;Q+ 镜像屏Box 以及 MiniBox 皮肤定义文件
;
;贴图由n层绘制生成，每一层如何绘制，由配置指定，目前支持的绘制方法包括
;1. solid_color         单色填充         参数是 颜色值(#xxxxxxx) 
                                       or n  (表示使用当前镜像屏配置的颜色)
                                       or n1（n的透明度设置为不透明） 
;2. clip_rgn          截取区域         不需要参数，告诉镜像屏，这里根据需要裁减
;3. tile_texture      平铺制材         参数是制材名称
;4. stretch_texture   拉伸制材         参数是制材名称
;5. 9_tile_texture    九宫格+内部平铺  参数是制材名称，使用九宫格方式渲染，内部平铺
;6. 9_stretch_texture 九宫格+内部拉伸  参数是制材名称，使用九宫格方式渲染，内部拉伸

[sys]
ver = 1							

[info]
name = 田野						
guid = {D0E59A67-6FCA-4d7a-89FD-0030D318B19F}	
auth = dev		
logo = icon_green_normal.png
checklogo = icon_green_mouseover.png		
ver  = 1			

[box_title]
layer_num = 3					
layer0_type = solid_color			
layer0_param = #29005a46	
layer1_type = 9_stretch_texture 
layer1_param = title_mouseover.gft
layer2_type = 9_stretch_texture 
layer2_param = 48_mask.png.gft

[box_title_over]
layer_num = 3						
layer0_type = solid_color			
layer0_param = #29005a46		
layer1_type = 9_stretch_texture 
layer1_param = title_mouseover.gft
layer2_type = 9_stretch_texture 
layer2_param = 48_mask.png.gft

[box_body]
layer_num = 3						
layer0_type = solid_color			
layer0_param = #380aa078			
layer1_type = 9_stretch_texture 
layer1_param = bg_mouseover.gft
layer2_type = 9_stretch_texture 
layer2_param = 48_mask.png.gft

[box_body_over]
layer_num = 3						
layer0_type = solid_color			
layer0_param = #380aa078			
layer1_type = 9_stretch_texture 
layer1_param = bg_mouseover.gft
layer2_type = 9_stretch_texture 
layer2_param = 48_mask.png.gft

[mini_box]
layer_num = 2						
layer0_type = solid_color			
layer0_param = #380aa078			
layer1_type = 9_stretch_texture 
layer1_param = 48_mask.png.gft