Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 22.21.13.8165]
    Renderer: NVIDIA GeForce GTX 1050
    Vendor:   NVIDIA
    VRAM:     1968 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Platform assembly: E:\zhonghui\POLYWAR\Polywar_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\zhonghui\POLYWAR\Polywar_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\zhonghui\POLYWAR\Polywar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\zhonghui\POLYWAR\Polywar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\zhonghui\POLYWAR\Polywar_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\zhonghui\POLYWAR\Polywar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\zhonghui\POLYWAR\Polywar_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\zhonghui\POLYWAR\Polywar_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\zhonghui\POLYWAR\Polywar_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\zhonghui\POLYWAR\Polywar_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\zhonghui\POLYWAR\Polywar_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\zhonghui\POLYWAR\Polywar_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\zhonghui\POLYWAR\Polywar_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading E:\zhonghui\POLYWAR\Polywar_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: E:\zhonghui\POLYWAR\Polywar_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading E:\zhonghui\POLYWAR\Polywar_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Completed reload, in  0.023 seconds
Platform assembly: E:\zhonghui\POLYWAR\Polywar_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\zhonghui\POLYWAR\Polywar_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.408256 ms
SwitchToProtocol: Udp PhotonNetwork.connected: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BestRegion checks region: 'eu' 	4000ms 	37.58.80.142:5055
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BestRegion checks region: 'us' 	4000ms 	169.63.72.88:5055
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BestRegion checks region: 'asia' 	178ms 	119.81.90.46:5055
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found best region: asia ping: 178. Calling ConnectToRegionMaster() is: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JoinOrCreateRoom failed. A roomname is required. If you don't know one, how will you join?
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JoinOrCreateRoom failed. A roomname is required. If you don't know one, how will you join?
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnCreatedRoom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnJoinedRoom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: BC6H/BC7 texture format is not supported, decompressing texture
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.640476 ms

Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 41361.
Total: 36.098957 ms (FindLiveObjects: 2.559505 ms CreateObjectMapping: 5.637464 ms MarkObjects: 18.942524 ms  DeleteObjects: 8.957756 ms)

spawnato
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

entrato
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

spawnato
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

QueueIncomingReliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow. 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

entrato
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

spawnato
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnLeftRoom (local)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.114855 ms

Unloading 33164 unused Assets to reduce memory usage. Loaded Objects now: 7904.
Total: 86.749451 ms (FindLiveObjects: 1.551949 ms CreateObjectMapping: 3.474565 ms MarkObjects: 5.096142 ms  DeleteObjects: 76.626106 ms)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 4ff4 -> priority: 1 
