Initialize engine version: 5.6.0f3 (497a0f351392)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 21.21.13.7270]
    Renderer: NVIDIA GeForce GTX 960
    Vendor:   NVIDIA
    VRAM:     1969 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Platform assembly: E:\NewPack\20170823\Lupinball\Lupinball\lupinball_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\NewPack\20170823\Lupinball\Lupinball\lupinball_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\NewPack\20170823\Lupinball\Lupinball\lupinball_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\NewPack\20170823\Lupinball\Lupinball\lupinball_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\NewPack\20170823\Lupinball\Lupinball\lupinball_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\NewPack\20170823\Lupinball\Lupinball\lupinball_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\NewPack\20170823\Lupinball\Lupinball\lupinball_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\NewPack\20170823\Lupinball\Lupinball\lupinball_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\NewPack\20170823\Lupinball\Lupinball\lupinball_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\NewPack\20170823\Lupinball\Lupinball\lupinball_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\NewPack\20170823\Lupinball\Lupinball\lupinball_Data\Managed\Ionic.Zip.Unity.dll (this message is harmless)
Loading E:\NewPack\20170823\Lupinball\Lupinball\lupinball_Data\Managed\Ionic.Zip.Unity.dll into Unity Child Domain
- Completed reload, in  0.018 seconds
Platform assembly: E:\NewPack\20170823\Lupinball\Lupinball\lupinball_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\NewPack\20170823\Lupinball\Lupinball\lupinball_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on InControlManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 376)

WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.255786 ms
Fallback handler could not load library E:/NewPack/20170823/Lupinball/Lupinball/lupinball_Data/Mono/XInputInterface64
Fallback handler could not load library E:/NewPack/20170823/Lupinball/Lupinball/lupinball_Data/Mono/.\XInputInterface64
Fallback handler could not load library E:/NewPack/20170823/Lupinball/Lupinball/lupinball_Data/Mono/XInputInterface64
Fallback handler could not load library E:/NewPack/20170823/Lupinball/Lupinball/lupinball_Data/Mono/libXInputInterface64
Fallback handler could not load library E:/NewPack/20170823/Lupinball/Lupinball/lupinball_Data/Mono/.\libXInputInterface64
Fallback handler could not load library E:/NewPack/20170823/Lupinball/Lupinball/lupinball_Data/Mono/libXInputInterface64
Setting up 4 worker threads for Enlighten.
  Thread -> id: 1678 -> priority: 1 
  Thread -> id: 16e0 -> priority: 1 
  Thread -> id: 1664 -> priority: 1 
  Thread -> id: 1660 -> priority: 1 
