//------------------------
//Fragment shader
#version 110
uniform sampler2D Texture0;
uniform sampler2D Texture1;
//------------------------
varying vec2 TexCoord0;
//------------------------
void main()
{
	vec4 texel0 = texture2D(Texture0, TexCoord0);
	vec4 texel1 = texture2D(Texture1, TexCoord0);
	gl_FragColor = clamp(texel0 + texel1, 0.0, 1.0);
}