//Fragment shader
#version 110
uniform sampler2D Texture0;
uniform sampler2D Texture1;
//------------------------
varying vec2 TexCoord0;
varying vec2 TexCoord1;    //Or just use TexCoord0
//------------------------
void main()
{
	vec4 texel = texture2D(Texture0, TexCoord0);
	texel *= texture2D(Texture1, TexCoord1);
	gl_FragColor = texel;
}