Lessonator | Editing Layers — The 3D Instrument Layer
| The 3D Instrument Layer The 3D Instrument layer shows a 3D keyboard, guitar, or bass. Notes and chords being played on a notation cell (front cell layer) are reflected on the 3D instrument. The template selected in the Slide panel (⌘.) defines which 3D instrument is used on a slide. The 3D instrument is selected by clicking on it in any region that is not obstructed by a slide cell. Once selected, a 3D instrument can be customized using the Inspector view. The 1st page of the inspector view looks different for keyboard and stringed (guitar/bass) instruments. Model – Keyboard instrument model. Only generic MIDI keyboard for now. Finish – Finish scheme used to render the keyboard’s casing. Solid, Solid Metallic, Sunburst, Natural Light, and Natural Dark. Model – Guitar or bass model. Guitars Martin 00028EC Fender Strat Fender Tele Ibanez RG Gibson Les Paul Charvel San Dimas Basses Fender Precision Fender Jazzmaster Rickenbacker 4003 Dexterity – Right or left-handed instrument. Scheme – Predefined color scheme most often used in guitars and basses. White On Maple – white plastic + maple fretboard. White On Ebony – white plastic + ebony fretboard. Black On Maple – black plastic + maple fretboard. Black On Ebony – black plastic + ebony fretboard. Gibson Vintage – white plastic + metal pickup cases + ebony fretboard. Acoustic Light – textured body + ebony fretboard. Acoustic Dark – textured body + ebony fretboard. Finish – Finish scheme used to render the keyboard’s casing. Solid, Solid Metallic, Sunburst, Natural Light, and Natural Dark. Solid – Solid color with white hi-light. Solid Metallic – Solid color with metallic hi-light. Sunburst – Wood color with black gradient on the outside. Natural Light – Light acoustic maple top. Natural Dark – Dark acoustic maple top. Hardware – Finish for the metallic parts. Chrome Gold Black Match Head – Use the body color to paint the headstock. Yes/No Match Neck – Use the body color to paint the back of the neck. Yes/No Translate – X, Y, Z position from the origin. Rotate – X, Y, Z rotation at the origin. Scale – X, Y, Z scaling at the origin. 1.0 means no scaling. X-Y-Z Size – Size of bounding box around the instrument. BBox Min – XYZ coordinates of the lowest corner on instrument’s bounding box. BBox Max – XYZ coordinates of the highest corner on instrument’s bounding box. Content – Abbreviated listing of the object’s content: p = points c = curves s = surfaces m = meshes g = child geometries Color R, G, B – The body color in RGB (red, green, blue) color space. Note: the color is defined by clicking on the color box which brings up the interactive Color Panel.