_editor = 
{
	_background = 
	{
		128
		128
		128
		255
	}
	_restartSeconds = 2
}
_orphanTimeout = 10
_particlesAttachedToEmitter = True
_repetitions = 
{
	_blending = Persist
	_color = Persist
	_direction = Persist
	_emitter = Persist
	_force = Persist
	_rotation = Persist
	_scale = Persist
	_speed = Persist
	_target = Persist
	_timeScale = Persist
}
_rotateToDirection = False
_sets = 
{
	{
		_keyframes = 
		{
			{
				_blending = 
				{
					_blendFactor = 
					{
						_max = 
						{
							255
							255
							255
							255
						}
						_min = 
						{
							255
							255
							255
							255
						}
						_randomizePerComponent = True
					}
					_blendFunction = Add
					_colorWriteChannels = All
					_colorWriteChannels1 = All
					_colorWriteChannels2 = All
					_colorWriteChannels3 = All
					_destinationBlend = BlendFactor
					_multiSampleMask = -1
					_sourceBlend = SourceAlpha
				}
				_color = 
				{
					_max = 
					{
						255
						255
						255
						0
					}
					_min = 
					{
						255
						255
						255
						0
					}
					_randomizePerComponent = False
				}
				_direction = 
				{
					_max = 10
					_min = -10
				}
				_rotation = 
				{
					_max = 0
					_min = 0
				}
				_scale = 
				{
					_max = 
					{
						2
						2
					}
					_min = 
					{
						0.2
						0.2
					}
					_randomizePerComponent = False
				}
				_speed = 
				{
					_max = 800
					_min = 300
				}
				_time = 0
			}
			{
				_color = 
				{
					_max = 
					{
						255
						255
						255
						50
					}
					_min = 
					{
						255
						255
						255
						255
					}
					_randomizePerComponent = False
				}
				_time = 0.15
			}
			{
				_color = 
				{
					_max = 
					{
						255
						255
						255
						150
					}
					_min = 
					{
						255
						255
						255
						50
					}
					_randomizePerComponent = False
				}
				_emitter = 
				{
					_area = 
					{
						_bounds = 
						{
							0
							0
							0
							0
						}
						_type = Ellipse
					}
					_maxCoexistentParticles = 
					{
						_max = 0
						_min = 0
					}
					_minimumDistance = 0
					_pauseSeconds = 
					{
						_max = Infinity
						_min = Infinity
					}
				}
				_time = 0.3
			}
			{
				_direction = 
				{
					_max = 40
					_min = -40
				}
				_time = 0.4
			}
			{
				_color = 
				{
					_max = 
					{
						255
						255
						255
						0
					}
					_min = 
					{
						255
						255
						255
						0
					}
					_randomizePerComponent = False
				}
				_scale = 
				{
					_max = 
					{
						0.2
						0.2
					}
					_min = 
					{
						0
						0
					}
					_randomizePerComponent = True
				}
				_time = 0.6
			}
			{
				_force = 
				{
					_max = 
					{
						0
						-2
					}
					_min = 
					{
						0
						-5
					}
					_randomizePerComponent = True
				}
				_rotation = 
				{
					_max = 0
					_min = 0
				}
				_time = 1.3
			}
			{
				_emitter = 
				{
					_area = 
					{
						_bounds = 
						{
							0
							-25
							900
							250
						}
						_type = Rectangle
					}
					_maxCoexistentParticles = 
					{
						_max = 50
						_min = 50
					}
					_minimumDistance = 50
					_pauseSeconds = 
					{
						_max = 0.01
						_min = 0.001
					}
				}
				_time = 3.5
			}
		}
	}
}
_tiling = 
{
	_horizontal = None
	_vertical = None
}
_unscaled = True
_usesGameTime = False
_usesParentClipRectangle = False
_usesParentColor = False
_usesParentScale = False
_wrapParticles = False
