_editor = 
{
	_background = 
	{
		128
		128
		128
		255
	}
	_restartSeconds = 0
}
_orphanTimeout = 10
_particlesAttachedToEmitter = True
_repetitions = 
{
	_blending = Persist
	_color = None
	_direction = Persist
	_emitter = Persist
	_force = Persist
	_rotation = Persist
	_scale = Persist
	_speed = Persist
	_target = Persist
	_timeScale = Persist
}
_rotateToDirection = False
_sets = 
{
	{
		_keyframes = 
		{
			{
				_blending = 
				{
					_blendFactor = 
					{
						_max = 
						{
							255
							255
							255
							255
						}
						_min = 
						{
							255
							255
							255
							255
						}
						_randomizePerComponent = True
					}
					_blendFunction = Add
					_colorWriteChannels = All
					_colorWriteChannels1 = All
					_colorWriteChannels2 = All
					_colorWriteChannels3 = All
					_destinationBlend = BlendFactor
					_multiSampleMask = -1
					_sourceBlend = SourceAlpha
				}
				_color = 
				{
					_max = 
					{
						255
						255
						255
						0
					}
					_min = 
					{
						255
						255
						255
						0
					}
					_randomizePerComponent = True
				}
				_emitter = 
				{
					_area = 
					{
						_bounds = 
						{
							-208
							5
							10
							60
						}
						_type = Ellipse
					}
					_maxCoexistentParticles = 
					{
						_max = 2
						_min = 1
					}
					_minimumDistance = 0
					_pauseSeconds = 
					{
						_max = 10
						_min = 0.5
					}
				}
				_rotation = 
				{
					_max = 0
					_min = 0
				}
				_scale = 
				{
					_max = 
					{
						0
						0
					}
					_min = 
					{
						0.1
						0.1
					}
					_randomizePerComponent = False
				}
				_time = 0
				_timeScale = 
				{
					_max = 0.8
					_min = 0.3
				}
			}
			{
				_color = 
				{
					_max = 
					{
						255
						255
						255
						50
					}
					_min = 
					{
						255
						255
						255
						100
					}
					_randomizePerComponent = False
				}
				_time = 0.18
			}
			{
				_color = 
				{
					_max = 
					{
						255
						255
						255
						30
					}
					_min = 
					{
						255
						255
						255
						100
					}
					_randomizePerComponent = True
				}
				_rotation = 
				{
					_max = 80
					_min = 80
				}
				_scale = 
				{
					_max = 
					{
						0.3
						0.3
					}
					_min = 
					{
						0.6
						0.6
					}
					_randomizePerComponent = False
				}
				_time = 0.25
			}
			{
				_color = 
				{
					_max = 
					{
						255
						255
						255
						50
					}
					_min = 
					{
						255
						255
						255
						100
					}
					_randomizePerComponent = False
				}
				_time = 0.3
			}
			{
				_color = 
				{
					_max = 
					{
						255
						255
						255
						0
					}
					_min = 
					{
						255
						255
						255
						0
					}
					_randomizePerComponent = True
				}
				_rotation = 
				{
					_max = 160
					_min = 160
				}
				_scale = 
				{
					_max = 
					{
						0
						0
					}
					_min = 
					{
						0.2
						0.2
					}
					_randomizePerComponent = True
				}
				_time = 0.5
			}
			{
				_color = 
				{
					_max = 
					{
						255
						255
						255
						0
					}
					_min = 
					{
						255
						255
						255
						0
					}
					_randomizePerComponent = True
				}
				_rotation = 
				{
					_max = 240
					_min = 240
				}
				_time = 0.8
			}
			{
				_color = 
				{
					_max = 
					{
						255
						255
						255
						0
					}
					_min = 
					{
						255
						255
						255
						0
					}
					_randomizePerComponent = True
				}
				_time = 1
			}
		}
	}
}
_tiling = 
{
	_horizontal = None
	_vertical = None
}
_unscaled = False
_usesGameTime = False
_usesParentClipRectangle = False
_usesParentColor = False
_usesParentScale = False
_wrapParticles = False
