_editor = 
{
	_background = 
	{
		0
		0
		0
		255
	}
	_restartSeconds = 0
}
_orphanTimeout = 10
_particlesAttachedToEmitter = True
_repetitions = 
{
	_blending = Persist
	_color = Persist
	_direction = Persist
	_emitter = Persist
	_force = Persist
	_rotation = Persist
	_scale = Persist
	_speed = Persist
	_target = Persist
	_timeScale = Persist
}
_rotateToDirection = False
_sets = 
{
	{
		_keyframes = 
		{
			{
				_time = 0
			}
			{
				_color = 
				{
					_max = 
					{
						255
						255
						255
						0
					}
					_min = 
					{
						255
						255
						255
						0
					}
					_randomizePerComponent = True
				}
				_time = 0.2
			}
			{
				_color = 
				{
					_max = 
					{
						255
						255
						255
						255
					}
					_min = 
					{
						255
						255
						255
						255
					}
					_randomizePerComponent = True
				}
				_time = 0.4
			}
			{
				_emitter = 
				{
					_area = 
					{
						_bounds = 
						{
							0
							0
							0
							0
						}
						_type = Ellipse
					}
					_maxCoexistentParticles = 
					{
						_max = 1
						_min = 1
					}
					_minimumDistance = 0
					_pauseSeconds = 
					{
						_max = 0
						_min = 0
					}
				}
				_time = 3
			}
		}
	}
}
_tiling = 
{
	_horizontal = None
	_vertical = None
}
_unscaled = False
_usesGameTime = False
_usesParentClipRectangle = False
_usesParentColor = False
_usesParentScale = False
_wrapParticles = False
