module_name = INJ
compatible_with_warband = 1

num_hints = 12

auto_create_note_indices = 0 #Do not automatically search through all troops/factions/towns to check if they have note text.

map_min_x   = -263.604462
map_max_x   = 257.289246
map_min_y   = -255.734589
map_max_y   = 279.478333

map_sea_direction = -40 #wave foam direction
map_sea_wave_rotation = 300 #This is where the tear artefact is visible on the sea.
map_sea_speed_x = 0.02
map_sea_speed_y = -0.02
map_river_direction = 140
map_river_speed_x = 0.01
map_river_speed_y = -0.01

air_friction_arrow = 0.002
air_friction_bullet = 0.002

# use meshes map_tree_a through map_tree_r on for map trees
map_tree_types = 17
map_snow_tree_types  = 3
map_steppe_tree_types = 5
map_desert_tree_types  = 4

map_max_distance = 175.0
has_tutorial = 1

time_multiplier = 0.25
seeing_range    = 6.5
track_spotting_multiplier = 0.8

# heroes with health below this will not appear in battles and will not contribute to party skills.
player_wounded_treshold = 5
hero_wounded_treshold = 15

skill_prisoner_management_bonus = 5
skill_leadership_bonus = 3
base_companion_limit = 20

player_xp_multiplier   = 2.0
hero_xp_multiplier     = 2.0
regulars_xp_multiplier = 3.0

#scenes
far_plane_distance = 2000 #Default is 1250 cm
battle_size_min = 100
battle_size_max = 500
#display_wp_firearms = 1
display_wp_firearms = 0
blood_multiplier = 6.0 #chief aumentado
air_friction_arrow = 0.006
air_friction_bullet = 0.002
consider_weapon_length_for_weapon_quality = 1 #weapon selection

#display_wp_firearms = 0

# damage below this will not interrupt melee attacks
damage_interrupt_attack_threshold      = 3.0
# Same thing for multiplayer
damage_interrupt_attack_threshold_mp   = 1.0

# No extra penetration flags are set, so keep them ineffective
extra_penetration_factor_soak = 1.0
extra_penetration_factor_reduction = 1.0

# You can modify the damage system by editing the following values:
# The first three values determine the amount which will be directly subtracted from damage due to armor.
# The next three values determine the percentage reduction from the damage.

armor_soak_factor_against_cut       = 0.8
armor_soak_factor_against_pierce    = 0.65
armor_soak_factor_against_blunt     = 0.5

armor_reduction_factor_against_cut       = 1.0
armor_reduction_factor_against_pierce    = 0.5
armor_reduction_factor_against_blunt     = 0.75


horse_charge_damage_multiplier        = 1.50
couched_lance_damage_multiplier       = 0.65
fall_damage_multiplier                = 1.0

#missiles with damage > shield_penetration_offset + shield_penetration_factor * shield
#will penetrate.

shield_penetration_offset = 30.0
shield_penetration_factor = 3.0

#setting speed_power to 2.0 makes damage scale with the square of missile's speed.
# you can set it to 1.0 to make it scale linearly as it was before.
missile_damage_speed_power = 1.9
melee_damage_speed_power = 2.0

multiplayer_walk_enabled = 0

mission_object_prune_time = 180

#change this to 0 if you want to keep the food slot in inventory window.
disable_food_slot       = 1

# Change this to 1 if you want to load 
# textures from Modules/<Module_Dir>/Textures/

scan_module_textures = 1
scan_module_sounds = 1
scan_module_music = 1

#edit mode should be enabled
#give_performance_warnings = 1	


#You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory.

load_resource = test
load_resource = textures_face_gen
load_resource = shaders
load_mod_resource = GWI_shaders
load_mod_resource = textures
load_mod_resource = materials
load_mod_resource = materials_crusader
load_mod_resource = materials_muslim
load_mod_resource = materials_buildings
load_mod_resource = materials_byz
load_mod_resource= GWI_man_face

load_resource = uimeshes
load_mod_resource = GWI_meshes_face_gen
load_resource = helpers
load_resource = skeletons

load_mod_resource = env_materials
load_mod_resource = map_tree_meshes
load_mod_resource = particle_meshes
load_mod_resource = tree_meshes
load_mod_resource = xtree_meshes
load_mod_resource = grass_meshes
load_mod_resource = plant_meshes
load_mod_resource = xtree_meshes_b
#load_mod_resource = xtree_meshes_c
#load_mod_resource = grass_meshes_b
load_mod_resource = tree_e_meshes
load_mod_resource = outer_terrain_borders_new
load_mod_resource = terrain_borders
load_mod_resource = particles_2

load_resource = map_icon_meshes
load_resource = body_meshes
load_resource = object_meshes
load_resource = object_bodies


load_resource = goods_meshes
load_resource = item_meshes1
load_resource = horse_a

load_resource = arabian_horses
load_mod_resource = arabian_castle

load_resource = food
load_mod_resource = beards
load_resource = armors_b
load_resource = armors_c
load_resource = armors_d
load_resource = armors_e
load_resource = armors_f
load_resource = armors_g
load_resource = armors_h

load_resource = armors_i

load_resource = boots_b
load_resource = boots_c
load_resource = helmets

load_resource = helmets_b
load_resource = village_houses
load_mod_resource = village_houses_a
load_resource = village_houses_b
load_mod_resource = hair
load_resource = deneme

load_resource = interiors_a
load_resource = interiors_b
load_resource = interiors_c
load_resource = arena
load_resource = map_icons_b
load_mod_resource = castle_a
load_resource = dungeon
load_resource = stone_houses
load_resource = snowy_houses
load_resource = snowy_castle
load_resource = helmets_d
load_resource = helmets_e
load_resource = helmets_f

load_mod_resource = castle_b
load_resource = square_keep
load_resource = anim_b
load_resource = shields
load_resource = shields_b
load_resource = weapon_meshes_c
#load_resource = xtree_meshes_b
load_resource = map_icons_c
load_mod_resource = pictures
load_mod_resource = user_interface_b
load_resource = user_interface_c
load_mod_resource = user_interface_c
load_resource = scene_encounter_spot
load_resource = interior_thirsty_lion
load_resource = scene_small_tavern

load_resource = weapon_meshes1
load_resource = weapon_meshes_b

load_resource = houses1
load_resource = wall_meshes1

load_mod_resource = town_houses
load_resource = doors
load_resource = churches
	

load_resource = town_houses_b
load_resource = castle_c
load_resource = castle_d
load_mod_resource = castle_e
load_mod_resource = castle_f
load_resource = castle_g
load_mod_resource = castle_h
load_resource = castle_i

load_resource = gatehouse
load_resource = viking_houses


load_resource = fake_houses
load_resource = town_houses_c
load_resource = banners
load_mod_resource = kingdom_banner
load_mod_resource = kingdom_banner_map
load_mod_resource = map_flags
load_mod_resource = map_flags_b
load_mod_resource = map_flags_c
load_mod_resource = map_flags_d

#load_resource = costumes_a
load_mod_resource = particles_3
load_resource = prisons
load_resource = prisons_b
load_resource = interiors_d
load_resource = costumes_b
load_resource = costumes_c
load_resource = arena_costumes
load_resource = boots_a
#load_resource = terrain_borders
load_resource = terrain_borders_b
#load_mod_resource = skyboxes
load_resource = object_b
#load_resource = tree_e_meshes
load_resource = destroy
#load_resource = xtree_meshes_c
#load_resource = grass_meshes_b



load_resource = interiors_steppe

load_resource = grooming_horse
load_mod_resource = town_houses_d


load_resource = horses_b
load_resource = ani_horse_mounted
load_resource = deneme2
load_resource = horse_skeleton

load_resource = steppe_fake_houses
load_resource = weapon_meshes_d

load_resource = tableau_shields
load_resource = heraldic_armors

load_resource = spear
load_resource = weapons_e
load_resource = weapons_f
load_resource = instruments
#load_resource = sarranid_armors

load_resource = custom_banner

load_resource = simple_primitives

load_resource = ani_man_walk
load_resource = ani_twohanded
load_resource = ani_onehanded
load_resource = ani_death
load_resource = ani_stand_guardsman

load_resource = ani_human_mounted
load_resource = ani_lady_stand
load_resource = ani_poses
load_resource = ani_stand_shopkeeper
load_resource = ani_man_cheer
load_resource = ani_stand_onhorse
load_resource = ani_throw_stone
load_resource = ani_strikes
load_resource = ani_equip_arms
load_resource = ani_run_p
load_resource = ani_run_forward_left_right
load_resource = uni_strikes3
load_resource = ani_walk_sideways
load_resource = ani_run_sideways
load_resource = ani_stand

#load_resource = ani_crouch_down
load_resource = ani_low_walk
load_resource = ani_turn_man
load_resource = ani_attacks_single
load_resource = ani_lancer
load_resource = ani_attacks
load_resource = ani_kicks
load_resource = ani_parry_attack
load_resource = ani_walk_backward
load_resource = ani_run_lookingsides
load_resource = ani_defends
load_resource = ani_walk_lookingsides
load_resource = ani_jump
load_resource = ani_wedding
load_mod_resource = arabian_props


#animations
load_resource = uni_jump
load_resource = uni_stances
load_resource = uni_equip
load_resource = uni_strike
load_resource = uni_throws
load_resource = uni_fistswing
load_resource = uni_lord_stand
load_resource = uni_defence
load_resource = uni_sideways

load_resource = dart

load_resource = armors_new_a
load_resource = armors_new_b
load_resource = armors_new_heraldic
load_resource = armors_new_arena

#load_resource = crossbows
load_resource = arabian_armors
load_resource = rock
load_resource = costumes_d
load_resource = nordic_helmets
load_resource = raw_materials
load_resource = khergit_lady_dress
load_resource = gauntlets_new
load_resource = sarranid_lady_dress
load_resource = bride_dress
load_resource = weapon_meshes_e
load_resource = fur_armors_a
load_resource = ui_server_filter
load_resource = warhorse_new
load_resource = ship
load_resource = arabian_houses
load_resource = object_c
load_resource = tree_f
load_resource = arabian_village
load_resource = valleyProps
load_resource = workshops

load_resource = barrier_primitives
load_resource = town_houses_e
load_resource = wb_mp_objects_a


load_mod_resource = horse_b
load_mod_resource= skeleton
load_mod_resource = crusaders
load_mod_resource = kau_arabic
load_mod_resource = GWI_anim_a
load_mod_resource = GWI_anim_b
load_mod_resource = ani_crouch_down
load_mod_resource = cwe_bedouin_Armours
load_mod_resource = wood_flying_arrows
load_mod_resource = GWI_weapons_c
load_mod_resource = raf_crus
load_mod_resource= sail
load_mod_resource= hitbox_model_c
load_mod_resource= GWI_map_icons
load_mod_resource= cannon
load_mod_resource= siege_tower
load_mod_resource = dynamic_shaders
load_mod_resource = crossbows_new
load_mod_resource = GWI_palestine

load_mod_resource = native_saracen_armor
load_mod_resource = Blood_and_Dust_3.0
load_mod_resource = GWI_health_bar
load_mod_resource = skyboxes
load_mod_resource = GWI_hair
load_mod_resource = GWI_animations
load_mod_resource = crusader_keep
load_mod_resource = GWI_helmet_b
load_mod_resource = GWI_mamluk_armor
load_mod_resource = GWI_outremer_walls
load_mod_resource = GWI_shields
load_mod_resource = raf_byzantine
load_mod_resource = GWI_seljuk_turks
load_mod_resource = GWI_ghulam_cavarly
load_mod_resource = GWI_mediterranean_trees
load_mod_resource = GWI_order_templar
load_mod_resource = GWI_order_hospitaller

#load_mod_resource = GWI_crusader_warriors
load_mod_resource = GWI_kingdom_of_jerusalem
#load_mod_resource = GWI_medival_peasant
load_mod_resource = GWI_outremer_walls
load_mod_resource = levant_keep
load_mod_resource = akko
load_mod_resource = GWI_siege_ship
load_mod_resource = GWI_horses_turk
load_mod_resource = Damask_buildings
load_mod_resource = GWI_map_icons_crus
load_mod_resource = dedal_tavern_anims
load_mod_resource = akko_templar_hq
load_mod_resource = Jerusalem_buildings_b
load_mod_resource = Sakhrah
load_mod_resource = GWI_hospitaller_shields
load_mod_resource = materials_face_gen_muslim
#load_mod_resource = sultan_package
load_mod_resource = bird_anim
load_mod_resource = blood_ground
load_mod_resource= GWI_weapons
load_mod_resource= GWI_riders_flag
load_mod_resource = desert_plant
load_mod_resource = GWI_flag_lance
load_mod_resource = GWI_terrian_border_jerusalem
load_mod_resource = Jerusalem_buildings_a
load_mod_resource = GWI_jerusalem_fake_house
load_mod_resource = GWI_battle_object
#load_mod_resource = GWI_arabian_turban
load_mod_resource = editor_supply_horses
load_mod_resource = GWI_templar_shields
load_mod_resource = GWI_jerusalem_shields
load_mod_resource = GWI_house_of_ibelin
load_mod_resource =GWI_tripoli_shields
load_mod_resource = materials_face_gen_gaolu
load_mod_resource = meshes_face_gen_gaolu
load_mod_resource = palace_object
load_mod_resource = damask_house
load_mod_resource = jordan_castles
load_mod_resource = GWI_cilicia
load_mod_resource = lebanon_castle_a
load_mod_resource = damask_fake_block
load_mod_resource = damask_house_a
load_mod_resource = cave_de_sueth
load_mod_resource = akko_buildings
load_mod_resource = akko_fake_block
load_mod_resource = interiors_arabian
load_mod_resource = damascus
load_mod_resource = GWI_syria_keep
load_mod_resource = trees_ntb
load_mod_resource = skeletons_inj
load_mod_resource = dedal_anims

#works_with_version_min  = 1000 #deprecated, use module_version and compatible_savegame_module_version instead
#works_with_version_max  = 1011 #deprecated, use module_version and compatible_savegame_module_version instead

module_version = 731 #can be used for multiplayer and single player (saved game) module versioning
#compatible_module_version = 0 #can be used for multiplayer module versioning
#compatible_savegame_module_version = 0 #can be used for single player (saved game) module versioning

limit_hair_colors = 1
show_faction_color = 1
show_quest_notes = 1

dont_load_regular_troop_inventories = 1

#assign '1' for moveable physics on all scene props; no sokf_moveable flag will be needed
disable_moveable_flag_optimization = 0

#You can change the following to 1 for ease in module development
show_party_ids_instead_of_names = 0

crush_through_treshold = 2.4

can_crouch = 0
can_objects_make_sound = 1
disable_zoom = 0
use_advanced_formation = 1
use_crossbow_as_firearm = 0
can_reload_while_moving = 0
can_run_faster_with_skills = 0
use_phased_reload = 0
horses_try_running_away = 0
lance_pike_effect_speed = 3.0
no_friendly_fire_for_bots = 0
can_adjust_camera_distance = 1
sync_ragdoll_effects = 0
has_forced_particles = 0
can_use_scene_props_in_single_player = 1
disable_attack_while_jumping = 0
disable_high_hdr = 0
has_accessories_for_female = 0 
