1718
qstr_drawbridge_was_destr drawbridge_was_destroyed.
qstr_Castle_gate_was_dest Castle_gate_was_destroyed.
qstr_Draw_bridge_was_dest Draw_bridge_was_destroyed.
qstr_Siege_Tower_{reg0}__ Siege_Tower({reg0})_was_destroyed.
qstr_Ship_{reg0}__was_des Ship({reg0})_was_destroyed.
qstr_{!}stone_wall_1 {!}stone_wall_1
qstr_{!}chicken_b {!}chicken_b
qstr_{!}chicken_c {!}chicken_c
qstr_{!}crocodile_b {!}crocodile_b
qstr_Deliver_{reg5}_damag Deliver_{reg5}_damages
qstr_Crocodile_is_angry! Crocodile_is_angry!
qstr_You_have_kill_{reg1} You_have_kill_{reg1}_crocodile!_{reg2}_remains.
qstr_Wolf_is_angry! Wolf_is_angry!
qstr_You_have_kill_{reg1}_ You_have_kill_{reg1}_wolf._{reg2}_remains.
qstr_You_have_kill_all_wo You_have_kill_all_wolfs!
qstr_You_have_kill_{reg1}_w You_have_kill_{reg1}_wolfs!_{reg2}_remains.
qstr_Next_Page Next_Page
qstr_Game_Rules:^ Game_Rules:^
qstr_0 0
qstr_Show_game_rules Show_game_rules
qstr_Continue... Continue...
qstr_Candidate_#1:_{s1} Candidate_#1:_{s1}
qstr_Candidate_#2:_{s1} Candidate_#2:_{s1}
qstr_{s3}_of_{s4}_wishes_ {s3}_of_{s4}_wishes_to_select_a_new_marshall_and_invites_his_vassals_for_a_counsel._{s1}_and_{s2}_are_the_likely_candidates.
qstr_Who_do_you_wish_to_s Who_do_you_wish_to_support?
qstr_{!}{s1} {!}{s1}
qstr_{s1}_gives_his_suppo {s1}_gives_his_support_to_{s2}.
qstr_Number_of_Supporters Number_of_Supporters:_{reg0}
qstr_{s2}_has_heard_his_v {s2}_has_heard_his_vassals'_counsel._He_selects_{s1}_as_the_marshall_of_{s3}.
qstr_Action Action
qstr_Mount Mount
qstr_Attack_Type Attack_Type
qstr_Stand_Ground Stand_Ground
qstr_Charge Charge
qstr_Follow_Me Follow_Me
qstr_Hold_This_Position Hold_This_Position
qstr_Spread_Out Spread_Out
qstr_Stand_Closer Stand_Closer
qstr_Fall_Back Fall_Back
qstr_Advance Advance
qstr_Dismount Dismount
qstr_Fire_At_Will Fire_At_Will
qstr_Hold_Your_Fire Hold_Your_Fire
qstr_Use_Blunt_Weapons Use_Blunt_Weapons
qstr_Use_Any_Weapon Use_Any_Weapon
qstr_Ready Ready
qstr_Wounded Wounded
qstr_Dead Dead
qstr_Number_of_men_knocke Number_of_men_knocked_down:_{reg1}
qstr_Number_of_men_left:_ Number_of_men_left:_{reg1}
qstr_Opponents_Beaten:_{r Opponents_Beaten:_{reg1}
qstr_Opponents_Remaining: Opponents_Remaining:_{reg1}
qstr_Remain_in_retirement Remain_in_retirement.
qstr_Go_back_to_the_adven Go_back_to_the_adventuring.
qstr_You_have_retired_at_ You_have_retired_at_level_{reg4}_after_{reg5}_days_of_adventuring.
qstr_Effect_on_Score Effect_on_Score
qstr_Settlements_owned_by Settlements_owned_by_you:_{reg0}
qstr_{!}{reg0?+:}{reg0} {!}{reg0?+:}{reg0}
qstr_Friendly_Settlements Friendly_Settlements:_{reg0}
qstr_Hostile_Settlements: Hostile_Settlements:_{reg0}
qstr_{!}{reg0} {!}{reg0}
qstr_Friendly_Lords:_{reg Friendly_Lords:_{reg0}
qstr_Enemy_Lords:_{reg0} Enemy_Lords:_{reg0}
qstr_Victories:_{reg0} Victories:_{reg0}
qstr_Defeats:_{reg0} Defeats:_{reg0}
qstr_Quests_Completed:_{r Quests_Completed:_{reg0}
qstr_Companions_Found:_{r Companions_Found:_{reg0}
qstr_Companions_Lost/Depa Companions_Lost/Departed:_{reg0}
qstr_Wealth:_{reg0}_denar Wealth:_{reg0}_denars
qstr_Inventory:_{reg0}_de Inventory:_{reg0}_denars
qstr_Renown:_{reg0} Renown:_{reg0}
qstr_Experience:_{reg0} Experience:_{reg0}
qstr_Days_Passed:_{reg0} Days_Passed:_{reg0}
qstr_Difficulty:_{reg0}% Difficulty:_{reg0}%
qstr_{!}{reg3?+:}{reg0} {!}{reg3?+:}{reg0}
qstr_TOTAL_SCORE:_{reg0} TOTAL_SCORE:_{reg0}
qstr_{!}DEBUG____Adding_{ {!}DEBUG_--_Adding_{reg3}_items_to_{s3}
qstr_{s0}__{s50}_ {s0}_({s50})
qstr_None None
qstr_{s55}__{reg0}%_ {s55}_({reg0}%)
qstr_{s55} {s55}
qstr_Staff: Staff:
qstr_You_paid_{reg0}_cash You_paid_{reg0}_cash_to_liquidate_a_debt
qstr_Earlier_cash: Earlier_cash:
qstr_New_cash: New_cash:
qstr_Done Done
qstr_Name:_{s1}^Level:_{r Name:_{s1}^Level:_{reg1}
qstr_{s1}^HP:_{reg1}/{reg {s1}^HP:_{reg1}/{reg2}
qstr_{s1} {s1}
qstr_Weapon_upgrade_setti Weapon_upgrade_settings:
qstr_Apply_to_everyone Apply_to_everyone
qstr_Upgrade_armor_ Upgrade_armor_
qstr_Upgrade_horse_ Upgrade_horse_
qstr_Select_your_domestic Select_your_domestic_policy
qstr_Centralization: Centralization:
qstr_Aristocracy: Aristocracy:
qstr_Serfdom: Serfdom:
qstr_Troop_quality: Troop_quality:
qstr_High_centralization_ High_centralization_reduces_tax_inefficiency_for_the_king_and_raises_it_for_vassals._This_will_interfere__the_relations_between_ruler_and_vassals.
qstr_High_aristocracy_wil High_aristocracy_will_improve_the_relations_between_the_king_and_his_vassals_who_will_be_able_to_raise_bigger_armies_but_it_will_decreased_trade.
qstr_High_serfdom_reduces High_serfdom_reduces_tax_inefficiency_for_the_king_and_his_vassals_and_vassals_can_maintain_bigger_armies_but_troops_loose_moral.
qstr_High_troop_quality_i High_troop_quality_increases_the_strength_of_troops_but_decreases_army_size.
qstr_Cancel Cancel
qstr_Dictate_the_peace_te Dictate_the_peace_terms
qstr_Select_the_castle_an Select_the_castle_and_the_amount_of_money_and_check_the_boxes_to_activate_the_demand._The_demands_are_combined_if_both_boxes_are_checked.
qstr_1000_denars 1000_denars
qstr_{reg0}_denars {reg0}_denars
qstr__Faction_Relations_R _Faction_Relations_Report_
qstr__Return_to_menu_ _Return_to_menu_
qstr_Your_kingdom Your_kingdom
qstr_Player^Relation Player^Relation
qstr_{!}DEBUG___Drawing_l {!}DEBUG_-_Drawing_line_{reg20}
qstr_War War
qstr_Casus_Belli Casus_Belli
qstr_Peace Peace
qstr_Truce Truce
qstr_Alliance Alliance
qstr_Defense Defense
qstr_Trade Trade
qstr_{reg59?{reg59}_days: {reg59?{reg59}_days:}
qstr_{reg61} {reg61}
qstr_{s9} {s9}
qstr_Loyal Loyal
qstr_Devoted Devoted
qstr_Fond Fond
qstr_Gracious Gracious
qstr_Friendly Friendly
qstr_Supportive Supportive
qstr_Favorable Favorable
qstr_Cooperative Cooperative
qstr_Accepting Accepting
qstr_Indifferent Indifferent
qstr_Suspicious Suspicious
qstr_Grumbling Grumbling
qstr_Hostile Hostile
qstr_Resentful Resentful
qstr_Angry Angry
qstr_Hateful Hateful
qstr_Revengeful Revengeful
qstr_Vengeful Vengeful
qstr_{reg1} {reg1}
qstr_{s3} {s3}
qstr_{reg61}_{reg58?_{reg {reg61}_{reg58?({reg58}_U)_:}Centers
qstr_{reg62}_Caravans {reg62}_Caravans
qstr_{reg60}_{reg59?_{reg {reg60}_{reg59?({reg59}_P)_:}Lords
qstr_How_will_your_male_v How_will_your_male_vassals_be_known?
qstr_How_will_your_female How_will_your_female_vassals_be_known?
qstr_{!} {!}
qstr_{reg3}_{s0}_can_upgr {reg3}_{s0}_can_upgrade.
qstr_{reg1}^^Upgrade_to_{ {reg1}^^Upgrade_to_{s1}
qstr_{reg2}^^Upgrade_to_{ {reg2}^^Upgrade_to_{s2}
qstr_Upgrade_to_{s1}_{reg Upgrade_to_{s1}({reg3})
qstr__ _
qstr_Previous Previous
qstr_Next Next
qstr_{s0} {s0}
qstr_Weapons Weapons
qstr_Armors Armors
qstr_Others Others
qstr_on on
qstr_off off
qstr_Start_battle_with_mi Start_battle_with_minimap
qstr_Toggle_fire_arrow_mo Toggle_fire_arrow_mode_key
qstr_Show_fire_arrow_part Show_fire_arrow_particle
qstr_Max_number_of_fire_a Max_number_of_fire_arrows
qstr_Max_number_of_flame Max_number_of_flame
qstr_Threshold_price_fact Threshold_price_factor_for_buy(now_not_used._you_can_set_in_trade_option)
qstr_Threshold_price_facto Threshold_price_factor_for_sell(now_not_used._you_can_set_in_trade_option)
qstr_Food_storage_for_day Food_storage_for_days_when_Town_or_Castle^trade_with_village.(now_not_used._you_can_set_in_trade_option)
qstr_Menu_key_on_map_mode Menu_key_on_map_mode
qstr_Cheat_mode Cheat_mode
qstr_Press_key Press_key
qstr_CURRENT_COMMANDER_S_ CURRENT_COMMANDER'S_REPORT!
qstr_Your_Commander:_{s19 Your_Commander:_{s19}
qstr_Commander_Relation:_ Commander_Relation:_{reg0}
qstr_Enlisted_Faction:_{s Enlisted_Faction:_{s20}
qstr_Current_Rank:_{s21} Current_Rank:_{s21}
qstr_N/A N/A
qstr_Experience_to_next_p Experience_to_next_promotion:_{s1}
qstr_Days_in_service:_{re Days_in_service:_{reg20}
qstr_Current_Wage:_{reg23 Current_Wage:_{reg23}_denars.
qstr_Next_Pay/Promotion_d Next_Pay/Promotion_day:_{s25}
qstr_Army_size:_{reg26} Army_size:_{reg26}
qstr_Commander_s_Army Commander's_Army
qstr_Plan_<1>_ Plan_<1>_
qstr_Plan_<2>_ Plan_<2>_
qstr_Use_plan_<1>_ Use_plan_<1>_
qstr_Use_plan_<2>_ Use_plan_<2>_
qstr_Price_threshold_of_i Price_threshold_of_items_for_picking:
qstr_Sell_items_automatic Sell_items_automaticly_when_leaving:
qstr_Price_limit_for_auto Price_limit_for_auto-sell:
qstr_Item_types_for_auto_ Item_types_for_auto-sell:
qstr_Select_all Select_all
qstr_Select_invert Select_invert
qstr_Merchant_Ledger Merchant_Ledger
qstr_____Assessed_Profit_ ____Assessed_Profit_by_Subtitle_Here
qstr_{s0}_products_from_{ {s0},_products_from_{s1}:
qstr_^{s1}_sold_in_{s2}_w ^{s1}_sold_in_{s2}_would_earn_{reg0}_denars.{s3}
qstr___Assessed_Profit_by __Assessed_Profit_by_Log_Entry_Date
qstr_^{s1}_sold_in_{s2}_wo ^{s1}_sold_in_{s2}_would_earn_{reg0}_denars_(as_of_{s0}).{s3}
qstr_Production_in_{s1} Production_in_{s1}
qstr_Assessed_Profit_by_T Assessed_Profit_by_Town_of_Production
qstr_^{s1}_purchased_in_{ ^{s1}_purchased_in_{s2}_would_earn_{reg0}_denars_(as_of_{s0}).{s3}
qstr_Demand_in_{s1} Demand_in_{s1}
qstr_Assessed_Profit_by_To Assessed_Profit_by_Town_of_Demand
qstr_^Buy_in:_{s1}___sell ^Buy_in:_{s1}_-_sell_in:_{s2}_for_{reg0}_denars_profit_(as_of_{s0}).{s3}
qstr_Supply_and_Demand_of Supply_and_Demand_of_{s1}
qstr_____Assessed_Profit_b ____Assessed_Profit_by_Trade_Good
qstr_Trim_ledger_entries_ Trim_ledger_entries_older_than:______________days:
qstr_Remove_entries. Remove_entries.
qstr_Trim_ledger_entries_c Trim_ledger_entries_covering_the_following_trade_good:
qstr_Use_slider_to_choose Use_slider_to_choose_item
qstr_Trim_ledger_entries_f Trim_ledger_entries_for_goods_tied_to_this_town:
qstr_Use_slider_to_choose_ Use_slider_to_choose_town
qstr_Remove_entries__Prod Remove_entries_(Production).
qstr_Remove_entries__Dema Remove_entries_(Demand).
qstr_Trim_ledger_entries_w Trim_ledger_entries_with_less_than:______________denar_profit:
qstr_Ask_about_the_potent Ask_about_the_potential_profit_of_the_following_items^____every_time_you_assess_prices_in_a_marketplace:
qstr____________Log_Entry ___________Log_Entry_Options
qstr_Add_Note Add_Note
qstr_Clear_Notes Clear_Notes
qstr_Use_a_/\__caret__for Use_a_/\_(caret)_for_a_line_break.
qstr_Chronological_Log Chronological_Log
qstr_Production_Towns Production_Towns
qstr_Purchasing_Towns Purchasing_Towns
qstr_Trade_Goods Trade_Goods
qstr_Manage_Ledger Manage_Ledger
qstr_{s1}^+{s0} {s1}^+{s0}
qstr_{reg0}_entries_remov {reg0}_entries_removed_from_ledger.
qstr_{!}Custom_note_added {!}Custom_note_added.
qstr_F5___Weapon_orders F5_-_Weapon_orders
qstr_F6___Shield_orders F6_-_Shield_orders
qstr_F7___Skirmish_orders F7_-_Skirmish_orders
qstr_F5___One_Handers F5_-_One_Handers
qstr_F6___Two_Handers F6_-_Two_Handers
qstr_F7___Polearms F7_-_Polearms
qstr_F8___Ranged F8_-_Ranged
qstr_F9___Escape_Menu F9_-_Escape_Menu
qstr_F5___Use_Shields F5_-_Use_Shields
qstr_F6___No_Shields F6_-_No_Shields
qstr_F7___Free F7_-_Free
qstr_F5___Skirmish F5_-_Skirmish
qstr_F6___Melee F6_-_Melee
qstr_Initial Initial
qstr_Movement_1 Movement_1
qstr_Movement_2 Movement_2
qstr_Attack Attack
qstr_Weapon_Type Weapon_Type
qstr_Shield Shield
qstr_Skirmish Skirmish
qstr_Hold_Position Hold_Position
qstr_Back_10 Back_10
qstr_Forward_10 Forward_10
qstr_Repeat_x Repeat_x
qstr_Ranged Ranged
qstr_Polearms Polearms
qstr_Two_Handed Two_Handed
qstr_One_Handed One_Handed
qstr_No_Shields No_Shields
qstr_Use_Shields Use_Shields
qstr_Avoid_Melee Avoid_Melee
qstr_Turn_to_weapon_order Turn_to_weapon_orders...
qstr_Reassess Reassess
qstr_Scrap_All Scrap_All
qstr_Prepare_Orders Prepare_Orders
qstr_Dispatch_Orders Dispatch_Orders
qstr_...Turn_to_positioni ...Turn_to_positioning_orders
qstr_Accept Accept
qstr_Travel_speed__recomm Travel_speed_(recommended_75%):
qstr_Use_shield_bash__pla Use_shield_bash_(player):
qstr_Use_shield_bash__AI_ Use_shield_bash_(AI):
qstr_Spear_bracing: Spear_bracing:
qstr_Probability_of_rain/ Probability_of_rain/snow_(%):
qstr_Disable_NPCs__compla Disable_NPCs'_complaints:
qstr_Disable_Bodyguard_Tr Disable_Bodyguard_Triggers:
qstr_Normal Normal
qstr_Reduced_to_3/4 Reduced_to_3/4
qstr_Reduced_to_1/2 Reduced_to_1/2
qstr_Damage_to_enemies: Damage_to_enemies:
qstr__{reg50}{reg51}_ ({reg50},{reg51})
qstr__{s2}_siege_camp. _{s2}_siege_camp.
qstr__Continue_ _Continue_
qstr_{reg3} {reg3}
qstr_{s1}^HP:_{reg0} {s1}^HP:_{reg0}
qstr_Attributes: Attributes:
qstr_{s3}^STR:_{reg1}^INT {s3}^STR:_{reg1}^INT:_{reg2}^^Skills:
qstr_{s3}^Power_Strike:_{ {s3}^Power_Strike:_{reg1}^Power_Draw:_{reg2}^Power_Throw:_{reg3}^Horse_Archery:_{reg4}^^Weapon_Proficiencies:
qstr_{s3}^1_Hand_Wpns:_{r {s3}^1_Hand_Wpns:_{reg1}^2_Hand_Wpns:_{reg2}^Polearms:_{reg3}
qstr_{s4}^AGI:_{reg1}^CHA {s4}^AGI:_{reg1}^CHA:_{reg2}^^
qstr_{s4}^Ironflesh:_{reg {s4}^Ironflesh:_{reg1}^Athletics:_{reg2}^Shield:_{reg3}^Riding:_{reg4}^^
qstr_{s4}^Archery:_{reg1} {s4}^Archery:_{reg1}^Crossbows:_{reg2}^Throwing:_{reg3}
qstr_{s4} {s4}
qstr_Equipments:_ Equipments:_
qstr_Do_you_feel_tired_ab Do_you_feel_tired_about_your_shield's_headlry,_want_a_change?
qstr_What_will_your_party What_will_your_party_be_known_as?
qstr_By_the_name_entered_ By_the_name_entered_above.
qstr_Simply_by_my_name:_{ Simply_by_my_name:_{s5}.
qstr__Courtships_in_progr _Courtships_in_progress_
qstr__Known_Lords_by_Rela _Known_Lords_by_Relation_
qstr__Character_&_Compani _Character_&_Companions_
qstr__Done_ _Done_
qstr_Your_supporters Your_supporters
qstr_Kingdom_of_Jerusalem Kingdom_of_Jerusalem
qstr_Cyprus Cyprus
qstr_Ayyubid_Sultanate Ayyubid_Sultanate
qstr_Principle_of_Cilicia Principle_of_Cilicia_Armenia
qstr_Principle_of_Antioch Principle_of_Antioch
qstr_Seljuk_Sultanate_of_ Seljuk_Sultanate_of_Rum
qstr_All_Factions All_Factions
qstr_scn_town scn_town
qstr_battle_scene battle_scene
qstr_scn_village scn_village
qstr_scn_castle scn_castle
qstr_scn_meeting scn_meeting
qstr_All_factions All_factions
qstr_Hide_the_siege_objec Hide_the_siege_objects
qstr_{reg10} {reg10}
qstr_scn_town_center_{s3} scn_town_center_{s3}
qstr__BEGIN _BEGIN
qstr__END _END
qstr__N_{reg10} _N_{reg10}
qstr_{s2}_{s3} {s2}_{s3}
qstr_random_plain_N_{reg1 random_plain_N_{reg10}
qstr_meeting_N_{reg10} meeting_N_{reg10}
qstr_{!}DEBUG_:_Completed {!}DEBUG_:_Completed_faction_troop_assignments,_cheat_mode:_{reg3}
qstr_{!}DEBUG____initial_ {!}DEBUG_--_initial_war/peace_check_begins
qstr_{!}DEBUG_:_Completed_ {!}DEBUG_:_Completed_political_events,_cheat_mode:_{reg3}
qstr_{!}DEBUG_:_Assigned_ {!}DEBUG_:_Assigned_love_interests._Attraction_seed:_{reg3}
qstr_{!}DEBUG_:_Located_k {!}DEBUG_:_Located_kingdom_ladies,_cheat_mode:_{reg3}
qstr_{!}DEBUG_:_SYSTEM_ER {!}DEBUG_:_SYSTEM_ERROR!
qstr__near_{s10} _near_{s10}
qstr_Your_recruiter_who_w Your_recruiter_who_was_commissioned_to_recruit_{reg10}_recruits_to_{s13}_has_been_defeated{s10}!
qstr_Your_caravan_sending Your_caravan_sending_{s12}_to_{s13}_has_been_defeated{s10}!
qstr_Your_messenger_on_th Your_messenger_on_the_way_to_{s13}_has_been_defeated{s10}!
qstr_Your_soldiers_patrol Your_soldiers_patrolling_{s13}_have_been_defeated{s10}!
qstr_A_scout_trying_to_ga A_scout_trying_to_gather_information_about_{s13}_has_been_slain{s10}!
qstr_{!}DEBUG_:_Prisoner_ {!}DEBUG_:_Prisoner_granted_parole
qstr_{!}DEBUG_:_Prisoner_n {!}DEBUG_:_Prisoner_not_offered_parole
qstr_{s1}_of_{s3}_was_def {s1}_of_{s3}_was_defeated_in_battle_but_managed_to_escape.
qstr_{!}DEBUG_:_Siege_att {!}DEBUG_:_Siege_attackers_are_running_away
qstr_{!}DEBUG:_{s1}_no_lo {!}DEBUG:_{s1}_no_longer_leads_a_party.
qstr_{!}DEBUG:_{s1}_is_no {!}DEBUG:_{s1}_is_no_longer_a_prisoner.
qstr_{!}DEBUG:_{s1}_is_now {!}DEBUG:_{s1}_is_now_a_prisoner_of_player.
qstr_{!}DEBUG:_{s1}_is_now_ {!}DEBUG:_{s1}_is_now_a_prisoner_of_{s2}.
qstr_{s54}_is_a_claimant_ {s54}_is_a_claimant_to_the_throne_of_{s56}.
qstr_nowhere nowhere
qstr_{s57}_and_{s58} {s57}_and_{s58}
qstr_{!}{s57}_{s58} {!}{s57},_{s58}
qstr_{reg3?She:He} {reg3?She:He}
qstr_{!}^{s59} {!}^{s59}
qstr_The_town_of_{s50} The_town_of_{s50}
qstr_The_village_of_{s50} The_village_of_{s50}_near_{s52}
qstr_{!}{s50} {!}{s50}
qstr_{s51}_belongs_to_{s1 {s51}_belongs_to_{s1}_of_{s2}.^
qstr_{s7}_and_{s8} {s7}_and_{s8}
qstr_{!}{s7}_{s8} {!}{s7},_{s8}
qstr_{s2}It_has_no_villag {s2}It_has_no_villages.^
qstr_{s2}{reg0?Its_villag {s2}{reg0?Its_villages_are:Its_village_is}_{s8}.^
qstr_{s2}Its_prosperity_i {s2}Its_prosperity_is:_{s50}
qstr_noone noone
qstr_{s9}_and_{s10} {s9}_and_{s10}
qstr_{!}{s9}_{s10} {!}{s9},_{s10}
qstr_{!}DEBUG_:_{s21}.^CH {!}DEBUG_:_{s21}.^CHEAT_MODE_ASSESSMENT:_{s14}^
qstr_{s5}_has_been_defeat {s5}_has_been_defeated!
qstr_{!}DEBUG____Assigned {!}DEBUG_--_Assigned_lord_reputation_and_relations
qstr_{s7}_opened_the_gate {s7}_opened_the_gate
qstr_{s7}_closed_the_gate {s7}_closed_the_gate
qstr_This_item_is_severel This_item_is_severely_damaged!
qstr_+{reg1}_to_party_mor +{reg1}_to_party_morale
qstr_Requires_{reg1}_inte Requires_{reg1}_intelligence_to_read
qstr_Reading_Progress:_{r Reading_Progress:_{reg1}%
qstr_wound_treament wound_treament
qstr_trainer trainer
qstr_surgery surgery
qstr_+1_to_{s1}_while_in_ +1_to_{s1}_while_in_inventory
qstr_Sword_of_Ibelin_Fami Sword_of_Ibelin_Family
qstr_An_army_can_not_move An_army_can_not_move_without_water
qstr_Horse_s_food Horse's_food
qstr_A_sharp_sword_of_Ray A_sharp_sword_of_Raynald_Chatillon
qstr_Could_be_use_while_e Could_be_use_while_equip_a_bow
qstr_A_throw_able_mace?Yo A_throw-able_mace?You_could_also_use_it_as_a_meele_weapon_like_a_javalin
qstr_Move_here Move_here
qstr_View_notes View_notes
qstr_Add_custom_note Add_custom_note
qstr_Accompany Accompany
qstr_{!}_{s61} {!}_{s61}
qstr_{!}DEBUG____Caravan_ {!}DEBUG_--_Caravan_trades_in_{s4},_originally_from_{s5}
qstr_{!}New_tariffs_at_{s {!}New_tariffs_at_{s4}_=_{reg4},_total_=_{reg5}
qstr_{!}{s4}_is_sent_to_{ {!}{s4}_is_sent_to_{s5}_after_defeat
qstr_{!}DEBUGS_:_enemy_lo {!}DEBUGS_:_enemy_loses_:_{reg0}
qstr_{!}DEBUGS1_:_total_g {!}DEBUGS1_:_total_gain_:_{reg0}
qstr_{!}DEBUGS2_:_total_g {!}DEBUGS2_:_total_gain_:_{reg0}
qstr_{!}DEBUGS3_:_num_pla {!}DEBUGS3_:_num_player_party_shares:{reg0},_total_gain:{reg1}
qstr_killed killed
qstr_wounded wounded
qstr_{!}{reg3?{reg3}:}_{s {!}{reg3?{reg3}:}_{s1}_({s2})
qstr_{!}{s0}_{reg3?{reg3} {!}{s0},_{reg3?{reg3}:}_{s1}_({s2})
qstr_{!}{s0}^{reg3?{reg3} {!}{s0}^{reg3?{reg3}:}_{s1}_({s2})
qstr_{s0}^TOTAL:_{reg3}__ {s0}^TOTAL:_{reg3}_({s2})
qstr_^None ^None
qstr_nothing nothing
qstr_{reg0}_village{reg1? {reg0}_village{reg1?s:}
qstr_{reg0}_castle{reg1?s {reg0}_castle{reg1?s:}
qstr_{reg0}_castle{reg1?s: {reg0}_castle{reg1?s:}_and_{s0}
qstr_{reg0}_town{reg1?s:} {reg0}_town{reg1?s:}
qstr_{reg0}_town{reg1?s:}_ {reg0}_town{reg1?s:}_and_{s0}
qstr_{reg0}_town{reg1?s:}_{ {reg0}_town{reg1?s:},_{s0}
qstr_Your_opponents_are_r Your_opponents_are_ready_for_the_fight.
qstr_Try_to_destroy_as_ma Try_to_destroy_as_many_targets_as_you_can._You_have_two_and_a_half_minutes_to_clear_the_track.
qstr_Stay_behind_the_line Stay_behind_the_line_on_the_ground_and_shoot_the_targets._Try_not_to_waste_any_shots.
qstr_{!}DEBUG____Checking {!}DEBUG_--_Checking_for_denounce_lord,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Rival_fo {!}DEBUG_--_Rival_found_in_{s4}
qstr_{!}DEBUG____{s4}_is_ {!}DEBUG_--_{s4}_is_not_close_friend_of_player
qstr_{!}DEBUG____{s4}_has {!}DEBUG_--_{s4}_has_{reg3}_rivals
qstr_{!}DEBUG____Checking_ {!}DEBUG_--_Checking_for_intrigue,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Trying_f {!}DEBUG_--_Trying_for_intrigue_against_lord
qstr_{!}DEBUG____{s4}_has_ {!}DEBUG_--_{s4}_has_sufficiently_low_relation_with_liege
qstr_{!}DEBUG____{s4}_has_s {!}DEBUG_--_{s4}_has_sufficiently_low_relation_with_giver_troop
qstr_{!}DEBUG____{s4}_has_su {!}DEBUG_--_{s4}_has_sufficiently_low_relation_with_player
qstr_{!}DEBUG____Checking_f {!}DEBUG_--_Checking_for_resolve_dispute,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Checking_fo {!}DEBUG_--_Checking_for_offer_gift,_eligible_in_{reg4}_days
qstr_Battle_Advantage_=_{ Battle_Advantage_=_{reg0}.
qstr_{s9}_wants_you_to_re {s9}_wants_you_to_resume_following_his_army_until_further_notice.
qstr_{!}DEBUG___{s4}_fact {!}DEBUG_-_{s4}_faction_changed_in_normal_faction_change
qstr_{!}DEBUG___{s4}_facti {!}DEBUG_-_{s4}_faction_changed_by_guardian_moving
qstr_Tribune Tribune
qstr_{!}DEBUG____{s4}_awa {!}DEBUG_--_{s4}_awarded_to_{s5}
qstr_pt_in_{s11} pt_in_{s11}
qstr__Being_Raided_ (Being_Raided)
qstr__Looted_ (Looted)
qstr__Under_Siege_ (Under_Siege)
qstr_The_village_of_{s1}_ The_village_of_{s1}_has_been_looted_by_{s2}.
qstr_{s3}_is_no_longer_un {s3}_is_no_longer_under_siege.
qstr_{!}DEBUG_:_There_are {!}DEBUG_:_There_are_already_enemies_({s6})_inside_{s7}.
qstr_{!}DEBUG____Calculat {!}DEBUG_--_Calculating_sortie_for_{s4}_strength_of_{reg3}_vs_{reg4}_enemies
qstr_Small_bands_of_enemi Small_bands_of_enemies_spotted_near_{s1}.
qstr_Enemy_patrols_spotte Enemy_patrols_spotted_near_{s1}.
qstr_Medium_sized_group_o Medium-sized_group_of_enemies_spotted_near_{s1}.
qstr_Significant_group_of Significant_group_of_enemies_spotted_near_{s1}.
qstr_Army_of_enemies_spot Army_of_enemies_spotted_near_{s1}.
qstr_Large_army_of_enemie Large_army_of_enemies_spotted_near_{s1}.
qstr_Great_host_of_enemie Great_host_of_enemies_spotted_near_{s1}.
qstr_{!}DEBUG_:_{s7}_is_h {!}DEBUG_:_{s7}_is_helping_his_commander_by_fighting_with_{s6}.
qstr_{reg2} {reg2}
qstr__{s10}_of_{s13}_recr _{s10}_of_{s13}_recruits_{s11}_{s12}_in_{s14}
qstr_{s1}_has_been_besieg {s1}_has_been_besieged_by_{s2}_of_{s3}.
qstr__{s1}__{s11}:_{s14} ({s1})_{s11}:_{s14}
qstr_{s14}__{s21}_ {s14}_({s21})
qstr_{!}DEBUG____{s4}_dro {!}DEBUG_--_{s4}_drops_{s5}_as_issue_as_it_has_changed_hands
qstr_{!}DEBUG____Issue_re {!}DEBUG_--_Issue_resolution_for_{s4}:_{reg4}_votes_for_a_quorum_of_{reg5},_{reg7}_hours_on_agenda
qstr_{!}DEBUG____Faction_ {!}DEBUG_--_Faction_resolves_political_issue
qstr_{!}DEBUG____{s4}_drop {!}DEBUG_--_{s4}_drops_{s5}_as_winner,_for_having_changed_sides
qstr_{s1}_is_the_new_mars {s1}_is_the_new_marshal_of_{s2}.
qstr_{!}DEBUG____{s4}_par {!}DEBUG_--_{s4}_participates_in_offensive
qstr_{!}DEBUG____{s4}_cho {!}DEBUG_--_{s4}_chosen_as_screen
qstr_You_gained_{reg12}_r You_gained_{reg12}_renown.
qstr_You_lose_{reg12}_ren You_lose_{reg12}_renown.
qstr_Your_relation_with_{ Your_relation_with_{s1}_has_improved.
qstr_Your_relation_with_{s Your_relation_with_{s1}_has_deteriorated.
qstr_You_gain_honour. You_gain_honour.
qstr_You_lose_honour. You_lose_honour.
qstr_{s1}_has_declared_wa {s1}_has_declared_war_against_{s2}.
qstr_{!}DEbug___{s5}_cara {!}DEbug_-_{s5}_caravan_attacked
qstr_{s1}_and_{s2}_have_m {s1}_and_{s2}_have_made_peace_with_each_other.
qstr_{!}DEBUG:_{s5}_has_t {!}DEBUG:_{s5}_has_truce_with_{s6}._Pact_with_{s7}_is_harder!
qstr_{!}DEBUG____Player_s {!}DEBUG_--_Player's_kingdom_has_had_{reg3}_days_of_peace
qstr_{s2}_{reg3?was:is_cu {s2}_{reg3?was:is_currently}_at_{s3}.
qstr_{s2}_{reg3?was:is}_t {s2}_{reg3?was:is}_travelling_to_{s3}_and_{reg4?she:he}_{reg3?was:should_be}_close_to_{s4}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_i {s2}_{reg3?was:is}_in_the_field_and_{reg4?she:he}_{reg3?was:should_be}_close_to_{s3}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_b {s2}_{reg3?was:is}_being_held_captive_at_{s3}.
qstr_{s2}_{reg3?was:has_b {s2}_{reg3?was:has_been}_taken_captive_by_{reg4?her:his}_enemies.
qstr_{reg3?{s2}_s_locatio {reg3?{s2}'s_location_was_unknown:I_don't_know_where_{s2}_is}.
qstr_{s6}_has_joined_your {s6}_has_joined_your_party.
qstr_{!}DEBUG____{s4}_is_p {!}DEBUG_--_{s4}_is_present_at_the_center_and_is_attending_the_feast
qstr_{!}DEBUG____{s4}_is_pr {!}DEBUG_--_{s4}_is_present_at_the_center_and_is_awaiting_the_player_in_private
qstr_{!}DEBUG____{s4}_is_pre {!}DEBUG_--_{s4}_is_present_at_the_center_and_is_allowed_to_meet_the_player
qstr_{!}DEBUG____{s4}is_p {!}DEBUG_--_{s4}is_present_at_the_center_and_is_not_allowed_to_meet_the_player
qstr_You_now_owe_{reg2}_d You_now_owe_{reg2}_denars_to_{s1}.
qstr_Renown_value_for_thi Renown_value_for_this_battle_is_{reg8}.
qstr_You_have_run_into_a_ You_have_run_into_a_trap!
qstr_You_are_attacked_by_ You_are_attacked_by_a_group_of_bandits!
qstr_Every_One_CHARGE!! Every_One,_CHARGE!!
qstr_Holding Holding
qstr_Following Following
qstr_Charging Charging
qstr_Advancing Advancing
qstr_Falling_Back Falling_Back
qstr_Standing_Closer Standing_Closer
qstr_Spreading_Out Spreading_Out
qstr_Standing Standing
qstr_Free Free
qstr_Any_Weapon Any_Weapon
qstr_Blunt_Weapons Blunt_Weapons
qstr_{!}{reg10} {!}{reg10}
qstr_{!}{reg11} {!}{reg11}
qstr_{!}{reg12} {!}{reg12}
qstr_{!}DEBUG____Trade_of {!}DEBUG_--_Trade_of_{s5}_from_{s3}_to_{s4}_brings_price_from_{reg4}_to__{reg5}
qstr_{!}DEBUG___{s4}_factio {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_1
qstr_{!}DEBUG___{s4}_faction {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_3
qstr_Your_soldiers_patroll Your_soldiers_patrolling_{s6}_disbanded_because_you_left_the_faction!
qstr_{s1}_Rebels {s1}_Rebels
qstr_{!}DEBUG___{s4}_faction_ {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_2
qstr_Given_by:_{s62} Given_by:_{s62}
qstr_Given_on:_{s60} Given_on:_{s60}
qstr_You_have_{reg0}_days You_have_{reg0}_days_to_finish_this_quest.
qstr_This_quest_has_been_ This_quest_has_been_concluded._Talk_to_{s59}_to_finish_it.
qstr_This_quest_has_been_s This_quest_has_been_successfully_completed._Talk_to_{s59}_to_claim_your_reward.
qstr_This_quest_has_faile This_quest_has_failed._Talk_to_{s59}_to_explain_the_situation.
qstr_At_the_time_quest_wa At_the_time_quest_was_given:^{s1}
qstr_{!}{s4}_is_in_{s5} {!}{s4}_is_in_{s5}
qstr_{!}DEBUG___{s1}_is_i {!}DEBUG_--{s1}_is_infested_by_bandits.
qstr_{s5}_has_a_strength_ {s5}_has_a_strength_of_{reg1}_men_in_total.
qstr_The_last_time_you_sa The_last_time_you_saw_{reg1?her:him},_{s1}
qstr_The_last_time_you_he The_last_time_you_heard_about_{reg1?her:him},_{s1}
qstr_Current_garrison_con Current_garrison_consists_of_{reg5}_men.^Has_food_stock_for_{reg6}_days.
qstr_Very_Poor Very_Poor
qstr_Poor Poor
qstr_Average Average
qstr_Rich Rich
qstr_Very_Rich Very_Rich
qstr_{!}DEBUG_:_Doing_spa {!}DEBUG_:_Doing_spawn_bandit_script
qstr_Manor Manor
qstr_A_manor_lets_you_res A_manor_lets_you_rest_at_the_village_and_pay_your_troops_half_wages_while_you_rest.
qstr_Race_course Race_course
qstr_You_can_buy_some_mam You_can_buy_some_mamlukes_here.
qstr_Buy_slave Buy_slave
qstr_You_can_buy_some_sla You_can_buy_some_slaves_here.
qstr_Mill Mill
qstr_A_mill_increases_vil A_mill_increases_village_prosperity_by_5%.
qstr_Caverly_barracks Caverly_barracks
qstr_You_can_buy_some_cav You_can_buy_some_caverly_here.
qstr_Knight_barracks Knight_barracks
qstr_You_can_buy_some_kni You_can_buy_some_knight_here.
qstr_Watch_Tower Watch_Tower
qstr_A_watch_tower_lets_t A_watch_tower_lets_the_villagers_raise_alarm_earlier._The_time_it_takes_for_enemies_to_loot_the_village_increases_by_50%.
qstr_School School
qstr_A_shool_increases_th A_shool_increases_the_loyality_of_the_villagers_to_you_by_+1_every_month.
qstr_Messenger_Post Messenger_Post
qstr_A_messenger_post_let A_messenger_post_lets_the_inhabitants_send_you_a_message_whenever_enemies_are_nearby,_even_if_you_are_far_away_from_here.
qstr_Prison_Tower Prison_Tower
qstr_A_prison_tower_reduc A_prison_tower_reduces_the_chance_of_captives_held_here_running_away_successfully.
qstr_Forager Forager
qstr_You_can_buy_some_foo You_can_buy_some_food_here.
qstr_Water_Well Water_Well
qstr_You_can_get_some_wat You_can_get_some_water_here.
qstr_Temple_of_The_One Temple_of_The_One
qstr_Build_it_for_the_glo Build_it_for_the_glory_of_The_One.
qstr_Temple_of_The_Old_Go Temple_of_The_Old_Gods
qstr_Build_it_in_memory_o Build_it_in_memory_of_your_ancestors_and_the_glory_of_The_Old_Gods.
qstr_Temple_of_The_Void Temple_of_The_Void
qstr_Build_it_to_spread_t Build_it_to_spread_the_darkness_of_The_Void.
qstr_Temple_of_Enlightenm Temple_of_Enlightenment
qstr_Build_it_in_remembra Build_it_in_remembrance_of_the_True_Path.
qstr_Public_Library Public_Library
qstr_Build_it_to_increase Build_it_to_increase_and_spread_knowledge.
qstr_Chapel_of_The_One Chapel_of_The_One
qstr_Chapel_of_The_Old_Go Chapel_of_The_Old_Gods
qstr_Chapel_of_The_Void Chapel_of_The_Void
qstr_Chapel_of_Enlightenm Chapel_of_Enlightenment
qstr_Library Library
qstr_Build_it_to_increase_ Build_it_to_increase_and_spread_philosophy.
qstr_Shrine_of_The_One Shrine_of_The_One
qstr_Shrine_of_The_Old_Go Shrine_of_The_Old_Gods
qstr_Shrine_of_The_Void Shrine_of_The_Void
qstr_Shrine_of_Enlightenm Shrine_of_Enlightenment
qstr_Village_Library Village_Library
qstr_Build_it_to_increase_a Build_it_to_increase_and_spread_natural_philosophy.
qstr_Monastery_of_The_One Monastery_of_The_One
qstr_Build_it_and_put_it_ Build_it_and_put_it_to_work_for_the_glory_of_The_One.
qstr_Monastery_of_The_Old Monastery_of_The_Old_Gods
qstr_Build_it_and_put_it_t Build_it_and_put_it_to_work_in_memory_of_your_ancestors_and_the_glory_of_The_Old_Gods.
qstr_Monastery_of_The_Voi Monastery_of_The_Void
qstr_Build_it_to_practice Build_it_to_practice_spreading_the_darkness_of_The_Void.
qstr_Monastery_of_Enlight Monastery_of_Enlightenment
qstr_Build_it_to_open_the Build_it_to_open_the_path_to_enlightenment.
qstr_Lykeion Lykeion
qstr_Antarian_Barracks Antarian_Barracks
qstr_Build_it_to_train_in Build_it_to_train_infantry.
qstr_Marinian_Barracks Marinian_Barracks
qstr_Adenian_Barracks Adenian_Barracks
qstr_Villanese_Barracks Villanese_Barracks
qstr_Zerrikanian_Barracks Zerrikanian_Barracks
qstr_Antarian_Practice_Ra Antarian_Practice_Range
qstr_Build_it_to_train_ja Build_it_to_train_javelinmen.
qstr_Marinian_Practice_Ra Marinian_Practice_Range
qstr_Build_it_to_train_cr Build_it_to_train_crossbowmen.
qstr_Adenian_Practice_Ran Adenian_Practice_Range
qstr_Build_it_to_train_ar Build_it_to_train_archers.
qstr_Villanese_Practice_R Villanese_Practice_Range
qstr_Build_it_to_train_lo Build_it_to_train_longbowmen.
qstr_Zerrikanian_Practice Zerrikanian_Practice_Range
qstr_Antarian_Stables Antarian_Stables
qstr_Build_it_to_train_ca Build_it_to_train_cavalry.
qstr_Marinian_Stables Marinian_Stables
qstr_Build_it_to_train_sc Build_it_to_train_scouts.
qstr_Adenian_Stables Adenian_Stables
qstr_Villanese_Stables Villanese_Stables
qstr_Zerrikanian_Stables Zerrikanian_Stables
qstr_Antarian_Knight_Chap Antarian_Knight_Chapter
qstr_Build_it_to_assemble Build_it_to_assemble_nobility_from_your_fallen_motherland.
qstr_Marinian_Bourgeoisie Marinian_Bourgeoisie_Congregation
qstr_Adenian_Knight_Chapt Adenian_Knight_Chapter
qstr_Villanese_Knight_Cha Villanese_Knight_Chapter
qstr_Zerrikanian_Nobility Zerrikanian_Nobility_Congregation
qstr_Blacksmith Blacksmith
qstr_Build_it_to_mold_wea Build_it_to_mold_weapons_for_yourself_and_your_soldiers.
qstr_Merchant_Guild_House Merchant_Guild_House
qstr_Build_it_to_please_t Build_it_to_please_the_merchant_community_and_engage_in_trade_enterprises.
qstr_University University
qstr_Erect_it_to_increase Erect_it_to_increase_and_spread_knowledge_in_Your_name.
qstr_Prosperity_of_{s2}_h Prosperity_of_{s2}_has_changed_from_{s3}_to_{s4}.
qstr_{!}DEBUG:_Total_pros {!}DEBUG:_Total_prosperity_actual_losses:_{reg11}
qstr_{!}DEBUG:_Total_prosp {!}DEBUG:_Total_prosperity_actual_gains:_{reg12}
qstr_{!}DEBUG:_Prosperity {!}DEBUG:_Prosperity_changes_from_random_bandits:_{reg4}
qstr_{!}DEBUG:_Prosperity_ {!}DEBUG:_Prosperity_changes_from_caravan_trades:_{reg5}
qstr_{!}DEBUG:_Prosperity_c {!}DEBUG:_Prosperity_changes_from_farmer_trades:_{reg9}
qstr_{!}DEBUG:_Prosperity_ch {!}DEBUG:_Prosperity_changes_from_looted_villages:_{reg7}
qstr_{!}DEBUG:_Prosperity_cha {!}DEBUG:_Prosperity_changes_from_sieges:_{reg8}
qstr_{!}DEBUG:_Theoretica {!}DEBUG:_Theoretical_prosperity_changes_from_convergence:_{reg10}
qstr_{s4}_looks_upset. {s4}_looks_upset.
qstr_You_ve_lost_your_hor You_ve_lost_your_horse
qstr_your_party your_party
qstr_{reg0?One_of_your_pr {reg0?One_of_your_prisoners,_:}{s1}_of_{s3}_has_escaped_from_captivity!
qstr_You_brought_{reg3}_h You_brought_{reg3}_heads_of_cattle_to_{s1}.
qstr_{!}Village_now_has_{ {!}Village_now_has_{reg4}
qstr_I_heard_that_there_w I_heard_that_there_will_be_a_tournament_in_{s62}_soon.
qstr_I_heard_that_one_can I_heard_that_one_can_buy_{s62}_very_cheap_at_{s63}.
qstr_I_heard_that_they_pa I_heard_that_they_pay_a_very_high_price_for_{s62}_at_{s63}.
qstr_{!}Log_entry_{reg3}: {!}Log_entry_{reg3}:_type_{reg4}
qstr_{!}Center:_{s4} {!}Center:_{s4}
qstr_{!}Troop:_{s4} {!}Troop:_{s4}
qstr_{!}Lord:_{s4} {!}Lord:_{s4}
qstr_{!}Ally_party_is_pre {!}Ally_party_is_present
qstr_{!}{s4}_is_present_a {!}{s4}_is_present_at_event
qstr_{!}Event_#{reg5}_typ {!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_troop_object_=_{reg7}
qstr_{!}Event_#{reg5}_type {!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_center_object_faction_=_{reg7}
qstr_{!}Event_#{reg5}_type_ {!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_faction_object_=_{reg7}
qstr_{!}Event_#{reg5}_type_{ {!}Event_#{reg5},_type_{reg6},_time_{reg8}._No_relevant_kingdom_relation
qstr_{!}Event_#{reg5}_type_{r {!}Event_#{reg5},_type_{reg6},_time_{reg8}._Player_unaffiliated
qstr_{!}Elapsed_hours:_{r {!}Elapsed_hours:_{reg7}
qstr_{!}Reputation_type:_ {!}Reputation_type:_{s15}
qstr_{!}Entries_up_to_#{r {!}Entries_up_to_#{reg5}_skipped
qstr_two_days_ago two_days_ago
qstr_{!}DEBUG___{s4}_faction_c {!}DEBUG_-_{s4}_faction_changed_in_subornment
qstr_{!}{s4}_inflicts_{re {!}{s4}_inflicts_{reg4}_damage_on_{s5},_raising_total_inflicted_to_{reg3}
qstr_{!}War_damage_raises {!}War_damage_raises_{s4}'s_controversy_by_{reg4}_to_{reg5}
qstr_{!}War_damage_lowers {!}War_damage_lowers_{s4}'s_controversy_by_{reg4}_to_{reg5}
qstr_{!}G_talk_troop_{s20 {!}G_talk_troop_{s20}_evaluates_being_vassal_to_{s22}_of_{s21}
qstr_{!}DEBUG____Analyzin {!}DEBUG_--_Analyzing_lord_allegiances,_combined_bonuses_and_penalties_=_{reg0}
qstr_{!}DEBUG____Total_co {!}DEBUG_--_Total_courtship_quarrel_changes:_{reg4}
qstr_{!}DEBUG____Total_ra {!}DEBUG_--_Total_random_quarrel_changes:_{reg4}
qstr_{!}DEBUG____Total_ba {!}DEBUG_--_Total_battle_changes_for_allies:_{reg4}
qstr_{!}DEBUG____Total_bat {!}DEBUG_--_Total_battle_changes_for_enemies:_{reg4}
qstr_{!}DEBUG____Total_pr {!}DEBUG_--_Total_promotion_changes:_{reg4}
qstr_{!}DEBUG____Total_fe {!}DEBUG_--_Total_feast_changes:_{reg4}
qstr_{!}DEBUG____Total_po {!}DEBUG_--_Total_policy_dispute_changes:_{reg4}_from_{reg5}_decisions
qstr_{!}DEBUG____Total_fa {!}DEBUG_--_Total_faction_switch_changes:_{reg4}
qstr_{!}DEBUG____Total_no {!}DEBUG_--_Total_no_fief_changes:_{reg4}
qstr_{!}DEBUG____Total_ch {!}DEBUG_--_Total_changes_through_convergence:_{reg4}
qstr_{!}DEBUG____Total_va {!}DEBUG_--_Total_vassal_responses_to_campaign:_{reg4}
qstr_{!}DEBUG____Total_vas {!}DEBUG_--_Total_vassal_campaign_days:_{reg4}
qstr_{!}DEBUG____Vassal_r {!}DEBUG_--_Vassal_response_rate:_{reg4}
qstr_{!}DEBUG___{s4}_s_fe {!}DEBUG_-_{s4}'s_feast_has_rating_of_{reg4}
qstr_{!}_DEBUG___{s4}_fac {!}_DEBUG_-_{s4}_faction_change_in_marriage_case_5
qstr_{!}DEBUG___{s4}_faction_ch {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_6
qstr_distance_=_{reg30} distance_=_{reg30}
qstr_{!}DEBUG___{s4}_stro {!}DEBUG_-_{s4}_strongest_kingdom_with_{reg3}_strength
qstr_{!}Actor_centers_hel {!}Actor_centers_held_by_target_noted
qstr_{!}War_damage_under_ {!}War_damage_under_minimum
qstr_{!}Strength_ratio_co {!}Strength_ratio_correct
qstr_{!}Third_party_wars {!}Third_party_wars
qstr_{!}DEBUG____No_third {!}DEBUG_--_No_third_party_wars_for_{s15}
qstr_{!}DEBUG____{s15}_is {!}DEBUG_--_{s15}_is_strongest_kingdom
qstr_{!}DEBUG____{s15}_ha {!}DEBUG_--_{s15}_has_30_point_advantage_over_{s16}
qstr_{!}DEBUG____{s15}_has {!}DEBUG_--_{s15}_has_proximity_to_{s16}
qstr_I_m_sorry_you_are_in I'm_sorry,_you_are_in_a_military_order,you_take_vows_of_chastity_here_and_not_allowed_to_marry.
qstr_I_m_sorry_we_take_vo I'm_sorry,_we_take_vows_of_chastity_here_and_are_not_allowed_to_marry.
qstr_{!}Castle_taken_by_{ {!}Castle_taken_by_{s3}
qstr_{!}Two_thirds_averag {!}Two-thirds_average_renown_=_{reg3}
qstr_{!}DEBUG____Colleagu {!}DEBUG_--_Colleague_test:_score_for_{s10}_=_{reg3}
qstr_{!}DEBUG____Open_tes {!}DEBUG_--_Open_test:_score_for_{s10}_=_{reg3}
qstr_{!}DEBUG____{s8}_bac {!}DEBUG_--_{s8}_backs_{s9}:{s10}
qstr_{!}DEBUG____{s4}_pro {!}DEBUG_--_{s4}_produces_a_faction_strategy_for_{s33}
qstr_{!}Best_offensive_ta {!}Best_offensive_target_{s4}_has_value_level_of_{reg1}
qstr_{!}No_center_found_t {!}No_center_found_to_attack
qstr_{!}Best_threat_of_{s {!}Best_threat_of_{s4}_has_value_level_of_{reg1}
qstr_{!}No_center_found_to {!}No_center_found_to_defend
qstr_Best_threat_of_{s4}_ Best_threat_of_{s4}_has_value_level_of_{reg1}
qstr_No_center_found_to_d No_center_found_to_defend
qstr_You_gain_right_to_ru You_gain_right_to_rule.
qstr_You_lose_right_to_ru You_lose_right_to_rule.
qstr_{s0}^{s1} {s0}^{s1}
qstr_{reg0}_denars_added_ {reg0}_denars_added_to_treasury.
qstr_{reg0}_denars_remove {reg0}_denars_removed_from_treasury.
qstr_{!}DEBUG_:_removing_ {!}DEBUG_:_removing_player_troops:_{reg0}%
qstr_{!}DEBUG_:_sum:_{reg {!}DEBUG_:_sum:_{reg0}
qstr_{s1}_and_{s2}_have_c {s1}_and_{s2}_have_concluded_an_alliance_with_each_other.
qstr_{s1}_and_{s2}_have_co {s1}_and_{s2}_have_concluded_a_defensive_pact_with_each_other.
qstr_{s1}_and_{s2}_have_con {s1}_and_{s2}_have_concluded_a_trade_agreement_with_each_other.
qstr_{s1}_and_{s2}_have_conc {s1}_and_{s2}_have_concluded_a_non_aggression_pact_with_each_other.
qstr_{!}DEBUG_:_faction_n {!}DEBUG_:_faction_no_1_value:_{reg0}
qstr_{!}DEBUG_:_faction_no {!}DEBUG_:_faction_no_2_value:_{reg0}
qstr_{!}DEBUG_:_peace_war {!}DEBUG_:_peace_war_result:_{reg0}
qstr_{!}DEBUG_:_prisoner_ {!}DEBUG_:_prisoner_value:_{reg0}
qstr_{!}DEBUG_:_peace_war_ {!}DEBUG_:_peace_war_result_after_prisoners:_{reg0}
qstr_{!}DEBUG_:_truce_pay {!}DEBUG_:_truce_pay_amount0:_{reg0}
qstr_{!}DEBUG_:_truce_pay_ {!}DEBUG_:_truce_pay_amount1:_{reg1}
qstr_{!}DEBUG___Send_mess {!}DEBUG_-_Send_message_to_{s13}
qstr_{!}DEBUG___Bring_{s1 {!}DEBUG_-_Bring_{s12}_to_{s13}
qstr_you you
qstr_{s5}_patrol {s5}_patrol
qstr_{!}DEBUG___Added_{re {!}DEBUG_-_Added_{reg0}.template_of_faction_{s7}_to_patrol.
qstr_{!}DEBUG___Send_{s14 {!}DEBUG_-_Send_{s14}_patrol_from_{s15}_to_{s13}
qstr_Transfer_to_{s5} Transfer_to_{s5}
qstr_{s5}_scout {s5}_scout
qstr_{s20}_____dest_slot_ {s20}_---_dest_slot_{reg20}
qstr_{s50} {s50}
qstr_{s0}_{s50} {s0}_{s50}
qstr_Cracked Cracked
qstr_Rusty Rusty
qstr_Bent Bent
qstr_Chipped Chipped
qstr_Battered Battered
qstr_Poor2 Poor2
qstr_Crude Crude
qstr_Old Old
qstr_Cheap Cheap
qstr_Fine Fine
qstr_Well_made Well_made
qstr_Sharp Sharp
qstr_Balanced Balanced
qstr_Tempered Tempered
qstr_Deadly Deadly
qstr_Exquisite Exquisite
qstr_Masterwork Masterwork
qstr_Heavy Heavy
qstr_Strong Strong
qstr_Powerful Powerful
qstr_Tattered Tattered
qstr_Ragged Ragged
qstr_Rough Rough
qstr_Sturdy Sturdy
qstr_Thick Thick
qstr_Hardened Hardened
qstr_Reinforced Reinforced
qstr_Superb Superb
qstr_Lordly Lordly
qstr_Lame Lame
qstr_Swaybacked Swaybacked
qstr_Stubborn Stubborn
qstr_Timid Timid
qstr_Meek Meek
qstr_Spirited Spirited
qstr_Champion Champion
qstr_Fresh Fresh
qstr_Day_old Day_old
qstr_Two_day_old Two_day_old
qstr_Smelling Smelling
qstr_Rotten Rotten
qstr_Large_bag Large_bag
qstr__{s4}_of_the_{s5}_re _{s4}_of_the_{s5}_receives_300_denars_(dplmc_faction_leader_splits_gold)
qstr__{s6}_of_the_{s5}_re _{s6}_of_the_{s5}_retains_the_remaining_{reg0}_denars_(dplmc_faction_leader_splits_gold)
qstr_{!}_{s4}_has_returne {!}_{s4}_has_returned_from_exile,_seeking_refuge_with_{s6}_of_{s5}.
qstr_{!}_{s4}_has_been_gr {!}_{s4}_has_been_granted_a_pardon_by_{s6}_of_{s5}_and_has_returned_from_exile.
qstr_{!}DEBUG_:_failure_i {!}DEBUG_:_failure_in_dplmc_lord_return_from_exile((s5},_{s7})
qstr_cavalry_WCCF cavalry_WCCF
qstr_cavalry_outline cavalry_outline
qstr_ai_cavalry_online ai_cavalry_online
qstr_prepare_to_volley prepare_to_volley
qstr_end_volley end_volley
qstr_{!}{s2}_{s3} {!}{s2},_{s3}
qstr_Everyone Everyone
qstr_{!}{s2}_{s1}! {!}{s2},_{s1}!
qstr_Archer!!_use_fire!! Archer!!_use_fire!!
qstr_Archer!!_extinguish_ Archer!!_extinguish_flames!!
qstr_Belfry_was_destroyed Belfry_was_destroyed.
qstr_You_have_not_returne You_have_not_returned_the_monies_due_in_time,_so_the_bankers_have_decided_to_collect_by_force!
qstr__knows_of_you _knows_of_you
qstr_{s1}_wife_of_{s3}{re {s1},_wife_of_{s3}{reg0?,{s60}:}
qstr_{s1}_{reg1?daughter_ {s1},_{reg1?daughter_of:pupil_of}_{s3}{reg4?,_betrothed_to_{s5}:}{reg0?,{s60}:}
qstr_{s3}_and_{s6} {s3}_and_{s6}
qstr_{s1}{reg4?_son_of_{s {s1}{reg4?,_son_of_{s5}{reg1?,:{reg0?,:}}:}{reg1?_prisoner{reg0?,:}:}{reg0?{s60}:}
qstr_{s10}_{reg1?daughter {s10},_{reg1?daughter_of:pupil_of}_{s3}{reg4?,_betrothed_to_{ss5}:}{reg0?,{s60}:}
qstr_Messenger_{s65} Messenger_{s65}
qstr_Envoy_{s65} Envoy_{s65}
qstr_Consul_{s65} Consul_{s65}
qstr_Legate_{s65} Legate_{s65}
qstr_Missi_Dominici_{s65} Missi_Dominici_{s65}
qstr_{s65} {s65}
qstr_{s10}{reg0?__who{s60 {s10}{reg0?_(who{s60}):}
qstr_{s11}__{s61}_ {s11}_({s61})
qstr_{s2}{s1}_ {s2}{s1},_
qstr__The_following_food_ _The_following_food_items_were_destroyed_or_looted:_{s2}._
qstr__A_pack_horse_has_ra _A_pack_horse_has_ran_off!!
qstr__Some_tools_have_bee _Some_tools_have_been_broken_or_misplaced.
qstr__{reg3} _{reg3}
qstr_You_spent_{reg1}_exp You_spent_{reg1}_experience_points.
qstr_You_have_been_enlist You_have_been_enlisted!
qstr_You_have_left_your_c You_have_left_your_commander!
qstr_You_have_been_grante You_have_been_granted_leave!
qstr_You_have_rejoined_yo You_have_rejoined_your_commander!
qstr_{s3}_{s2} {s3},_{s2}
qstr_The_equipment_of_a_{ The_equipment_of_a_{s1}:_{s2}is_assigned_to_you.
qstr_The_equipment_of_a_{s The_equipment_of_a_{s1}:_{s2}is_taken_from_you.
qstr_Food_consummation_pe Food_consummation_per_day_:_{reg10}^Total_amount_of_food_:_{reg11}^Food_will_last_for_{reg12}_days^
qstr_Your_troops_are_at_{ Your_troops_are_at_{reg1}%_cohesion_(+{reg3}%_bonus),_the_enemy_at_{reg2}%!
qstr_Morale_of_your_troop Morale_of_your_troops_wavers!
qstr_Morale_of_your_enemi Morale_of_your_enemies_wavers!
qstr_Your_enemies_flee_in Your_enemies_flee_in_terror!
qstr_Your_troops_flee_in_ Your_troops_flee_in_terror!
qstr_You_lost_{reg1}_expe You_lost_{reg1}_experience_points.
qstr_array[{reg0}]_create array[{reg0}]_created
qstr_array[{reg0}]_destro array[{reg0}]_destroyed
qstr_array_p_shift_range_ array_p_shift_range_array={reg21},_start_index={reg22},_end_index={reg23},_shift_offset={reg24},_default_value={reg25}
qstr_{s0}___{reg1} {s0}_-_{reg1}
qstr_{reg0} {reg0}
qstr_{s0}_Trade_Ledger_Ar {s0}_Trade_Ledger_Array
qstr_Hold Hold
qstr_{s1}_x{reg0} {s1}_x{reg0}
qstr_Hold_Fire Hold_Fire
qstr_Fire_at_Will Fire_at_Will
qstr_Use_Shield Use_Shield
qstr_Back_10_Paces Back_10_Paces
qstr_One_Handed_Weapons One_Handed_Weapons
qstr_Two_Handed_Weapons Two_Handed_Weapons
qstr_Ranged_Weapons Ranged_Weapons
qstr_{s2}^{s1} {s2}^{s1}
qstr_No_Position_Orders No_Position_Orders
qstr_No_Weapons_Orders No_Weapons_Orders
qstr_ready_bows_and_missi ready_bows_and_missiles
qstr_ready_side_arms ready_side_arms
qstr_ready_two_handers ready_two-handers
qstr_ready_polearms ready_polearms
qstr_brandish_shields brandish_shields
qstr_doff_your_shields doff_your_shields
qstr_shields_at_will shields_at_will
qstr_avoid_melee avoid_melee
qstr_stand_and_fight stand_and_fight
qstr_{!}DEBUG___{s4}_faction_cha {!}DEBUG_-_{s4}_faction_changed_in_indictment
qstr_{!}{s9} {!}{s9}
qstr_cheng_fang:{reg24} cheng_fang:{reg24}
qstr_No_Troops_Left. No_Troops_Left.
qstr_Selected_Troop:_{s1} Selected_Troop:_{s1}
qstr_V_otryade_nachalas_e V_otryade_nachalas_epidemiya_{s0}.
qstr_{s50}_i_{s0} {s50}_i_{s0}
qstr_v_otryade_nachalas_e v_otryade_nachalas_epidemiya_{s50}.
qstr_v_otryade_nachalis_e v_otryade_nachalis_epidemiyi_{s50}.
qstr_{s1}__{reg0}__reache {s1}_({reg0})_reached_pos
qstr_Ship_went_out_from_t Ship_went_out_from_the_battle_area.
qstr_End_of_battle End_of_battle
qstr_up up
qstr_down down
qstr_left left
qstr_right right
qstr_ship_is_nearby_enemy ship_is_nearby_enemy._speed({reg1})
qstr_{s1}_s_{reg1}:angle_ {s1}_s_{reg1}:angle_{reg2}_rudder{reg3}_x:{reg11}/y:{reg12}={reg13}_tan={reg14}
qstr_{s1}_x:{reg4}_y:{reg {s1}_x:{reg4}_y:{reg5}_(x:{reg6}-{reg7}_y:{reg8}-{reg9})_speed:{reg1}_angle:{reg2}_direction:{reg14}
qstr__was_received_ram_at _was_received_ram_attack!({reg1})
qstr_Ship_no{reg6}{s1}_br Ship_no{reg6}{s1}_broken_place:{reg8}_hp:{reg10}
qstr_Ship_no{reg7}{s1}_br Ship_no{reg7}{s1}_broken_place:{reg8}_hp:{reg10}
qstr_Sand_storm_is_coming Sand_storm_is_coming!It_will_keep_for_{reg11}_hours
qstr_Lance_hits_with_{s22 Lance_hits_with_{s22}_for_{reg20}_damage_and_breaks_it.
qstr_{!}{s4}_skipped_in_p {!}{s4}_skipped_in_p_total_enemy_casualties_capture_queue_because_is_friendly
qstr_{s1}_of_{s3}_managed {s1}_of_{s3}_managed_to_escape.
qstr_{!}{s17} {!}{s17}
qstr_{!}Victory_comment._ {!}Victory_comment._Player_was_alone
qstr_{!}Ordinary_victory_ {!}Ordinary_victory_comment._The_player_provided_at_least_40_percent_forces.
qstr_{!}Player_participat {!}Player_participation_comment._The_enemy_had_at_least_1k_starting_strength.
qstr_{!}No_victory_commen {!}No_victory_comment._The_battle_was_small,_and_the_player_provided_less_than_40_percent_of_allied_strength
qstr_Victory_comment._Pla Victory_comment._Player_was_alone
qstr_Ordinary_victory_com Ordinary_victory_comment._The_player_provided_at_least_40_percent_forces.
qstr_Player_participation Player_participation_comment._The_enemy_had_at_least_1k_starting_strength.
qstr_No_victory_comment._ No_victory_comment._The_battle_was_small,_and_the_player_provided_less_than_40_percent_of_allied_strength
qstr_wound:_you_are_safe_ wound:_you_are_safe_!
qstr_wounds:_you_are_woun wounds:_you_are_wounded_at_your_arms_!
qstr_wounds:_you_are_wound wounds:_you_are_wounded_at_your_legs_!
qstr_wounds:_you_are_wounde wounds:_you_are_wounded_at_your_head__!
qstr_Votre_Bl??ssure_au_b Votre_Bl??ssure_au_bras_es_gu??rie_!
qstr_Votre_Bl??ssure_a_la Votre_Bl??ssure_a_la_jambe_gu??rie_!
qstr_Votre_Bl??ssure_a_la_ Votre_Bl??ssure_a_la_t?ate_es_gu??rie_!
qstr_you_are_satisfied_! you_are_satisfied_!
qstr_degrees:_{reg1} degrees:_{reg1}
qstr_Fire1 Fire1
qstr_right_position right_position
qstr_left_position left_position
qstr_ERROR!_KEINE_ENTSCHE ERROR!_KEINE_ENTSCHEIDUNG!
qstr_Error_1_in_calculate Error_1_in_calculate_dockingpoint
qstr_Aground! Aground!
qstr_Boarding_Stopt! Boarding_Stopt!
qstr_boarding_in_progress boarding_in_progress!
qstr_ERROR!_NO_SECOND_SHI ERROR!_NO_SECOND_SHIP_FOUND!
qstr_Collision! Collision!
qstr_Boarding_enemy_ship! Boarding_enemy_ship!
qstr_Boarding_f_ship! Boarding_f_ship!
qstr_Free_Boarding! Free_Boarding!
qstr_Forced_Boarding_left Forced_Boarding_left!
qstr_Forced_Boarding_righ Forced_Boarding_right!
qstr_just_collide! just_collide!
qstr_{s1}^ {s1}^
qstr_{s2}:_{reg3}_{reg4}_ {s2}:_{reg3},_{reg4}_days
qstr_{s4}:_{reg4} {s4}:_{reg4}
qstr_{s1}_gathering_suppo {s1}(gathering_support)
qstr_{s1}__intelligence_ {s1}_(intelligence)
qstr_{s1}__ambassy_ {s1}_(ambassy)
qstr_{s1}__minister {s1}_(minister
qstr_{s1}__under_arms_ {s1}_(under_arms)
qstr_{s1}__attempting_to_ {s1}_(attempting_to_rejoin)
qstr_{s1}__separated_afte {s1}_(separated_after_battle)
qstr_Calradia. Calradia.
qstr_sworn_man sworn_man
qstr_ruler ruler
qstr_free_man free_man
qstr_{s1}_Renown:_{reg40} {s1}_Renown:_{reg40},_Controversy:_{reg41}^Honor:_{reg42},_Right_to_rule:_{reg43}^You_are_a_{s44}_of_{s45}^{reg45?{reg46?Your_liege,_{s46},{s47}:You_are_the_ruler_of_{s45}}:}^^Friends:_^Enemies:_^^Fiefs:^__{reg50?{s50}:no_fief}
qstr_{s1}{s2}_{reg46?Repu {s1}{s2}_{reg46?Reputed_to_be_{s42}:}^Renown:_{reg40},_Controversy:_{reg41}_{reg46?Impatience:_{reg43}:}^{s44}_noble_of_the_{s45}^{reg46?Liege:_{s46},_Relation:_{reg47}:Ruler_of_the_{s45}}^^{reg48?Currently_prisoner_of_the_{s48}:}^Days_since_last_meeting:_{reg49}^^Fiefs_{reg51?(was_promised_a_fief):}:^__{reg50?{s50}:no_fief}
qstr_conventional conventional
qstr_adventurous adventurous
qstr_otherwordly otherwordly
qstr_ambitious ambitious
qstr_moralist moralist
qstr_just_met just_met
qstr_admirer admirer
qstr_promised promised
qstr_breakup breakup
qstr_unknown unknown
qstr_Heroic_{s50} Heroic_{s50}
qstr_Allegoric_{s50} Allegoric_{s50}
qstr_Comic_{s50} Comic_{s50}
qstr_Mystic_{s50} Mystic_{s50}
qstr_Tragic_{s50} Tragic_{s50}
qstr_{s1}{s2}_Controversy {s1}{s2}_Controversy:_{reg41}^Reputation:_{s42},_Courtship_state:_{s43}^Belongs_to_the_{s45}^{reg46?Her_father,_{s46}:Her_guardian,_{s46}}{s47}^Allowed_to_visit:_{reg45?yes:no}_{reg48?Betrothed_to_{s48}:}^^Days_since_last_meeting:_{reg49}^^Poems:^__{reg50?{s50}:no_poem_heard}
qstr_Gathering_support Gathering_support
qstr_Gathering_intelligen Gathering_intelligence_in_the_{s66}
qstr_Ambassy_to_{s66} Ambassy_to_{s66}
qstr_Minister Minister
qstr_none none
qstr_{s1}_{s2}^Reputation {s1},_{s2}^Reputation:_{s42}^Born_at_{s43}^Contact_in_{s44}_of_the_{s45}.^^{reg48?Currently_prisoner_of_the_{s48}:}^Days_since_last_talked_to:_{reg49}^^Current_mission:^__{s50}{reg50?,_back_in_{reg50}_days.:}
qstr__knows_of_you. _knows_of_you.
qstr__has_no_opinion_abou _has_no_opinion_about_you.
qstr_{s57}_and_{s50} {s57}_and_{s50}
qstr_{!}{s57}_{s50} {!}{s57},_{s50}
qstr_{!}{s1}___player_age {!}{s1}_-_player_agent,-1_---_specialty_{reg1}
qstr_last_obj_pos={reg0} last_obj_pos={reg0}
qstr_no1_ladders_on_pos no1_ladders_on_pos
qstr_no2_ladders_on_pos no2_ladders_on_pos
qstr_no3_ladders_on_pos no3_ladders_on_pos
qstr_no4_ladders_on_pos no4_ladders_on_pos
qstr_Ladders_1! Ladders_1!
qstr_Ladders_2! Ladders_2!
qstr_Ladders_3! Ladders_3!
qstr_Ladders_4! Ladders_4!
qstr_lack_of_room lack_of_room
qstr_DEBUG:_replace_mater DEBUG:_replace_materials
qstr_{!}wall_gold_gate_1 {!}wall_gold_gate_1
qstr_{!}kladka_a_Jerusale {!}kladka_a_Jerusalem
qstr_{!}Jerusalem_kamen_k {!}Jerusalem_kamen_kladka_1
qstr_{!}outremer_walls_a {!}outremer_walls_a
qstr_{!}arabian_stone_wal {!}arabian_stone_wall_a
qstr_{!}stone_wall_11 {!}stone_wall_11
qstr_{!}ground_path_jerus {!}ground_path_jerusalem
qstr_{!}ground_path {!}ground_path
qstr_You_have_found_the_l You_have_found_the_local_armorer...
qstr_You_have_found_the_lo You_have_found_the_local_smithy...
qstr_You_have_found_the_loc You_have_found_the_local_horse_merchant...
qstr_You_have_found_the_loca You_have_found_the_local_authority...
qstr_You_got_keys_of_dung You_got_keys_of_dungeon.
qstr_{!}DEBUG____mission_ {!}DEBUG_--_mission_cam_set_bird_target_-2
qstr_{!}DEBUG____mission_c {!}DEBUG_--_mission_cam_set_bird_target_begin
qstr_{!}DEBUG____mission_ca {!}DEBUG_--_mission_cam_set_bird_target_min_object
qstr_After_drinking_of_wa After_drinking_of_water,_you_feel_good_and_not_thirsty!
qstr_{!}stone_wall_margat {!}stone_wall_margat
qstr_{!}stone_wall_blanc {!}stone_wall_blanc
qstr_{!}kerak_wall {!}kerak_wall
qstr_Reinforcements_arriv Reinforcements_arrive!
qstr_cur_duration:{reg10} cur_duration:{reg10}
qstr_You_rally_your_men!_ You_rally_your_men!_(wounded_troops_recover_{reg1}_%_hitpoints)
qstr_Crocodile_is_attacki Crocodile_is_attacking!
qstr_Get_{reg11}_damages! Get_{reg11}_damages!
qstr_Set_bandits_position Set_bandits_position
qstr_You_whistle_for_your You_whistle_for_your_horse.
qstr_Battle_lost... Battle_lost...
qstr_Battle_lost!_Press_t Battle_lost!_Press_tab_key_to_leave...
qstr_You_have_been_knocke You_have_been_knocked_out_by_the_enemy._Watch_your_men_continue_the_fight_without_you_or_press_Tab_to_retreat.
qstr_If_you_choose_to_wat If_you_choose_to_watch_the_fight_you_can_use_the_mouse_scroll_up_and_down_to_switch_between_troop_view_or_AWDS_keys_for_free_camera_view.
qstr_You_broke_your_lance You_broke_your_lance!
qstr_You_broke_your_spear You_broke_your_spear!
qstr_Your_{s20}_cracks! Your_{s20}_cracks!
qstr_Your_{s20}_falls_apa Your_{s20}_falls_apart!
qstr_Releasing_spear. Releasing_spear.
qstr_Your_horse_received_ Your_horse_received_{reg1}_damage_from_a_braced_spear!
qstr_The_injury_causes_yo The_injury_causes_your_grip_on_the_spear_to_slip!
qstr_Spear_wall_dealt_{re Spear-wall_dealt_{reg1}_damage!
qstr_Bracing_spear_for_ch Bracing_spear_for_charge.
qstr_You_have_killed_{reg You_have_killed_{reg1}_enemies_in_this_battle!
qstr_Your_bravery_inspire Your_bravery_inspires_your_troops!
qstr_You_rally_your_men! You_rally_your_men!
qstr_You_call_for_reinfor You_call_for_reinforcements!
qstr_Everyone_you_know_wh Everyone,_you_know_what_to_do._To_your_positions!
qstr_Forming_ranks_around Forming_ranks_around_a_Standard_Bearer.
qstr_Formation_disassembl Formation_disassembled.
qstr_Turn_on_formation. Turn_on_formation.
qstr_Turn_off_formation. Turn_off_formation.
qstr_cak_bingzhong1 cak_bingzhong1
qstr_cak_bingzhong2 cak_bingzhong2
qstr_cak_bingzhong3 cak_bingzhong3
qstr_cak_bingzhong4 cak_bingzhong4
qstr_cak_zhenxing2 cak_zhenxing2
qstr_cak_zhenxing1 cak_zhenxing1
qstr_infantry_online infantry_online
qstr_infantry_PZZ infantry_PZZ
qstr_archers_online archers_online
qstr_archers_XWZ archers_XWZ
qstr_cavalry_online cavalry_online
qstr_gongqibing_online gongqibing_online
qstr_infantry_charge infantry_charge
qstr_archers_charge archers_charge
qstr_cavalry_charge cavalry_charge
qstr_gongqibing_qianjin gongqibing_qianjin
qstr_infantry_outline infantry_outline
qstr_archers_outline archers_outline
qstr_gongqibing_jiesan gongqibing_jiesan
qstr_infantry_KSZQ infantry_KSZQ
qstr_infantry_TZZQ infantry_TZZQ
qstr_infantry_KSBD infantry_KSBD
qstr_infantry_TZBD infantry_TZBD
qstr_archers_KSDB archers_KSDB
qstr_archers_TZDB archers_TZDB
qstr_cavalry_KSCF cavalry_KSCF
qstr_cavalry_TZCF cavalry_TZCF
qstr_gongqibing_KSDB gongqibing_KSDB
qstr_gongqibing_TZDB gongqibing_TZDB
qstr_You_fall_off_of_your You_fall_off_of_your_mount!
qstr_Received_{reg0}_dama Received_{reg0}_damage.
qstr_DEBUG:_replace_rock_ DEBUG:_replace_rock_materials
qstr_{!}jordan_rock_a {!}jordan_rock_a
qstr_Ballista_ready!! Ballista_ready!!
qstr_Ballista:_out_of_amm Ballista:_out_of_ammo!
qstr_Ballista:_turn_CURSO Ballista:_turn_CURSOR,_aim_LSHIFT,_shoot_Alt,_exit_F
qstr_Ballista:_shooting Ballista:_shooting
qstr_Ballista:_reloaded_s Ballista:_reloaded_successfully
qstr_Ballista:_out_of_ammo Ballista:_out_of_ammo
qstr_Because_of_the_pushe Because_of_the_pushers_were_all_killed,_the_ram_assault_stops.
qstr_{reg11} {reg11}
qstr_You_must_stay_behind You_must_stay_behind_the_line_on_the_ground!_Point_is_not_counted.
qstr_Tutorial Tutorial
qstr_To_watch_the_fight_y To_watch_the_fight_you_can_use_'w,_a,_s,_d,_numpad_+/numpad_-'_to_move_and_'numpad_1,2,3,4,6,8'_to_rotate_the_cam.
qstr_AI_Ballista_ready!! AI_Ballista_ready!!
qstr_AI_Ballista_shooting AI_Ballista_shooting!!
qstr_{reg12} {reg12}
qstr_AI_Ballista_rotation AI_Ballista_rotation!!
qstr_hit! hit!
qstr_AI_Ballista_reloadin AI_Ballista_reloading!!
qstr_AI_Ballista_ready AI_Ballista_ready
qstr_Cannot_leave_now. Cannot_leave_now.
qstr_Horn_is_blowing Horn_is_blowing
qstr_You_kill_a_Merchant! You_kill_a_Merchant!_Robbed_{reg4}_Denars
qstr_Select_the_Tactics:^ Select_the_Tactics:^^^Select_'Yes'_for_a_frontal_attack_that_you_will_fight_hand-to-hand_while_your_ship_connecting_with_the_enemy's._^^Select_'No'_for_an_Outflanking_attack_that_you_will_move_around_and_fight_circuitously.
qstr_Fight_Hand_to_hand! Fight_Hand-to-hand!
qstr_Outflanking_Tactics_ Outflanking_Tactics_Success!
qstr_Outflanking_Tactics_F Outflanking_Tactics_Failure!
qstr_{s1}_withdrawal_from {s1}_withdrawal_from_battle_for_drowning!
qstr_str_strong str_strong
qstr_There_is_lots_of_tem There_is_lots_of_templars.You_must_kill_all_of_them,and_find_the_mask_of_King_Baldvin
qstr_Infantrys_ranks_arou Infantrys_ranks_around_the_Player.
qstr__cancelled_the_{reg1 (cancelled_the_{reg10}_exp_pts_earned_from_killing_prisoners)
qstr_shoot! shoot!
qstr_roll_back! roll_back!
qstr_Wolf_is_attacking! Wolf_is_attacking!
qstr_Horse_Get_{reg11}_da Horse_Get_{reg11}_damages!
qstr_You_Get_{reg11}_dama You_Get_{reg11}_damages!
qstr_I_have_been_here I_have_been_here
qstr_Am_I_a_turkoman? Am_I_a_turkoman?
qstr_any_food any_food
qstr_pass_the_river pass_the_river
qstr_goat goat
qstr_spawn_goat spawn_goat
qstr_miss_goat miss_goat
qstr_DEBUG:_ASSAULT_TEAM_ DEBUG:_ASSAULT_TEAM_READY
qstr_DEBUG:_OTHER_TEAM_RE DEBUG:_OTHER_TEAM_READY
qstr_The_Drawbridge_is_do The_Drawbridge_is_down!!
qstr_You_have_been_knocked You_have_been_knocked_out_by_the_wolf._Press_Tab_to_retreat.
qstr_wolf_is_attacking_yo wolf_is_attacking_you!you_can't_get_away!
qstr_You_have_been_knocked_ You_have_been_knocked_out_by_the_crocodile._Press_Tab_to_retreat.
qstr_Crocodile_is_attackin Crocodile_is_attacking_you!you_can't_get_away!
qstr_begin begin
qstr_You_set_out_from_Ita You_set_out_from_Italy_and_boarded_a_cog._The_captain,_an_experienced_sailor,_claimed_to_have_travelled_to_and_from_the_Holy_Land_many_times._You_pass_through_Sicily_and_Greek_territory,_then_the_vast_ocean,_and_whenever_you_feel_tired,_you_remember_the_suffering_the_Lord_has_endured._Finally,_after_a_storm,_you_see_the_land_-_the_Yellow_land,_and_the_flying_cross_flag,_which_must_be_Canaan._You_have_finally_arrived_at_the_Holy_Land.
qstr_The_European_Christi The_European_Christians_have_occupied_Jerusalem_for_nearly_a_hundred_years._On_the_other_hand,_the_brutal_rule_and_proverty_pushed_people_away_from_the_Europe,_seeking_opportunity_and_salvation_in_the_Holy_Land.
qstr__Next_pay_day:_{s1} _Next_pay_day:_{s1}
qstr_{s1}^^Affiliated_to_ {s1}^^Affiliated_to_{s5}
qstr_{!}{s4}:_M{reg3}_2M{ {!}{s4}:_M{reg3},_2M{reg4},_PC{reg5},_2PC{reg6},_PM{reg7}
qstr_There_is_no_Female_i There_is_no_Female_in_this_version.
qstr_There_is_no_Byzantin There_is_no_Byzantine_in_this_version.
qstr_squire. squire.
qstr_knight. knight.
qstr_You_father_is_a_emir You_father_is_a_emir
qstr_abana. abana.
qstr_italy_merchant. italy_merchant.
qstr_As_a_child_your_fami As_a_child,_your_family_scrabbled_out_a_meagre_living_from_your_father's_wages_as_a_guardsman_to_the_local_lord._It_was_not_an_easy_existence,_and_you_were_too_poor_to_get_much_of_an_education._You_learned_mainly_how_to_defend_yourself_on_the_streets,_with_or_without_a_weapon_in_hand.
qstr_smith. smith.
qstr_pilgrim. pilgrim.
qstr_{reg3?daughter:son} {reg3?daughter:son}
qstr_military. military.
qstr_turkoman._ turkoman._
qstr_chamberlain. chamberlain.
qstr_mutatawwi. mutatawwi.
qstr_persian_merchant. persian_merchant.
qstr_bedouin. bedouin.
qstr_priest. priest.
qstr_templar. templar.
qstr_qadi. qadi.
qstr_mawla. mawla.
qstr_ghulam._ ghulam._
qstr_slave._ slave._
qstr_As_aaaaa_{reg3?girl: As_aaaaa_{reg3?girl:boy}_growing_out_of_childhood,_you_were_sent_to_live_in_the_court_of_one_of_the_nobles_of_the_land._There,_your_first_lessons_were_in_humility,_as_you_waited_upon_the_lords_and_ladies_of_the_household._But_from_their_chess_games,_their_gossip,_even_the_poetry_of_great_deeds_and_courtly_love,_you_quickly_began_to_learn_about_the_adult_world_of_conflict_and_competition._You_also_learned_from_the_rough_games_of_the_other_children,_who_battered_at_each_other_with_sticks_in_imitation_of_their_elders'_swords.
qstr_As_aaaa_{reg3?girl:b As_aaaa_{reg3?girl:boy}_growing_out_of_childhood,_you_were_sent_to_live_in_the_court_of_one_of_the_nobles_of_the_land._There,_your_first_lessons_were_in_humility,_as_you_waited_upon_the_lords_and_ladies_of_the_household._But_from_their_chess_games,_their_gossip,_even_the_poetry_of_great_deeds_and_courtly_love,_you_quickly_began_to_learn_about_the_adult_world_of_conflict_and_competition._You_also_learned_from_the_rough_games_of_the_other_children,_who_battered_at_each_other_with_sticks_in_imitation_of_their_elders'_swords.
qstr_As_a_{reg3?girl:boy} As_a_{reg3?girl:boy}_ghulam_sword
qstr_As_a_{reg3?girl:boy}_ As_a_{reg3?girl:boy}_ghulam_bow
qstr_chamberlain_a. chamberlain_a.
qstr_chamberlain_b. chamberlain_b.
qstr_As_a_{reg3?girl:boy}_g As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_were_sent_to_live_in_the_court_of_one_of_the_nobles_of_the_land._There,_your_first_lessons_were_in_humility,_as_you_waited_upon_the_lords_and_ladies_of_the_household._But_from_their_chess_games,_their_gossip,_even_the_poetry_of_great_deeds_and_courtly_love,_you_quickly_began_to_learn_about_the_adult_world_of_conflict_and_competition._You_also_learned_from_the_rough_games_of_the_other_children,_who_battered_at_each_other_with_sticks_in_imitation_of_their_elders'_swords.
qstr_As_a_{reg3?girl:boy}_gr As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_apprenticed_with_a_local_craftsman_to_learn_a_trade._After_years_of_hard_work_and_study_under_your_new_master,_he_promoted_you_to_journeyman_and_employed_you_as_a_fully_paid_craftsman_for_as_long_as_you_wished_to_stay.
qstr_As_a_{reg3?girl:boy}_gro As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_apprenticed_to_a_wealthy_merchant,_picking_up_the_trade_over_years_of_working_shops_and_driving_caravans._You_soon_became_adept_at_the_art_of_buying_low,_selling_high,_and_leaving_the_customer_thinking_they'd_got_the_better_deal.
qstr_As_a_{reg3?girl:boy}_grow As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_took_to_the_streets,_doing_whatever_you_must_to_survive._Begging,_thieving_and_working_for_gangs_to_earn_your_bread,_you_lived_from_day_to_day_in_this_violent_world,_always_one_step_ahead_of_the_law_and_those_who_wished_you_ill.
qstr_{reg3?daughter:man} {reg3?daughter:man}
qstr_Though_the_distincti Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you._When_you_were_named_squire_to_a_noble_at_court,_you_practiced_long_hours_with_weapons,_learning_how_to_deal_out_hard_knocks_and_how_to_take_them,_too._You_were_instructed_in_your_obligations_to_your_lord,_and_of_your_duties_to_those_who_might_one_day_be_your_vassals._But_in_addition_to_learning_the_chivalric_ideal,_you_also_learned_about_the_less_uplifting_side_--_old_warriors'_stories_of_ruthless_power_politics,_of_betrayals_and_usurpations,_of_men_who_used_guile_as_well_as_valor_to_achieve_their_aims.
qstr_{reg3?woman:man} {reg3?woman:man}
qstr_Though_the_distinctio Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._You_joined_the_tightly-knit_circle_of_women_at_court,_ladies_who_all_did_proper_ladylike_things,_the_wives_and_mistresses_of_noble_men_as_well_as_maidens_who_had_yet_to_find_a_husband._However,_even_here_you_found_politics_at_work_as_the_ladies_schemed_for_prominence_and_fought_each_other_bitterly_to_catch_the_eye_of_whatever_unmarried_man_was_in_fashion_at_court._You_soon_learned_ways_of_turning_these_situations_and_goings-on_to_your_advantage._With_it_came_the_realisation_that_you_yourself_could_wield_great_influence_in_the_world,_if_only_you_applied_yourself_with_a_little_bit_of_subtlety.
qstr_Though_the_distinction Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._You_set_out_on_your_own_with_nothing_except_the_instrument_slung_over_your_back_and_your_own_voice._It_was_a_poor_existence,_with_many_a_hungry_night_when_people_failed_to_appreciate_your_play,_but_you_managed_to_survive_on_your_music_alone._As_the_years_went_by_you_became_adept_at_playing_the_drunken_crowds_in_your_taverns,_and_even_better_at_talking_anyone_out_of_anything_you_wanted.
qstr_Though_the_distinction_ Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you._You_found_yourself_as_a_student_in_the_university_of_one_of_the_great_cities,_where_you_studied_theology,_philosophy,_and_medicine._But_not_all_your_lessons_were_learned_in_the_lecture_halls._You_may_or_may_not_have_joined_in_with_your_fellows_as_they_roamed_the_alleys_in_search_of_wine,_women,_and_a_good_fight._However,_you_certainly_were_able_to_observe_how_a_broken_jaw_is_set,_or_how_an_angry_townsman_can_be_persuaded_to_set_down_his_club_and_accept_cash_compensation_for_the_destruction_of_his_shop.
qstr_Though_the_distinction_f Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._Heeding_the_call_of_the_open_road,_you_travelled_from_village_to_village_buying_and_selling_what_you_could._It_was_not_a_rich_existence,_but_you_became_a_master_at_haggling_even_the_most_miserly_elders_into_giving_you_a_good_price._Soon,_you_knew,_you_would_be_well-placed_to_start_your_own_trading_empire...
qstr_Though_the_distinction_fe Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._You_pursued_a_career_as_a_smith,_crafting_items_of_function_and_beauty_out_of_simple_metal._As_time_wore_on_you_became_a_master_of_your_trade,_and_fine_work_started_to_fetch_fine_prices._With_food_in_your_belly_and_logs_on_your_fire,_you_could_take_pride_in_your_work_and_your_growing_reputation.
qstr_Though_the_distinction_fel Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._Dissatisfied_with_common_men's_desperate_scrabble_for_coin,_you_took_to_your_local_lord's_own_forests_and_decided_to_help_yourself_to_its_bounty,_laws_be_damned._You_hunted_stags,_boars_and_geese_and_sold_the_precious_meat_under_the_table._You_cut_down_trees_right_under_the_watchmen's_noses_and_turned_them_into_firewood_that_warmed_many_freezing_homes_during_winter._All_for_a_few_silvers,_of_course.
qstr_Only_you_know_exactl Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._Still,_it_was_not_a_difficult_choice_to_leave,_with_the_rage_burning_brightly_in_your_heart._You_want_vengeance._You_want_justice._What_was_done_to_you_cannot_be_undone,_and_these_debts_can_only_be_paid_in_blood...
qstr_Only_you_know_exactly Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._All_you_can_say_is_that_you_couldn't_bear_to_stay,_not_with_the_memories_of_those_you_loved_so_close_and_so_painful._Perhaps_your_new_life_will_let_you_forget,_or_honour_the_name_that_you_can_no_longer_bear_to_speak...
qstr_Only_you_know_exactly_ Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._You're_not_even_sure_when_your_home_became_a_prison,_when_the_familiar_became_mundane,_but_your_dreams_of_wandering_have_taken_over_your_life._Whether_you_yearn_for_some_faraway_place_or_merely_for_the_open_road_and_the_freedom_to_travel,_you_could_no_longer_bear_to_stay_in_the_same_place._You_simply_went_and_never_looked_back...
qstr_Only_you_know_exactly_w Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._However,_you_know_you_cannot_go_back._There's_nothing_to_go_back_to._Whatever_home_you_may_have_had_is_gone_now,_and_you_must_face_the_fact_that_you're_out_in_the_wide_wide_world._Alone_to_sink_or_swim...
qstr_Only_you_know_exactly_wh Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._To_everyone_else,_it's_clear_that_you're_now_motivated_solely_by_personal_gain._You_want_to_be_rich,_powerful,_respected,_feared._You_want_to_be_the_one_whom_others_hurry_to_obey._You_want_people_to_know_your_name,_and_tremble_whenever_it_is_spoken._You_want_everything,_and_you_won't_let_anyone_stop_you_from_having_it...
qstr_Back_to_the_beginnin Back_to_the_beginning...
qstr_View_next_segment... View_next_segment...
qstr_{!}__ {!}_-
qstr_{!}_+ {!}_+
qstr_^No_food:___{reg7} ^No_food:__-{reg7}
qstr_^Wage_debt:___{reg6} ^Wage_debt:__-{reg6}
qstr_{!}{s1}^{s4}:_{reg4} {!}{s1}^{s4}:_{reg4}
qstr_{!}DEBUG____{s1}^NPC {!}DEBUG_--_{s1}^NPC_in_rejoin_queue:_{s5}^
qstr_{!}DEBUG:_{s4}_curre {!}DEBUG:_{s4}_current_mission:_{reg2},_days_on_mission:_{reg3},_prisoner:_{reg4},_pphistory:_{reg5}
qstr_Appoint_next_marshal Appoint_next_marshal
qstr_Award_{s12}_as_fief Award_{s12}_as_fief
qstr_{!}Error__{reg3}_ {!}Error_({reg3})
qstr_{!}{s10}^Faction_pol {!}{s10}^Faction_political_issue:_{s11}
qstr_{!}{s10}__on_agenda_ {!}{s10}_(on_agenda_{reg4}_hours)
qstr_{!}Defending {!}Defending
qstr_{!}Gathering_army {!}Gathering_army
qstr_{!}Besieging_{s11} {!}Besieging_{s11}
qstr_{!}Raiding_{s11} {!}Raiding_{s11}
qstr_{!}Attacking_enemies {!}Attacking_enemies_around_{s11}
qstr_No_one No_one
qstr_{!}{s12}__controvers {!}{s12}_(controversy:_{reg21})
qstr_{!}{s12}^Screening_p {!}{s12}^Screening_party:_{s38}
qstr_Selected_faction_is: Selected_faction_is:_{s10}^^{s9}
qstr_You_are_currently_re You_are_currently_reading_{s8}.
qstr_You_are_not_reading_ You_are_not_reading_any_books.
qstr_{s5}_and_{s6} {s5}_and_{s6}
qstr_{!}{s5}_{s6} {!}{s5},_{s6}
qstr_Your_estates_are:_{s Your_estates_are:_{s8}.^{s9}
qstr_Current_party_size_l Current_party_size_limit_is_{reg5}.^Current_party_size_modifiers_are:^^Base_size:__+30^Leadership:_{s2}{reg1}^Charisma:_{s3}{reg2}^Renown:_{s4}{reg3}^TOTAL:__{reg5}
qstr_{!}{s2}^{s4}:_{reg1} {!}{s2}^{s4}:_{reg1}_({s3})
qstr_Your_relation_with_t Your_relation_with_the_factions_are:^{s2}
qstr_Vous_etes_rassasi??_ Vous_etes_rassasi??_!
qstr_Vous_etes_affam??_et Vous_etes_affam??_et_vous_vous_sentez_faible_!_malus_for_-2/_ag_-1
qstr_Rapport_de_sant??:^{ Rapport_de_sant??:^{s3}
qstr_intacts intacts
qstr_Vous_etes_bless??_a_ Vous_etes_bless??_a_la_jambe_!_malus_for_-1/_ag_-1
qstr_Jambes:_{s9} Jambes:_{s9}
qstr_Vous_etes_bless??_au Vous_etes_bless??_au_bras_!_malus_for_-3/_ag_-4
qstr_Bras:_{s7} Bras:_{s7}
qstr_intacte intacte
qstr_Vous_etes_gri??vemen Vous_etes_gri??vement_bless??_a_la_t?ate_!_malus_for_-1/_int_-4/_cha_-5/_equit/_-1
qstr_T?ate:_{s5} T?ate:_{s5}
qstr_Barracks_is_working! Barracks_is_working!
qstr_Return_to_your_forti Return_to_your_fortifications.
qstr_Spend_{reg5}_hours_e Spend_{reg5}_hours_entrenching_your_camp_site.
qstr__You_have_returned_t _You_have_returned_to_a_fortified_position.
qstr__You_must_have_tools _You_must_have_tools_in_inventory_to_entrench_your_camp_site.
qstr_Player_renown_is_inc Player_renown_is_increased_by_100._
qstr_Player_honor_is_incr Player_honor_is_increased_by_1_and_it_is_now_{reg7}.
qstr_You_have_no_title. You_have_no_title.
qstr_You_are_{s3}_of_{s2} You_are_{s3}_of_{s2}.
qstr_You_are_a_muslim. You_are_a_muslim.
qstr_You_are_a_chiristian You_are_a_chiristian.
qstr_{reg1}_{s1}_{reg2?ac {reg1}_{s1}_{reg2?accept:accepts}_the_offer.
qstr_No_one_accepts_the_o No_one_accepts_the_offer.
qstr_You_start_reading_{s You_start_reading_{s2}._After_a_few_pages,_you_feel_you_could_learn_a_lot_from_this_book._You_decide_to_keep_it_close_by_and_read_whenever_you_have_the_time.
qstr_You_flip_through_the You_flip_through_the_pages_of_{s2},_but_you_find_the_text_confusing_and_difficult_to_follow._Try_as_you_might,_it_soon_gives_you_a_headache,_and_you're_forced_to_give_up_the_attempt.
qstr_Villagers Villagers
qstr_You_have_encountered You_have_encountered_{s1}.
qstr_You_have_engaged_{s1 You_have_engaged_{s1}_while_they_were_raiding_{s3}.
qstr_You_were_caught_by_{ You_were_caught_by_{s1}_while_your_forces_were_raiding_{s3}.
qstr_You_were_victorious! You_were_victorious!
qstr_Battle_was_lost._You Battle_was_lost._Your_forces_were_utterly_crushed.
qstr_Your_companions_carr Your_companions_carry_you_away_from_the_fighting.
qstr_You_have_defeated_th You_have_defeated_the_enemy.
qstr_You_have_retreated_f You_have_retreated_from_the_fight.
qstr_^^Ally_Casualties:{s ^^Ally_Casualties:{s0}
qstr_Some_of_your_tendons Some_of_your_tendons_have_been_damaged_in_the_battle._You_lose_1_strength.
qstr_You_took_a_nasty_wou You_took_a_nasty_wound_which_will_cause_you_to_limp_slightly_even_after_it_heals._You_lose_1_agility.
qstr_You_have_trouble_thi You_have_trouble_thinking_straight_after_the_battle,_perhaps_from_a_particularly_hard_hit_to_your_head,_and_frequent_headaches_now_plague_your_existence._Your_intelligence_is_reduced_by_1.
qstr_Perhaps_I_m_getting_ Perhaps_I'm_getting_unlucky...
qstr_Retirement_is_starti Retirement_is_starting_to_sound_better_and_better.
qstr_No_matter!_I_will_pe No_matter!_I_will_persevere!
qstr_What_did_I_do_to_des What_did_I_do_to_deserve_this?
qstr_I_suppose_it_ll_make I_suppose_it'll_make_for_a_good_story,_at_least...
qstr_Player_retreats_from Player_retreats_from_battle
qstr_{s9}_wants_you_to_fo {s9}_wants_you_to_follow_his_army_until_further_notice.
qstr_{s8}_of_{s9} {s8}_of_{s9}
qstr__Your_own_banner_fli _Your_own_banner_flies_over_the_castle_gate.
qstr__You_see_the_banner_ _You_see_the_banner_of_{s7}_over_the_castle_gate.
qstr__Your_own_banner_flie _Your_own_banner_flies_over_the_town_gates.
qstr__You_see_the_banner_o _You_see_the_banner_of_{s7}_over_the_town_gates.
qstr_The_{reg6?town_s:cas The_{reg6?town's:castle's}_food_stores_should_last_for_{reg3}_more_days.
qstr_The_{reg6?town_s:cast The_{reg6?town's:castle's}_food_stores_have_run_out_and_the_defenders_are_starving.
qstr_You_re_preparing_to_ You're_preparing_to_attack_the_walls,_the_work_should_finish_in_{reg9}_hours.
qstr_Your_forces_are_buil Your_forces_are_building_a_siege_tower._They_estimate_another_{reg9}_hours_to_complete_the_build.
qstr_Your_forces_are_build Your_forces_are_building_a_battering_ram._They_estimate_another_{reg9}_hours_to_complete_the_build.
qstr_You_are_ready_to_att You_are_ready_to_attack_the_walls_at_any_time.
qstr_The_siege_tower_is_b The_siege_tower_is_built_and_ready_to_make_an_assault.
qstr_The_battering_ram_is The_battering_ram_is_built_and_ready_to_hit_the_gate.
qstr_As_a_last_defensive_ As_a_last_defensive_effort,_you_retreat_to_the_main_hall_of_the_keep._You_and_your_remaining_soldiers_will_put_up_a_desperate_fight_here._If_you_are_defeated,_there's_no_other_place_to_fall_back_to.
qstr_You_ve_been_driven_a You've_been_driven_away_from_the_walls._Now_the_attackers_are_pouring_into_the_streets._IF_you_can_defeat_them,_you_can_perhaps_turn_the_tide_and_save_the_day.
qstr_You_ve_breached_the_ You've_breached_the_town_walls,_but_the_stubborn_defenders_continue_to_resist_you_in_the_streets!_You'll_have_to_deal_with_them_before_you_can_attack_the_keep_at_the_heart_of_the_town.
qstr_The_town_centre_is_y The_town_centre_is_yours,_but_the_remaining_defenders_have_retreated_to_the_castle._It_must_fall_before_you_can_complete_your_victory.
qstr_The_remaining_defend The_remaining_defenders_have_retreated_to_the_castle_as_a_last_defense._You_must_go_in_and_crush_any_remaining_resistance.
qstr_However_since_you_ar However,_since_you_are_not_a_sworn_{man/follower}_of_{s9},_there_is_no_chance_he_would_recognize_you_as_the_{lord/lady}_of_this_{reg8?town:castle}.
qstr_The_enemy_has_been_f The_enemy_has_been_forced_to_retreat._The_assault_is_over,_but_the_siege_continues.
qstr_As_you_approach_you_ As_you_approach,_you_are_spotted_by_the_castle_guards,_who_welcome_you_and_open_the_gates_for_their_{king/queen}.
qstr_As_you_approach_you_a As_you_approach,_you_are_spotted_by_the_castle_guards,_who_welcome_you_and_open_the_gates_for_their_{lord/lady}.
qstr_{!}Prosperity:_{reg4 {!}Prosperity:_{reg4}
qstr__This_village_and_th _This_village_and_the_surrounding_lands_belong_to_you.
qstr__You_remember_that_t _You_remember_that_this_village_and_the_surrounding_lands_belong_to_{s7}.
qstr__These_lands_belong_ _These_lands_belong_to_no_one.
qstr_{!}_{s3}__{reg9}_. {!}_{s3}_({reg9}).
qstr__The_village_is_infe _The_village_is_infested_by_{reg8}_{s35}.
qstr__The_peasants_hired_ _The_peasants_hired_mercenaries_and_are_rebelling_against_you.
qstr__The_village_has_bee _The_village_has_been_looted._A_handful_of_souls_scatter_as_you_pass_through_the_burnt_out_houses.
qstr__The_village_is_bein _The_village_is_being_raided.
qstr_Nobles_join_your_par Nobles_join_your_party_with_their_squire.
qstr__You_start_performin _You_start_performing_these_hard_peasantry_basic_work.
qstr__Like_farmer_you_los _Like_farmer,_you_lose_renown_and_reputation.
qstr__You_order_your_troo _You_order_your_troop_to_work_with_villagers.
qstr_Outpost_Faction:_{re Outpost_Faction:_{reg11}
qstr_{s5}_Outpost {s5}_Outpost
qstr__You_ve_been_carried _You've_been_carried_off_as_prisoner._You_stop_your_work.
qstr__The_village_is_being _The_village_is_being_raided._You_stop_your_work.
qstr__The_village_is_being_ _The_village_is_being_infested_by_bandits._You_stop_your_work.
qstr__You_improve_your_re _You_improve_your_renown_with_this_village
qstr__Alas_you_don_t_impr _Alas,_you_don't_improve_your_renown_with_this_village
qstr_Here_are_the_results Here_are_the_results_of_your_hard_work:_You_exhaust_yourself,_You_gain_{reg1}_xps,_you_receive_some_{s1}._{s2}._Peasant_life_is_hard,_but_you_feel_good.
qstr_After_the_hard_work_ After_the_hard_work_of_your_man_and_the_villagers,_you_order_them_to_have_a_rest.The_farmers_of_your_fief_are_feel_grateful_about_your_work,_they_give_you_some_foods_to_thank_you_what_you_doing_for_them.
qstr_church. church.
qstr_monsque. monsque.
qstr_You_and_your_man_sta You_and_your_man_start_to_loot_the_monsque.
qstr_You_and_your_man_star You_and_your_man_start_to_loot_the_church.
qstr_After_the_lootyou_fi After_the_loot,you_find_thing_that_values_{s1}_denars.
qstr_No_one_here_seems_to No_one_here_seems_to_be_willing_to_join_your_party.
qstr_One_lance_to_follow_ One_lance_to_follow_you.
qstr_{reg5}_lance_to_foll {reg5}_lance_to_follow_you.
qstr_Because_one_of_the_n Because_one_of_the_noble_is_leave,_you_village's_prosperity_is_lower
qstr_Try_as_you_might_you Try_as_you_might,_you_could_not_defeat_the_bandits._Infuriated,_they_raze_the_village_to_the_ground_to_punish_the_peasants,_and_then_leave_the_burning_wasteland_behind_to_find_greener_pastures_to_plunder.
qstr_village village
qstr_town town
qstr_castle castle
qstr_{!}{s0} {!}{s0}
qstr_{!}{s18}_{s0} {!}{s18},_{s0}
qstr_The_{s17}_has_no_imp The_{s17}_has_no_improvements.
qstr_The_{s17}_has_the_fo The_{s17}_has_the_following_improvements:{s18}.
qstr_The_assasins_beat_yo The_assasins_beat_you_down_and_leave_you_for_dead._.
qstr_You_have_fallen._The You_have_fallen._The_bandits_quickly_search_your_body_for_every_coin_they_can_find,_then_vanish_into_the_night._They_have_left_you_alive,_if_only_barely.
qstr_Luckily_some_of_your Luckily_some_of_your_companions_come_to_search_for_you_when_you_do_not_return,_and_find_you_lying_by_the_side_of_the_road._They_hurry_you_to_safety_and_dress_your_wounds.
qstr_Luckily_some_passing Luckily_some_passing_townspeople_find_you_lying_by_the_side_of_the_road,_and_recognise_you_as_something_other_than_a_simple_beggar._They_carry_you_to_the_nearest_inn_and_dress_your_wounds.
qstr_You_fail_to_steal_an You_fail_to_steal_any_cattle.
qstr_You_drive_away_{reg1 You_drive_away_{reg17}_{reg12?heads:head}_of_cattle_from_the_village's_herd.
qstr__This_city_should_be _This_city_should_be_quarantined_immiadiately!
qstr__Diseases_are_consum _Diseases_are_consuming_this_city.
qstr__People_are_very_unh _People_are_very_unhealthy_here.
qstr__People_s_health_is_ _People's_health_is_in_bad_condition_here.
qstr__People_are_healthy_ _People_are_healthy_here.
qstr__People_are_very_hea _People_are_very_healthy_here.
qstr__People_are_robust_h _People_are_robust_here.
qstr__Isn_t_there_a_fount _Isn't_there_a_fountain_of_youth_somewhere_in_the_city?
qstr__The_people_of_this_ _The_people_of_this_city_are_almost_muslims.
qstr__More_muslims_are_co _More_muslims_are_come_to_this_city.
qstr__There_are_some_peop _There_are_some_people_of_this_city_wants_to_change_their_faith.
qstr__There_are_a_few_peo _There_are_a_few_people_of_this_city_wants_to_change_their_faith.
qstr__Christians_is_toler _Christians_is_tolerated_here.
qstr__Almost_people_is_ch _Almost_people_is_chiristian_here.
qstr__Christians__faith_i _Christians'_faith_is_dominant_here.
qstr__There_is_no_faith_w _There_is_no_faith_war.
qstr__The_people_of_this_c _The_people_of_this_city_are_almost_christians.
qstr__More_christians_are _More_christians_are_come_to_this_city.
qstr__Muslims_is_tolerate _Muslims_is_tolerated_here.
qstr__Almost_people_is_mu _Almost_people_is_muslims_here.
qstr__Muslims__faith_is_d _Muslims'_faith_is_dominant_here.
qstr_{!}DEBUG____Prosperi {!}DEBUG_--_Prosperity:_{reg4}
qstr_You_are_at_{s2}. You_are_at_{s2}.
qstr__This_castle_has_no_ _This_castle_has_no_garrison.
qstr__Your_own_banner_flies _Your_own_banner_flies_over_the_town_gates.{s2}_has_population_of_{reg13}_taxpayers.
qstr__You_see_the_banner_of _You_see_the_banner_of_{s7}_over_the_town_gates.{s2}_has_population_of_{reg13}_taxpayers.
qstr__This_town_has_no_ga _This_town_has_no_garrison.
qstr__You_have_successful _You_have_successfully_sneaked_in.
qstr_{s13}_A_tournament_w {s13}_A_tournament_will_be_held_here_soon.
qstr_{!}DEBUG___Current_t {!}DEBUG_-_Current_town_is_{s3},_but_also_checking_{s4}
qstr___{reg1}_denars_per_ _({reg1}_denars_per_night)
qstr_Moreover_you_earn_{r Moreover,_you_earn_{reg8}_denars_from_the_clever_bets_you_placed_on_yourself...
qstr_Victory_is_yours!_Yo Victory_is_yours!_You_have_won_this_melee,_but_now_you_must_prepare_yourself_for_the_next_round._
qstr_You_have_been_bested You_have_been_bested_in_this_melee,_but_the_master_of_ceremonies_declares_a_recognition_of_your_skill_and_bravery,_allowing_you_to_take_part_in_the_next_round._
qstr_{!}{s11}^{s12} {!}{s11}^{s12}
qstr_You_were_beaten._The You_were_beaten._The_peasants_are_heartened_by_their_success,_but_the_lesson_you_wanted_to_teach_them_probably_didn't_get_through...
qstr_After_beating_your_l After_beating_your_last_opponent,_you_explain_to_the_peasants_how_to_better_defend_themselves_against_such_an_attack._Hopefully_they'll_take_the_experience_on_board_and_will_be_prepared_next_time.
qstr_The_bandits_are_brok The_bandits_are_broken!_Those_few_who_remain_alive_and_conscious_run_off_with_their_tails_between_their_legs,_terrified_of_the_peasants_and_their_new_champion.
qstr_{s1}_s_Ship {s1}'s_Ship
qstr_{!}DEBUG___{s1} {!}DEBUG_-_{s1}
qstr_{s1}_have_sold_{reg1 {s1}_have_sold_{reg1}_{reg3?items:item}_and_you_gained_{reg2}_{reg4?denars:denar}.
qstr_You_have_bought_{reg You_have_bought_{reg2}_{reg4?kinds:kind}_of_food_and_lost_{reg1}_{reg3?denars:denar}.
qstr_However_{reg3?You_ar However,_{reg3?You_are:{s1}_is}_unable_to_find_any_trade_goods_that_would_bring_a_profit.
qstr_^Buying_{s4}_here_an ^Buying_{s4}_here_and_selling_it_at_{s5}_would_bring_a_profit_of_{reg6}_denars_per_item.{s3}
qstr_{reg3?You_find:{s1}_ {reg3?You_find:{s1}_finds}_out_the_following:^{s3}
qstr_{s2}^{reg1}_{s1}_ear {s2}^{reg1}_{s1}_earned_{reg0}_experience.
qstr_{s2}^{s1}_earned_an_ {s2}^{s1}_earned_an_additional_{reg0}_experience.
qstr_^You_earned_{reg0}_e ^You_earned_{reg0}_experience.{s2}
qstr_The_training_didn_t_ The_training_didn't_go_well_at_all.
qstr_The_training_didn_t_g The_training_didn't_go_very_well.
qstr_The_training_went_qu The_training_went_quite_well.
qstr_The_training_went_ve The_training_went_very_well.
qstr_The_training_went_pe The_training_went_perfectly.
qstr_{s13}_asked_you_to_r {s13}_asked_you_to_report_to_him_with_at_least_{reg13}_troops.
qstr_{s13}_ordered_you_to {s13}_ordered_you_to_join_the_assault_against_{s14}.
qstr_Find_and_speak_with_ Find_and_speak_with_{s3}_of_{s4}_to_give_him_your_oath_of_homage.
qstr_There_has_been_an_al There_has_been_an_alleged_border_incident:_{s9}
qstr_{!}{s11}{s12} {!}{s11}{s12}
qstr_{!}DEBUG____Hours_si {!}DEBUG_--_Hours_since_last_feast_started:_{reg4}
qstr_^^Note_that_so_long_ ^^Note_that_so_long_as_you_remain_marshal,_the_lords_of_the_realm_will_be_expecting_you_to_lead_them_on_campaign._So,_if_you_are_awaiting_a_feast,_either_for_a_wedding_or_for_other_purposes,_you_may_wish_to_resign_the_marshalship_by_speaking_to_your_liege.
qstr_Try_as_you_might_you_ Try_as_you_might,_you_could_not_defeat_the_rebelling_village.
qstr_positive positive
qstr_negative negative
qstr_{s11}^^_The_current_ {s11}^^_The_current_garrison_consists_of_{reg5}_men.^The_food_stock_lasts_for_{reg6}_days.
qstr_^^Additional_the_fol ^^Additional_the_following_parties_are_currently_inside:^
qstr_{s12}_{s3}_with_{reg {s12}_{s3}_with_{reg1}_troops.^
qstr_{playername}_^^I_alw {playername},_^^I_always_knew_you_were_a_bad_egg,_since_the_day_you_have_pledged_allegiance_to_my_clan._^Did_you_really_think_you_could_set_my_family_against_me?_You've_dropped_your_mask,_you_snake!_You_are_an_infliction,_and_I_will_not_bear_it_anymore._^Hereby,_I_disown_and_ban_you_from_my_house._I_have_urged_my_family_to_fight_you,_and_I_will_warn_Calradia_lords_about_your_infamy._^Tremble_with_fear,_you_have_a_deadly_enemy!_^^{s9}.
qstr_{playername}^^_I_ve_ {playername},^^_I've_received_a_letter_from_{s9},_telling_me_about_your_disgracefull_jiggery-pokery._In_the_present_circumstances,_{s9}_could_not_provide_evidence._But_unlike_you,_{he/she}_is_a_distinguished_member_of_my_family;_and_since_all_these_years,_I_never_had_any_reason_to_distrust_{him/her}._I_take_{his/her}_charges_for_granted._^Hopefully,_you_failed_to_breakup_my_family_unit._Hereby_I_reject_your_pledge_:_you_are_no_longer_related_to_my_house._Each_membership_will_retaliate_against_you_in_all_conscience..._^I_would_be_ashamed_to_confess_how_you_maliciously_fooled_me,_so_I_will_not_challenge_you,_to_not_be_accountable_for_your_death_to_my_King._However_I'm_not_used_to_report_him_every_rat_I_crush_while_in_wilderness,_someday_I_may_find_you_there_!_^^{s10}
qstr_{playername} {playername}
qstr_Troops:_{reg1} Troops:_{reg1}
qstr_{!}{s1}^{s4}:_{reg4}_ {!}{s1}^{s4}:_{reg4}__{s50}
qstr__No_one_can_upgrade. _No_one_can_upgrade.
qstr_{reg1}_{s1}_can_upgr {reg1}_{s1}_can_upgrade.
qstr_{reg1}_{s1}_and_{s0} {reg1}_{s1}_and_{s0}
qstr_{reg1}_{s1}_{s0} {reg1}_{s1},_{s0}
qstr_You_have_fallen._The_ You_have_fallen._The_bandits_quickly_search_your_body_for_every_coin_they_can_find,then_vanish_into_the_night._They_have_left_you_alive,_if_only_barely.
qstr_The_bandits_quickly_ The_bandits_quickly_search_your_body_for_every_coin_they_can_find._But_still_not_enough_to_pay_your_debt._They_left_behind_a_bill,_statement_to_the_collection_in_a_few_days_after.
qstr_The_bandits_quickly_s The_bandits_quickly_search_your_body_for_every_coin_they_can_find._Luckily_They_only_took_that_part_should_have.
qstr_You_have_reached_the You_have_reached_the_outpost_limit!
qstr_Outpost_built! Outpost_built!
qstr_You_don_t_have_enoug You_don't_have_enough_money_to_build_an_outpost!
qstr_Outpost_upgraded. Outpost_upgraded.
qstr_You_don_t_have_enough You_don't_have_enough_money_to_upgrade_the_outpost
qstr_Patrol_enlisted! Patrol_enlisted!
qstr_Outpost_Patrol Outpost_Patrol
qstr_You_don_t_have_enough_ You_don't_have_enough_money_to_enlist_a_patrol.
qstr_Basic Basic
qstr_Regular Regular
qstr_Advanced Advanced
qstr_Expert Expert
qstr_Patrol_trained! Patrol_trained!
qstr_You_don_t_have_enough_m You_don't_have_enough_money_to_train_the_patrol.
qstr__Your_own_banner_flies_ _Your_own_banner_flies_over_the_fort.
qstr__You_see_the_banner_of_ _You_see_the_banner_of_{s7}_over_the_fort.
qstr__The_townsfolk_here_ _The_townsfolk_here_have_declared_their_independence.
qstr_Donated_{reg1}_{s1}_ Donated_{reg1}_{s1}_as_slaves.
qstr_You_have_deserted_an You_have_deserted,_and_are_now_wanted!
qstr_{s19}{s1}_:_rents_{r {s19}{s1}_:_rents_{reg1}_:_tariffs_{reg2}_:___total_{reg3}^
qstr_{s2} {s2}
qstr_{s19}^Total_:_{reg4} {s19}^Total_:_{reg4}
qstr_{s19}{s1}^{s20}^____ {s19}{s1}^{s20}^----^
qstr_{s20}{s1}_is_in_{s10 {s20}{s1}_is_in_{s10}.(They_are_provided_foods_from_{s10}.)^----^
qstr_{s19} {s19}
qstr_{s20}^total_:_{reg22 {s20}^total_:_{reg22}^
qstr_Some_mamluke_want_to Some_mamluke_want_to_go_with_you.
qstr_You_don_t_have_enough_g You_don't_have_enough_gold._How_embarassing!
qstr_of_a_fulminatng_dise of_a_fulminatng_disease
qstr_in_a_hunting_acciden in_a_hunting_accident
qstr_assasinated assasinated
qstr_of_an_indigestion of_an_indigestion
qstr_Remove_battlefield! Remove_battlefield!
qstr_The_game_is_begining The_game_is_begining,_you_should_wait.
qstr_You_spend_some_time_ You_spend_some_time_to_train_these_young_man.
qstr_You_have_failed_to_p You_have_failed_to_protect_your_horse
qstr_You_have_protected_t You_have_protected_the_horse
qstr_dmitriy_Teper_kogda_ dmitriy_Teper_kogda_vibralsya_iz_turmi_i_vse_kto_videl_samozvanca_mertvi_krome_carya_nuzhno_sprosit_kogo_libo_chto_tovoricco...
qstr__Raynald_of_Chatillo _Raynald_of_Chatillon(French:_Renaud_de_Chatillon;_c._1125_¨C_4_July_1187),_was_Prince_of_Antioch_from_1153_to_1160_or_1161,_and_Lord_of_Oultrejordain_from_1175_until_his_death._He_was_born_as_his_father's_second_son_into_a_French_noble_family._After_losing_a_part_of_his_patrimony,_he_joined_the_Second_Crusade_in_1147._He_settled_in_the_Kingdom_of_Jerusalem_and_served_in_the_royal_army_as_a_mercenary.Raynald_was_a_firm_supporter_of_Baldwin_IV's_sister,_Sybilla,_and_her_husband,_Guy_of_Lusignan,_during_conflicts_regarding_the_succession_of_the_king._Sibylla_and_Guy_were_able_to_seize_the_throne_in_1186_due_to_Raynald's_co-operation_with_her_uncle,_Joscelin_III_of_Courtenay._Raynald_attacked_a_caravan_travelling_from_Egypt_to_Syria_in_late_1186_or_early_1187,_claiming_that_the_truce_between_Saladin_and_the_Kingdom_of_Jerusalem_did_not_bind_him._After_Raynald_refused_to_pay_a_compensation,_Saladin_invaded_the_kingdom_and_annihilated_the_crusader_army_in_the_Battle_of_Hattin._Raynald_was_captured_in_the_battlefield._Saladin_personally_beheaded_him_after_he_refused_to_convert_to_Islam._Most_historians_have_regarded_Raynald_as_an_irresponsible_adventurer_whose_lust_for_booty_caused_the_fall_of_the_Kingdom_of_Jerusalem._On_the_other_hand,_Bernard_Hamilton_says_that_he_was_the_only_crusader_leader_who_tried_to_prevent_Saladin_from_unifying_the_nearby_Muslim_states.
qstr__Gokbori__also_rende _Gokbori_(also_rendered_Kukburi_and_Kukuburi),_or_Muzaffar_ad-Din_Gokbori_(full_praise_names:_al-Malik_al-Muazzam_(the_Exalted_Prince)_Muzaffar_ad-Din_(the_Triumphant_in_the_Faith)),_was_a_leading_emir_and_general_of_Sultan_Saladin_._He_served_both_the_Zengid_and_Ayyubid_rulers_of_Syria_and_Egypt._He_played_a_pivotal_role_in_Saladin's_conquest_of_Northern_Syria_and_the_Jazira_(Upper_Mesopotamia)_and_later_held_major_commands_in_a_number_of_battles_against_the_Crusader_states_and_the_forces_of_the_Third_Crusade._He_was_known_as_Manafaradin_to_the_Franks_of_the_Crusader_states.
qstr__Az_Zahir_Ghazi_was_ _Az-Zahir_Ghazi_was_the_third_son_of_Saladin_and_his_lands_included_northern_Syria_and_a_small_part_of_Mesopotamia.In_1186,_when_az-Zahir_was_15_years_of_age,_his_father_appointed_him_governor_of_Aleppo,_Mosul_and_supporting_areas_which_had_recently_been_taken_from_the_Zengids._At_the_same_time_his_two_older_brothers_were_appointed,_respectively,_as_governor_of_Syria_(al-Afdal)_and_Egypt_(al-Aziz)._The_lands_that_az-Zahir_received_had_been_under_the_control_of_his_uncle,_Saladin's_brother_al-Adil,_and_al-Adil_took_an_avuncular_interest_in_az-Zahir._As_the_third_son,_when_he_inherited_in_1193_he_was_to_owe_suzerainty_to_his_eldest_brother,_al-Afdal,_in_Damascus._However,_he_failed_to_do_so,_and_he_conducted_his_affairs_independently_from_his_brothers.
qstr__Isaac_Komnenos_or_C _Isaac_Komnenos_or_Comnenus_(Greek:_?¦Ò¦Á?¦Ê¦É¦Ï?_¦ª¦Ï¦Ì¦Í¦Ç¦Í??,_translit._Isaakios_Komn¨¥nos;_c._1155_¨C_1195/1196),_ruled_Cyprus_from_1184_to_1191,_before_Richard_the_Lionheart,_King_of_England_conquered_the_island_during_the_Third_Crusade..
qstr__Joscelin_III_of_Ede _Joscelin_III_of_Edessa_(1139_¨C_after_1190)_was_the_titular_Count_of_Edessa,_who_during_his_lifetime_managed_to_amass_enough_land_to_establish_the_Seigneurie_of_Joscelin.He_was_the_son_of_Joscelin_II_and_his_wife_Beatrice_of_Saone.He_inherited_the_title_of_Count_of_Edessa_from_his_father,_Joscelin_II,_although_Edessa_had_been_captured_in_1144_and_its_remnants_(including_the_Lordship_of_Turbessel)_conquered_or_sold_years_before_he_took_the_title.Joscelin_lived_in_the_Kingdom_of_Jerusalem_and_managed_to_gather_enough_land_around_Acre_to_set_up_the_Seigneurie_of_Joscelin.Royal_Guardian_His_sister,_Agnes_of_Courtenay,_had_been_the_first_wife_of_King_Amalric_I_before_he_succeeded_to_the_throne,_and_was_the_mother_of_Baldwin_IV_and_Sibylla._In_1164_Joscelin_was_taken_captive_by_Nur_ad-Din_Zengi_at_the_Battle_of_Harim._He_remained_a_prisoner_until_1176_when_Agnes_paid_his_ransom_of_50,000_dinars,_probably_with_support_from_the_royal_treasury._His_nephew_Baldwin_then_made_him_seneschal_of_Jerusalem._He_faced_some_rivalry_from_the_king's_paternal_kindred,_led_by_Raymond_III,_Count_of_Tripoli.Chastel_Neuf,_or_King's_castle,_in_Chastel_Neuf,_to_Joscelin,_and_awarded_Agnes_an_income_from_the_usufruct,_or_produce,_of_Toron._Agnes_died_in_late_1184,_a_few_months_before_her_son.In_1185,_Joscelin_became_guardian_of_his_young_great-nephew,_Baldwin_V,_while_Raymond_III_was_regent._Raymond_feared_that,_if_he_were_the_child's_personal_guardian,_he_would_be_blamed_if_he_died_in_his_care,_because_he_had_a_claim_to_the_throne_himself._Joscelin,_as_the_king's_maternal_grandmother's_brother,_had_no_claim,_but_rather_had_strong_family_interests_in_keeping_him_alive._Additional_support_came_with_the_arrival_of_Baldwin's_paternal_grandfather,_William_V_of_Montferrat,_from_Italy._However,_Baldwin_seems_to_have_been_sickly,_and_died_at_Acre_in_1186._Joscelin_and_William_escorted_his_coffin_to_Jerusalem._Meanwhile,_Raymond_went_to_Nablus_to_attempt_a_coup_with_Balian_of_Ibelin_to_install_Isabella_as_queen._This_failed,_and_Sibylla_was_crowned,_also_crowning_her_second_husband,_Guy_of_Lusignan.In_1186,_Guy_and_Sibylla_granted_Chastel_Neuf_and_Toron,_with_other_territory,_to_Joscelin._He,_in_turn,_gave_them_as_the_dowry_of_his_elder_daughter,_Beatrice,_whom_he_betrothed_to_Guy¡¯s_younger_brother,_William_of_Valence._Her_younger_sister,_Agnes,_was_to_marry_one_of_Guy¡¯s_nephews,_but_if_Beatrice_died_while_still_a_minor,_William_was_to_marry_Agnes_instead.At_the_Battle_of_Hattin_in_1187,_Joscelin_commanded_the_rearguard_with_Balian_of_Ibelin._Both_escaped_the_disastrous_defeat_and_fled_to_Tyre._All_his_estates_were_captured_by_Saladin._Joscelin_joined_in_the_siege_of_Acre_in_the_Third_Crusade._He_last_witnessed_a_charter_on_25_October_1190,_after_Sibylla's_death._There_is_a_strong_likelihood_that_he_died_during_the_siege._A_month_later,_Isabella,_who_was_now_claiming_the_crown_from_Guy,_restored_Humphrey_of_Toron's_claim_to_Chastel_Neuf_and_Toron_(should_they_be_reconquered)_when_she_accepted_the_annulment_of_their_marriage._If_Joscelin_was_still_alive,_he_made_no_recorded_objection._However,_this_seems_to_have_ended_the_prospect_of_his_daughters'_Lusignan_marriages._He_was_definitely_dead_by_October_1200.
qstr_Breaking_camp... Breaking_camp...
qstr_{!}{s3}_commander_of {!}{s3}_commander_of_party_#{reg4}_which_is_not_his_troop_leaded_party_{reg5}
qstr__Camp_defenses_have_ _Camp_defenses_have_been_completed.
qstr_{!}DEBUG____Doing_po {!}DEBUG_--_Doing_political_calculations_for_{s9}
qstr_{!}DEBUG___{s4}_faction_chan {!}DEBUG_-_{s4}_faction_changed_in_defection
qstr_{!}{s4} {!}{s4}
qstr_{!}DEBUG___{s4}_is_i {!}DEBUG_-_{s4}_is_in_{s5},_should_be_in_{s6},_disabling_political_cheat_mode
qstr_Current_wealth:_{reg Current_wealth:_{reg1}
qstr_Your_party_is_spotte Your_party_is_spotted_by_{s1}.
qstr_Party_has_nothing_to Party_has_nothing_to_eat!
qstr_{reg1}_{s1}_{reg2?ha {reg1}_{s1}_{reg2?have:has}_escaped_from_your_party_during_the_night.
qstr_{s1}_of_{s3}_has_bee {s1}_of_{s3}_has_been_released_from_captivity.
qstr_Building_of_{s0}_in_ Building_of_{s0}_in_{s4}_has_been_completed.
qstr_{s1}_has_won_the_tou {s1}_has_won_the_tournament_at_{s2}.
qstr_{!}{s1}_is_infested_ {!}{s1}_is_infested_by_bandits_(at_night).
qstr_{s1}_is_no_longer_in {s1}_is_no_longer_infested_by_bandits_(at_night).
qstr_{!}{s1}_is_holding_a {!}{s1}_is_holding_a_tournament.
qstr_You_are_within_the_w You_are_within_the_walls_of_an_affiliated_family_member_and_don't_have_to_pay_for_accommodation.
qstr_You_pay_for_accommod You_pay_for_accommodation.
qstr_Betrothal_to_{s5}_ex Betrothal_to_{s5}_expires
qstr__Your_tactics_skill_ _Your_tactics_skill_has_increased_by_1.
qstr__Your_persuasion_ski _Your_persuasion_skill_has_increased_by_1.
qstr__Your_leadership_ski _Your_leadership_skill_has_increased_by_1.
qstr__Your_intelligence_h _Your_intelligence_has_increased_by_1.
qstr__Your_trade_skill_ha _Your_trade_skill_has_increased_by_1.
qstr__Your_weapon_master_ _Your_weapon_master_skill_has_increased_by_1.
qstr__Your_engineer_skill _Your_engineer_skill_has_increased_by_1.
qstr_You_have_finished_re You_have_finished_reading_{s1}.{s2}
qstr_Book_Read Book_Read
qstr_{s1}_is_scouted. {s1}_is_scouted.
qstr_{!}DEBUG___{s4}_faction_chang {!}DEBUG_-_{s4}_faction_changed_from_slot_troop_change_to_faction
qstr_{s1}_has_switched_fr {s1}_has_switched_from_{s2}_to_{s3}.
qstr_{!}DEBUG_:_{s2}_is_b {!}DEBUG_:_{s2}_is_besieging_by_{s3}
qstr_{!}DEBUG___Checking_ {!}DEBUG_-_Checking_fire_at_{s4}_for_{s5}_-_current_time_{reg3},_last_nearby_fire_{reg4}
qstr_Your_recruiter_who_wa Your_recruiter_who_was_commissioned_to_recruit_{reg10}_recruits_to_{s13}_has_been_defeated!
qstr_{s13}_has_been_taken {s13}_has_been_taken_by_the_enemy_and_your_recruiter_who_was_commissioned_to_recruit_{reg10}_recruits_vanished__without_a_trace!
qstr_ERROR_IN_THE_RECRUIT ERROR_IN_THE_RECRUITER_KIT_SIMPLE_TRIGGERS!
qstr_A_recruiter_has_brou A_recruiter_has_brought_{reg10}_of_lance_recruits_to_{s13}.
qstr_Distance_between_{s1 Distance_between_{s14}_and_{s15}:_{reg0}
qstr_Your_caravan_has_bro Your_caravan_has_brought_{s12}_to_{s13}.
qstr_Your_caravan_has_los Your_caravan_has_lost_it's_way_and_gave_up_your_mission!
qstr_Transfer_to_{s6} Transfer_to_{s6}
qstr_{s6}_patrol {s6}_patrol
qstr_Your_messenger_reach Your_messenger_reached_{s13}.
qstr_{s14} {s14}
qstr_Your_messenger_has_l Your_messenger_has_lost_it's_way_and_gave_up_your_mission!
qstr_Not_enough_money_in_ Not_enough_money_in_treasury_to_upgrade_troops.
qstr_Your_constable_upgra Your_constable_upgraded_{reg5}_{s6}_to_{s7}_in_{s8}
qstr_Your_soldiers_patrolli Your_soldiers_patrolling_{s6}_disbanded_because_you_can't_pay_the_wages!
qstr_It_is_rumoured_that_ It_is_rumoured_that_a_spy_has_been_caught_in_{s11}.
qstr_{!}DEBUG___centraliz {!}DEBUG_-_centralization_{reg1}
qstr_{!}DEBUG___aristocra {!}DEBUG_-_aristocracy_{reg1}
qstr_{!}DEBUG___quality_{ {!}DEBUG_-_quality_{reg1}
qstr_{!}DEBUG___serfdom_{ {!}DEBUG_-_serfdom_{reg1}
qstr_{!}DEBUG___changing_ {!}DEBUG_-_changing_{reg1}_of_{reg2}_for_{s12}
qstr_{!}DEBUG___relation_ {!}DEBUG_-_relation_change_=__{reg1}_for_{s9}
qstr_{!}DEBUG___no_eligib {!}DEBUG_-_no_eligible_lords_in_exile
qstr_{!}DEBUG___{s4}_chos {!}DEBUG_-_{s4}_chosen_to_return_from_exile
qstr_{!}DEBUG___{s4}_foun {!}DEBUG_-_{s4}_found_no_faction_to_return_to!
qstr_Your_last_fief_was_c Your_last_fief_was_captured_and_you_lost_2/3_of_your_treasury
qstr_Party_has_nothing_to_ Party_has_nothing_to_drink!
qstr_Party_has_water_for_ Party_has_water_for_about_{reg2}_{reg3?days:day}.
qstr_You_are_not_strong_e You_are_not_strong_enough_to_lift_a_weapon_fit_for_your_promotion!
qstr_You_are_not_strong_en You_are_not_strong_enough_to_hold_all_that_weight_required_with_promotion!.
qstr_Your_arms_are_to_wea Your_arms_are_to_weak_to_advance_in_the_artillary_at_this_moment.
qstr_You_require_more_hor You_require_more_horse_riding_skills_to_fit_your_next_poisition!
qstr_You_have_broken_off_ You_have_broken_off_your_raid_of_{s1}.
qstr__Your_siege_camp_was _Your_siege_camp_was_destroyed_while_you_were_away!
qstr_You_spend_lot_time_i You_spend_lot_time_in_desert!
qstr_MONASTERIES_are_WORK MONASTERIES_are_WORKING
qstr_FAITH_RELATION_CHANG FAITH_RELATION_CHANGE_is_WORKING
qstr_FAITH_REDUCTION_is_W FAITH_REDUCTION_is_WORKING
qstr_A_messenger_sent_you A_messenger_sent_you_a_letter_from_your_constable_about_the_peasant_training.
qstr_Horses_has_nothing_t Horses_has_nothing_to_EAT!
qstr_Party_has_horse_s_fo Party_has_horse's_food_for_about_{reg2}_{reg3?days:day}.
qstr_DEBUG:_Remove_outpos DEBUG:_Remove_outpost
qstr_Your_soldiers_of_you Your_soldiers_of_your_old_captain's_lead_disbanded_because_you_can't_pay_the_wages!
qstr_You_pay_{reg11}_dena You_pay_{reg11}_denars_for_the_wages_of_old_captain's_army.
qstr_Your_soldiers_of_{s6 Your_soldiers_of_{s6}'s_outpost_disbanded_because_you_can't_pay_the_wages!
qstr_You_pay_{reg11}_denar You_pay_{reg11}_denars_for_the_{s6}'s_outpost's_wages.
qstr_Party_has_enough_hor Party_has_enough_horse's_food.
qstr_Party_has_enough_wat Party_has_enough_water.
qstr_{!}DEBUG____Wanted_b {!}DEBUG_--_Wanted_bandits_spotted_by_{s4}
qstr_{!}DEBUG_:_chamberla {!}DEBUG_:_chamberlain:_{reg0}
qstr_{!}DEBUG_:_constable {!}DEBUG_:_constable:_{reg0}
qstr_{!}DEBUG_:_chancello {!}DEBUG_:_chancellor:_{reg0}
qstr_The_released_prisone The_released_prisoners_were_not_be_trusted_and_they_are_preparing_to_attack_you!
qstr_Warning! Warning!
qstr_The_released_prisoner The_released_prisoners_scattered_as_soon_as_the_battle_finished._You_will_not_be_seeing_them_again.
qstr_Notice! Notice!
qstr_The_released_prisoners The_released_prisoners_have_remained_loyal_and_will_join_your_party
qstr_You_have_{reg0}_days_ You_have_{reg0}_days_left_till_you_are_declared_as_a_deserter!
qstr_You_have_now_been_de You_have_now_been_declared_as_a_deserter!
qstr_Your_templar_troops_ Your_templar_troops'_training_are_done!
qstr_DEBUG:Jump_to_loot_m DEBUG:Jump_to_loot_menu
qstr_castles_and_towns_sc castles_and_towns_scene_reset.
qstr_Press_Tab_to_leave. Press_Tab_to_leave.
qstr_Press_tab_to_leave Press_tab_to_leave
qstr_You_are_a_templar_no You_are_a_templar_now!
qstr_You_are_now_a_Templa You_are_now_a_Templar_knight.
qstr_You_are_now_a_Hospit You_are_now_a_Hospitaller_knight.
qstr_OiM_The_{s11}_dobriy OiM_The_{s11}_dobriy_tsar..._otpravil_v_turmu_na_doprosi..._Viberus_-_poluchit_on_svoye...
qstr_Berber_{s9}_asked_yo Berber_{s9}_asked_you_to_deal_with_captures
qstr_{s9}_asked_you_visit {s9}_asked_you_visit_moscow_to_give_suppleis_to_donskie_kazaki
qstr_OiM_Potop_nuzhno_per OiM_Potop_nuzhno_peredat_ih_teper_{s6}
qstr_OiM_{s9}_asked_you_t OiM_{s9}_asked_you_to_bring_2_tureckih_mushketa_da_2_kozackih_shabli
qstr_{s9}_asked_to_bring_ {s9}_asked_to_bring_horse_to_{s10}
qstr_{reg65?my_Lady:my_Lo {reg65?my_Lady:my_Lord}
qstr_{reg65?My_Lady:My_Lo {reg65?My_Lady:My_Lord}
qstr_{reg65?madame:sir} {reg65?madame:sir}
qstr_{reg65?Madame:Sir} {reg65?Madame:Sir}
qstr_{!}DEBUG____Talk_con {!}DEBUG_--_Talk_context:_{reg4}
qstr_{!}DEBUG____Time_sin {!}DEBUG_--_Time_since_last_talk:_{reg4}
qstr__no_fiefs_ (no_fiefs)
qstr__fiefs:_{s0}_ (fiefs:_{s0})
qstr_{!}g_talk_troop_=_{r {!}g_talk_troop_=_{reg0}_,_g_encountered_party_=_{reg1}_,_slot_value_=_{reg2}
qstr_It_s_your_money_or_y It's_your_money_or_your_life,_{mate/girlie}._No_sudden_moves_or_we'll_run_you_through.
qstr_Lucky_for_you_you_ca Lucky_for_you,_you_caught_me_in_a_good_mood._Give_us_all_your_coin_and_I_might_just_let_you_live.
qstr_This_a_robbery_eh?_I This_a_robbery,_eh?_I_givin'_you_one_chance_to_hand_over_everythin'_you_got,_or_me_and_my_mates'll_kill_you._Understand?
qstr_we_have_made_very_li we_have_made_very_little_progress_so_far
qstr_we_have_suceeded_in_ we_have_suceeded_in_gaining_some_ground,_but_we_still_have_a_long_way_to_go
qstr_we_have_become_a_sig we_have_become_a_significant_force,_and_we_have_an_even_chance_of_victory
qstr_we_are_winning_the_w we_are_winning_the_war,_but_our_enemies_are_still_holding_on.
qstr_we_are_on_the_verge_ we_are_on_the_verge_of_victory._The_remaining_enemies_pose_no_threat,_but_we_still_need_to_hunt_them_down.
qstr_{!}current_town_was_ {!}current_town_was_{reg1},_now_moved_to_{s7}
qstr_Your_kingdom_has_no_ Your_kingdom_has_no_specified_culture
qstr_Your_kingdom_culture Your_kingdom_culture_is:_{s11}
qstr_Kingdom_culture:_Non Kingdom_culture:_None
qstr_Kingdom_culture:_{s1 Kingdom_culture:_{s11}
qstr_{s11} {s11}
qstr_The_goverment_of_the The_goverment_of_the_{s10}_is_{s4}.
qstr_The_upper_class_soci The_upper_class_society_is_{s5}.
qstr_The_people_are_{s6}. The_people_are_{s6}.
qstr_The_troops_have_{s7} The_troops_have_{s7}.
qstr_Our_goverment_is_{s4 Our_goverment_is_{s4}.
qstr_Our_people_are_{s6}. Our_people_are_{s6}.
qstr_Our_troops_have_{s7} Our_troops_have_{s7}.
qstr_According__to_the_re According__to_the_report_of_our_spies
qstr_{s10}_{reg3}_lords_s {s10}_{reg3}_lords_support_{s9}.
qstr_Sorry_currently_I_ca Sorry,_currently_I_can't_provide_any_information_about_the_lords_mood,_our_spies_haven't_reported_back_yet.
qstr_{s11}_and_{s12} {s11}_and_{s12}
qstr_{!}{s11}_{s12} {!}{s11},_{s12}
qstr_We_are_not_at_war_wi We_are_not_at_war_with_anyone.
qstr_We_are_at_war_with_{ We_are_at_war_with_{s12}.
qstr_{!}DEBUG___prisoner_ {!}DEBUG_-_prisoner_of:_{s7}
qstr_Our_kingdom_currentl Our_kingdom_currently_has_{reg2}_soldiers
qstr_{s6}_garrisoned_in_{ {s6}_garrisoned_in_{reg2}_towns
qstr_{s6}_and_{reg2}_cast {s6}_and_{reg2}_castles.
qstr_{s6}_In_addition_we_ {s6}_In_addition_we_have_{reg2}_soldiers_in_the_field.
qstr_We_currently_have_{r We_currently_have_{reg2}_soldiers
qstr_{s6}_In_addition_you {s6}_In_addition_you_have_{reg2}_soldiers_in_your_convoy_and_{reg3}_soldiers_in_patrols.
qstr_{!}{s52}_{reg2}_{s53 {!}{s52}_{reg2}_{s53}.
qstr_He_fields_{reg2}_sol He_fields_{reg2}_soldiers.
qstr_We_currently_have_{re We_currently_have_{reg2}_soldiers_garrisoned_in_{s60}.
qstr_You_are_preferring_m You_are_preferring_melee_units.
qstr_You_are_preferring_r You_are_preferring_ranged_units.
qstr__and_the_additional_ _and_the_additional_trainers
qstr_{!}{reg2} {!}{reg2}
qstr_We_currently_have_an We_currently_have_an_income_of_{reg0}_denars_and_costs_of_{reg1}_denars_from_fiefs_and_garrions.
qstr_{s6}_We_are_losing_{ {s6}_We_are_losing_{reg0}_denars_due_to_tax_inefficiency._That_means_{reg1}_percent.
qstr_{s6}_Overall_this_su {s6}_Overall_this_sums_up_to_{reg0}_denars.
qstr_no no
qstr_{s60}_is_currently_o {s60}_is_currently_occupied_by_outlaws_you_should_counter_them_as_soon_as_possible.
qstr__We_are_expecting_{r _We_are_expecting_{reg0}_denars_for_rents
qstr__The_troop_wages_for _The_troop_wages_for_{reg0}_troops_cost_us_{reg1}_denars.
qstr_{s61}_and_{reg0}_den {s61}_and_{reg0}_denars_for_tariffs
qstr_Well_{s60}. Well,_{s60}.
qstr_{s4}_{s3}._The_tax_r {s4}_{s3}._The_tax_rate_is_{s50}.{s59}{s61}._Overall_this_sums_up_to_{s62}_denars.
qstr_Tax_rate_for_{s6}:_{ Tax_rate_for_{s6}:_{s11}
qstr_The_{s17}_has_the_fol The_{s17}_has_the_following_improvements:_{s18}.
qstr_{!}DEBUG_:_diplomacy {!}DEBUG_:_diplomacy_var:_{reg0}
qstr_{!}DEBUG_:_persuasio {!}DEBUG_:_persuasion:_{reg0}
qstr_{!}DEBUG_:_random:_{ {!}DEBUG_:_random:_{reg0}
qstr_{!}DEBUG_:_final_dip {!}DEBUG_:_final_diplomacy_var:_{reg0}
qstr_You_have_shown_great You_have_shown_great_strength_on_the_battlefield._But_why_should_I_enlist_you_within_us?
qstr_All_of_life_is_about All_of_life_is_about_pros_and_cons._Why_would_we_allow_you_to_be_our_fellow?
qstr_I_know_people_do_fea I_know,_people_do_fear_your_harshness._Should_we_though?
qstr_Indeed_I_have_heard_ Indeed,_I_have_heard_of_your_loyalty_and_valor._But_is_it_enough_to_join_us?
qstr_I_m_glad_you_want_to I'm_glad_you_want_to_support_us._But,_would_it_be_wise_for_you,_to_affiliate_to_our_family?
qstr_Beside_your_wealth_h Beside_your_wealth,_how_could_you_possibly_serve_me_and_my_family?
qstr_My_friend_I_see_you_ My_friend,_I_see_you_reasoning._But_would_you_really_risk_our_friendship_on_partnership?
qstr_Agreed!_Your_words_c Agreed!_Your_words_convice_me_as_much_as_your_blade.
qstr_I_trust_you_my_famil I_trust_you,_my_family_could_use_your_resourcefulness._Together_we_will_spread_our_influence_all_over_Calradia.
qstr_May_God_have_mercy_o May_God_have_mercy_on_our_enemy_souls,_because_we_won't!
qstr_So_be_it._We_are_hon So_be_it._We_are_honored_to_accept_you_into_our_family.
qstr__I_will_appreciate_y _I_will_appreciate_you_as_much_as_a_son.
qstr_I_accept_your_reques I_accept_your_request._We_will_support_you_if_you_support_my_family.
qstr_Since_you_have_turne Since_you_have_turned_out_to_be_a_worthy_fellow,_you_should_be_worthy_for_our_entire_family.
qstr_Your_leader_is_not_e Your_leader_is_not_even_a_king_and_I_shall_join_you?
qstr_{s40}_I_would_never_ {s40}_I_would_never_join_someone_who_doesn't_own_a_town_or_castle.
qstr_{s40}_I_know_to_litt {s40}_I_know_to_little_about_your_leader.
qstr_{s40}_Next_time_I_pr {s40}_Next_time_I_prefer_to_talk_to_someone_who_doesn't_act_like_a_fool.
qstr_{!}DEBUG___result_fo {!}DEBUG_-_result_for_security:_{reg2}_>_10
qstr_{!}DEBUG___result_for {!}DEBUG_-_result_for_political:_{reg2}_>_0
qstr_{!}DEBUG___change_pe {!}DEBUG_-_change_penalty:_{reg2}_<_20
qstr_{!}DEBUG___random:_{ {!}DEBUG_-_random:_{reg2}
qstr_{!}DEBUG___>_pledge_ {!}DEBUG_-_>_pledge_chance:_{reg2}
qstr_{!}DEBUG___result_for_ {!}DEBUG_-_result_for_security_comparative:_{reg2}_>_0
qstr_{!}DEBUG___result_for_p {!}DEBUG_-_result_for_political_comparative:_{reg2}_>_0
qstr_{s40}_I_rather_stay_ {s40}_I_rather_stay_with_my_current_king.
qstr_{s31}_{s32}_{s34} {s31}_{s32}_{s34}
qstr_{!}DEBUG_:_emissary_ {!}DEBUG_:_emissary_spotting:_{reg0}
qstr_{playername}_when_we {playername},_when_we_started_our_long_walk,_few_people_had_the_courage_to_support_me.And_fewer_still_would_be_willing_to_put_their_lives_at_risk_for_my_cause.But_you_didn't_hesitate_for_a_moment_in_throwing_yourself_at_my_enemies.We_have_gone_through_a_lot_together,_and_there_were_times_I_came_close_to_losing_all_hope.But_with_God's_help,_we_prevailed._It_is_now_time_for_me_to_leave_your_company_and_take_what's_rightfully_mine.From_now_on,_I_will_carry_out_the_great_responsibility_of_ruling_{s3}.There_still_lie_many_challanges_ahead_and_I_count_on_your_help_in_overcoming_those.And_of_course,_you_will_always_remain_as_my_foremost_vassal.
qstr__We_will_of_course_n _We_will_of_course_need_to_wait_until_the_realm_is_no_longer_on_campaign.
qstr__{s1}_has_been_accep _{s1}_has_been_accepted_as_a_vassal_of_{s2}.
qstr_I_am_{s4}_the_ruler_ I_am_{s4},_the_ruler_of_{s6}
qstr_I_am_{s4}_a_vassal_o I_am_{s4},_a_vassal_of_{s6}
qstr_{s9}{reg5?_and_the_l {s9}{reg5?_and_the_lord_of_{s8}.:.
qstr_{s13}_asked_you_to_g {s13}_asked_you_to_gather_{reg3}_heads_of_cattle_and_deliver_them_back_to_him.
qstr_{s9}_asked_you_to_sc {s9}_asked_you_to_scout_{s13},_{s14}_and_{s15},_then_report_back.
qstr_{!}DEBUG_support_che {!}DEBUG_support_check,_{s4}_{s0},_Threshold_{s1}
qstr_{!}DEBUG_support_chec {!}DEBUG_support_check,_{s3}_{s0},_Threshold_{s1}
qstr__DEBUG____affiliated _DEBUG_--_affiliated_family_member,_overriding_logic_to_continue
qstr_{!}DEBUG_:_result_fo {!}DEBUG_:_result_for_political_is_{reg3}
qstr_{!}DEBUG_:_result_for {!}DEBUG_:_result_for_new_liege_:_{reg31}
qstr_{!}DEBUG_:_result_for_ {!}DEBUG_:_result_for_old_liege_:_{reg32}
qstr_You_are_challenging_ You_are_challenging_me_to_a_duel?_How_droll!As_you_wish,_{playername},_it_will_be_good_sport_to_bash_your_head_in.
qstr_{s16}_and_{s17} {s16}_and_{s17}
qstr_{!}{s16}_{s17} {!}{s16},_{s17}
qstr_Very_well_I_will_acc Very_well,_I_will_accept_you_back_into_my_ranks,_if_you're_ready_to_swear_your_solemn_oath_once_more.
qstr_A_pardon_will_only_b A_pardon_will_only_be_possible_if_you_are_willing_to_cede_{s17}_to_me._Do_you_agree_my_terms?
qstr_No._There_is_no_chan No._There_is_no_chance_of_peace_between_us,_I_am_not_interested.
qstr_{!}DEBUG_:_Initiativ {!}DEBUG_:_Initiative_{reg4},_helpfulness_{reg5}
qstr_{!}DEBUG____ai_behav {!}DEBUG_--_ai_behavior:_{reg0},_ai_object:_{reg1}
qstr_{s1}_exchanged_{s2}_ {s1}_exchanged_{s2}_to_{s3}_for_{s4}.
qstr_debug_marrige2 debug_marrige2
qstr_Our_marshal_{s1} Our_marshal,_{s1}
qstr_go_on_the_offensive_ go_on_the_offensive_now.
qstr_act_to_defend_our_la act_to_defend_our_lands.
qstr_take_more_time_to_ga take_more_time_to_gather_the_army.
qstr_You_promised_to_help You_promised_to_help_{s13}_claim_the_throne_of_{s14}.
qstr_{s9}_asked_you_to_ge {s9}_asked_you_to_get_two_of_our_brother's_support_and_then_go_to_Jerusalem.Find_a_priest_in_Al-Aqsa_Monsque,_take_a_vow_to_our_god_and_he_would_be_your_vitness.
qstr_{s9}_asked_you_to_get {s9}_asked_you_to_get_two_of_our_brother's_support_and_then_go_to_Acre.Find_a_priest_in_hospitaller_hq,_take_a_vow_to_our_god_and_he_would_be_your_vitness.
qstr_What_do_you_say_to_e What_do_you_say_to_entering_the_service_of_{s9}_as_a_mercenary_captain?_I_have_no_doubt_that_you_would_be_up_to_the_task.
qstr_{s9}_asked_you_to_ta {s9}_asked_you_to_take_a_message_to_{s13}._{s13}_was_believed_to_be_at_{s4}_when_you_were_given_this_quest.
qstr_{s9}_asked_you_to_tak {s9}_asked_you_to_take_a_message_to_{s13}_of_{s15}._{s13}_was_believed_to_be_at_{s4}_when_you_were_given_this_quest.
qstr_{s11}_asked_you_to_e {s11}_asked_you_to_escort_his_{s17}_{s13}_to_{s14}.
qstr_{s13}_asked_you_to_d {s13}_asked_you_to_deal_with_the_bandits_who_are_occupying_the_village_of_{s15}_and_then_report_back_to_him.
qstr_{s9}_asked_you_to_ra {s9}_asked_you_to_raise_{reg1}_{s14}_and_bring_them_to_him.
qstr_{s9}_asked_you_to_co {s9}_asked_you_to_collect_taxes_from_{s3}._He_offered_to_leave_you_one-fifth_of_all_the_money_you_collect_there.
qstr_{s9}_asked_you_to_hu {s9}_asked_you_to_hunt_down_a_fugitive_named_{s4}._He_is_currently_believed_to_be_at_{s3}.
qstr_{s9}_asked_you_to_as {s9}_asked_you_to_assassinate_a_local_merchant_at_{s3}.
qstr_{s9}_has_asked_you_t {s9}_has_asked_you_to_meet_with_a_spy_in_{s13}.
qstr_{s11}_asked_you_to_f {s11}_asked_you_to_follow_the_spy_that_will_leave_{s12}._Be_careful_not_to_let_the_spy_see_you_on_the_way,_or_he_may_get_suspicious_and_turn_back._Once_the_spy_meets_with_his_accomplice,_you_are_to_capture_them_and_bring_them_back_to_{s11}.
qstr_{s11}_asked_you_to_c {s11}_asked_you_to_capture_a_lord_from_{s13},_any_lord,_and_then_drag_your_victim_back_to_{s11}_for_safekeeping.
qstr_{s9}_asked_you_to_le {s9}_asked_you_to_lend_your_companion_{s3}_to_him_for_a_week.
qstr_{s9}_asked_you_to_col {s9}_asked_you_to_collect_the_debt_of_{reg4}_denars_{s3}_owes_to_him._{s3}_was_at_{s4}_when_you_were_given_this_quest.
qstr_{s11}_gave_you_a_fak {s11}_gave_you_a_fake_letter_to_fool_{s13}_into_banishing_his_vassal_{s16}._You_are_to_go_near_{s14},_give_the_letter_to_one_of_your_{s15}_and_send_him_into_the_town_as_a_messenger,_believing_his_orders_to_be_genuine.
qstr_{s9}_has_requested_y {s9}_has_requested_you_to_bring_him_{reg1}_{s3}_as_prisoners.
qstr_Lend_your_experience Lend_your_experienced_surgeon_{s3}_to_{s1}.
qstr_{!}DEBUG____{reg4}_h {!}DEBUG_--_{reg4}_hours_since_last_feast_for_{s4}
qstr_Then_take_it_with_my Then_take_it,_with_my_eternal_thanks._You_are_a_noble_{man/woman}._I_will_never_forget_that_you_helped_me_in_my_time_of_need.
qstr_Forgive_me_{playerna Forgive_me,_{playername},_but_I_must_insist_you_accept_it._The_money_means_little_to_me,_and_I_owe_you_so_much._Here,_take_it,_and_let_us_speak_no_more_of_this.
qstr_{playername}_what_a_ {playername},_what_a_dear_{man/woman}_you_are,_but_I_will_not_allow_you_to_refuse_this._I_owe_you_far_more_than_I_can_say,_and_I_am_sure_you_can_put_this_money_to_far_better_use_than_I.
qstr_{s11}_asked_you_to_r {s11}_asked_you_to_rescue_her_{s17},_{s13},_from_{s14}_by_switching_clothes_and_taking_his_place_in_prison.
qstr_{s11}_asked_you_to_re {s11}_asked_you_to_rescue_her_{s17},_{s13},_from_{s14}.
qstr_{s11}_asked_you_to_d {s11}_asked_you_to_deliver_a_message_to_{s13},_who_is_imprisoned_at_{s14}.
qstr_You_agreed_to_challe You_agreed_to_challenge_{s13}_to_defend_{s11}'s_honour.
qstr_{s5}__Persuasion_str {s5}_(Persuasion_strength:_{reg5})
qstr_Persuasion_Attempt Persuasion_Attempt
qstr_subordination_party subordination_party
qstr_old_members old_members
qstr_Your_current_action_ Your_current_action_is_disgraceful.
qstr_head head
qstr_tail tail
qstr_{s12}_and_{s11} {s12}_and_{s11}
qstr_You_can_find_book_me You_can_find_book_merchants_at_{s11}.
qstr_{s12}_{s11} {s12},_{s11}
qstr_You_can_find_ransom_ You_can_find_ransom_brokers_at_{s11}.
qstr_{s16}_and_{s15} {s16}_and_{s15}
qstr_{!}{s16}_{s15} {!}{s16},_{s15}
qstr_{!}DEBUG:_Gossip_for {!}DEBUG:_Gossip_for_troop_{reg3}
qstr_{!}DEBUG:_{s3} {!}DEBUG:_{s3}
qstr_A_villager_from_{s7} A_villager_from_{s7}_begged_you_to_save_their_village_from_the_bandits_that_took_refuge_there.
qstr_You_chose_well_{sir/ You_chose_well,_{sir/madam}._My_lads_know_how_to_keep_their_word_and_earn_their_pay.
qstr_Well_done_{sir/madam Well_done,_{sir/madam}._Keep_the_money_and_wine_coming_our_way,_and_there's_no_foe_in_Calradia_you_need_fear.
qstr_We_are_at_your_servi We_are_at_your_service,_{sir/madam}._Point_us_in_the_direction_of_those_who_need_hurting,_and_we'll_do_the_rest.
qstr_The_Guildmaster_from The_Guildmaster_from_{s13}_has_asked_you_to_collect_{reg5}_feathers_for_him.
qstr_The_Guildmaster_of_{ The_Guildmaster_of_{s13}_has_asked_you_to_deal_with_looters_in_the_surrounding_countryside.
qstr_{s9}_of_{s3}_asked_y {s9}_of_{s3}_asked_you_to_deliver_{reg5}_units_of_{s6}_to_the_tavern_in_{s4}_in_7_days.
qstr_Escort_the_merchant_ Escort_the_merchant_caravan_to_the_town_of_{s8}.
qstr_Merchant_{s9}_of_{s4 Merchant_{s9}_of_{s4}_asked_you_to_hunt_down_the_troublesome_bandits_in_the_vicinity_of_the_town.
qstr_Guildmaster_of_{s4}_ Guildmaster_of_{s4}_gave_you_{reg12}_denars_to_pay_the_ransom_of_a_girl_kidnapped_by_bandits._You_are_to_meet_the_bandits_near_{s3}_and_pay_them_the_ransom_fee._After_that_you_are_to_bring_the_girl_back_to_{s4}.
qstr_Guildmaster_of_{s4}_p Guildmaster_of_{s4}_promised_you_{reg12}_denars_if_you_can_make_sure_that_{s12}_and_{s13}_no_longer_pose_a_threat_to_a_peace_settlement_between_{s15}_and_{s14}._In_order_to_do_that,_you_must_either_convince_them_or_make_sure_they_fall_captive_and_remain_so_until_a_peace_agreement_is_made.
qstr_The_Guildmaster_of_{s The_Guildmaster_of_{s14}_has_asked_you_to_deal_with_a_group_of_bandits_terrorising_the_streets_of_{s14}._They_only_come_out_at_night,_and_only_attack_lone_travellers_on_the_streets.
qstr_Guildmaster_of_{s10} Guildmaster_of_{s10}_asked_you_to_move_a_cattle_herd_to_{s13}._You_will_earn_{reg8}_denars_in_return.
qstr_He_is_not_commanding He_is_not_commanding_any_men_at_the_moment.
qstr_He_currently_command He_currently_commands_{reg0}_men{reg1?,_of_which_around_{reg1}_are_wounded:}.
qstr_The_elder_from_the_v The_elder_from_the_village_of_{s3}_asked_you_to_kill_{reg5}_crocodile_around_their_village's_oasis.
qstr_The_elder_from_the_vi The_elder_from_the_village_of_{s3}_asked_you_to_kill_{reg5}_wolfs_around_their_village.
qstr_The_elder_of_the_vil The_elder_of_the_village_of_{s3}_asked_you_to_bring_them_{reg5}_packs_of_grain.
qstr_The_elder_of_the_vill The_elder_of_the_village_of_{s13}_asked_you_to_train_{reg5}_peasants_to_fight_against_local_bandits.
qstr_The_elder_of_the_villa The_elder_of_the_village_of_{s3}_asked_you_to_bring_them_{reg5}_heads_of_cattle.
qstr_I_can_smell_a_fat_pu I_can_smell_a_fat_purse_a_mile_away._Methinks_yours_could_do_with_some_lightening,_eh?
qstr_Why_it_be_another_tr Why,_it_be_another_traveller,_chance_met_upon_the_road!_I_should_warn_you,_country_here's_a_mite_dangerous_for_a_good_{fellow/woman}_like_you._But_for_a_small_donation_my_boys_and_I'll_make_sure_you_get_rightways_to_your_destination,_eh?
qstr_Well_well_look_at_th Well_well,_look_at_this!_You'd_best_start_coughing_up_some_silver,_friend,_or_me_and_my_boys'll_have_to_break_you.
qstr_There_s_a_toll_for_p There's_a_toll_for_passin'_through_this_land,_payable_to_us,_so_if_you_don't_mind_we'll_just_be_collectin'_our_due_from_your_purse...
qstr_Another_fool_come_to Another_fool_come_to_throw_{him/her}self_on_my_weapon,_eh?_Fine,_let's_fight!
qstr_We_re_not_afraid_of_ We're_not_afraid_of_you,_{sirrah/wench}._Time_to_bust_some_heads!
qstr_That_was_a_mistake._ That_was_a_mistake._Now_I'm_going_to_have_to_make_your_death_long_and_painful.
qstr_Brave_words._Let_s_s Brave_words._Let's_see_you_back_them_up_with_deeds,_cur!
qstr_A_{s5}?_Well..._Yes_ A_{s5}?_Well..._Yes,_I_suppose_it_is._What_a_strange_thing_to_ask.
qstr_Eh?_No_it_most_certa Eh?_No,_it_most_certainly_is_not_a_{s5}._I'd_start_questioning_my_eyesight_if_I_were_you.
qstr_This_is_the_{reg4?to This_is_the_{reg4?town:village}_of_{s5},_{sir/madam}.
qstr_{s6}_Our_{reg4?town: {s6}_Our_{reg4?town:village}_and_the_surrounding_lands_belong_to_you_of_course,_my_{lord/lady}.
qstr_{s6}_Our_{reg4?town:v {s6}_Our_{reg4?town:village}_and_the_surrounding_lands_belong_to_{s7}_of_{s8}.
qstr_{s3}_and_{s5} {s3}_and_{s5}
qstr_{!}{s3}_{s5} {!}{s3},_{s5}
qstr_{reg20?We_mostly_pro {reg20?We_mostly_produce_{s5}_here:We_don't_produce_much_here_these_days}._If_you_would_like_to_learn_more,_you_can_speak_with_our_{reg4?guildmaster:village_elder}._He_is_nearby,_right_over_there.
qstr_Allowed_party_size:_ Allowed_party_size:_{reg0}
qstr_{!}DEBUG____Total_pro {!}DEBUG_--_Total_production_for_{s4}:_{reg4}
qstr_{!}DEBUG____Total_ru {!}DEBUG_--_Total_rural_production_for_{s4}_region:_{reg4}
qstr_{!}DEBUG____Total_tr {!}DEBUG_--_Total_trade_for_{s4}:_{reg4}
qstr_{!}DEBUG____Total_at {!}DEBUG_--_Total_attacks_for_{s4}:_{reg4}
qstr_We_are_currently_fol We_are_currently_following_you.
qstr_We_are_currently_hol We_are_currently_holding_this_location.
qstr_We_are_currently_pat We_are_currently_patrolling_around_the_area.
