return {

	ACTIONFAIL =
	{
        REPAIR =
        {
            WRONGPIECE = "I don't think this will work here.",
        },
        BUILD =
        {
            MOUNTED = "I can't do it while I'm riding.",
            HASPET = "I don't want to replace this guy though!",
        },
		SHAVE =
		{
			AWAKEBEEFALO = "I don't think it'd be a good idea right now.",
			GENERIC = "I can't do that right now.",
			NOBITS = "But there's no fur left!",
		},
		STORE =
		{
			GENERIC = "There's too much in it already.",
			NOTALLOWED = "I can't do that.",
			INUSE = "Please hurry up, I need to use that.",
		},
		RUMMAGE =
		{	
			GENERIC = "I can't do that.",
			INUSE = "Please hurry up, I need to use that.",
		},
		USEKLAUSSACKKEY =
        {
        	WRONGKEY = "Wrong key apparently.",
        	KLAUS = "I can't do that right now!",
        },
        COOK =
        {
            GENERIC = "I can't do that.",
            INUSE = "Please hurry up, I need to use that.",
            TOOFAR = "I can't reach it from here.",
        },
        GIVE = 
        {
            GENERIC = "Sorry, can't do that.",
            DEAD = "I can't exactly give this to a ghost.",
            SLEEPING = "Wake up so I can give you a present.",
            BUSY = "Let me try that again.",
            ABIGAILHEART = "Oh well, can't do that.",
            GHOSTHEART = "I don't think I should.",
            NOTGEM = "I'm not putting that there.",
            WRONGGEM = "It needs a different gem.",
            NOTSTAFF = "Wrong item.",
            MUSHROOMFARM_NEEDSSHROOM = "It needs a mushroom.",
            MUSHROOMFARM_NEEDSLOG = "It needs a new living log.",
            SLOTFULL = "There's already something there.",
            DUPLICATE = "I've built this before.",
            NOTSCULPTABLE = "It won't work.",
            NOTATRIUMKEY = "It's not the right shape.",
            CANTSHADOWREVIVE = "It's not working.",
            WRONGSHADOWFORM = "It's not put together right.",
        },
        GIVETOPLAYER =
        {
            FULL = "I have a present for you.",
            DEAD = "I can't give it to a ghost.",
            SLEEPING = "Wake up, I have a present for you.",
            BUSY = "Finish what you're doing; I have a present for you.",
        },
        GIVEALLTOPLAYER =
        {
            FULL = "I have a present for you.",
            DEAD = "I can't give it to a ghost.",
            SLEEPING = "Wake up, I have a present for you.",
            BUSY = "Finish what you're doing; I have a present for you.",
        },
        WRITE =
        {
            GENERIC = "I don't want to change it.",
            INUSE = "Someone's already using it.",
        },
        DRAW =
        {
            NOIMAGE = "It'd help if I had a reference.",
        },
        CHANGEIN =
        {
            GENERIC = "I shouldn't do that right now.",
            BURNING = "I can't change while it's on fire!",
            INUSE = "Please hurry up, I want to use that.",
        },
        ATTUNE =
        {
            NOHEALTH = "I'll die if I do that.",
        },
        MOUNT =
        {
            TARGETINCOMBAT = "That's not a good idea.",
            INUSE = "It's already taken.",
        },
        SADDLE =
        {
            TARGETINCOMBAT = "That's not a good idea.",
        },
        TEACH =
        {
            --Recipes/Teacher
            KNOWN = "I can already make this.",
            CANTLEARN = "It just doesn't make sense.",

            --MapRecorder/MapExplorer
            WRONGWORLD = "I think this is for a different area.",
        },
        WRAPBUNDLE =
        {
            EMPTY = "I should wrap something inside it.",
        },
	},
	ACTIONFAIL_GENERIC = "I can't do that.",
	ANNOUNCE_DIG_DISEASE_WARNING = "I think it was sick.",
	ANNOUNCE_PICK_DISEASE_WARNING = "It smells weird.", 
	ANNOUNCE_ADVENTUREFAIL = "That didn't go well. I'll have to try again.",
    ANNOUNCE_MOUNT_LOWHEALTH = "Need to heal, buddy?",
	ANNOUNCE_BEES = "Ah! Bees!",
	ANNOUNCE_BOOMERANG = "Ouch! I need to catch it!",
	ANNOUNCE_CHARLIE = "Hello? Who is that?",
	ANNOUNCE_CHARLIE_ATTACK = "AH! Leave me alone!",
	ANNOUNCE_COLD = "Brrr, I'm freezing!",
	ANNOUNCE_HOT = "I'm...so hot...",  
	ANNOUNCE_CRAFTING_FAIL = "I need more stuff.",
	ANNOUNCE_DEERCLOPS = "Uh oh, sounds like something big is coming...",
	ANNOUNCE_CAVEIN = "The ceiling is falling!",
	ANNOUNCE_ANTLION_SINKHOLE = 
	{
		"Someone's using earthquake!",
		"The ground is crumbling!",
		"I need to get out of here!",
	},
	ANNOUNCE_ANTLION_TRIBUTE =
	{
        "Here you go.",
        "Do you want this?",
        "Have a present.",
	}, 
	ANNOUNCE_SACREDCHEST_YES = "What's this?",
	ANNOUNCE_SACREDCHEST_NO = "I guess I shouldn't touch it.",
	ANNOUNCE_DUSK = "It'll be dark in a bit.",
	ANNOUNCE_EAT =
	{
		GENERIC = "Mmm, tasty.",
		PAINFUL = "Bleh! It tastes aweful!",
		SPOILED = "Why'd it have to be moldy...",
		STALE = "I should've eaten it sooner.",
		INVALID = "I don't want to eat that!",
		YUCKY = "I don't want to eat that!",
	},
    ANNOUNCE_ENCUMBERED =
    {
        "...Ah...I...can't...",
        "...So...heavy...",
        "Please...I can't...",
        "It's so...heavy...!",
        "Please...someone...",
        "My back...really hurts...",
        "Hngh...!",
        "Pant... Pant...",
        "...I need...a Machamp...",
    },
    ANNOUNCE_ATRIUM_DESTABILIZING = 
    {
		"I need to get out of here!",
		"Where's the exit?!",
		"This place is collapsing!",
	},
    ANNOUNCE_RUINS_RESET = "Everything's reset.",
    ANNOUNCE_SNARED = "Eep!",
    ANNOUNCE_REPELLED = "It's using protect!",
	ANNOUNCE_ENTER_DARK = "I can't see.",
	ANNOUNCE_ENTER_LIGHT = "Now I know where I'm going.",
	ANNOUNCE_FREEDOM = "I'm free! I'm finally free!",
	ANNOUNCE_HIGHRESEARCH = "I feel so smart now!",
	ANNOUNCE_HOUNDS = "I think I'm being hunted.",
	ANNOUNCE_WORMS = "Something's coming.",
	ANNOUNCE_HUNGRY = "I'm hungry.",
	ANNOUNCE_HUNT_BEAST_NEARBY = "Oh? I see something in the distance!",
	ANNOUNCE_HUNT_LOST_TRAIL = "I think I lost the trail.",
	ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "It's too muddy to track anything.",
	ANNOUNCE_INV_FULL = "I can't carry any more.",
	ANNOUNCE_KNOCKEDOUT = "What...what happened?",
	ANNOUNCE_LOWRESEARCH = "I didn't learn very much from that.",
	ANNOUNCE_MOSQUITOS = "Eep! Get away!", 
    ANNOUNCE_NOWARDROBEONFIRE = "Not while it's on fire!",
    ANNOUNCE_NODANGERGIFT = "It's too dangerous right now.",
    ANNOUNCE_NOMOUNTEDGIFT = "I should get off first.",
	ANNOUNCE_NODANGERSLEEP = "I'm too scared to sleep right now.",
	ANNOUNCE_NODAYSLEEP = "It's too bright out to sleep.",
	ANNOUNCE_NODAYSLEEP_CAVE = "It's too creepy to sleep down here.",
	ANNOUNCE_NOHUNGERSLEEP = "I'm too hungry to go to sleep.",
	ANNOUNCE_NOSLEEPONFIRE = "Not while it's on fire!",
	ANNOUNCE_NODANGERSIESTA = "I'm too scared to nap right now.",
	ANNOUNCE_NONIGHTSIESTA = "It's time to sleep, not nap.",
	ANNOUNCE_NONIGHTSIESTA_CAVE = "It's too creepy to nap down here.",
	ANNOUNCE_NOHUNGERSIESTA = "I'm too hungry to nap.",
	ANNOUNCE_NODANGERAFK = "I shouldn't do that!",
	ANNOUNCE_NO_TRAP = "That was easy.",
	ANNOUNCE_PECKED = "Hey, stop!",
	ANNOUNCE_QUAKE = "Someone's using earthquake!",
	ANNOUNCE_RESEARCH = "Never stop learning!",
	ANNOUNCE_SHELTER = "Ugh, rain is annoying.",
	ANNOUNCE_THORNS = "Owie!",
	ANNOUNCE_BURNT = "Yeow! That's hot!",
	ANNOUNCE_TORCH_OUT = "Oh no, my torch is out!",
	ANNOUNCE_THURIBLE_OUT = "Oh, it stopped working.",
	ANNOUNCE_FAN_OUT = "Aw, it broke.",
    ANNOUNCE_COMPASS_OUT = "The compass stopped working.",
	ANNOUNCE_TRAP_WENT_OFF = "Uh oh,",
	ANNOUNCE_UNIMPLEMENTED = "I don't think it's ready yet.",
	ANNOUNCE_WORMHOLE = "That was kind of fun, but also really scary.",
	ANNOUNCE_TOWNPORTALTELEPORT = "That was kind of fun, but also really scary.",
	ANNOUNCE_CANFIX = "\nI think I can fix this!",
	ANNOUNCE_ACCOMPLISHMENT = "I feel so accomplished!",
	ANNOUNCE_ACCOMPLISHMENT_DONE = "If only my friends could see me now...",	
	ANNOUNCE_INSUFFICIENTFERTILIZER = "It needs plant food.",
	ANNOUNCE_TOOL_SLIP = "Whoops! I dropped it.",
	ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "Phew, that would've been bad.",
	ANNOUNCE_TOADESCAPING = "What? Am I not exciting enough for you?",
	ANNOUNCE_TOADESCAPED = "It ran off.",

	ANNOUNCE_DAMP = "I'm wet.",
	ANNOUNCE_WET = "7.8/10, too much water.",
	ANNOUNCE_WETTER = "Seriously, I might as well go swimming.",
	ANNOUNCE_SOAKED = "Is it possible to get any wetter?",
	
	ANNOUNCE_BECOMEGHOST = "oOooOooo!!",
	ANNOUNCE_GHOSTDRAIN = "I'm creeped out.",
	ANNOUNCE_PETRIFED_TREES = "What's happening?",
	ANNOUNCE_KLAUS_ENRAGE = "It's getting mad!",
	ANNOUNCE_KLAUS_UNCHAINED = "There goes it's chains!",
	ANNOUNCE_KLAUS_CALLFORHELP = "It's calling for help!",

    ANNOUNCE_ROYALTY = 
    {
    	"Your highness.",
    	"Dearest royalty.",
    	"How may I serve you?",
    },

	BATTLECRY = 
	{
		GENERIC = "Are you ready to lose?",
		PIG = "Imma beat ya!",
		PREY = "C'mere, it'll only hurt for a second!",
		SPIDER = "I'll beat you!",
		SPIDER_WARRIOR = "I refuse to lose!",
		DEER = "I'm gonna get you!",
	},
	COMBAT_QUIT =
	{
		GENERIC = "Fine, run then.",
		PIG = "Just going to run off?",
		PREY = "*Pant* I can't catch it.",
		SPIDER = "Fleeing?",
		SPIDER_WARRIOR = "You scared?",
	},
	DESCRIBE =
	{
		MULTIPLAYER_PORTAL = "So that's how I got here.",
		ANTLION = 
		{
			GENERIC = "What, you want something?",
			VERYHAPPY = "It looks really happy.",
			UNHAPPY = "What's wrong big guy?",
		},
		ANTLIONTRINKET = "I don't need this.",
		SANDSPIKE = "That's one nasty looking spike.",
        SANDBLOCK = "Sandy.",
        GLASSSPIKE = "It looks wicked.",
        GLASSBLOCK = "Glassy.",
		ABIGAIL_FLOWER = 
		{ 
			GENERIC ="What a pretty flower.",
			LONG = "What a pretty flower.",
			MEDIUM = "It's pretty, but strange.",
			SOON = "Pretty strange.",
			HAUNTED_POCKET = "I don't think I should carry this.",
			HAUNTED_GROUND = "What's it doing?",
		},

		BALLOONS_EMPTY = "Ooo, I want to blow one up!",
		BALLOON = "Yay! Balloons!", 

		BERNIE_INACTIVE =
		{
			BROKEN = "Poor thing's in pieces.",
			GENERIC = "D'aww, adorable!",
		},

		BERNIE_ACTIVE = "Ah! It's possessed!",
		
		BOOK_BIRDS = "I like reading non-fiction.",
		BOOK_TENTACLES = "I like reading non-fiction.",
		BOOK_GARDENING = "I like reading non-fiction.",
		BOOK_SLEEP = "I like reading non-fiction.",
		BOOK_BRIMSTONE = "I like reading non-fiction.",

        PLAYER =
        {
            GENERIC = "Hey there, cutie.",
            ATTACKER = "What, you want to battle?",
            MURDERER = "Stay away from me, creep!",
            REVIVER = "Hey there, what's up?",
            GHOST = "Ah! A ghost!",
            FIRESTARTER = "Are you a fire type trainer?",
        },
		WILSON = 
		{
            GENERIC = "Hey there, cutie.",
            ATTACKER = "What, you want to battle?",
            MURDERER = "Stay away from me, creep!",
            REVIVER = "Hey there, what's up?",
            GHOST = "Ah! A ghost!",
            FIRESTARTER = "Are you a fire type trainer?",
		},
		WOLFGANG = 
		{
            GENERIC = "Hey there, tough guy.",
            ATTACKER = "What, you want to battle?",
            MURDERER = "Stay away from me, creep!",
            REVIVER = "Hey there, what's up?",
            GHOST = "Ah! A ghost!",
            FIRESTARTER = "Are you a fire type trainer?",
		},
		WAXWELL = 
		{
            GENERIC = "Hey there, mister.",
            ATTACKER = "What, you want to battle?",
            MURDERER = "Stay away from me, creep!",
            REVIVER = "Hey there, what's up?",
            GHOST = "Ah! A ghost!",
            FIRESTARTER = "Are you a fire type trainer?",
		},
		WX78 = 
		{
            GENERIC = "Hey there, mister.",
            ATTACKER = "What, you want to battle?",
            MURDERER = "Stay away from me, creep!",
            REVIVER = "Hey there, what's up?",
            GHOST = "Ah! A ghost!",
            FIRESTARTER = "Are you a fire type trainer?",
		},
		WILLOW = 
		{
            GENERIC = "Hey there, cutie.",
            ATTACKER = "What, you want to battle?",
            MURDERER = "Stay away from me, creep!",
            REVIVER = "Hey there, what's up?",
            GHOST = "Ah! A ghost!",
            FIRESTARTER = "Are you a fire type trainer?",
		},
		WENDY = 
		{
            GENERIC = "Hey there, cutie.",
            ATTACKER = "What, you want to battle?",
            MURDERER = "Stay away from me, creep!",
            REVIVER = "Hey there, what's up?",
            GHOST = "Ah! A ghost!",
            FIRESTARTER = "Are you a fire type trainer?",
		},
		WOODIE = 
		{
			GENERIC = "Hey there, mister.",
            ATTACKER = "What, you want to battle?",
            MURDERER = "Stay away from me, creep!",
            REVIVER = "Hey there, what's up?",
            GHOST = "Ah! A ghost!",
			BEAVER = "What kind of Pokemon is that?",
			BEAVERGHOST = "Ah! A ghost!",
			FIRESTARTER = "Are you a fire type trainer?",
		},
		WICKERBOTTOM = 
		{
            GENERIC = "Hey there, missus.",
            ATTACKER = "What, you want to battle?",
            MURDERER = "Stay away from me, creep!",
            REVIVER = "Hey there, what's up?",
            GHOST = "Ah! A ghost!",
            FIRESTARTER = "Are you a fire type trainer?",
		},
		WES = 
		{
            GENERIC = "Hey there, cutie.",
            ATTACKER = "What, you want to battle?",
            MURDERER = "Stay away from me, creep!",
            REVIVER = "Hey there, what's up?",
            GHOST = "Ah! A ghost!",
            FIRESTARTER = "Are you a fire type trainer?",
		},
		WEBBER = 
		{
            GENERIC = "Hey there, cutie.",
            ATTACKER = "What, you want to battle?",
            MURDERER = "Stay away from me, creep!",
            REVIVER = "Hey there, what's up?",
            GHOST = "Ah! A ghost!",
            FIRESTARTER = "Are you a fire type trainer?",
		},
		WATHGRITHR = 
		{
            GENERIC = "Hey there, cutie.",
            ATTACKER = "What, you want to battle?",
            MURDERER = "Stay away from me, creep!",
            REVIVER = "Hey there, what's up?",
            GHOST = "Ah! A ghost!",
            FIRESTARTER = "Are you a fire type trainer?",
		},
        MIGRATION_PORTAL = 
        {
            GENERIC = "I can find more people over here.",
            OPEN = "I wonder what'll happen if I go through.",
            FULL = "It must be popular over there.",
        },
		GLOMMER = "It's so cute! In a...gross kind of way.",
		GLOMMERFLOWER = 
		{
			GENERIC = "It smells bad, but it looks pretty.",
			DEAD = "At least it doesn't stink anymore.",
		},
		GLOMMERWINGS = "What will I use these for?",
		GLOMMERFUEL = "Eww, it's weird, gooey poop!",
		BELL = "It makes a pretty sound.",
		STATUEGLOMMER = 
		{	
			GENERIC = "What's the statue of?",
			EMPTY = "Someone broke it.",
		},

        LAVA_POND_ROCK = "It's hot!",

		WEBBERSKULL = "Poor little guy. He deserves a proper funeral.", 
		WORMLIGHT = "Oooh, the berry's glowing!",
		WORMLIGHT_LESSER = "It's glowing slightly.",
		WORM =
		{
		    PLANT = "Is that a glowing berry?",
		    DIRT = "Something's hiding under there.",
		    WORM = "Aaah! It's huge!",
		},
        WORMLIGHT_PLANT = "Is that a glowing berry?",
		MOLE =
		{
			HELD = "D'aww, it's kind of cute!",
			UNDERGROUND = "Is that a Diglett?",
			ABOVEGROUND = "That's not a Diglett!",
		},
		MOLEHILL = "I think something lives in there.",
		MOLEHAT = "It's stinky.", 

		EEL = "It must be a relative of Gorebyss or Huntail.",
		EEL_COOKED = "Mmm, hopefully it'll taste good.",
		UNAGI = "Oooh, this looks delicious!",
		EYETURRET = "It keeps staring at me.",
		EYETURRET_ITEM = "It keeps staring at me.",
		MINOTAURHORN = "Woah, it's huge!",
		MINOTAURCHEST = "I bet it has all kinds of treasures inside.",
		THULECITE_PIECES = "It's some smaller chunks of Thulecite.",
		POND_ALGAE = "Some algae by a pond.",
		GREENSTAFF = "This will come in handy.",
		GIFT = "Is that for me?",
        GIFTWRAP = "I could wrap a gift for Silver.",
		POTTEDFERN = "It's a potted plant.",
        SUCCULENT_POTTED = "It's a potted plant.",
		SUCCULENT_PLANT = "It's some kind of plant.",
		SUCCULENT_PICKED = "I wonder what it is.",
		SENTRYWARD = "It's a mapping tool.",
        TOWNPORTAL =
        {
			GENERIC = "This pyramid controls the sands.",
			ACTIVE = "Ready to go.",
		},
        TOWNPORTALTALISMAN = 
        {
			GENERIC = "It's a portal.",
			ACTIVE = "Better than walking, heh.",
		},
        WETPAPER = "It's all soggy.",
        WETPOUCH = "It's all soggy.",
        MOONROCK_PIECES = "I could probably break that.",
        MOONBASE =
        {
            GENERIC = "There's a hole in the middle for something to go in.",
            BROKEN = "It's all smashed up.",
            STAFFED = "Now what?",
            WRONGSTAFF = "It doesn't fit right.",
            MOONSTAFF = "Woah...",
        },
        MOONDIAL = 
        {
			GENERIC = "I can check what state the moon is in.",
			NIGHT_NEW = "It's a new moon.",
			NIGHT_WAX = "The moon is waxing.",
			NIGHT_FULL = "It's a full moon.",
			NIGHT_WANE = "The moon is waning.",
			CAVE = "This doesn't work in a cave.",
        },
 		--MOWER = "I like the cut of this blade.",
		--MACHETE = "I like the cut of this blade.",
		--GOLDENMACHETE = "Hack in style!",
		--OBSIDIANMACHETE = "It's hot to the touch.",
		--BOOK_METEOR = "The foreword just says \"Hope you like dragoons.\"",
		THULECITE = "I wonder where this is from?",
		ARMORRUINS = "It's surprisingly light.",
		ARMORSKELETON = "It's all boney.",
		RUINS_BAT = "It's nowhere near as heavy as it looks.",
		RUINSHAT = "Now I can be the queen!",
		NIGHTMARE_TIMEPIECE =
		{
            CALM = "All is well.",
            WARN = "Getting pretty magical around here.",
            WAXING = "It's becoming more concentrated!",
            STEADY = "It seems to be staying steady.",
            WANING = "Feels like it's receding.",
            DAWN = "The nightmare is almost gone!",
            NOMAGIC = "There's no magic around here.",
		},
		BISHOP_NIGHTMARE = "Ah! A monster!",
		ROOK_NIGHTMARE = "Ah! A monster!",
		KNIGHT_NIGHTMARE = "Ah! A monster!",
		MINOTAUR = "This guy's going to be tough.",
		SPIDER_DROPPER = "Is the ceiling...? It is! They're everywhere!",
		NIGHTMARELIGHT = "What's this used for?",
		NIGHTSTICK = "Now I can use thundershock too!",
		GREENGEM = "It's green and gemmy.",
		RELIC = "Ancient household goods.",
		MULTITOOL_AXE_PICKAXE = "Now I can chop wood or mine rocks without carrying two different tools.",
		ORANGESTAFF = "This beats walking.",
		YELLOWAMULET = "Warm to the touch.",
		GREENAMULET = "No base should be without one!",
		SLURPERPELT = "It still looks alive.",	

		SLURPER = "Hey there, cutie.",
		SLURPER_PELT = "It still looks alive.",
		ARMORSLURPER = "I feel bad wearing this.",
		ORANGEAMULET = "Teleportation can be so useful.",
		YELLOWSTAFF = "It's genius... a gem on a stick.",
		YELLOWGEM = "This gem is yellow.",
		ORANGEGEM = "It's an orange gem.",
        OPALSTAFF = "Gems look better on top of sticks.",
        OPALPRECIOUSGEM = "This gem seems special.",
        TELEBASE = 
		{
			VALID = "It's ready to go.",
			GEMS = "It needs more purple gems.",
		},
		GEMSOCKET = 
		{
			VALID = "Looks ready.",
			GEMS = "It needs a gem.",
		},
		STAFFLIGHT = "That seems really dangerous.",
        STAFFCOLDLIGHT = "It's freezing just being near it.",

        ANCIENT_ALTAR = "I wonder what it's used for.",

        ANCIENT_ALTAR_BROKEN = "I could fix it probably.",

        ANCIENT_STATUE = "Is it...pulsating?",

        LICHEN = "I didn't realize plants could grow down here.",
		CUTLICHEN = "Healthy but crunchy.",

		CAVE_BANANA = "Banana nana.",
		CAVE_BANANA_COOKED = "Banana nana.",
		CAVE_BANANA_TREE = "How does it survive down here?",
		ROCKY = "Hey there big guy.",
		
		COMPASS =
		{
			GENERIC="Which way am I facing?",
			N = "North.",
			S = "South.",
			E = "East.",
			W = "West.",
			NE = "Northeast.",
			SE = "Southeast.",
			NW = "Northwest.",
			SW = "Southwest.",
		},

        HOUNDSTOOTH = "It's sharp!", 
        ARMORSNURTLESHELL = "It's stick on the inside.",
        BAT = "Zubats are so annoying.",
        BATBAT = "It's a batbat. Zubatbat. Zubatzubat.",
        BATWING = "It's wing fell off.",
        BATWING_COOKED = "I guess it might be ok to eat it.",
        BATCAVE = "I don't want to wake them.",
        BEDROLL_FURRY = "It's so soft and warm.",
        BUNNYMAN = "It's so fluffy!",
        FLOWER_CAVE = "Wow, that's pretty!",
        GUANO = "Ew, it's poop.",
        LANTERN = "This is a more reliable light source.",
        LIGHTBULB = "If I eat it, will my tummy glow?",
        MANRABBIT_TAIL = "So soft. I love it!",
        MUSHROOMHAT = "It looks silly.",
        MUSHROOM_LIGHT2 =
        {
            ON = "So pretty.",
            OFF = "I can change it's color.",
            BURNT = "Who burnt it?!",
        },
        MUSHROOM_LIGHT =
        {
            ON = "Nice and bright.",
            OFF = "I can light it up.",
            BURNT = "Who burnt it?!",
        },
        MUSHROOMBOMB = "I need to get away from it!",
        SHROOM_SKIN = "Ew, it's all slimey and warty.",
        TOADSTOOL_CAP =
        {
            EMPTY = "Something's supposed to go here.",
            INGROUND = "There's something in there.",
            GENERIC = "What a big mushroom.",
        },
        TOADSTOOL =
        {
            GENERIC = "It's so big!",
            RAGE = "It's really angry now!",
        },
        MUSHROOMSPROUT = 
        {
            GENERIC = "Breloom?",
            BURNT = "Well it's gone now.",
        },
        MUSHTREE_TALL =
        {
            GENERIC = "Is that some kind of tree? Or is it a mushroom?",
            BLOOM = "It's releasing spores.",
        },
        MUSHTREE_MEDIUM =
        {
            GENERIC = "Is that some kind of tree? Or is it a mushroom?",
            BLOOM = "It's releasing spores.",
        },
        MUSHTREE_SMALL =
        {
            GENERIC = "Is that some kind of tree? Or is it a mushroom?",
            BLOOM = "It's releasing spores.",
        },
        MUSHTREE_TALL_WEBBED = "I guess this has been here for a long time.",
        SPORE_TALL =
        {
            GENERIC = "It's glowing.",
            HELD = "It's so pretty!",
        },
        SPORE_MEDIUM =
        {
            GENERIC = "It's glowing.",
            HELD = "It's so pretty!",
        },
        SPORE_SMALL =
        {
            GENERIC = "It's glowing.",
            HELD = "It's so pretty!",
        },
        RABBITHOUSE =
        {
            GENERIC = "That's not an actual carrot. ...Is it?",
            BURNT = "I guess it's not an actual carrot.", 
        }, 
        SLURTLE = "It's a...cute...little...thing...",
        SLURTLE_SHELLPIECES = "Hmm, if only the shell was intact.",
        SLURTLEHAT = "I want to clean this out before I use it.",
        SLURTLEHOLE = "It must be full of slime.",
        SLURTLESLIME = "Eww, I don't want to touch it!",
        SNURTLE = "It's...interesting...I suppose...",
        SPIDER_HIDER = "Squish it! Squish it!",
        SPIDER_SPITTER = "Eep! Don't spit on me!", 
        SPIDERHOLE = "Ew, so gross.",
        SPIDERHOLE_ROCK = "Ew, so gross.",
        STALAGMITE = "Well, I'm definitely in a cave.",
        STALAGMITE_TALL = "Well, I'm definitely in a cave.",
        TREASURECHEST_TRAP = "There's no way that could be a trap.",

        TURF_CARPETFLOOR = "It's more scratchy than soft.",
        TURF_CHECKERFLOOR = "Oooh, lets play checkers.",
        TURF_DIRT = "A chunk of ground.",
        TURF_FOREST = "A chunk of ground.",
        TURF_GRASS = "A chunk of ground.",
        TURF_MARSH = "A chunk of ground.",
        TURF_ROAD = "Hastily cobbled stones.",
        TURF_ROCKY = "A chunk of ground.",
        TURF_SAVANNA = "A chunk of ground.",
        TURF_WOODFLOOR = "Better than vinyl.",

		TURF_CAVE="Yet another ground type.",
		TURF_FUNGUS="Yet another ground type.",
		TURF_SINKHOLE="Yet another ground type.",
		TURF_UNDERROCK="Yet another ground type.",
		TURF_MUD="Yet another ground type.",

		TURF_DECIDUOUS = "Yet another ground type.",
		TURF_SANDY = "Yet another ground type.",
		TURF_BADLANDS = "Yet another ground type.",
		TURF_DESERTDIRT = "A chunk of ground.",
		TURF_FUNGUS_GREEN = "A chunk of ground.",
		TURF_FUNGUS_RED = "A chunk of ground.",
		TURF_DRAGONFLY = "This'll help stop the spread of fire.",

		POWCAKE = "There's no way I'm eating that.",
        CAVE_ENTRANCE = "It's blocking something, I just know it.",
        CAVE_ENTRANCE_RUINS = "It's blocking something, I just know it.",
       
       	CAVE_ENTRANCE_OPEN = 
        {
            GENERIC = "Aw, I wanted to explore.",
            OPEN = "Lets go spelunking!",
            FULL = "Apparently there's too many people.",
        },
        CAVE_EXIT = 
        {
            GENERIC = "Hey! Let me go up!",
            OPEN = "It'd be nice to return to the surface.",
            FULL = "Apparently there's too many people.",
        },

		MAXWELLPHONOGRAPH = "So that's where the music was coming from.",
		BOOMERANG = "I tried throwing it away, but it came back.", 
		PIGGUARD = "He's got a mean look in his eye.",
		ABIGAIL = "D'awww, she has a cute little bow.",
		ADVENTURE_PORTAL = "I'm not doing that again.",
		AMULET = "It makes me feel safe.",
		ANIMAL_TRACK = "I can't tell what kind of Pokemon left this.",
		ARMORGRASS = "Ugh, it's itchy.",
		ARMORMARBLE = "It's heavy and hurts my shoulders.",
		ARMORWOOD = "This doesn't make me look silly at all.",
		ARMOR_SANITY = "Just looking at this makes me feel upset.",
		ASH =
		{
			GENERIC = "Ashes to ashes, dust to dust.",
			REMAINS_GLOMMERFLOWER = "The flower was consumed by fire in the teleportation!",
			REMAINS_EYE_BONE = "The eyebone was consumed by fire in the teleportation!",
			REMAINS_THINGIE = "There's a perfectly scientific explanation for that.",
		},
		AXE = "Now I can chop down trees. Yay.",
		BABYBEEFALO = 
		{
			GENERIC = "Oh my word, it's adorable!",
		    SLEEPING = "I want to hug it and squeeze it!",
        },
        BUNDLE = "Is that my stuff?",
        BUNDLEWRAP = "I can carry more if I wrap it all up.",
		BACKPACK = "Perfect for collecting stuff.",
		BACONEGGS = "Mmm, nice and hearty.", 
		BANDAGE = "Just in case I hurt myself.",
		BASALT = "I don't think I'll be able to break that.",
		BEARDHAIR = "Eww, who's is this?",
		BEARGER = "That's a big Linoon!",
		BEARGERVEST = "It's so warm. I'll never get cold again.",
		ICEPACK = "How fur keeps it cold, I don't know.",
		BEARGER_FUR = "It's all messy. Needs to be brushed.",
		BEDROLL_STRAW = "It smells musty, but it's better than sleeping on the ground.",
		BEEQUEEN = "Woah, I've never seen a Vespiqueen before!",
		BEEQUEENHIVE = 
		{
			GENERIC = "It's unbelievably sticky.",
			GROWING = "Was that there before?",
		},
        BEEQUEENHIVEGROWN = "That's a huge beehive.",
        BEEGUARD = "Angry little buzzer.",
        HIVEHAT = "Now I'm the queen, teehee!",
        MINISIGN = 
        {
            GENERIC = "Pfft, I could draw better than that!",
            UNDRAWN = "I want to draw something on it.",
        },
        MINISIGN_ITEM = "If I place it somewhere, I could draw on it.",
		BEE = 
		{
			GENERIC = "Wait, this isn't a Combee.",
			HELD = "Please don't sting me little guy.",
		},
		BEEBOX =
		{
			READY = "It's full of honey!",
			FULLHONEY = "It's full of honey!",
			GENERIC = "Those little Combee-things are working hard.",
			NOHONEY = "Those little Combee-things are working hard.",
			SOMEHONEY = "There's some honey in it.",
			BURNT = "Okay, who burnt it?",
		},
		MUSHROOM_FARM =
		{
			STUFFED = "So many mushrooms.",
			LOTS = "Lots of mushrooms.",
			SOME = "There's some mushrooms.",
			EMPTY = "I should plant some mushrooms.",
			ROTTEN = "It needs a new log.",
			BURNT = "Okay, who burnt it?",
			SNOWCOVERED = "It's too cold for anything to grow.",
		},
		BEEFALO = 
		{
			FOLLOWER = "Is he following me?",
			GENERIC = "What are you, big guy?",
			NAKED = "Aww, he looks sad.",
			SLEEPING = "D'aww, he's asleep.",
            --Domesticated states:
            DOMESTICATED = "Someone must own this guy.",
            ORNERY = "Sheesh, don't look so pissed off. You remind me of Silver.",
            RIDER = "He likes being ridden. ...Not like that!",
            PUDGY = "It's so cute when it's chubby.",
		},

		BEEFALOHAT = "It smells as bad as the creature it's made of.",
		BEEFALOWOOL = "Smells sweaty.",
		BEEHAT = "Now I'll be protected from bug types.",
        BEESWAX = "This stuff can help preserve things.",
		BEEHIVE = "Sounds buzzy.",
		BEEMINE = "I can hear some very angry buzzers waiting to come out.",
		BEEMINE_MAXWELL = "Bottled mosquito rage!",
		BERRIES = "These are edible. ...I think.",
		BERRIES_COOKED = "Hopefully any possible poison will be cooked out.",
        BERRIES_JUICY = "Mmm, these look juicey.",
        BERRIES_JUICY_COOKED = "Hot juice. Great.",
		BERRYBUSH = 
		{
			BARREN = "It needs something to help it grow.",
			WITHERED = "It could use some water.",
			GENERIC = "Ooh, berries.",
			PICKED = "Maybe more will grow?",
			DISEASED = "Oh, it's really sick.",
			DISEASING = "I think it might be getting sick.",
			BURNING = "Who did that?!",
		},
		BERRYBUSH_JUICY =
		{
			BARREN = "It needs something to help it grow.",
			WITHERED = "It could use some water.",
			GENERIC = "Ooh, berries.",
			PICKED = "Maybe more will grow?",
			DISEASED = "Oh, it's really sick.",
			DISEASING = "I think it might be getting sick.",
			BURNING = "Who did that?!",
		},
		BIGFOOT = "That thing is huge!",
		BIRDCAGE =
		{
			GENERIC = "Prison. Revenge.",
			OCCUPIED = "Not so scary now that you're behind bars.",
			SLEEPING = "I hope it dies.",
			HUNGRY = "You're hungry? Good.",
			STARVING = "I'm not going to feed you.",
			DEAD = "Yay, it died!",
			SKELETON = "Serves it right.",
		}, 
		BIRDTRAP = "Lets do this.",
		CAVE_BANANA_BURNT = "Someone keeps burning things.",
		BIRD_EGG = "Crush it! Kill it!",
		BIRD_EGG_COOKED = "I'm going to eat it.",
		BISHOP = "Is that a steel type? I think it is.",
		BLOWDART_FIRE = "Super effective against grass types and steel types. And bug types too.",
		BLOWDART_SLEEP = "This'll work like sleep powder.",
		BLOWDART_PIPE = "Just a normal, ranged attack.",
		BLOWDART_YELLOW = "Time to take down some birds!",
		BLUEAMULET = "Brr, it's cold.",
		BLUEGEM = "It's shiny, and likely valuable.",
		BLUEPRINT = 
		{ 
            COMMON = "Hmm, what's this?",
            RARE = "Ooh, looks interesting.",
        },
        SKETCH = "What an interesting sketch.",
		--BELL_BLUEPRINT = "There's SCIENCE afoot!",
		BLUE_CAP = "It's goopy.",
		BLUE_CAP_COOKED = "It's a dried kind of goopy now.",
		BLUE_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "There's a mushroom under there.",
			PICKED = "Maybe it will regrow?",
		},
		BOARDS = "Long, flat, and smooth.",
		BONESHARD = "What died?",
		BONESTEW = "Mmm, meaty stew.",
		BUGNET = "Now I can catch bug types.",
		BUSHHAT = "It's silly. I love it.",
		BUTTER = "Is this actual butter?",
		BUTTERFLY =
		{
			GENERIC = "So pretty.",
			HELD = "Hey there little guy.",
		},
		BUTTERFLYMUFFIN = "A muffin made of a bug. Not gross at all.",
		BUTTERFLYWINGS = "I killed it...",
		BUZZARD = "Aah! Get away from me!",

		SHADOWDIGGER = "Greeaaat. Now there's more of him.",

		CACTUS = 
		{
			GENERIC = "Could it be a Maractus?",
			PICKED = "No, it was just a regular old cactus.",
		},
		CACTUS_MEAT_COOKED = "Hopefully I cooked the spines off.",
		CACTUS_MEAT = "It's a bit too prickly to eat.",
		CACTUS_FLOWER = "It's gorgeous, and it smells nice too!",

		COLDFIRE =
		{
			EMBERS = "The fire's about to go out.",
			GENERIC = "It's a good source of light, and cold.",
			HIGH = "It's blazing!",
			LOW = "I should put something on it.",
			NORMAL = "It's the perfect temperature.",
			OUT = "It went out.",
		},
		CAMPFIRE =
		{
			EMBERS = "The fire's about to go out.",
			GENERIC = "It's a good source of light, and heat.",
			HIGH = "It's blazing!",
			LOW = "I should put something on it.",
			NORMAL = "It's the perfect temperature.",
			OUT = "It went out.",
		},
		CANE = "It's so fancy, now I am too.",
		CATCOON = "D'aww, it's adorable! I want one.",
		CATCOONDEN = 
		{
			GENERIC = "Something lives in that stump.",
			EMPTY = "It looks like something used to live there.",
		}, 
		CATCOONHAT = "It's so warm, and it makes me adorable!",
		COONTAIL = "It's so furry!",
		CARROT = "It's a veggie.",
		CARROT_COOKED = "Carrots don't actually make you see better.",
		CARROT_PLANTED = "Hey, looks like a carrot.",
		CARROT_SEEDS = "It's a carrot seed.",
		CARTOGRAPHYDESK =
		{
			GENERIC = "I can show you the world.",
			BURNING = "Nevermind.",
			BURNT = "Well, I can't use it now.",
		},
		WATERMELON_SEEDS = "It's a melon seed.",
		CAVE_FERN = "It's a cave plant.",
		CHARCOAL = "This is what you get when you burn wood.",
        CHESSPIECE_PAWN = "Lets play chess!",
        CHESSPIECE_ROOK =
        {
            GENERIC = "It's a statue of a rook.",
            STRUGGLE = "It's moving by itself!",
        },
        CHESSPIECE_KNIGHT =
        {
            GENERIC = "It's a statue of a knight.",
            STRUGGLE = "It's moving by itself!",
        },
        CHESSPIECE_BISHOP =
        {
            GENERIC = "It's a statue of a bishop.",
            STRUGGLE = "It's moving by itself!",
        },
        CHESSPIECE_MUSE = "She's so pretty!",
        CHESSPIECE_FORMAL = "How dapper.",
        CHESSPIECE_HORNUCOPIA = "I wish it was real.",
        CHESSPIECE_PIPE = "Shouldn't it be smoke?",
        CHESSJUNK1 = "It's all broken.",
        CHESSJUNK2 = "It's all broken.",
        CHESSJUNK3 = "It's all broken.",
		CHESTER = "D'aww, who's a cute little guy?",
		CHESTER_EYEBONE =
		{
			GENERIC = "What is this thing, and what does it do?",
			WAITING = "Whatever it does, I don't think it's doing it.",
		},
		COOKEDMANDRAKE = "I feel bad for him.",
		COOKEDMEAT = "Mmm, food.",
		COOKEDMONSTERMEAT = "It looks really unhealthy, even when cooked.",
		COOKEDSMALLMEAT = "Mmm, a tasty little morsel.",
		COOKPOT =
		{
			COOKING_LONG = "Cooking takes some time.",
			COOKING_SHORT = "It should be done soon.",
			DONE = "Yay, food!",
			EMPTY = "Maybe I should cook something?",
			BURNT = "You're supposed to use the pot to cook, not cook the pot.",
		},
		CORN = "Corn is tasty if you butter it.",
		CORN_COOKED = "What starts with \"p\" and ends with \"orn\"? Popcorn!",
		CORN_SEEDS = "It's a corn seed.",
        CANARY =
		{
			GENERIC = "Eek! Make it die!",
			HELD = "Go away, go away, go away!",
		},
        CANARY_POISONED = "I hope it dies!",

		CRITTERLAB = "C'mon out. I won't hurt you.", 
        CRITTER_GLOMLING = "Oh my word, it's the cutest bug type I've ever seen!",
        CRITTER_DRAGONLING = "What an adorable little dragon type! Er, fire type?",
		CRITTER_LAMB = "It's...not as ugly as it's parent...",
        CRITTER_PUPPY = "It's so tiny!",
        CRITTER_KITTEN = "Aaah! I love it! So fluffy!",
        CRITTER_PERDLING = "Eep! It's...ok it's not horrible but...it's still a bird!",

		CROW =
		{
			GENERIC = "Get away! Go and die!",
			HELD = "Why am I holding it?!",
		}, 
		CUTGRASS = "Long strands of grass for tying things.",
		CUTREEDS = "Cut reeds. I wonder what I could make with these?",
		CUTSTONE = "Smooth and cool.",
		DEADLYFEAST = "Extremely deadly.",
		DEER =
		{
			GENERIC = "Oooh, I wonder what that is. It's kind of cute.",
			ANTLER = "This guy's got an antler.",
		},
        DEER_ANTLER = "It fell off!",
        DEER_GEMMED = "It's mind is being controlled!",
		DEERCLOPS = "That thing is huge, and it doesn't look very nice!",
		DEERCLOPS_EYEBALL = "Ew, it's all squishy and wet.",
		EYEBRELLAHAT =	"Making this out of an eyeball seems really wrong.",
		DEPLETED_GRASS =
		{
			GENERIC = "A tuft of short grass.",
		},
        GOGGLESHAT = "Now I can look cool.",
        DESERTHAT = "Now I can protect my eyes.",
		DEVTOOL = "Smells like bacon.",
		DEVTOOL_NODEV = "I can't use it. I just can't.",
		DIRTPILE = "Just a little pile of dirt.",
		DIVININGROD =
		{
			COLD = "The signal is very faint.",
			GENERIC = "It's some kind of homing device.",
			HOT = "This thing's going crazy!",
			WARM = "I'm headed in the right direction.",
			WARMER = "Must be getting pretty close.",
		},
		DIVININGRODBASE =
		{
			GENERIC = "I wonder what it does.",
			READY = "It looks like it needs a large key.",
			UNLOCKED = "Now the machine can work!",
		},
		DIVININGRODSTART = "That rod looks useful!",
		DRAGONFLY = "What a huge dragon type! ...Fire type?",
		ARMORDRAGONFLY = "This can protect me from flames.",
		DRAGON_SCALES = "Warm to the touch. If I hold on to them too long I'll get singed.",
		DRAGONFLYCHEST = "This chest won't burn.",
		DRAGONFLYFURNACE = 
		{
			HAMMERED = "Looks like it's broken.",
			GENERIC = "It's very hot.", --no gems
			NORMAL = "It could use another gem.", --one gem
			HIGH = "It certainly is a furnace!", --two gems
		},
        
        HUTCH = "It's spikey, but it's still kind of cute.",
        HUTCH_FISHBOWL =
        {
            GENERIC = "There's a water type inside.",
            WAITING = "I think it's dead.",
        },
		LAVASPIT = 
		{
			HOT = "It's molten lava!",
			COOL = "It's cooled off.",
		},
		LAVA_POND = "That's molten lava!",
		LAVAE = "Fiery little sucker.",
		LAVAE_COCOON = "It cooled off.",
		LAVAE_PET = 
		{
			STARVING = "Aww, the poor thing needs food.",
			HUNGRY = "Are you hungry little guy?",
			CONTENT = "He's a cute little fire type!",
			GENERIC = "He's a cute little fire type!",
		},
		LAVAE_EGG = 
		{
			GENERIC = "It's so warm and cuddly.",
		},
		LAVAE_EGG_CRACKED =
		{
			COLD = "I think it's freezing to death.",
			COMFY = "It looks so happy!",
		},
		LAVAE_TOOTH = "The lavae seems to be following this.",

		DRAGONFRUIT = "It looks awesome.",
		DRAGONFRUIT_COOKED = "Hopefully it tastes awesome.",
		DRAGONFRUIT_SEEDS = "It's a dragonfruit seed.",
		DRAGONPIE = "Fruit pie is always healthy.",
		DRUMSTICK = "Serves the evil thing right.",
		DRUMSTICK_COOKED = "It tastes okay I guess.",
		DUG_BERRYBUSH = "I can replant this in a garden.",
		DUG_BERRYBUSH_JUICY = "I can replant this in a garden.",
		DUG_GRASS = "I can replant this in a garden.",
		DUG_MARSH_BUSH = "I can replant this in a garden.",
		DUG_SAPLING = "I can replant this in a garden.",
		DURIAN = "Eww, this smells!",
		DURIAN_COOKED = "It stinks really bad but it actually tastes okay.",
		DURIAN_SEEDS = "It's a durian seed.",
		EARMUFFSHAT = "I feel a bit bad for wearing these.",
		EGGPLANT = "Why's it called an eggplant?",
		EGGPLANT_COOKED = "It really shouldn't be called that.",
		EGGPLANT_SEEDS = "It's an eggplant seed.",
		
		ENDTABLE = 
		{
			BURNT = "Aw, who burnt it?",
			GENERIC = "A pretty little flower in a vase.",
			EMPTY = "I should put a flower in it.",
			WILTED = "The flower died.",
			FRESHLIGHT = "Ooh, pretty and useful.",
			OLDLIGHT = "It's dying.", -- will be wilted soon, light radius will be very small at this point
		},
		DECIDUOUSTREE = 
		{
			BURNING = "I'm sorry Smokey!",
			BURNT = "I could have prevented that.",
			CHOPPED = "I needed the wood.",
			POISON = "I didn't realize that one was a grass type!",
			GENERIC = "This one has leaves most of the year.",
		},
		ACORN = "There's definitely something inside there.",
        ACORN_SAPLING = "It'll be a tree soon!",
		ACORN_COOKED = "Roasted to perfection.",
		BIRCHNUTDRAKE = "A mad little nut.",
		EVERGREEN =
		{
			BURNING = "I'm sorry Smokey!",
			BURNT = "I could have prevented that.",
			CHOPPED = "I needed the wood.",
			GENERIC = "This one has pine needles.",
		},
		EVERGREEN_SPARSE =
		{
			BURNING = "I'm sorry Smokey!",
			BURNT = "I could have prevented that.",
			CHOPPED = "I needed the wood.",
			GENERIC = "This one doesn't have any pine cones.",
		},
		TWIGGYTREE = 
		{
			BURNING = "I'm sorry Smokey!",
			BURNT = "I could have prevented that.",
			CHOPPED = "I needed the wood.",
			GENERIC = "It's a very stick-ey tree.",			
			DISEASED = "It looks like it's sick.",
		},
		TWIGGY_NUT_SAPLING = "It'll grow up someday.",
        TWIGGY_OLD = "Looks like it's reached the end of it's life.",
		TWIGGY_NUT = "It's a tree seed.",
		EYEPLANT = "Why is it looking at me?",
		INSPECTSELF = "I'm still alive, thankfully.",
		FARMPLOT = 
		{
			GENERIC = "I could always try farming for food.",
			GROWING = "It's sure taking it's time to grow.",
			NEEDSFERTILIZER = "It could use some fertilizer.",
			BURNT = "I doubt anything will grow in there.",
		},
		FEATHERHAT = "M-maybe if I look like a bird they'll leave me alone.",
		FEATHER_CROW = "It's a black feather...not the one we're looking for.",
		FEATHER_ROBIN = "It's red, but not the right shade of red.",
		FEATHER_ROBIN_WINTER = "It's white...not what we're looking for.",
		FEATHER_CANARY = "It's golden, but not the right shade of gold.",
		FEATHERPENCIL = "I can write like a fancy person now.",
		FEM_PUPPET = "She's trapped!",
		FIREFLIES =
		{
			GENERIC = "Pretty little bug types.",
			HELD = "Oh hey, my pocket's glowing!",
		},
		FIREHOUND = "Wild Houndoom! Run!",
		FIREPIT = 
		{
			EMBERS = "The fire's about to go out.",
			GENERIC = "It's a good source of light, and heat.",
			HIGH = "It's blazing!",
			LOW = "I should put something on it.",
			NORMAL = "It's the perfect temperature.",
			OUT = "I can relight the fire if I need to.",
		},
		COLDFIREPIT =
		{
			EMBERS = "The fire's about to go out.",
			GENERIC = "It's a good source of light, and cold.",
			HIGH = "It's blazing!",
			LOW = "I should put something on it.",
			NORMAL = "It's the perfect temperature.",
			OUT = "I can relight the fire if I need to.",
		},
		FIRESTAFF = "Some people just want to watch the world burn.",
		FIRESUPPRESSOR = 
		{	
			ON = "This will help get rid of wildfires and water plants.",
			OFF = "I should turn it on if I want to be protected from fire or water plants.",
			LOWFUEL = "It needs fuel or it'll stop working.",
		},

		FISH = "Some people eat water types raw.",
		FISHINGROD = "I can go fishing for water types.",
		FISHSTICKS = "These sticks sure are fishy.",
		FISHTACOS = "Mmm, I love these!",
		FISH_COOKED = "Some people prefer to cook them though.",
		FLINT = "This is a very useful rock.",
		FLOWER = 
		{
            GENERIC = "Flowers are so pretty.",
            ROSE = "Roses are one of my favorites.",
        },
        FLOWER_WITHERED = "It needs sunlight to survive.",
		FLOWERHAT = "Mmm, smells pretty and looks pretty too!",  
		FLOWER_EVIL = "This flower smells funny, and it looks creepy.",
		FOLIAGE = "It's foliage.",
		FOOTBALLHAT = "I've never really been into any sports except tennis.",
        FOSSIL_PIECE = "Ooh, a fossil. Maybe it could be revived into something previously extinct?",
        FOSSIL_STALKER =
        {
			GENERIC = "It's not completed.",
			FUNNY = "Hmm...I think I put it together wrong.",
			COMPLETE = "The fossil's complete!",
        },
        STALKER = "Ah! It's been revived!",
        STALKER_ATRIUM = "It's so powerful!",
        STALKER_MINION = "Don't touch me.",
        THURIBLE = "Oooh, it smells like an aphrodesiac.",
        ATRIUM_OVERGROWTH = "I can't read this.",
		FROG =
		{
			DEAD = "He died.",
			GENERIC = "What a cutie!",
			SLEEPING = "D'aww, he's sleeping!",
		},
		FROGGLEBUNWICH = "Cute thing sandwich.",
		FROGLEGS = "They're still trying to jump.",
		FROGLEGS_COOKED = "I fon't think this'll be very appitizing.",
		FRUITMEDLEY = "Mmm, delicious and healthy.",
		FURTUFT = "Something's fur.", 
		GEARS = "I could probably make a machine out of these.",
		GHOST = "Is that a ghost type, or just a normal ghost?",
		GOLDENAXE = "Time to chop an infinite number of trees.",
		GOLDENPICKAXE = "Time to mine an infinite number of rocks.",
		GOLDENPITCHFORK = "What's the use of such a fancy pitchfork?",
		GOLDENSHOVEL = "Time to dig an infinite number of holes.",
		GOLDNUGGET = "I don't like Gold. He touched my butt without permission!",
		GRASS =
		{
			BARREN = "I should fertilize it.",
			WITHERED = "It needs cooler temperatures or water.",
			BURNING = "It's burning fast.",
			GENERIC = "Don't walk in the tall grass.",
			PICKED = "This grass is short. Somebody cut it.",
			DISEASED = "It's sick, and I don't think it can be cured.",
			DISEASING = "I think it's getting sick.",
		},
		GRASSGEKKO = 
		{
			GENERIC = "Oooh, what a cute little grass type!",	
			DISEASED = "Aw, the poor thing's sick.",
		},
		GREEN_CAP = "It's mushy.",
		GREEN_CAP_COOKED = "Now it's warm and mushy.",
		GREEN_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "There's a mushroom under there.",
			PICKED = "Maybe it will regrow?",
		},
		GUNPOWDER = "Let's blow something up!",
		HAMBAT = "It takes food to make food, hehe.",
		HAMMER = "It's hammer time!",
		HEALINGSALVE = "This will disinfect any cuts or gashes.",
		HEATROCK =
		{
			FROZEN = "It's so cold it hurts to touch it.",
			COLD = "Brrr, it's cold.",
			GENERIC = "This rock holds it's temperature better than other ones.",
			WARM = "Mmm, it's nice and warm.",
			HOT = "Hot, hot hot hot!",
		},
		HOME = "Is this somebody's home?",
		HOMESIGN =
		{
			GENERIC = "The handwriting is terrible; I can't read it.",
            UNWRITTEN = "It's a sign, but it doesn't say anything.",
			BURNT = "Well now I definitely can't read it.",
		},
		ARROWSIGN_POST =
		{
			GENERIC = "The handwriting is terrible, but I think it wants me to go this way.",
            UNWRITTEN = "It's a sign, but it doesn't say anything.",
			BURNT = "Well now I definitely can't read it.",
		},
		ARROWSIGN_PANEL =
		{
			GENERIC = "The handwriting is terrible, but I think it wants me to go this way.",
            UNWRITTEN = "It's a sign, but it doesn't say anything.",
			BURNT = "Well now I definitely can't read it.",
		},
		HONEY = "Mmm, sticky and sweet.",
		HONEYCOMB = "It's full of honey.",
		HONEYHAM = "Mmm, this is heavenly.",
		HONEYNUGGETS = "I love these!",
		HORN = "Wow, it actually works as a horn.",
		HOUND = "You're not very cute.",
		HOUNDBONE = "Esh, creepy.",
		HOUNDMOUND = "Something scary must live in there.",
		ICEBOX = "Yay, now I can store my food better.",
		ICEHAT = "A block of ice on my head. Genius.",
		ICEHOUND = "It's like an Alolan Houndoom or something.",
		INSANITYROCK =
		{
			ACTIVE = "Something's different about it now.",
			INACTIVE = "What a strange pyramid thing.",
		},
		JAMMYPRESERVES = "If only I had a jar to put it in.",

		KABOBS = "Shishkabobs.",
		KILLERBEE =
		{
			GENERIC = "That's an angry Beedrill.",
			HELD = "I don't think I should be holding it.",
		},
		KNIGHT = "That's a steel type for sure.", 
		KOALEFANT_SUMMER = "It's so fluffy!!",
		KOALEFANT_WINTER = "It's so fluffy!!",
		KRAMPUS = "Hey, leave my things alone!",
		KRAMPUS_SACK = "This thing is bigger on the inside than the outside.",
		LEIF = "H-hey there big guy!",
		LEIF_SPARSE = "H-hey there big guy!",
		LIGHTER  = "This doesn't belong to me. But I'm keeping it anyway.",
		LIGHTNING_ROD =
		{
			CHARGED = "It's all charged up.",
			GENERIC = "This will attract any electric attacks.",
		},
		LIGHTNINGGOAT = 
		{
			GENERIC = "They're so bouncy!",
			CHARGED = "Now it's electric and bouncy!",
		},
		LIGHTNINGGOATHORN = "It seems to attract electric attacks, just like a lightning rod.",
		GOATMILK = "Drinking this makes my hair stand on end.",
		LITTLE_WALRUS = "Cute little brat, I will admit.",
		LIVINGLOG = "There's a face carved in it.",
		LOG =
		{
			BURNING = "This fire's sure getting out of control.",
			GENERIC = "~Watch out, down there~",
		},
		LUCY = "That axe must be possessed; it's talking!",
		LUREPLANT = "It's a tricky plant.",
		LUREPLANTBULB = "Do I want to plant it?",
		MALE_PUPPET = "He's trapped!",

		MANDRAKE_ACTIVE = "Oh my Arceus, you're annoying!",
		MANDRAKE_PLANTED = "Is that what I think it is?",
		MANDRAKE = "It's so cute when it's quiet.",

		MANDRAKESOUP = "Ignore the fact it was made out of an innocent creature and it tastes really good.",
		MANDRAKE_COOKED = "I feel kind of bad for it.",
		MAPSCROLL = "It's useless when there's nothing on it.",
		MARBLE = "What a pretty chunk of rock.",
		MARBLEBEAN = "It must be alive, because rocks can't grow.",
		MARBLEBEAN_SAPLING = "It must be alive, because rocks can't grow.",
        MARBLESHRUB = "Is it murder if I mine it?",
		MARBLEPILLAR = "Part of an old, destroyed structure.",
		MARBLETREE = "I'd need a pickaxe for that.",
		MARSH_BUSH = 
		{
			BURNING = "Fire burns things. That's the way it works.",
			GENERIC = "It's covered in thorns.",
			PICKED = "Owie.",
		},
		BURNT_MARSH_BUSH = "Fire burns things. That's the way it works.",
		MARSH_PLANT = "I wonder what type of plant it is.",
		MARSH_TREE =
		{
			BURNING = "Now it's extra dangerous.",
			BURNT = "The spikes are still there. They didn't burn off.",
			CHOPPED = "Now the spikes are gone.",
			GENERIC = "It's all spikey.",
		},
		MAXWELL = "He's a jerk.",
		MAXWELLHEAD = "So ugly.",
		MAXWELLLIGHT = "I wonder how they work.",
		MAXWELLLOCK = "Looks almost like a key hole.",
		MAXWELLTHRONE = "That doesn't look very comfortable.", 
		MEAT = "If I don't cook it, I might get sick.",
		MEATBALLS = "Mmm, meaty balls. ...That sounded wrong.",
		MEATRACK =
		{
			DONE = "It's done drying.",
			DRYING = "It takes time for meat to dry.",
			DRYINGINRAIN = "It's not going to dry in this rain.",
			GENERIC = "If I dry meat it will last longer.",
			BURNT = "Well now I can't use it.",
		}, 
		MEAT_DRIED = "It's chewy, but it'll last.",
		MERM = "What a nasty water type.",
		MERMHEAD = 
		{
			GENERIC = "Phew! It smells baaaad!",
			BURNT = "I think it smells even worse now.",
		},
		MERMHOUSE = 
		{
			GENERIC = "Does anyone still live there?",
			BURNT = "Well, now no one can live there.",
		},
		MINERHAT = "I heard Silver's half brother is a miner.",
		MONKEY = "Oh my Arceus he's adorable!",
		MONKEYBARREL = "It's full of the adorable little guys!",
		MONSTERLASAGNA = "This looks disgusting.",
		FLOWERSALAD = "Colorful salad.",
        ICECREAM = "Mm, deliciously cold!",
        WATERMELONICLE = "It's a watermelon frozen in ice. It tastes delicious.",
        TRAILMIX = "This will give me lots of energy.",
        HOTCHILI = "This stuff is a little too spicey for my taste.",
        GUACAMOLE = "It's great for dipping.",
		MONSTERMEAT = "It's fresh but it's still rotten somehow.",
		MONSTERMEAT_DRIED = "It doesn't smell edible.",
		MOOSE = "Eek! It's a giant bird thing!",
		MOOSE_NESTING_GROUND = "It's a nest for something awful.",
		MOOSEEGG = "Crush it before it hatches!",
		MOSSLING = "Eek! Get away you little monster!",
		FEATHERFAN = "I feel so fancy.",
        MINIFAN = "These look great in gardens.",
		GOOSE_FEATHER = "Not the bird I'm tracking down.",
		STAFF_TORNADO = "I can summon flying and dragon attacks.",
		MOSQUITO = 
		{
			GENERIC = "Stay off of me.",
			HELD = "I should squish you.",
		},
		MOSQUITOSACK = "Is that my blood inside?",
		MOUND =
		{
			DUG = "Well, now I'm a low down dirty thief. Er, no offense Silver.",
			GENERIC = "Let's go grave robbing.",
		},
		NIGHTLIGHT = "This light seems dark somehow.",
		NIGHTMAREFUEL = "It's partially solid, but if I hold it too long it'll start to fall through my hand.",
		NIGHTSWORD = "If I kill people with this, will I be sent to the distortion world?",
		NITRE = "It looks like it's a different type of rock.",
		ONEMANBAND = "I don't get it.",
		OASISLAKE = "A lake in the middle of a desert? It's too good to be true.",
		PANDORASCHEST = "I wonder what's inside?",
		PANFLUTE = "I can play this! What song should I do?",
		PAPYRUS = "This is some old fashioned paper.",
        WAXPAPER = "It's super waxy.",
		PENGUIN = "It's another bird. Make it go away.",
		PERD = "Eek!",
		PEROGIES = "These taste good!",
		PETALS = "I destroyed the flower.",
		PETALS_EVIL = "They make my skin tingle.",
		PHLEGM = "Ew, this is snot!",
		PICKAXE = "Time to murder some rocks.",
		PIGGYBACK = "I almost feel bad for making this.",
		PIGHEAD =  
		{	
			GENERIC = "It smells the same dead as it does alive.",
			BURNT = "Smells like bacon.",
		},
		PIGHOUSE = 
		{
			FULL = "Little pig, little pig, let me in.",
			GENERIC = "What a nice house. Small, but nice.",
			LIGHTSOUT = "\"Not by the hairs on my chinny chin chin?\"",
			BURNT = "Something made it burn.",
		},
		PIGKING = "What a big, fat jerk.",
		PIGMAN =
		{
			DEAD = "Rest in pieces.",
			FOLLOWER = "My faithful servent.",
			GENERIC = "They remind me of grumpigs.",
			GUARD = "He looks angry.",
			WEREPIG = "Yikes, that looks very angry!",
		},
		PIGSKIN = "I scalped it's butt.",
		PIGTENT = "So stinky.", 
		PIGTORCH = "They're really intent on keeping that lit.",
		PINECONE = "A tree will grow from this.",
        PINECONE_SAPLING = "Grow up little tree.",
        LUMPY_SAPLING = "Wait, how'd that get there?",
		PITCHFORK = "Time to stab some butts.",
		PLANTMEAT = "It's all leafy.",
		PLANTMEAT_COOKED = "Hot but still leafy.",
		PLANT_NORMAL =
		{
			GENERIC = "It's a plant.",
			GROWING = "It needs time to grow.",
			READY = "I think it's ripe.",
			WITHERED = "It needs to be watered. It can't survive in this heat.",
		},
		POMEGRANATE = "What a strange fruit.",
		POMEGRANATE_COOKED = "I don't know if it's better cooked.",
		POMEGRANATE_SEEDS = "It's a pomegranate seed.",
		POND = "Ponds tend to be deeper than they look.",
		POOP = "Ugh, I don't want to touch this.",
		--PORTABLECOOKPOT_ITEM = "Now we're cookin'!",
		FERTILIZER = "Poop in a bucket.",
		PUMPKIN = "I should make some pie.",
		PUMPKINCOOKIE = "Mmm, cookies.",
		PUMPKIN_COOKED = "This isn't how you make pie...",
		PUMPKIN_LANTERN = "Maybe a pumpkaboo will haunt it?",
		PUMPKIN_SEEDS = "It's a pumpkin seed.",
		PURPLEAMULET = "The reflection in the gem doesn't look like me.",
		PURPLEGEM = "It feels tingly when I hold it.",
		RABBIT =
		{
			GENERIC = "D'aww, such a cute little guy.",
			HELD = "Can I boop your nose?",
		},
		RABBITHOLE = 
		{
			GENERIC = "It's a hole in the ground.",
			SPRING = "There was a mini mudslide that filled up the hole.",
		},
		RAINOMETER = 
		{	
			GENERIC = "It tells me the humidity.",
			BURNT = "It doesn't work anymore.",
		},
		RAINCOAT = "This will keep the rain off.",
		RAINHAT = "If I get too wet I could catch hypothermia.",
		RATATOUILLE = "This is what vegans eat.",
		RAZOR = "I don't need to shave my legs right now.",
		REDGEM = "It's filled with fire.",
		RED_CAP = "Gooey and smelly.",
		RED_CAP_COOKED = "Even more gooey, but at least the smell is gone.",
		RED_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "There's a mushroom under there.",
			PICKED = "A mushroom should regrow.",
		},
		REEDS =
		{
			BURNING = "That burns quick.",
			GENERIC = "A bunch of reeds.",
			PICKED = "All the reeds have been picked.",
		},
        RELIC = 
        {
            GENERIC = "This look ancient.",
            BROKEN = "It's so old it fell apart.",
        },
        RUINS_RUBBLE = "I wonder if I could fix this?",
        RUBBLE = "It's a bunch of rubble.",
		RESEARCHLAB = 
		{	
			GENERIC = "This does all sorts of complicated things.",
			BURNT = "Well, it's complexity didn't protect it.",
		},
		RESEARCHLAB2 = 
		{
			GENERIC = "It's even more complicated than the last one.",
			BURNT = "Fire destroys all.",
		},
		RESEARCHLAB3 = 
		{
			GENERIC = "This doesn't seem very...conventional.",
			BURNT = "Well, it's gone now.",
		},
		RESEARCHLAB4 = 
		{
			GENERIC = "I thought magic wasn't real?",
			BURNT = "Not magical enough to protect it from fire.",
		},
		RESURRECTIONSTATUE = 
		{
			GENERIC = "Who's that supposed to be?",
			BURNT = "It's all burnt.",
		},		
		RESURRECTIONSTONE = "It looks like it was used for some kind of ritual.",
		ROBIN =
		{
			GENERIC = "Eek, go away!",
			HELD = "Why am I holding it?!",
		},
		ROBIN_WINTER =
		{
			GENERIC = "Shoo, stay away!",
			HELD = "I hate it!",
		},
		ROBOT_PUPPET = "They're trapped!",
		ROCK_LIGHT =
		{
			GENERIC = "It looks like there's lava under there.",
			OUT = "It looks fragile.",
			LOW = "It's starting to crust over.",
			NORMAL = "That's lava.",
		},
        CAVEIN_BOULDER =
        {
            GENERIC = "I'm glad it didn't fall on me.",
            RAISED = "I can't reach it.",
        },
		ROCK = "I'd have to break it if I want to take it.",
		PETRIFIED_TREE = "I was turned to stone once.",
		ROCK_PETRIFIED_TREE = "I've been turned to stone before.",
		ROCK_PETRIFIED_TREE_OLD = "Being turned to stone is not fun.",
		ROCK_ICE = 
		{
			GENERIC = "That's one big chunk of ice.",
			MELTED = "Let's splash in the puddle!",
		},
		ROCK_ICE_MELTED = "Let's splash in the puddle!",
		ICE = "It's cold as ice! Oh wait...",
		ROCKS = "I bet I could make something with these. Like a fire pit.",
        ROOK = "That's a big, bulky steel type.",
		ROPE = "Now I can tie someone up.",
		ROTTENEGG = "Phew! I can't stand that smell.",
		ROYAL_JELLY = "Are you jelly?",
        JELLYBEAN = "Mmm, tasties! I want to eat them.", 
        SADDLE_BASIC = "Now I can ride something.",
        SADDLE_RACE = "It's lightweight but strong.",
        SADDLE_WAR = "It looks like a throne.",
        SADDLEHORN = "I can pry a saddle off with this.",
        SALTLICK = "So salty, but delicious. Animals love it.",
        BRUSH = "Now I can brush my hair.",
		SANITYROCK =
		{
			ACTIVE = "What is up with that?",
			INACTIVE = "Huh?",
		},
		SAPLING =
		{
			BURNING = "There it goes.",
			WITHERED = "It's too hot. It needs water.",
			GENERIC = "I don't think it will grow any taller.",
			PICKED = "It looks dead now.",
			DISEASED = "It's really sick.",
			DISEASING = "I think it's getting sick.",
		},
   		SCARECROW = 
   		{
			GENERIC = "I made myself a man. I'll call him Timothy.",
			BURNING = "No! Timothy!",
			BURNT = "Poor Timothy.",
   		},
   		SCULPTINGTABLE=  
   		{
			EMPTY = "I could make a sculpture.",
			BLOCK = "Hmm, what should I make?",
			SCULPTURE = "I am an artist.",
			BURNT = "Who burnt it?!",
   		},
        SCULPTURE_KNIGHTHEAD = "It's just the head.",
		SCULPTURE_KNIGHTBODY = 
		{
			COVERED = "It looks like a statue.",
			UNCOVERED = "It's missing it's head.",
			FINISHED = "I fixed it.",
			READY = "It's shaking!",
		},
        SCULPTURE_BISHOPHEAD = "It's just the head.",
		SCULPTURE_BISHOPBODY = 
		{
			COVERED = "It looks like a statue.",
			UNCOVERED = "It's missing it's head.",
			FINISHED = "I fixed it.",
			READY = "It's shaking!",
		},
        SCULPTURE_ROOKNOSE = "Where's the rest of the body?",
		SCULPTURE_ROOKBODY = 
		{
			COVERED = "It's some sort of marble statue.",
			UNCOVERED = "Part of it is missing.",
			FINISHED = "I fixed it.",
			READY = "It's shaking!",
		}, 
        GARGOYLE_HOUND = "It's so lifelike.",
        GARGOYLE_WEREPIG = "The sculpture must be a master.",
		SEEDS = "Various seeds.",
		SEEDS_COOKED = "Nummy.",
		SEWING_KIT = "Now I can fix my clothes.",
		SEWING_TAPE = "Good for mending.",
		SHOVEL = "Lets diggy up a hole.",
		SILK = "Spiders make this for their webs.",
		SKELETON = "Poor you.",
		SCORCHED_SKELETON = "Whoever it was, it died to flames.",
		SKULLCHEST = "It looks spooky.",
		SMALLBIRD = 
		{
			GENERIC = "Eep, go away!",
			HUNGRY = "I don't like you!",
			STARVING = "Leave me alone!",
		},
		SMALLMEAT = "I should cook it and eat it.",
		SMALLMEAT_DRIED = "It's dried so it should last.",
		SPAT = "Ew, that thing is gross.",
		SPEAR = "Now I can defend myself properly.",
		SPEAR_WATHGRITHR = "This is a high quality weapon.",
		WATHGRITHRHAT = "This is some nice armor.",
		SPIDER =
		{
			DEAD = "Squished.",
			GENERIC = "Yucky.",
			SLEEPING = "It's almost cute when it's asleep. Almost.",
		},
		SPIDERDEN = "Ew, it's super sticky.",
		SPIDEREGGSACK = "What if they hatch in my hand?!",
		SPIDERGLAND = "This might actually be sterile.",
		SPIDERHAT = "Now I'm the queen of the spiders.",
		SPIDERQUEEN = "OH MY ARCEUS, THAT'S A BIG ONE!",
		SPIDER_WARRIOR =
		{
			DEAD = "Squashed.",
			GENERIC = "That one looks nasty.",
			SLEEPING = "It's nowhere near cute.",
		},
		SPOILED_FOOD = "Just a bunch of rot.",
        STAGEHAND =
        {
			AWAKE = "What's that under there?",
			HIDING = "I think something's hiding.",
        },
        STATUE_MARBLE = 
        {
            GENERIC = "It's a statue.",
            TYPE1 = "Looks old.",
            TYPE2 = "I wonder who built it.",
        },
		STATUEHARP = "Where's your head?",
		STATUEMAXWELL = "He must be important.",
		STEELWOOL = "It must've been a steel type.",
		STINGER = "That's a big stinger.",
		STRAWHAT = "This looks so cute on me.",
		STUFFEDEGGPLANT = "Stuffed full of other foods.",
		--SUNKBOAT = "It's no use out there!",
		SWEATERVEST = "It looks so fancy.",
		REFLECTIVEVEST = "I like being tan.",
		HAWAIIANSHIRT = "Now I look like a tourist.",
		TAFFY = "It's sticky and sweet, and very chewy.",
		TALLBIRD = "Ack! Make it die!",
		TALLBIRDEGG = "I hope it doesn't hatch...",
		TALLBIRDEGG_COOKED = "Good, now it won't hatch.", 
		TALLBIRDEGG_CRACKED =
		{
			COLD = "I hope it freezes to death!",
			GENERIC = "Oh no, it's hatching!",
			HOT = "I hope it roasts to death!",
			LONG = "Oh no, it's hatching!",
			SHORT = "I need to crush it now before it hatches!",
		},
		TALLBIRDNEST =
		{
			GENERIC = "Kill it before it's too late!",
			PICKED = "Kill it before it lays eggs!",
		},
		TEENBIRD =
		{
			GENERIC = "Get away from me you monster!",
			HUNGRY = "Get away! Go die!",
			STARVING = "Eek! Leave me alone!",
		},
		TELEPORTATO_BASE =
		{
			ACTIVE = "With this I can surely pass through space and time!",
			GENERIC = "This appears to be a nexus to another world!",
			LOCKED = "There's still something missing.",
			PARTIAL = "Soon, the invention will be complete!",
		},
		TELEPORTATO_BOX = "This may control the polarity of the whole universe.",
		TELEPORTATO_CRANK = "Tough enough to handle the most intense experiments.",
		TELEPORTATO_POTATO = "This metal potato contains great and fearful power...",
		TELEPORTATO_RING = "A ring that could focus dimensional energies.",
		TELESTAFF = "Now I don't need to walk anymore.",
		TENT = 
		{
			GENERIC = "Sleep is good.",
			BURNT = "I can't sleep in it now.",
		},
		SIESTAHUT = 
		{
			GENERIC = "Napping is good.",
			BURNT = "I don't want to nap under that.",
		},
		TENTACLE = "Oooh, a tentacle.",
		TENTACLESPIKE = "This looks like a dangerous weapon.",
		TENTACLESPOTS = "It has beautiful skin, but it's slimy.",
		TENTACLE_PILLAR = "That thing is huge.",
        TENTACLE_PILLAR_HOLE = "It smells bad and it's all slimy in there.",
		TENTACLE_PILLAR_ARM = "They're so tiny!",
		TENTACLE_GARDEN = "It's so big.",
		TOPHAT = "I look ever so dapper.",
		TORCH = "Portable fire.",
		TRANSISTOR = "I can make a machine with this.",
		TRAP = "Time to catch something the old fashioned way.",
		TRAP_TEETH = "That wouldn't be pleasant to step on.",
		TRAP_TEETH_MAXWELL = "I'll want to avoid stepping on that!",
		TREASURECHEST = 
		{
			GENERIC = "It's for storing things.",
			BURNT = "It can't store anything anymore.",
		},
		TREASURECHEST_TRAP = "Doesn't look fishy in the least bit.",
		SACRED_CHEST = 
		{
			GENERIC = "I think it wants me to put something inside.",
			LOCKED = "What's it doing with the stuff?",
		},
		TREECLUMP = "It's almost like someone is trying to prevent me from going somewhere.",
		
		TRINKET_1 = "Cool, but I have no use for it.", --Melted Marbles
		TRINKET_2 = "Cool, but I have no use for it.", --Fake Kazoo
		TRINKET_3 = "Cool, but I have no use for it.", --Gord's Knot
		TRINKET_4 = "Cool, but I have no use for it.", --Gnome
		TRINKET_5 = "Cool, but I have no use for it.", --Toy Rocketship
		TRINKET_6 = "Cool, but I have no use for it.", --Frazzled Wires
		TRINKET_7 = "Cool, but I have no use for it.", --Ball and Cup
		TRINKET_8 = "Cool, but I have no use for it.", --Rubber Bung
		TRINKET_9 = "Cool, but I have no use for it.", --Mismatched Buttons
		TRINKET_10 = "Cool, but I have no use for it.", --Dentures
		TRINKET_11 = "Cool, but I have no use for it.", --Lying Robot
		TRINKET_12 = "Cool, but I have no use for it.", --Dessicated Tentacle
		TRINKET_13 = "Cool, but I have no use for it.", --Gnomette
		TRINKET_14 = "Cool, but I have no use for it.", --Leaky Teacup
		TRINKET_15 = "Maybe I could play chess with someone.", --Pawn
		TRINKET_16 = "Maybe I could play chess with someone.", --Pawn
		TRINKET_17 = "Cool, but I have no use for it.", --Bent Spork
		TRINKET_18 = "Cool, but I have no use for it.", --Trojan Horse
		TRINKET_19 = "Cool, but I have no use for it.", --Unbalanced Top
		TRINKET_20 = "Cool, but I have no use for it.", --Backscratcher
		TRINKET_21 = "Cool, but I have no use for it.", --Egg Beater
		TRINKET_22 = "Cool, but I have no use for it.", --Frayed Yarn
		TRINKET_23 = "Cool, but I have no use for it.", --Shoehorn
		TRINKET_24 = "Cool, but I have no use for it.", --Lucky Cat Jar
		TRINKET_25 = "Cool, but I have no use for it.", --Air Unfreshener
		TRINKET_26 = "Cool, but I have no use for it.", --Potato Cup
		TRINKET_27 = "Cool, but I have no use for it.", --Coat Hanger
		TRINKET_28 = "Maybe I could play chess with someone.", --Rook
        TRINKET_29 = "Maybe I could play chess with someone.", --Rook
        TRINKET_30 = "Maybe I could play chess with someone.", --Knight
        TRINKET_31 = "Maybe I could play chess with someone.", --Knight
        TRINKET_32 = "Cool, but I have no use for it.", --Cubic Zirconia Ball
        TRINKET_33 = "Cool, but I have no use for it.", --Spider Ring
        TRINKET_34 = "Cool, but I have no use for it.", --Monkey Paw
        TRINKET_35 = "Cool, but I have no use for it.", --Empty Elixir
        TRINKET_36 = "Cool, but I have no use for it.", --Faux fangs
        TRINKET_37 = "Cool, but I have no use for it.", --Broken Stake

        HALLOWEENCANDY_1 = "Halloween candy.",
        HALLOWEENCANDY_2 = "Halloween candy.",
        HALLOWEENCANDY_3 = "Halloween candy.",
        HALLOWEENCANDY_4 = "Halloween candy.",
        HALLOWEENCANDY_5 = "Halloween candy.",
        HALLOWEENCANDY_6 = "Halloween candy.",
        HALLOWEENCANDY_7 = "Halloween candy.",
        HALLOWEENCANDY_8 = "Halloween candy.",
        HALLOWEENCANDY_9 = "Halloween candy.",
        HALLOWEENCANDY_10 = "Halloween candy.",
        HALLOWEENCANDY_11 = "Halloween candy.",
        CANDYBAG = "Why bother carrying the candy when I can eat it?", 

        DRAGONHEADHAT = "This is a cool looking costume.",
        DRAGONBODYHAT = "This is a cool looking costume.",
        DRAGONTAILHAT = "This is a cool looking costume.",
        PERDSHRINE =
        {
            GENERIC = "Why would I make a shrine to something like this?",
            EMPTY = "I don't like it!",
            BURNT = "It burned.",
        },
        REDLANTERN = "It glows red.",
        LUCKY_GOLDNUGGET = "Oooh, shiny.",
        FIRECRACKERS = "Let's set off some fireworks!",
        PERDFAN = "It looks so fancy.",
        REDPOUCH = "Oooh, what's inside?", 

		BISHOP_CHARGE_HIT = "That smarts!",
		TRUNKVEST_SUMMER = "It's light and poofy.",
		TRUNKVEST_WINTER = "This will definitely keep me warm.",
		TRUNK_COOKED = "Mmm, tasty steak.",
		TRUNK_SUMMER = "It's lightweight.",
		TRUNK_WINTER = "Oooh, this one's heavier.",
		TUMBLEWEED = "It's just like a tumbleweed should be.",
		TURKEYDINNER = "Such a big meal! It must taste good too.",
		TWIGS = "They're pointy. ",
		UMBRELLA = "To protect me from the sun and rain.",
		GRASS_UMBRELLA = "To protect me from the sun.",
		UNIMPLEMENTED = "It doesn't look finished! It could be dangerous.",
		WAFFLES = "Do you like waffles?",
		WALL_HAY = 
		{	
			GENERIC = "It looks like it could blow over.",
			BURNT = "It didn't blow away at least.",
		},
		WALL_HAY_ITEM = "It doesn't seem very sturdy.",
		WALL_STONE = "I have built a wall.",
		WALL_STONE_ITEM = "We need to build a wall.",
		WALL_RUINS = "It's so old.",
		WALL_RUINS_ITEM = "I feel like a master crafter.",
		WALL_WOOD = 
		{
			GENERIC = "This should work better.",
			BURNT = "Aaand it's burnt.",
		},
		WALL_WOOD_ITEM = "This seems pretty sturdy.",
		WALL_MOONROCK = "It's beautiful.",
		WALL_MOONROCK_ITEM = "Made from the moon.",
		FENCE = "Lets make a lovely yard.",
        FENCE_ITEM = "Ooh, we can make a fence.",
        FENCE_GATE = "Open? Closed? Does it matter?",
        FENCE_GATE_ITEM = "I'll use this to get in and out of my newly fenced area.",
		WALRUS = "That thing looks mean.",
		WALRUSHAT = "Smells funny but looks dapper.",
		WALRUS_CAMP =
		{
			EMPTY = "Is this a camping spot?",  
			GENERIC = "It looks so warm and cozy in there.",
		},
		WALRUS_TUSK = "It's a tusk.",
		WARDROBE = 
		{
			GENERIC = "I can store my clothes in there.",
            BURNING = "Oh, come on!",
			BURNT = "It's all burnt.",
		},
		WARG = "Woof, woof. Eep! Don't get mad at me!",
		WASPHIVE = "It's full of angry Beedrills.",
		WATERBALLOON = "Hey Silver, come over here.",
		WATERMELON = "Mmm, tasty.",
		WATERMELON_COOKED = "It's still juicy, but now it's warm.",
		WATERMELONHAT = "This is a silly hat.",
		WAXWELLJOURNAL = "I can't read anything in it.",
		WETGOOP = "This can't be good to eat.",
        WHIP = "Kinky.",
		WINTERHAT = "I look so cute in it.",
		WINTEROMETER = 
		{
			GENERIC = "What's the temperature?",
			BURNT = "Someone sure likes burning stuff.",
		},

        WINTER_TREE = 
        {
            BURNT = "Aw, and I was all ready to celebrate.",
            BURNING = "No!",
            CANDECORATE = "Happy birthday, Silver!",
            YOUNG = "It's almost time to celebrate Silver's birthday.",
        },
		WINTER_TREESTAND = 
		{
			GENERIC = "I should plant a tree in it.",
            BURNT = "Aw, and I was all ready to celebrate.",
		},
        WINTER_ORNAMENT = "Let's decorate a tree!",
        WINTER_ORNAMENTLIGHT = "Let's decorate a tree!",
        WINTER_ORNAMENTBOSS = "Let's decorate a tree!",

        WINTER_FOOD1 = "A sugary treat to celebrate with.", --gingerbread cookie
        WINTER_FOOD2 = "A sugary treat to celebrate with.", --sugar cookie
        WINTER_FOOD3 = "A sugary treat to celebrate with.", --candy cane
        WINTER_FOOD4 = "A sugary treat to celebrate with.", --fruitcake
        WINTER_FOOD5 = "A sugary treat to celebrate with.", --yule log cake
        WINTER_FOOD6 = "A sugary treat to celebrate with.", --plum pudding
        WINTER_FOOD7 = "A sugary treat to celebrate with.", --apple cider
        WINTER_FOOD8 = "A sugary treat to celebrate with.", --hot cocoa
        WINTER_FOOD9 = "A sugary treat to celebrate with.", --eggnog

        KLAUS = "That doesn't look like Santa!",
        KLAUS_SACK = "I bet there's something awesome inside.",
		KLAUSSACKKEY = "I swear it looks like a key.",
		WORMHOLE =
		{
			GENERIC = "What is that?",
			OPEN = "I think it wants me to go inside.",
		},
		WORMHOLE_LIMITED = "That really doesn't look safe.",
		ACCOMPLISHMENT_SHRINE = "I want to use it, and I want the world to know that I did.",        
		LIVINGTREE = "It looks kind of creepy.",
		ICESTAFF = "I'm the ice queen now.",
		REVIVER = "Apparently it works like a revive?",
		SHADOWHEART = "What's this for? It looks weird.",
        ATRIUM_RUBBLE = 
        {
			LINE_1 = "It depicts an old civilization. The people look hungry and scared.",
			LINE_2 = "This tablet is too worn to make out.",
			LINE_3 = "Something dark creeps over the city and its people.",
			LINE_4 = "The people are shedding their skins. They look different underneath.",
			LINE_5 = "It shows a massive, technologically advanced city.",
		}, 
        ATRIUM_STATUE = "It looks so strange.",
        ATRIUM_LIGHT = 
        {
			ON = "It gives me the chills.",
			OFF = "It needs power.",
		},
        ATRIUM_GATE =
        {
			ON = "It's working.",
			OFF = "I think it needs power.",
			CHARGING = "It's getting power.",
			DESTABILIZING = "It's starting to fall apart.",
			COOLDOWN = "I don't think I'll be able to go through anytime soon.",
        },
        ATRIUM_KEY = "It's radiating energy.",
		LIFEINJECTOR = "This should make me healthy.",
		SKELETON_PLAYER =
		{
			MALE = "%s died to %s. How tragic.",
			FEMALE = "%s died to %s. How tragic.",
			ROBOT = "%s died to %s. How tragic.",
			DEFAULT = "%s died to %s. How tragic.",
		},
		HUMANMEAT = "I've never before questioned my morality.",
		HUMANMEAT_COOKED = "This makes me question my morality.",
		HUMANMEAT_DRIED = "Is it really ok to eat this if I'm desperate?",
		ROCK_MOON = "It's a meteorite!",
		MOONROCKNUGGET = "Maybe I can make my Clefairy evolve with it!",
		MOONROCKCRATER = "I could make a beacon out of it.",

        REDMOONEYE = "Now I can use this as a beacon.",
        PURPLEMOONEYE = "Now I can use this as a beacon.",
        GREENMOONEYE = "Now I can use this as a beacon.",
        ORANGEMOONEYE = "Now I can use this as a beacon.",
        YELLOWMOONEYE = "Now I can use this as a beacon.",
        BLUEMOONEYE = "Now I can use this as a beacon.",
	},
	DESCRIBE_GENERIC = "It's a... thing.",
	DESCRIBE_TOODARK = "I can't see it in this darkness.",
	DESCRIBE_SMOLDERING = "Uh oh, something's about to light up.",
	EAT_FOOD =
	{
		TALLBIRDEGG_CRACKED = "Egh, I can't believe I ate that.",
	},
}
