new entry "PETRIFIED"
type "StatusData"
data "StatusType" "INCAPACITATED"
data "ForGameMaster" "Yes"
data "InitiateCombat" "Yes"
data "DisplayName" "PETRIFIED_DisplayName"
data "DisplayNameRef" "Petrified"
data "Description" "PETRIFIED_Description"
data "DescriptionRef" "|Character is turned to stone. Cured by Magic Shell, Bless.|"
data "Icon" "statIcons_Petrified"
data "FormatColor" "Earth"
data "StatusEffect" "RS3_FX_GP_Status_Petrified_01"
data "MaterialType" "FadingOverlay"
data "MaterialApplyBody" "Yes"
data "MaterialApplyArmor" "Yes"
data "MaterialApplyWeapon" "Yes"
data "MaterialApplyNormalMap" "Yes"
data "MaterialFadeAmount" "3000"
data "MaterialParameters" "CharacterHeight:Height"
//data "SavingThrow" "None"
data "ImmuneFlag" "PetrifiedImmunity"
data "StatsId" "Stats_Petrified"
data "FreezeTime" "3000"

new entry "FROZEN"
type "StatusData"
data "StatusType" "INCAPACITATED"
data "ForGameMaster" "Yes"
data "InitiateCombat" "Yes"
data "DisplayName" "FROZEN_DisplayName"
data "DisplayNameRef" "Frozen"
data "Description" "FROZEN_Description"
data "DescriptionRef" "|Character is frozen like an icicle. Cured by Magic Shell, Bless.|"
data "Icon" "statIcons_Frozen"
data "FormatColor" "Water"
data "StatusEffect" "RS3_FX_GP_Status_Frozen_01"
data "StatusEffectOverrideForItems" "RS3_FX_GP_Status_Item_Frozen_01"
data "MaterialType" "FadingOverlay"
data "MaterialApplyBody" "Yes"
data "MaterialApplyArmor" "Yes"
data "MaterialApplyWeapon" "Yes"
data "MaterialApplyNormalMap" "Yes"
data "MaterialFadeAmount" "3000"
data "MaterialParameters" "freezeDirection:SourceDirection"
data "SoundStart" "Status_Tex_Frozen_Start"
data "SoundLoop" "Status_Tex_Frozen_Loop"
data "SoundStop" "Status_Tex_Frozen_Stop"
//data "SavingThrow" "None"
data "ImmuneFlag" "FreezeImmunity"
data "StatsId" "Stats_Frozen"
data "FreezeTime" "3000"

new entry "STUNNED"
type "StatusData"
data "StatusType" "INCAPACITATED"
data "ForGameMaster" "Yes"
data "InitiateCombat" "Yes"
data "DisplayName" "STUNNED_DisplayName"
data "DisplayNameRef" "Stunned"
data "Description" "STUNNED_Description"
data "DescriptionRef" "|Character is paralyzed by electric shock. Cured by Magic Shell, Bless.|"
data "Icon" "statIcons_Stunned"
data "FormatColor" "Air"
data "StatusEffect" "RS3_FX_GP_Status_Stunned_01:Dummy_OverheadFX"
data "StatusEffectOverrideForItems" "RS3_FX_GP_Status_Item_Stunned_01"
data "MaterialType" "Overlay"
data "MaterialApplyBody" "Yes"
data "MaterialApplyArmor" "Yes"
data "MaterialApplyWeapon" "No"
data "MaterialApplyNormalMap" "No"
//data "SavingThrow" "None"
data "ImmuneFlag" "StunImmunity"
data "StatsId" "Stats_Stunned"
data "FreezeTime" "0"

