new entry "ENTANGLED"
type "StatusData"
data "StatusType" "DAMAGE"
data "ForGameMaster" "Yes"
data "InitiateCombat" "Yes"
data "DisplayName" "ENTANGLED_DisplayName"
data "DisplayNameRef" "|Entangled|"
data "Description" "ENTANGLED_Description"
data "DescriptionRef" "|Character is held down and cannot move or teleport. Deals [1] each turn.|"
data "DescriptionParams" "Damage"
data "Icon" "statIcons_Entangled"
data "FormatColor" "Purple"
data "StatusEffect" "RS3_FX_GP_Status_WormEntangled_01:Dummy_BodyFX"
data "StatusEffectOverrideForItems" "RS3_FX_GP_Status_Item_Petrified_01"
//data "SavingThrow" "None"
data "StatsId" "Stats_Entangled"
data "StackId" "Stack_Entangled"
data "DamageEvent" "OnTurn"
data "DamageStats" "Damage_Poisoned"
data "DeathType" "Acid"
data "DamageCharacters" "Yes"
data "DamageItems" "No"
data "DamageTorches" "No"
data "PermanentOnTorch" "No"

new entry "NECROFIRE"
type "StatusData"
data "StatusType" "DAMAGE"
data "ForGameMaster" "Yes"
data "InitiateCombat" "Yes"
data "DisplayName" "NECROFIRE_DisplayName"
data "DisplayNameRef" "Necrofire"
data "Description" "NECROFIRE_Description"
data "DescriptionRef" "Deals [1] damage each turn. Cannot be extinguished."
data "DescriptionParams" "Damage"
data "Icon" "statIcons_NecroFire"
data "FormatColor" "Fire"
data "StatusEffect" "RS3_FX_GP_Status_Necrofire_01:Dummy_BodyFX"
data "StatusEffectOverrideForItems" "RS3_FX_GP_Status_Item_Necrofire_01"
data "MaterialType" "FadingOverlay"
data "MaterialApplyBody" "Yes"
data "MaterialApplyArmor" "Yes"
data "MaterialApplyWeapon" "No"
data "MaterialApplyNormalMap" "No"
data "MaterialFadeAmount" "2000"
//data "SavingThrow" "None"
data "ImmuneFlag" "BurnImmunity"
data "StatsId" "Stats_Necrofire"
data "StackId" "Stack_Necrofire"
data "SurfaceChange" "Ignite"
data "DamageEvent" "OnTurn"
data "DamageStats" "Damage_Necrofire"
data "DeathType" "Incinerate"
data "DamageCharacters" "Yes"
data "DamageItems" "Yes"
data "DamageTorches" "Yes"
data "PermanentOnTorch" "No"

new entry "BURNING"
type "StatusData"
data "StatusType" "DAMAGE"
data "ForGameMaster" "Yes"
data "InitiateCombat" "Yes"
data "DisplayName" "BURNING_DisplayName"
data "DisplayNameRef" "Burning"
data "Description" "BURNING_Description"
data "DescriptionRef" "Deals [1] damage per turn."
data "DescriptionParams" "Damage"
data "Icon" "statIcons_Fire"
data "FormatColor" "Fire"
data "StatusEffect" "RS3_FX_GP_Status_Burning_01"
data "StatusEffectOverrideForItems" "RS3_FX_GP_Status_Item_Burning_01"
data "MaterialType" "FadingOverlay"
data "MaterialApplyBody" "Yes"
data "MaterialApplyArmor" "Yes"
data "MaterialApplyWeapon" "No"
data "MaterialApplyNormalMap" "No"
data "MaterialFadeAmount" "2000"
data "MaterialOverlayOffset" "10000"
//data "SavingThrow" "None"
data "ImmuneFlag" "BurnImmunity"
data "StatsId" "Stats_Burning"
data "StackId" "Stack_Burning"
data "SurfaceChange" "Ignite"
data "DamageEvent" "OnTurn"
data "DamageStats" "Damage_Burning"
data "DeathType" "Incinerate"
data "DamageCharacters" "Yes"
data "DamageItems" "Yes"
data "DamageTorches" "No"
data "PermanentOnTorch" "Yes"

new entry "POISONED"
type "StatusData"
data "StatusType" "DAMAGE"
data "ForGameMaster" "Yes"
data "InitiateCombat" "Yes"
data "DisplayName" "POISONED_DisplayName"
data "DisplayNameRef" "Poisoned"
data "Description" "POISONED_Description"
data "DescriptionRef" "Deals [1] damage each turn."
data "DescriptionParams" "Damage"
data "Icon" "statIcons_Poison"
data "FormatColor" "Poison"
data "StatusEffect" "RS3_FX_GP_Status_Poisoned_01:Dummy_StatusFX"
data "StatusEffectOverrideForItems" "RS3_FX_GP_Status_Item_Poisoned_01"
data "StatusEffectOnTurn" "RS3_FX_GP_Status_Poisoned_DoT_01"
data "MaterialType" "Overlay"
data "MaterialApplyBody" "Yes"
data "MaterialApplyArmor" "No"
data "MaterialApplyWeapon" "No"
data "MaterialApplyNormalMap" "Yes"
//data "SavingThrow" "None"
data "ImmuneFlag" "PoisonImmunity"
data "StatsId" "Stats_Poisoned"
data "StackId" "Stack_Poisoned"
data "DamageEvent" "OnTurn"
data "DamageStats" "Damage_Poisoned"
data "DeathType" "Acid"
data "DamageCharacters" "Yes"
data "DamageItems" "No"
data "DamageTorches" "No"
data "PermanentOnTorch" "No"

