new entry "Projectile_Grenade_Love"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "SkillProperties" "ASCHARMED,100,2"
data "TargetRadius" "13"
data "ExplodeRadius" "4"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Character;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "9303b480-a822-4970-af22-05a7fb7de183"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_GRN_Love"
data "DisplayName" "Projectile_Grenade_Love_DisplayName"
data "DisplayNameRef" "Love Grenade"
data "Description" "Projectile_Grenade_Love_Description"
data "DescriptionRef" "Will try to charm all in a [1] radius."
data "StatsDescription" "Projectile_Grenade_Love_StatsDescription"
data "StatsDescriptionRef" "Charmed status temporarily turns a target's allegiance around."
data "StatsDescriptionParams" "ExplodeRadius"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_Love_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_Love_Cast_01:Dummy_R_Hand"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "No"
data "MovingObject" "22cd2247-45d7-432c-93bd-782777af3b33"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"

new entry "Projectile_CharmingArrow"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "0"
data "DamageType" "Physical"
data "SkillProperties" "ASCHARMED,100,1"
data "TargetRadius" "13"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "3716a9c9-8cc8-4b13-99dd-f832c30ea5bd"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_WPN_Arrow_Charming_A"
data "DisplayName" "Projectile_CharmingArrow_DisplayName"
data "DisplayNameRef" "Charming Arrow"
data "Description" "Projectile_CharmingArrow_Description"
data "DescriptionRef" "Charms a target."
data "StatsDescription" "Projectile_CharmingArrow_StatsDescription"
data "StatsDescriptionRef" "Charmed status temporarily turns a target's allegiance around."
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Arrow_Charming_Prepare_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Arrow_Charming_Cast_01:Dummy_ArrowFX:cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "ProjectileType" "Arrow"
data "OverrideMinAP" "No"

