new entry "TAUNTED"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "Yes"
data "DisplayName" "TAUNTED_DisplayName"
data "DisplayNameRef" "Taunted"
data "Description" "TAUNTED_Description"
data "DescriptionRef" "|Enemy will prefer attacking [1]. Cured by Clear-Minded, Enraged.|"
data "DescriptionParams" "StatusCause"
data "Icon" "statIcons_Taunted"
data "FormatColor" "Red"
data "StatusEffect" "RS3_FX_GP_Status_Taunted_01,KeepRot:Dummy_StatusFX"
data "SavingThrow" "None"
data "ImmuneFlag" "TauntedImmunity"
data "IsChanneled" "Yes"
data "StatsId" "Stats_Taunted"
data "StackId" "Stack_Taunted"
data "LoseControl" "Yes"

new entry "SLOWED"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "Yes"
data "InitiateCombat" "No"
data "DisplayName" "SLOWED_DisplayName"
data "DisplayNameRef" "Slowed"
data "Description" "SLOWED_Description"
data "DescriptionRef" "|Reduced Movement speed by [1]%. Cured by Hasted, Adrenaline.|"
data "DescriptionParams" "Stats:Stats_Slowed:MovementSpeedBoost"
data "Icon" "statIcons_Slowed"
data "FormatColor" "Red"
data "StatusEffect" "RS3_FX_GP_Status_Slowed_01"
data "SavingThrow" "None"
data "ImmuneFlag" "SlowedImmunity"
data "StatsId" "Stats_Slowed"
data "StackId" "Stack_Slowed"

new entry "ZAASSKNOCK"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSKNOCK_DisplayName"
data "DisplayNameRef" "Knock-down resisted"
data "Description" "ZAASSKNOCK_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Orange"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "WEAK"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "Yes"
data "InitiateCombat" "Yes"
data "DisplayName" "WEAK_DisplayName"
data "DisplayNameRef" "Weak"
data "Description" "WEAK_Description"
data "DescriptionRef" "Character is weak."
data "Icon" "statIcons_Weak"
data "FormatColor" "Red"
data "StatusEffect" "RS3_FX_GP_Status_Weak_01:Dummy_BodyFX;RS3_FX_GP_Status_Weak_OverheadFX_01,KeepRot:Dummy_OverheadFX"
data "SavingThrow" "None"
data "ImmuneFlag" "WeakImmunity"
data "StatsId" "Stats_Weak"
data "StackId" "Stack_Weak"

new entry "NULL_RESISTANCE"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "Yes"
data "DisplayName" "NULL_RESISTANCE_DisplayName"
data "DisplayNameRef" "Nullified Resistance"
data "Icon" "Skill_Source_NullifyResistance"
data "FormatColor" "Red"
data "StatusEffect" "RS3_FX_GP_Status_NullResistanc_01,KeepRot:Dummy_BodyFX"
data "SavingThrow" "None"
data "StatsId" "SKILLBOOST_NullResistance"
data "StackId" "NullRes"

new entry "FIREBLOOD"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "Yes"
data "InitiateCombat" "Yes"
data "DisplayName" "FIREBLOOD_DisplayName"
data "DisplayNameRef" "Fireblood"
data "Description" "FIREBLOOD_Description"
data "DescriptionRef" "|Character is bleeding fire when hit.|"
data "Icon" "Skill_Fire_FireBlood"
data "FormatColor" "Red"
data "StatusEffect" "RS3_FX_GP_Status_Fireblood_01,KeepRot:Dummy_BodyFX"
data "SavingThrow" "None"
data "StatsId" "Stats_Fireblood"
data "StackId" "Stack_Fireblood"

new entry "SHOCKED"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "Yes"
data "InitiateCombat" "Yes"
data "DisplayName" "SHOCKED_DisplayName"
data "DisplayNameRef" "|Shocked|"
data "Description" "SHOCKED_Description"
data "DescriptionRef" "|Character is shocked by electricity.|"
data "Icon" "statIcons_Shocked"
data "FormatColor" "Air"
data "StatusEffect" "RS3_FX_GP_Status_Shocked_01:Dummy_OverheadFX"
data "StatusEffectOverrideForItems" "RS3_FX_GP_Status_Stunned_01"
data "MaterialType" "Overlay"
data "MaterialApplyBody" "Yes"
data "MaterialApplyArmor" "Yes"
data "MaterialApplyWeapon" "No"
data "MaterialApplyNormalMap" "No"
data "SavingThrow" "None"
data "ImmuneFlag" "ShockedImmunity"
data "StatsId" "Stats_Shocked"
data "StackId" "Stack_Shocked"

new entry "CRIPPLED"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "Yes"
data "InitiateCombat" "Yes"
data "DisplayName" "CRIPPLED_DisplayName"
data "DisplayNameRef" "Crippled"
data "Description" "CRIPPLED_Description"
data "DescriptionRef" "|Character is crippled. Cured by Rested.|"
data "Icon" "statIcons_Crippled"
data "FormatColor" "Red"
data "StatusEffect" "RS3_FX_GP_Status_Crippled_01:Dummy_BodyFX"
data "SavingThrow" "None"
data "ImmuneFlag" "CrippledImmunity"
data "StatsId" "Stats_Crippled"
data "StackId" "Stack_Crippled"

new entry "CHILLED"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "Yes"
data "InitiateCombat" "Yes"
data "DisplayName" "CHILLED_DisplayName"
data "DisplayNameRef" "Chilled"
data "Description" "CHILLED_Description"
data "DescriptionRef" "Character is chilled."
data "Icon" "statIcons_Chill"
data "FormatColor" "Water"
data "StatusEffect" "RS3_FX_GP_Status_Chilled_01:Dummy_StatusFX"
data "StatusEffectOverrideForItems" "RS3_FX_GP_Status_Item_Chilled_01"
data "MaterialType" "FadingOverlay"
data "MaterialApplyBody" "Yes"
data "MaterialApplyArmor" "Yes"
data "MaterialApplyWeapon" "No"
data "MaterialApplyNormalMap" "Yes"
data "MaterialFadeAmount" "3000"
data "SavingThrow" "None"
data "ImmuneFlag" "ChilledImmunity"
data "StatsId" "Stats_Chilled"
data "StackId" "Stack_Chilled"

new entry "CURSED"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "Yes"
data "InitiateCombat" "Yes"
data "DisplayName" "CURSED_DisplayName"
data "DisplayNameRef" "Cursed"
data "Description" "CURSED_Description"
data "DescriptionRef" "Decreased resistances, accuracy, dodge."
data "Icon" "statIcons_Cursed"
data "FormatColor" "Purple"
data "StatusEffect" "RS3_FX_GP_Status_Cursed_01:Dummy_BodyFX"
data "StatusEffectOverrideForItems" "RS3_FX_GP_Status_Item_Cursed_01"
data "SavingThrow" "None"
data "ImmuneFlag" "CursedImmunity"
data "StatsId" "Stats_Cursed"
data "StackId" "Stack_Cursed"

new entry "DISEASED"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "Yes"
data "InitiateCombat" "Yes"
data "DisplayName" "DISEASED_DisplayName"
data "DisplayNameRef" "Diseased"
data "Description" "DISEASED_Description"
data "DescriptionRef" "|Damage and maximum Vitality is decreased. Cured by Fortify, Bless, First Aid.|"
data "Icon" "statIcons_Diseased"
data "FormatColor" "Red"
data "StatusEffect" "RS3_FX_GP_Status_Diseased_01:Dummy_BodyFX"
data "MaterialType" "FadingOverlay"
data "MaterialApplyBody" "Yes"
data "MaterialApplyArmor" "Yes"
data "MaterialApplyWeapon" "No"
data "MaterialApplyNormalMap" "Yes"
data "MaterialFadeAmount" "3000"
data "SoundStart" "Status_Tex_Diseased_Start"
data "SoundLoop" "Status_Tex_Diseased_Loop"
data "SoundStop" "Status_Tex_Diseased_Stop"
data "SavingThrow" "None"
data "ImmuneFlag" "DiseasedImmunity"
data "StatsId" "Stats_Diseased"
data "StackId" "Stack_Diseased"

new entry "ZAASSTAUNT"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSTAUNT_DisplayName"
data "DisplayNameRef" "Taunt resisted"
data "Description" "ZAASSTAUNT_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Gold"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "ZAASSCHARM"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSCHARM_DisplayName"
data "DisplayNameRef" "Charmed resisted"
data "Description" "ZAASSCHARM_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Gold"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "ZAASSBLIND"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSBLIND_DisplayName"
data "DisplayNameRef" "Blind resisted"
data "Description" "ZAASSBLIND_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "LightBlue"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "ZAASSMUTED"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSMUTED_DisplayName"
data "DisplayNameRef" "Muted resisted"
data "Description" "ZAASSMUTED_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "LightBlue"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "ZAASSDISARMED"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSDISARMED_DisplayName"
data "DisplayNameRef" "Disarmed resisted"
data "Description" "ZAASSDISARMED_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "DarkGray"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "ZAASSDISEASED"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSDISEASED_DisplayName"
data "DisplayNameRef" "Diseased resisted"
data "Description" "ZAASSDISEASED_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "DarkGray"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "ZAASSDRUNK"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSDRUNK_DisplayName"
data "DisplayNameRef" "Drunk resisted"
data "Description" "ZAASSDRUNK_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "DarkGray"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "ZAASSCHICKEN"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSCHICKEN_DisplayName"
data "DisplayNameRef" "Chicken resisted"
data "Description" "ZAASSCHICKEN_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Orange"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "ZAASSCRIPPLED"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSCRIPPLED_DisplayName"
data "DisplayNameRef" "Crippled resisted"
data "Description" "ZAASSCRIPPLED_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Orange"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "ZAASSWEAK"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSWEAK_DisplayName"
data "DisplayNameRef" "Weak resisted"
data "Description" "ZAASSWEAK_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Orange"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "ZAASSNULLR"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSNULLR_DisplayName"
data "DisplayNameRef" "Null. Resistance blocked"
data "Description" "ZAASSNULLR_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Orange"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "ZASSCURSED"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZASSCURSED_DisplayName"
data "DisplayNameRef" "Cursed resisted"
data "Description" "ZASSCURSED_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Orange"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "ZAASSBURNING"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSBURNING_DisplayName"
data "DisplayNameRef" "Burning resisted"
data "Description" "ZAASSBURNING_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Fire"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "ZAASSFIREBLOOD"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSFIREBLOOD_DisplayName"
data "DisplayNameRef" "Fireblood resisted"
data "Description" "ZAASSFIREBLOOD_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Fire"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "ZAASSPOISON"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSPOISON_DisplayName"
data "DisplayNameRef" "Poisoned resisted"
data "Description" "ZAASSPOISON_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Poison"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "ZAASSFROZEN"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSFROZEN_DisplayName"
data "DisplayNameRef" "Frozen resisted"
data "Description" "ZAASSFROZEN_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Water"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "ZAASSCHILED"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSCHILED_DisplayName"
data "DisplayNameRef" "Chiled resisted"
data "Description" "ZAASSCHILED_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Water"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "ZAASSSHOCKED"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSSHOCKED_DisplayName"
data "DisplayNameRef" "Shocked resisted"
data "Description" "ZAASSSHOCKED_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Air"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "ZAASSNECROFIRE"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSNECROFIRE_DisplayName"
data "DisplayNameRef" "Necrofire resisted"
data "Description" "ZAASSNECROFIRE_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Fire"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "ZAASSTUNNED"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSTUNNED_DisplayName"
data "DisplayNameRef" "Shtunned resisted"
data "Description" "ZAASSTUNNED_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Air"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "ZAASSLOWED"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSLOWED_DisplayName"
data "DisplayNameRef" "Slowed resisted"
data "Description" "ZAASSLOWED_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Earth"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "ZAASSENTG"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSENTG_DisplayName"
data "DisplayNameRef" "Entagled resisted"
data "Description" "ZAASSENTG_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Earth"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "ZAASSPETRIFIED"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSPETRIFIED_DisplayName"
data "DisplayNameRef" "Petrified resisted"
data "Description" "ZAASSPETRIFIED_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Earth"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "ZAASSFEAR"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "ZAASSFEAR_DisplayName"
data "DisplayNameRef" "Fear Resisted"
data "Description" "ZAASSFEAR_Description"
data "DescriptionRef" "It is repulsed."
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Orange"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "SAASSKNOCK"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "SAASSKNOCK_DisplayName"
data "DisplayNameRef" "Wants to Knock Down"
data "Description" "SAASSKNOCK_Description"
data "DescriptionRef" "Cast Skill"
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Orange"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "SAASSCHARM"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "SAASSCHARM_DisplayName"
data "DisplayNameRef" "Wants to charm"
data "Description" "SAASSCHARM_Description"
data "DescriptionRef" "Cast Skill"
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Pink"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "SAASSTAUNT"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "SAASSTAUNT_DisplayName"
data "DisplayNameRef" "Taunts"
data "Description" "SAASSTAUNT_Description"
data "DescriptionRef" "Cast Skill"
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Orange"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "SAASSBLIND"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "SAASSBLIND_DisplayName"
data "DisplayNameRef" "Wants to blind"
data "Description" "SAASSBLIND_Description"
data "DescriptionRef" "Cast Skill"
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Orange"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "SAASSDISARM"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "SAASSDISARM_DisplayName"
data "DisplayNameRef" "Wants to disarmed"
data "Description" "SAASSDISARM_Description"
data "DescriptionRef" "Cast Skill"
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Orange"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "SAASSDISEAS"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "SAASSDISEAS_DisplayName"
data "DisplayNameRef" "Wants to diseas"
data "Description" "SAASSDISEAS_Description"
data "DescriptionRef" "Cast Skill"
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Orange"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "SAASSCHICK"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "SAASSCHICK_DisplayName"
data "DisplayNameRef" "Wants to transform"
data "Description" "SAASSCHICK_Description"
data "DescriptionRef" "Cast Skill"
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Orange"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "SAASSMUTED"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "SAASSMUTED_DisplayName"
data "DisplayNameRef" "Wants to mute"
data "Description" "SAASSMUTED_Description"
data "DescriptionRef" "Cast Skill"
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Orange"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "SAASSFEAR"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "SAASSFEAR_DisplayName"
data "DisplayNameRef" "Wants to scare"
data "Description" "SAASSFEAR_Description"
data "DescriptionRef" "Cast Skill"
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Orange"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "SAASSCRIPPL"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "SAASSCRIPPL_DisplayName"
data "DisplayNameRef" "Wants to cripple"
data "Description" "SAASSCRIPPL_Description"
data "DescriptionRef" "Cast Skill"
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Orange"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

new entry "SAASSNULL"
type "StatusData"
data "StatusType" "CONSUME"
data "ForGameMaster" "No"
data "InitiateCombat" "No"
data "DisplayName" "SAASSNULL_DisplayName"
data "DisplayNameRef" "Wants to remove resist"
data "Description" "SAASSNULL_Description"
data "DescriptionRef" "Cast Skill"
data "Icon" "statIcons_Immune_AllElements_Aura"
data "FormatColor" "Orange"
data "StackId" "Stack_aaiResist"
data "SavingThrow" "None"

