new entry "Target_Charm"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "Tier" "Master"
data "ActionPoints" "3"
data "Cooldown" "5"
data "SkillProperties" "ASCHARMED,100,2"
data "TargetRadius" "13"
data "MemorizationRequirements" "Summoning 2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Summoning_DominateMind"
data "DisplayName" "Target_Charm_DisplayName"
data "DisplayNameRef" "|Dominate Mind|"
data "Description" "Target_Charm_Description"
data "DescriptionRef" "|Charm target non-allied character, causing them to joing your side in combat for the duration of the status.|"
data "StatsDescription" "Target_Charm_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br>Charmed status temporarily turns a target's allegiance around."
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Prepare_Voodoo_DominateMind_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Prepare_Voodoo_DominateMind_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_cast_target_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_target_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Cast_Target_Voodoo_DominateMind_Root_01,KeepRot:Dummy_Root:cast;RS3_FX_Skills_Cast_Target_Voodoo_DominateMind_Hand_01:Dummy_L_HandFX:cast"
data "TargetEffect" "RS3_FX_Skills_Voodoo_DominateMind_Impact_Root_01:root:cast;RS3_FX_Skills_Voodoo_DominateMind_Impact_StatusFx_01,facesource:Dummy_StatusFX:cast"

