## v0.1.2 ##
- Added option to let you switch release channels, and asks if you wish to switch over to early Riptide builds. The last update went a little wrong, so here is an improved one.

## v0.1 ##
- New languages: Finnish, Polish, Brazilian Portuguese, Vietnamese, Turkish, Czech (was either missing in the installer before, or it was a bug that it was displayed at all). Not completely up-to-date with this release yet.
- Added Japanese in-game texts from the DI Zombie of The Year edition (PS3).
- New auto-updating system. It has been completely rewritten with a new look, and to somewhat allow updating DISE and components individually. If updates fail during installation, they will be rolled back. Uses encrypted/secure connections (SSL) thanks to CyaSSL by wolfSSL.
- The executable is now digitally signed! This will hopefully reduce anti-virus false positives over time, and the signature can also be checked to see if the executable has been tampered with.
- Stripped lots of texts not needed in the di-texts.bin files and optimized them a bit to save space. Original unpacked size for all languages: ~15. New size: ~3 MB.
- Redesigned most of the About dialog box, updated credits.
- Potentially "unsafe" items are hidden by default under "Add item", and always shown in the inventory lists. These are items that can prevent normal gameplay. An icon is displayed next to these items. Under "Add item", toggle by right-clicking the list > Show unsafe items.
- Fixed bug where attempting to repairing all items could "repair" items that cannot be repaired. Enhanced so that it will fix the condition for items that cannot be repaired.
- Sync the required level for all weapons in your inventory with your character's current level.
- Fixed throwable weapons not properly categorized as weapons.
- Resolved issue [#13](https://bitbucket.org/SteffenAL/dise/issue/13): Move skill tweaks to a more obvious place.
- Added a brief readme.txt.
- Added changelog.txt.

### Xbox ###
- Xbox game-saves will be displayed on the character selection screen assuming the game storage location is set in Preferences.
- STFS packages are loaded immediately, bypassing the integrated package viewer. The file is repackaged and rehashed/resigned when saving. This wouldn't have been possible at this point without the XboxInternals library by Adam Spindler and Stevie Hetelekides.
- Open from USB device without any 3rd party programs (Horizon/Modio); however, DISE cannot save back to device yet, so a 3rd party program is still needed.

### Map ###
- Fixed bug [#12](https://bitbucket.org/SteffenAL/dise/issue/12): Painting outside the map paints the opposite side.
- Fixed the ugly stripes that are mostly visible after zooming in or out.
- Map names uses in-game text, so they will be translated assuming they are in the game already.
