draw_room
tile_ep
ob_human
ob_line_boss
ob_draw_record_bck
obj_fog
ob_shape
ob_ik_step
ob_draw_pink
ob_window_view_place
ob_ep_scaner
tile_ep_w
tile_ep_l
picture_w
picture_l
obj_controller
ob_window_biggest
ob_window_902
ob_window_basement
collectible
ob_mattress
ob_mattress_huge
ob_mattress_huge_2
ob_trampoline_small
ob_trampoline_middle
ob_trampoline_large
ob_gymball
ob_lath
ob_lath_dest
ob_lath_dest_weak
ob_beam
ob_bench_long
ob_belt_1_left_dyn
ob_box_100x100
ob_box_200x100
ob_skateboard
ob_football
ob_brick
ob_miniball
ob_diving_board
ob_mattress_static
ob_finish_phy
ob_manipulator_arm_b
ob_manipulator_mark
ob_tv
ob_pool_block
ob_jumping_bridge
ob_ladder
ob_static_holder_01
basemother
level_start
level_check
level_fin
draw_shadow4
robo_preview
ep_y
pupet
pupet_l1
pupet_l2
pupet_r1
pupet_r2
pupet_head
smrk
tree
baby_steps
flashlight
level_select
disabled
ob_upgrades
ob_settings
menu_screen
light_270_60
light_270_100
light_270_150
light_270_170
light_270_170_long
robody
ob_window_view
upper_four
region_npc
upper_four_to
upper_five_to
upper_four_to_ask_down
upper_four_to_ask_up
upper_three
upper_three_to
upper_three_to_ask_down
upper_three_to_ask_up
el_trans
editor
level_editor
rozsah
zememeric
touch_visibility
game_control
dynamic_boss
collectible_boss
light_boss
tileboss
picture_boss
minute_up
minute_down
hour_up
hour_down
day_up
day_down
year_up
year_down
draw_sky
draw_terrain
draw_shadows
draw_walls
mouse
ob_level_save
ep_red
ground1
ground2
draw_shadow5
view
bios
save4
ob_ep_scaner_dot
obj_float
obj_mark
b_spark
light_class
sorry_in_dev
ob_blackness
ep_port
ob_sound
ob_get_string
ob_get_confirm
ob_message
ob_level_space
ob_line_dot
