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Classes


Class cc.TransitionPageTurn


Extends cc.TransitionScene.

Defined in: CCTransitionPageTurn.js.

Class Summary
Constructor Attributes Constructor Name and Description
 

A transition which peels back the bottom right hand corner of a scene
to transition to the scene beneath it simulating a page turn.

Method Summary
Method Attributes Method Name and Description
 
<static>  
cc.TransitionPageTurn.create(t, scene, backwards)
Creates a base transition with duration and incoming scene.
 
initWithDuration(t, scene, backwards)
Creates a base transition with duration and incoming scene.
 
custom on enter
Methods borrowed from class cc.TransitionScene:
cleanup, draw, finish, hideOutShowIn, onExit
Methods borrowed from class cc.Scene:
ctor, init
Methods borrowed from class cc.Node:
addChild, convertToNodeSpace, convertToNodeSpaceAR, convertTouchToNodeSpace, convertTouchToNodeSpaceAR, convertToWorldSpace, convertToWorldSpaceAR, description, getActionByTag, getActionManager, getAnchorPoint, getAnchorPointInPoints, getBoundingBox, getBoundingBoxToWorld, getCamera, getChildByTag, getChildren, getChildrenCount, getContentSize, getGLServerState, getGrid, getOrderOfArrival, getParent, getPosition, getPositionX, getPositionY, getRotation, getScale, getScaleX, getScaleY, getScheduler, getShaderProgram, getSkewX, getSkewY, getTag, getUserData, getUserObject, getVertexZ, getZOrder, ignoreAnchorPointForPosition, isIgnoreAnchorPointForPosition, isRunning, isVisible, nodeToParentTransform, nodeToWorldTransform, numberOfRunningActions, onEnterTransitionDidFinish, onExitTransitionDidStart, parentToNodeTransform, pauseSchedulerAndActions, release, removeAllChildren, removeAllChildrenWithCleanup, removeChild, removeChildByTag, removeFromParent, removeFromParentAndCleanup, reorderChild, resumeSchedulerAndActions, retain, runAction, schedule, scheduleOnce, scheduleUpdate, scheduleUpdateWithPriority, setActionManager, setAnchorPoint, setContentSize, setGLServerState, setGrid, setNodeDirty, setOrderOfArrival, setParent, setPosition, setPositionX, setPositionY, setRotation, setScale, setScaleX, setScaleY, setScheduler, setShaderProgram, setSkewX, setSkewY, setTag, setUserData, setUserObject, setVertexZ, setVisible, setZOrder, sortAllChildren, stopAction, stopActionByTag, stopAllActions, transform, transformAncestors, unschedule, unscheduleAllCallbacks, unscheduleUpdate, update, updateTransform, visit, worldToNodeTransform
Class Detail
cc.TransitionPageTurn()

A transition which peels back the bottom right hand corner of a scene
to transition to the scene beneath it simulating a page turn.

This uses a 3DAction so it's strongly recommended that depth buffering
is turned on in cc.Director using:

cc.Director.getInstance().setDepthBufferFormat(kDepthBuffer16);

Method Detail
{cc.ReverseTime|cc.TransitionScene} actionWithSize(vector)
Parameters:
{cc.GridSiz} vector
Returns:
{cc.ReverseTime|cc.TransitionScene}

<static> {cc.TransitionPageTurn} cc.TransitionPageTurn.create(t, scene, backwards)
Creates a base transition with duration and incoming scene.
If back is true then the effect is reversed to appear as if the incoming
scene is being turned from left over the outgoing scene.
// Example
var myTransition = cc.TransitionPageTurn.create(1.5, nextScene, true)//true means backwards
Parameters:
{Number} t
time in seconds
{cc.Scene} scene
{Boolean} backwards
Returns:
{cc.TransitionPageTurn}

{Boolean} initWithDuration(t, scene, backwards)
Creates a base transition with duration and incoming scene.
If back is true then the effect is reversed to appear as if the incoming
scene is being turned from left over the outgoing scene.
Parameters:
{Number} t
time in seconds
{cc.Scene} scene
{Boolean} backwards
Returns:
{Boolean}

onEnter()
custom on enter

Documentation generated by JsDoc Toolkit 2.4.0 on Wed Jan 09 2013 07:51:54 GMT-0800 (PST)