Class cc.TransitionFadeTR
Extends
cc.TransitionScene.
Defined in: CCTransition.js.
Constructor Attributes | Constructor Name and Description |
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Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner.
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Method Attributes | Method Name and Description |
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actionWithSize(size)
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<static> |
cc.TransitionFadeTR.create(t, scene)
Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner.
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easeActionWithAction(action)
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onEnter()
Custom on enter
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- Methods borrowed from class cc.TransitionScene:
- cleanup, draw, finish, hideOutShowIn, initWithDuration, onExit
- Methods borrowed from class cc.Scene:
- ctor, init
- Methods borrowed from class cc.Node:
- addChild, convertToNodeSpace, convertToNodeSpaceAR, convertTouchToNodeSpace, convertTouchToNodeSpaceAR, convertToWorldSpace, convertToWorldSpaceAR, description, getActionByTag, getActionManager, getAnchorPoint, getAnchorPointInPoints, getBoundingBox, getBoundingBoxToWorld, getCamera, getChildByTag, getChildren, getChildrenCount, getContentSize, getGLServerState, getGrid, getOrderOfArrival, getParent, getPosition, getPositionX, getPositionY, getRotation, getScale, getScaleX, getScaleY, getScheduler, getShaderProgram, getSkewX, getSkewY, getTag, getUserData, getUserObject, getVertexZ, getZOrder, ignoreAnchorPointForPosition, isIgnoreAnchorPointForPosition, isRunning, isVisible, nodeToParentTransform, nodeToWorldTransform, numberOfRunningActions, onEnterTransitionDidFinish, onExitTransitionDidStart, parentToNodeTransform, pauseSchedulerAndActions, release, removeAllChildren, removeAllChildrenWithCleanup, removeChild, removeChildByTag, removeFromParent, removeFromParentAndCleanup, reorderChild, resumeSchedulerAndActions, retain, runAction, schedule, scheduleOnce, scheduleUpdate, scheduleUpdateWithPriority, setActionManager, setAnchorPoint, setContentSize, setGLServerState, setGrid, setNodeDirty, setOrderOfArrival, setParent, setPosition, setPositionX, setPositionY, setRotation, setScale, setScaleX, setScaleY, setScheduler, setShaderProgram, setSkewX, setSkewY, setTag, setUserData, setUserObject, setVertexZ, setVisible, setZOrder, sortAllChildren, stopAction, stopActionByTag, stopAllActions, transform, transformAncestors, unschedule, unscheduleAllCallbacks, unscheduleUpdate, update, updateTransform, visit, worldToNodeTransform
Class Detail
cc.TransitionFadeTR()
Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner.
Method Detail
{*}
actionWithSize(size)
- Parameters:
- {cc.Size} size
- Returns:
- {*}
<static>
{cc.TransitionFadeTR}
cc.TransitionFadeTR.create(t, scene)
Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner.
// Example var myTransition = cc.TransitionFadeTR.create(1.5, nextScene)
- Parameters:
- {Number} t
- time in seconds
- {cc.Scene} scene
- Returns:
- {cc.TransitionFadeTR}
{cc.ActionInterval}
easeActionWithAction(action)
- Parameters:
- {cc.ActionInterval} action
- Returns:
- {cc.ActionInterval}
onEnter()
Custom on enter