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Classes


Class cc.TransitionSplitRows


Extends cc.TransitionSplitCols.

Defined in: CCTransition.js.

Class Summary
Constructor Attributes Constructor Name and Description
 
The odd rows goes to the left while the even rows goes to the right.
Method Summary
Method Attributes Method Name and Description
 
<static>  
cc.TransitionSplitRows.create(t, scene)
The odd rows goes to the left while the even rows goes to the right.
Methods borrowed from class cc.TransitionSplitCols:
easeActionWithAction, onEnter
Methods borrowed from class cc.TransitionScene:
cleanup, draw, finish, hideOutShowIn, initWithDuration, onExit
Methods borrowed from class cc.Scene:
ctor, init
Methods borrowed from class cc.Node:
addChild, convertToNodeSpace, convertToNodeSpaceAR, convertTouchToNodeSpace, convertTouchToNodeSpaceAR, convertToWorldSpace, convertToWorldSpaceAR, description, getActionByTag, getActionManager, getAnchorPoint, getAnchorPointInPoints, getBoundingBox, getBoundingBoxToWorld, getCamera, getChildByTag, getChildren, getChildrenCount, getContentSize, getGLServerState, getGrid, getOrderOfArrival, getParent, getPosition, getPositionX, getPositionY, getRotation, getScale, getScaleX, getScaleY, getScheduler, getShaderProgram, getSkewX, getSkewY, getTag, getUserData, getUserObject, getVertexZ, getZOrder, ignoreAnchorPointForPosition, isIgnoreAnchorPointForPosition, isRunning, isVisible, nodeToParentTransform, nodeToWorldTransform, numberOfRunningActions, onEnterTransitionDidFinish, onExitTransitionDidStart, parentToNodeTransform, pauseSchedulerAndActions, release, removeAllChildren, removeAllChildrenWithCleanup, removeChild, removeChildByTag, removeFromParent, removeFromParentAndCleanup, reorderChild, resumeSchedulerAndActions, retain, runAction, schedule, scheduleOnce, scheduleUpdate, scheduleUpdateWithPriority, setActionManager, setAnchorPoint, setContentSize, setGLServerState, setGrid, setNodeDirty, setOrderOfArrival, setParent, setPosition, setPositionX, setPositionY, setRotation, setScale, setScaleX, setScaleY, setScheduler, setShaderProgram, setSkewX, setSkewY, setTag, setUserData, setUserObject, setVertexZ, setVisible, setZOrder, sortAllChildren, stopAction, stopActionByTag, stopAllActions, transform, transformAncestors, unschedule, unscheduleAllCallbacks, unscheduleUpdate, update, updateTransform, visit, worldToNodeTransform
Class Detail
cc.TransitionSplitRows()
The odd rows goes to the left while the even rows goes to the right.
Method Detail
{*} action()
Returns:
{*}

<static> {cc.TransitionSplitRows} cc.TransitionSplitRows.create(t, scene)
The odd rows goes to the left while the even rows goes to the right.
// Example
var myTransition = cc.TransitionSplitRows.create(1.5, nextScene)
Parameters:
{Number} t
time in seconds
{cc.Scene} scene
Returns:
{cc.TransitionSplitRows}

Documentation generated by JsDoc Toolkit 2.4.0 on Wed Jan 09 2013 07:51:54 GMT-0800 (PST)