Class cc.MotionStreak
Extends
cc.Node.
Defined in: CCMotionStreak.js.
Constructor Attributes | Constructor Name and Description |
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cc.MotionStreak manages a Ribbon based on it's motion in absolute space.
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Method Attributes | Method Name and Description |
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<static> |
cc.MotionStreak.create(fade, seg, imagePath, width, length, color)
creates the a MotionStreak.
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ctor()
Constructor
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Ribbon used by MotionStreak (weak reference)
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initWithFade(fade, seg, imagePath, width, length, color)
initializes a MotionStreak.
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setBlendFunc(src, dst)
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setTexture(texture)
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update(delta)
polling function
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- Methods borrowed from class cc.Node:
- addChild, cleanup, convertToNodeSpace, convertToNodeSpaceAR, convertTouchToNodeSpace, convertTouchToNodeSpaceAR, convertToWorldSpace, convertToWorldSpaceAR, description, draw, getActionByTag, getActionManager, getAnchorPoint, getAnchorPointInPoints, getBoundingBox, getBoundingBoxToWorld, getCamera, getChildByTag, getChildren, getChildrenCount, getContentSize, getGLServerState, getGrid, getOrderOfArrival, getParent, getPosition, getPositionX, getPositionY, getRotation, getScale, getScaleX, getScaleY, getScheduler, getShaderProgram, getSkewX, getSkewY, getTag, getUserData, getUserObject, getVertexZ, getZOrder, ignoreAnchorPointForPosition, init, isIgnoreAnchorPointForPosition, isRunning, isVisible, nodeToParentTransform, nodeToWorldTransform, numberOfRunningActions, onEnter, onEnterTransitionDidFinish, onExit, onExitTransitionDidStart, parentToNodeTransform, pauseSchedulerAndActions, release, removeAllChildren, removeAllChildrenWithCleanup, removeChild, removeChildByTag, removeFromParent, removeFromParentAndCleanup, reorderChild, resumeSchedulerAndActions, retain, runAction, schedule, scheduleOnce, scheduleUpdate, scheduleUpdateWithPriority, setActionManager, setAnchorPoint, setContentSize, setGLServerState, setGrid, setNodeDirty, setOrderOfArrival, setParent, setPosition, setPositionX, setPositionY, setRotation, setScale, setScaleX, setScaleY, setScheduler, setShaderProgram, setSkewX, setSkewY, setTag, setUserData, setUserObject, setVertexZ, setVisible, setZOrder, sortAllChildren, stopAction, stopActionByTag, stopAllActions, transform, transformAncestors, unschedule, unscheduleAllCallbacks, unscheduleUpdate, updateTransform, visit, worldToNodeTransform
Class Detail
cc.MotionStreak()
cc.MotionStreak manages a Ribbon based on it's motion in absolute space.
You construct it with a fadeTime, minimum segment size, texture path, texture
length and color. The fadeTime controls how long it takes each vertex in
the streak to fade out, the minimum segment size it how many pixels the
streak will move before adding a new ribbon segment, and the texture
length is the how many pixels the texture is stretched across. The texture
is vertically aligned along the streak segment.
You construct it with a fadeTime, minimum segment size, texture path, texture
length and color. The fadeTime controls how long it takes each vertex in
the streak to fade out, the minimum segment size it how many pixels the
streak will move before adding a new ribbon segment, and the texture
length is the how many pixels the texture is stretched across. The texture
is vertically aligned along the streak segment.
Method Detail
<static>
{cc.MotionStreak}
cc.MotionStreak.create(fade, seg, imagePath, width, length, color)
creates the a MotionStreak. The image will be loaded using the TextureMgr.
- Parameters:
- {Number} fade
- time to fade
- {Number} seg
- minimum segment size
- {String} imagePath
- texture path
- {Number} width
- texture width
- {Number} length
- texture length
- {cc.Color4B} color
- color
- Returns:
- {cc.MotionStreak}
ctor()
Constructor
{cc.BlendFunc}
getBlendFunc()
- Returns:
- {cc.BlendFunc}
{cc.Ribbon}
getRibbon()
Ribbon used by MotionStreak (weak reference)
- Returns:
- {cc.Ribbon}
{cc.Texture2D}
getTexture()
- Returns:
- {cc.Texture2D}
{Boolean}
initWithFade(fade, seg, imagePath, width, length, color)
initializes a MotionStreak. The file will be loaded using the TextureMgr.
- Parameters:
- {Number} fade
- {Number} seg
- {String} imagePath
- {Number} width
- {Number} length
- {cc.Color4B} color
- Returns:
- {Boolean}
setBlendFunc(src, dst)
- Parameters:
- {Number} src
- {Number} dst
setTexture(texture)
- Parameters:
- {cc.Texture2D} texture
update(delta)
polling function
- Parameters:
- delta