Class cc.TransitionScene
Extends
cc.Scene.
Defined in: CCTransition.js.
Constructor Attributes | Constructor Name and Description |
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Method Attributes | Method Name and Description |
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cleanup()
custom cleanup
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<static> |
cc.TransitionScene.create(t, scene)
creates a base transition with duration and incoming scene
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draw()
stuff gets drawn here
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finish()
called after the transition finishes
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set hide the out scene and show in scene
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initWithDuration(t, scene)
initializes a transition with duration and incoming scene
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onEnter()
custom onEnter
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onExit()
custom onExit
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- Methods borrowed from class cc.Scene:
- ctor, init
- Methods borrowed from class cc.Node:
- addChild, convertToNodeSpace, convertToNodeSpaceAR, convertTouchToNodeSpace, convertTouchToNodeSpaceAR, convertToWorldSpace, convertToWorldSpaceAR, description, getActionByTag, getActionManager, getAnchorPoint, getAnchorPointInPoints, getBoundingBox, getBoundingBoxToWorld, getCamera, getChildByTag, getChildren, getChildrenCount, getContentSize, getGLServerState, getGrid, getOrderOfArrival, getParent, getPosition, getPositionX, getPositionY, getRotation, getScale, getScaleX, getScaleY, getScheduler, getShaderProgram, getSkewX, getSkewY, getTag, getUserData, getUserObject, getVertexZ, getZOrder, ignoreAnchorPointForPosition, isIgnoreAnchorPointForPosition, isRunning, isVisible, nodeToParentTransform, nodeToWorldTransform, numberOfRunningActions, onEnterTransitionDidFinish, onExitTransitionDidStart, parentToNodeTransform, pauseSchedulerAndActions, release, removeAllChildren, removeAllChildrenWithCleanup, removeChild, removeChildByTag, removeFromParent, removeFromParentAndCleanup, reorderChild, resumeSchedulerAndActions, retain, runAction, schedule, scheduleOnce, scheduleUpdate, scheduleUpdateWithPriority, setActionManager, setAnchorPoint, setContentSize, setGLServerState, setGrid, setNodeDirty, setOrderOfArrival, setParent, setPosition, setPositionX, setPositionY, setRotation, setScale, setScaleX, setScaleY, setScheduler, setShaderProgram, setSkewX, setSkewY, setTag, setUserData, setUserObject, setVertexZ, setVisible, setZOrder, sortAllChildren, stopAction, stopActionByTag, stopAllActions, transform, transformAncestors, unschedule, unscheduleAllCallbacks, unscheduleUpdate, update, updateTransform, visit, worldToNodeTransform
Method Detail
cleanup()
custom cleanup
<static>
{cc.TransitionScene|Null}
cc.TransitionScene.create(t, scene)
creates a base transition with duration and incoming scene
- Parameters:
- {Number} t
- time in seconds
- {cc.Scene} scene
- the scene to transit with
- Returns:
- {cc.TransitionScene|Null}
draw()
stuff gets drawn here
finish()
called after the transition finishes
hideOutShowIn()
set hide the out scene and show in scene
{Boolean}
initWithDuration(t, scene)
initializes a transition with duration and incoming scene
- Parameters:
- {Number} t
- time in seconds
- {cc.Scene} scene
- a scene to transit to
- Returns:
- {Boolean} return false if error
onEnter()
custom onEnter
onExit()
custom onExit