; generated by SpriteEdit

; $EDITOR_PROJECT_ROOT_DIR$ ..\..\..\..\..\..\..\..\

SPRITE {
  NAME="tut1"
  LOOPING=FALSE
  CONTINUOUS=FALSE
  PRECISE=TRUE
  FRAME {
    DELAY = 0
    KEYFRAME=FALSE
    IMAGE = "interface\system\sprites\tutorial\tu_p1.png"
    EDITOR_SELECTED=TRUE
  }

}

