; generated by SpriteEdit

; $EDITOR_PROJECT_ROOT_DIR$ ..\..\..\..\..\

SPRITE {
  NAME=""
  LOOPING=TRUE
  CONTINUOUS=FALSE
  PRECISE=TRUE
  FRAME {
    DELAY = 250
    KEYFRAME=FALSE
    IMAGE = "scenes\ch3\ch3_mountain_entrance\sprites\itt_twig_idle_1.png"
    EDITOR_SELECTED=TRUE
  }

  FRAME {
    DELAY = 250
    KEYFRAME=FALSE
    IMAGE = "scenes\ch3\ch3_mountain_entrance\sprites\itt_twig_idle_2.png"
  }

  FRAME {
    DELAY = 250
    KEYFRAME=FALSE
    IMAGE = "scenes\ch3\ch3_mountain_entrance\sprites\itt_twig_idle_3.png"
  }

  FRAME {
    DELAY = 250
    KEYFRAME=FALSE
    IMAGE = "scenes\ch3\ch3_mountain_entrance\sprites\itt_twig_idle_2.png"
  }

}

