; generated by SpriteEdit

; $EDITOR_PROJECT_ROOT_DIR$ ..\..\

SPRITE {
  NAME="item_clamps"
  LOOPING=FALSE
  CONTINUOUS=FALSE
  PRECISE=FALSE
  FRAME {
    DELAY = 0
    KEYFRAME=FALSE
    IMAGE = "items\item_clamps.png"
    EDITOR_SELECTED=TRUE
  }

}

