; generated by SpriteEdit

; $EDITOR_PROJECT_ROOT_DIR$ ..\..\..\..\..\

SPRITE {
  NAME="bb_altar_back"
  LOOPING=TRUE
  CONTINUOUS=FALSE
  PRECISE=TRUE
  FRAME {
    DELAY = 0
    KEYFRAME=FALSE
    IMAGE = "scenes\ch5\ch5_boss_below\sprites\bkb_altar_back.png"
    HOTSPOT {202, 404}
    EDITOR_SELECTED=TRUE
  }

}

