; generated by SpriteEdit

; $EDITOR_PROJECT_ROOT_DIR$ ..\..\..\..\..\

SPRITE {
  NAME="ls_fire_rune"
  LOOPING=TRUE
  CONTINUOUS=FALSE
  PRECISE=TRUE
  FRAME {
    DELAY = 200
    KEYFRAME=FALSE
    IMAGE = "scenes\ch2\ch2_lake_shore\sprites\ls_fire_rune_1.png"
    EDITOR_SELECTED=TRUE
  }

  FRAME {
    DELAY = 200
    KEYFRAME=FALSE
    IMAGE = "scenes\ch2\ch2_lake_shore\sprites\ls_fire_rune_2.png"
  }

  FRAME {
    DELAY = 200
    KEYFRAME=FALSE
    IMAGE = "scenes\ch2\ch2_lake_shore\sprites\ls_fire_rune_3.png"
  }

  FRAME {
    DELAY = 200
    KEYFRAME=FALSE
    IMAGE = "scenes\ch2\ch2_lake_shore\sprites\ls_fire_rune_4.png"
  }

  FRAME {
    DELAY = 200
    KEYFRAME=FALSE
    IMAGE = "scenes\ch2\ch2_lake_shore\sprites\ls_fire_rune_5.png"
  }

  FRAME {
    DELAY = 200
    KEYFRAME=FALSE
    IMAGE = "scenes\ch2\ch2_lake_shore\sprites\ls_fire_rune_6.png"
  }

  FRAME {
    DELAY = 200
    KEYFRAME=FALSE
    IMAGE = "scenes\ch2\ch2_lake_shore\sprites\ls_fire_rune_7.png"
  }

}

