; generated by SpriteEdit

; $EDITOR_PROJECT_ROOT_DIR$ ..\..\..\..\..\

SPRITE {
  NAME="ac_large_water_drop_anim"
  LOOPING=FALSE
  CONTINUOUS=FALSE
  PRECISE=TRUE
  FRAME {
    DELAY = 100
    KEYFRAME=FALSE
    IMAGE = "scenes\ch4\ch4_ancient_chamber\sprites\ac_large_water_drop_1.png"
    HOTSPOT {0, 1}
    EDITOR_SELECTED=TRUE
  }

  FRAME {
    DELAY = 100
    KEYFRAME=FALSE
    IMAGE = "scenes\ch4\ch4_ancient_chamber\sprites\ac_large_water_drop_1.png"
    HOTSPOT {0, -73}
  }

  FRAME {
    DELAY = 100
    KEYFRAME=FALSE
    IMAGE = "scenes\ch4\ch4_ancient_chamber\sprites\ac_large_water_drop_2.png"
  }

  FRAME {
    DELAY = 100
    KEYFRAME=FALSE
    IMAGE = "scenes\ch4\ch4_ancient_chamber\sprites\ac_large_water_drop_2.png"
    HOTSPOT {0, -73}
  }

  FRAME {
    DELAY = 100
    KEYFRAME=FALSE
    IMAGE = "scenes\ch4\ch4_ancient_chamber\sprites\ac_large_water_drop_3.png"
  }

  FRAME {
    DELAY = 100
    KEYFRAME=FALSE
    IMAGE = "scenes\ch4\ch4_ancient_chamber\sprites\ac_large_water_drop_3.png"
    HOTSPOT {0, -73}
  }

  FRAME {
    DELAY = 100
    KEYFRAME=FALSE
    IMAGE = "scenes\ch4\ch4_ancient_chamber\sprites\ac_large_water_drop_4.png"
  }

  FRAME {
    DELAY = 100
    KEYFRAME=FALSE
    IMAGE = "scenes\ch4\ch4_ancient_chamber\sprites\ac_large_water_drop_4.png"
    HOTSPOT {0, -73}
  }

  FRAME {
    DELAY = 100
    KEYFRAME=FALSE
    IMAGE = "scenes\ch4\ch4_ancient_chamber\sprites\ac_large_water_drop_5.png"
  }

}

