#0# -models-list- ==map=04==
#1# [ obj_name, bmp_name ]
#2# [ scale, one-sided, holes, glass, rot-qw, rot-yw, rot-qy, dub90, invis, no_phys ]
#3# [ shift_q, shift_y, shift_w, addi_wdepth, light_on, weap_fl, eff_pow, monst_id ]
#4# 
#5# models/weap_01.obj
#6# models/weap_01.bmp
#7# 2200,1,0,0,0,93,10,0,0,0
#8# 4000,9000,50000,0,0,1,0,0
#9# join
#10# models/weap_01_fire.obj
#11# models/weap_01_fire.bmp
#12# 2000,1,1,0,-50,280,-17,0,0,0
#13# 4450,8000,100000,0,0,1,0,0
#14# 
#15# models/weap_01_bull.obj
#16# models/weap_01_bull.bmp
#17# 2000,0,1,0,0,90,0,0,0,0
#18# 0,0,0,3000,0,2,0,0
#19# 
#20# models/weap_05.obj
#21# models/weap_05.bmp
#22# 2000,1,0,0,-50,-60,20,0,0,0
#23# 15000,9000,95000,0,0,1,0,0
#24# 
#25# models/weap_05_bull.obj
#26# models/weap_05_bull.bmp
#27# 1000,0,1,0,0,90,0,0,0,0
#28# 0,0,0,3000,0,2,0,0
#29# 
#30# models/weap_02.obj
#31# models/weap_02.bmp
#32# 2000,0,0,0,185,-75,-10,0,0,0
#33# 7100,18000,58000,0,0,1,0,0
#34# join
#35# models/weap_02_fire.obj
#36# models/weap_02_fire.bmp
#37# 1400,1,1,0,87,-78,-10,0,0,0
#38# 4600,-1000,116000,0,0,1,0,0
#39# 
#40# models/weap_02_bull.obj
#41# models/weap_02_bull.bmp
#42# 2000,0,1,0,0,90,0,0,0,0
#43# 0,0,0,3000,0,2,0,0
#44# 
#45# models/weap_03.obj
#46# models/weap_03.bmp
#47# 4000,1,0,0,80,100,-5,0,0,0
#48# 8000,10500,40000,0,0,1,0,0
#49# 
#50# models/weap_03_bull.obj
#51# models/weap_03_bull.bmp
#52# 3000,0,1,0,0,90,0,0,0,0
#53# 0,0,0,3000,0,2,0,0
#54# 
#55# models/weap_04.obj
#56# models/weap_04.bmp
#57# 2200,1,0,0,30,10,175,0,0,0
#58# 4000,15000,70000,0,0,1,0,0
#59# 
#60# models/item_health_flask.obj
#61# models/item_25_25.bmp
#62# 20000,0,1,0,180,90,0,0,0,1
#63# 0,17000,0,2900,0,0,0,6
#64# 
#65# models/item_ammo_01.obj
#66# models/item_25_25.bmp
#67# 20000,0,1,0,180,90,0,0,0,1
#68# 0,17000,0,2900,0,0,0,7
#69# 
#70# models/item_ammo_03.obj
#71# models/item_25_25.bmp
#72# 20000,0,1,0,180,90,0,0,0,1
#73# 0,17000,0,2900,0,0,0,8
#74# 
#75# models/item_health_stable.obj
#76# models/item_25_25.bmp
#77# 20000,0,1,0,180,90,0,0,0,1
#78# 0,17000,0,2900,0,0,0,30
#79# 
#80# models/monst_01.obj
#81# models/monst_01.bmp
#82# 25000,0,1,0,180,90,0,0,0,0
#83# 0,8000,0,2900,0,0,0,1
#84# join
#85# models/phys_cultist.obj
#86# models/phys_creat.bmp
#87# 37000,0,0,1,0,90,0,0,1,0
#88# 0,8000,0,2900,0,0,0,1
#89# 
#90# models/monst_01_bull.obj
#91# models/monst_01_bull.bmp
#92# 4000,0,1,0,0,90,0,0,0,0
#93# 0,0,0,3000,0,11,0,0
#94# 
#95# models/monst_02.obj
#96# models/monst_02.bmp
#97# 25000,0,1,0,180,90,0,0,0,0
#98# 0,-3000,0,2900,0,0,0,2
#99# join
#100# models/phys_gargu1.obj
#101# models/phys_creat.bmp
#102# 39000,0,0,1,0,90,0,0,1,0
#103# 0,-14000,0,2900,0,0,0,1
#104# 
#105# models/monst_02_bull.obj
#106# models/monst_02_bull.bmp
#107# 4000,0,1,0,0,90,0,0,0,0
#108# 0,0,0,3000,0,12,0,0
#109# 
#110# models/monst_03.obj
#111# models/monst_03.bmp
#112# 27500,0,1,0,180,90,0,0,0,0
#113# 0,4000,0,2900,0,0,0,9
#114# join
#115# models/phys_daemon.obj
#116# models/phys_creat.bmp
#117# 33000,0,1,1,0,90,0,0,1,0
#118# 0,9000,0,2900,0,0,0,1
#119# 
#120# models/monst_03_bull.obj
#121# models/monst_03_bull.bmp
#122# 1000,0,1,0,0,90,0,0,0,0
#123# 0,0,0,3000,0,19,0,0
#124# 
#125# models/monst_04.obj
#126# models/monst_04.bmp
#127# 25000,0,1,0,180,90,0,0,0,0
#128# 0,-1000,0,2800,0,0,0,13
#129# join
#130# models/phys_gargu2.obj
#131# models/phys_creat.bmp
#132# 37000,0,1,1,0,110,0,0,1,0
#133# 0,16000,0,2800,0,0,0,1
#134# 
#135# models/monst_04_bull.obj
#136# models/monst_04_bull.bmp
#137# 1000,0,1,0,0,90,0,0,0,0
#138# 0,0,0,3000,0,23,0,0
#139# 
#140# models/monst_05.obj
#141# models/monst_05.bmp
#142# 25000,0,1,0,180,90,0,0,0,0
#143# 0,8000,0,2800,0,0,0,31
#144# join
#145# models/phys_cultist.obj
#146# models/phys_creat.bmp
#147# 37000,0,0,1,0,90,0,0,1,0
#148# 0,8000,0,2800,0,0,0,1
#149# 
#150# models/monst_05_bull.obj
#151# models/monst_05_bull.bmp
#152# 5000,0,1,0,0,90,0,0,0,0
#153# 0,0,0,3000,0,41,0,0
#154# 
#155# models/monst_06.obj
#156# models/monst_06.bmp
#157# 25000,0,1,0,180,90,0,0,0,0
#158# 0,8000,0,2800,0,0,0,42
#159# join
#160# models/phys_cultist.obj
#161# models/phys_creat.bmp
#162# 37000,0,0,1,0,90,0,0,1,0
#163# 0,8000,0,2800,0,0,0,1
#164# 
#165# models/monst_06_bull.obj
#166# models/monst_06_bull.bmp
#167# 5000,0,1,0,0,90,0,0,0,0
#168# 0,0,0,3000,0,52,0,0
#169# 
#170# models/monst_07.obj
#171# models/monst_07.bmp
#172# 25000,0,1,0,180,90,0,0,0,0
#173# 0,-3000,0,2600,0,0,0,45
#174# join
#175# models/phys_cultist.obj
#176# models/phys_creat.bmp
#177# 37000,0,0,1,0,90,0,0,1,0
#178# 0,8000,0,2600,0,0,0,1
#179# 
#180# models/m4_floor_sma.obj
#181# models/build_04.bmp
#182# 12200,1,0,0,0,180,0,0,0,513
#183# 32000,-32000,32000,3800,0,0,3,0
#184# 
#185# models/m4_floor_hole.obj
#186# models/build_04.bmp
#187# 12200,1,0,0,0,180,0,0,0,1024
#188# 32000,32100,32000,3300,0,0,3,0
#189# copy
#190# models/m4_floor_hole.obj
#191# models/build_04.bmp
#192# 12200,1,0,0,90,0,0,0,0,1024
#193# 32000,32100,32000,3300,0,0,3,0
#194# 
#195# models/m4_roof_sma.obj
#196# models/build_04.bmp
#197# 128500,1,0,0,0,0,180,0,0,513
#198# 0,-54000,34000,3900,0,0,1,0
#199# 
#200# models/m4_roof_bar.obj
#201# models/build_04.bmp
#202# 128500,1,0,0,90,0,180,0,0,513
#203# 0,-31000,34000,3200,0,0,3,0
#204# copy
#205# models/m4_roof_bar.obj
#206# models/build_04.bmp
#207# 128500,1,0,0,90,0,0,0,0,513
#208# 0,-31000,34000,3200,0,0,3,0
#209# 
#210# models/m4_roof_wnd1.obj
#211# models/build_04.bmp
#212# 128500,1,0,0,0,0,180,0,0,513
#213# 0,-80000,34000,3200,0,0,2,0
#214# 
#215# models/m4_wall_in_01.obj
#216# models/build_04.bmp
#217# 128500,1,0,0,0,0,180,0,0,512
#218# 0,-76000,0,3000,0,0,3,0
#219# join
#220# models/m4_wall_phys.obj
#221# models/build_04.bmp
#222# 128500,0,0,0,0,0,180,0,1,512
#223# 0,2000,5000,3000,0,0,0,0
#224# copy
#225# models/m4_wall_in_01.obj
#226# models/build_04.bmp
#227# 128500,1,0,0,90,0,0,0,0,512
#228# 0,-76000,0,3000,0,0,3,0
#229# 
#230# models/m4_wall_in_02.obj
#231# models/build_04.bmp
#232# 128500,1,0,0,0,0,180,0,0,512
#233# 0,-76000,2800,3000,0,0,2,0
#234# join
#235# models/m4_wall_phys.obj
#236# models/build_04.bmp
#237# 128500,0,0,0,0,0,180,0,1,512
#238# 0,2000,5000,3000,0,0,0,0
#239# copy
#240# models/m4_wall_in_02.obj
#241# models/build_04.bmp
#242# 128500,1,0,0,90,0,0,0,0,512
#243# -2800,-76000,0,3000,0,0,2,0
#244# 
#245# models/m4_wall_in_03.obj
#246# models/build_04.bmp
#247# 128500,1,0,0,0,0,180,0,0,512
#248# 0,-76000,0,3000,0,0,3,0
#249# join
#250# models/m4_wall_phys.obj
#251# models/build_04.bmp
#252# 128500,0,0,0,0,0,180,0,1,512
#253# 0,2000,5000,3000,0,0,0,0
#254# copy
#255# models/m4_wall_in_03.obj
#256# models/build_04.bmp
#257# 128500,1,0,0,90,0,0,0,0,512
#258# 0,-76000,0,3000,0,0,3,0
#259# 
#260# models/m4_tunn_01.obj
#261# models/build_04.bmp
#262# 12200,1,0,0,0,180,0,0,0,1024
#263# 23000,4500,32000,3300,0,0,3,0
#264# join
#265# models/m4_tunn01_phys.obj
#266# models/build_04.bmp
#267# 12200,0,0,0,0,180,0,0,1,1024
#268# 23000,4500,32000,3300,0,0,0,0
#269# 
#270# models/m4_teleport_02.obj
#271# models/build_04.bmp
#272# 9000,1,0,0,170,180,0,0,0,0
#273# 0,-3700,0,3000,0,0,1,0
#274# 
#275# models/m4_tunn_wa.obj
#276# models/build_04.bmp
#277# 12200,0,0,0,0,90,0,0,0,0
#278# 0,2500,0,3300,0,0,3,0
#279# 
#280# models/m4_tunn_fe.obj
#281# models/build_04.bmp
#282# 12200,1,0,0,0,180,0,0,0,0
#283# 0,4000,0,3300,0,0,3,0
#284# 
#285# models/lava_light.obj
#286# models/build_02.bmp
#287# 10000,1,0,0,0,0,0,0,0,1
#288# 0,0,0,3500,1,0,0,0
#289# 
#290# models/m2_candle.obj
#291# models/candle_02.bmp
#292# 25000,1,1,0,0,-90,0,2,0,1
#293# 0,9400,0,2900,1,0,3,0
#294# 
#295# models/m4_local_blink.obj
#296# models/build_04.bmp
#297# 12000,1,0,0,0,0,180,0,0,1
#298# 0,30000,0,2800,0,0,0,44
#299# 
#300# models/m4_roof_wnd2.obj
#301# models/build_04.bmp
#302# 128500,1,0,0,0,0,180,0,0,513
#303# 0,-80000,34000,3200,0,0,2,0
#304# 
#305# models/m2_fence_tower.obj
#306# models/build_03.bmp
#307# 28000,1,0,0,0,180,0,0,0,0
#308# 0,11500,0,3000,0,0,3,0
#309# 
#310# models/m4_column.obj
#311# models/build_04.bmp
#312# 128500,1,0,0,0,0,180,0,0,0
#313# 0,-76000,0,3100,0,0,1,0
#314# 
#315# models/m4_flag_wa_01.obj
#316# models/fabric_01.bmp
#317# 64000,0,1,0,0,90,90,0,0,1
#318# 0,0,0,2700,0,0,1,0
#319# 
#320# models/m4_wall_ark.obj
#321# models/build_04.bmp
#322# 128500,0,0,0,0,0,180,0,0,512
#323# 0,-76000,0,3000,0,0,1,0
#324# 
#325# models/m4_sun_rays.obj
#326# models/sunrays_01.bmp
#327# 64000,0,0,1,0,90,90,0,0,1
#328# 0,0,0,2900,0,0,0,0
#329# 
#330# models/m4_door_tri6.obj
#331# models/build_03.bmp
#332# 128000,0,0,0,90,180,0,0,0,0
#333# 0,-15000,0,3000,0,0,0,25
#334# 
#335# 
#336# -list-end-
#337#




