#0# -models-list- ==map=03==
#1# [ obj_name, bmp_name ]
#2# [ scale, one-sided, holes, glass, rot-qw, rot-yw, rot-qy, dub90, invis, no_phys ]
#3# [ shift_q, shift_y, shift_w, addi_wdepth, light_on, weap_fl, eff_pow, monst_id ]
#4# 
#5# models/weap_01.obj
#6# models/weap_01.bmp
#7# 2200,1,0,0,0,93,10,0,0,0
#8# 4000,9000,50000,0,0,1,0,0
#9# join
#10# models/weap_01_fire.obj
#11# models/weap_01_fire.bmp
#12# 2000,1,1,0,-50,280,-17,0,0,0
#13# 4450,8000,100000,0,0,1,0,0
#14# 
#15# models/weap_01_bull.obj
#16# models/weap_01_bull.bmp
#17# 2000,0,1,0,0,90,0,0,0,0
#18# 0,0,0,3000,0,2,0,0
#19# 
#20# models/weap_05.obj
#21# models/weap_05.bmp
#22# 2000,1,0,0,-50,-60,20,0,0,0
#23# 15000,9000,95000,0,0,1,0,0
#24# 
#25# models/weap_05_bull.obj
#26# models/weap_05_bull.bmp
#27# 1000,0,1,0,0,90,0,0,0,0
#28# 0,0,0,3000,0,2,0,0
#29# 
#30# models/weap_02.obj
#31# models/weap_02.bmp
#32# 2000,0,0,0,185,-75,-10,0,0,0
#33# 7100,18000,58000,0,0,1,0,0
#34# join
#35# models/weap_02_fire.obj
#36# models/weap_02_fire.bmp
#37# 1400,1,1,0,87,-78,-10,0,0,0
#38# 4600,-1000,116000,0,0,1,0,0
#39# 
#40# models/weap_02_bull.obj
#41# models/weap_02_bull.bmp
#42# 2000,0,1,0,0,90,0,0,0,0
#43# 0,0,0,3000,0,2,0,0
#44# 
#45# models/weap_03.obj
#46# models/weap_03.bmp
#47# 4000,1,0,0,80,100,-5,0,0,0
#48# 8000,10500,40000,0,0,1,0,0
#49# 
#50# models/weap_03_bull.obj
#51# models/weap_03_bull.bmp
#52# 3000,0,1,0,0,90,0,0,0,0
#53# 0,0,0,3000,0,2,0,0
#54# 
#55# models/weap_04.obj
#56# models/weap_04.bmp
#57# 2200,1,0,0,30,10,175,0,0,0
#58# 4000,15000,70000,0,0,1,0,0
#59# 
#60# models/item_health_flask.obj
#61# models/item_25_25.bmp
#62# 20000,0,1,0,180,90,0,0,0,1
#63# 0,17000,0,2900,0,0,0,6
#64# 
#65# models/item_ammo_01.obj
#66# models/item_25_25.bmp
#67# 20000,0,1,0,180,90,0,0,0,1
#68# 0,17000,0,2900,0,0,0,7
#69# 
#70# models/item_ammo_03.obj
#71# models/item_25_25.bmp
#72# 20000,0,1,0,180,90,0,0,0,1
#73# 0,17000,0,2900,0,0,0,8
#74# 
#75# models/item_health_stable.obj
#76# models/item_25_25.bmp
#77# 20000,0,1,0,180,90,0,0,0,1
#78# 0,17000,0,2900,0,0,0,30
#79# 
#80# models/dirt_base.obj
#81# models/dirt_base.bmp
#82# 128200,1,0,0,0,180,0,0,0,1025
#83# 0,-32000,0,3800,0,0,1,0
#84# 
#85# models/m3_hill01.obj
#86# models/dirt_base.bmp
#87# 128100,1,0,0,0,180,0,0,0,1025
#88# 0,98500,0,3800,0,0,3,0
#89# 
#90# models/m3_fence_shrt.obj
#91# models/stone_02.bmp
#92# 130000,0,0,0,90,0,180,0,0,0
#93# 0,22000,0,3000,0,0,3,0
#94# join
#95# models/m3_fence_phys.obj
#96# models/stone_02.bmp
#97# 130000,0,0,0,90,0,180,0,1,0
#98# 0,5000,0,3000,0,0,1,0
#99# 
#100# models/tree_small.obj
#101# models/tree_small.bmp
#102# 100000,1,1,0,-90,90,0,2,0,0
#103# 0,-37000,0,3000,0,0,1,0
#104# join
#105# models/phys_tree.obj
#106# models/phys_tree.bmp
#107# 70000,0,0,0,180,90,0,0,1,0
#108# 0,-6000,0,3000,0,0,1,0
#109# 
#110# models/tree_big.obj
#111# models/tree_big.bmp
#112# 100000,1,1,0,180,90,0,2,0,0
#113# 0,-61000,0,3000,0,0,1,0
#114# join
#115# models/phys_tree.obj
#116# models/phys_tree.bmp
#117# 80000,0,0,0,180,90,0,0,1,0
#118# 0,-10000,0,3000,0,0,1,0
#119# 
#120# models/tree_third.obj
#121# models/tree_third.bmp
#122# 280000,1,1,0,-90,90,0,2,0,0
#123# 0,-122000,0,3000,0,0,1,0
#124# join
#125# models/phys_tree.obj
#126# models/phys_tree.bmp
#127# 60000,0,0,0,180,90,0,0,1,0
#128# 0,-5000,0,3000,0,0,1,0
#129# 
#130# models/tree_fourth.obj
#131# models/tree_fourth.bmp
#132# 150000,1,1,0,-90,90,0,2,0,0
#133# 0,-99000,0,3000,0,0,1,0
#134# join
#135# models/phys_tree.obj
#136# models/phys_tree.bmp
#137# 60000,0,0,0,180,90,0,0,1,0
#138# 0,-5000,0,3000,0,0,1,0
#139# 
#140# models/m3_candle.obj
#141# models/candle_03.bmp
#142# 25000,1,1,0,0,-90,0,2,0,1
#143# 0,9400,0,2800,1,0,3,0
#144# 
#145# models/stone_wall.obj
#146# models/stone_01.bmp
#147# 32050,1,0,0,0,180,0,0,0,512
#148# 0,-29000,0,3000,0,0,1,0
#149# copy
#150# models/stone_wall.obj
#151# models/stone_01.bmp
#152# 32050,1,0,0,90,0,0,0,0,512
#153# 0,-29000,0,3000,0,0,1,0
#154# 
#155# models/m3_stone_tower.obj
#156# models/stone_01.bmp
#157# 128050,0,0,0,0,90,270,0,0,0
#158# 0,-46000,0,3400,0,0,1,0
#159# 
#160# models/moss_02.obj
#161# models/moss_02.bmp
#162# 22000,1,0,0,0,180,0,0,0,1
#163# 0,25000,0,3000,0,0,1,0
#164# 
#165# models/moss_03.obj
#166# models/moss_03.bmp
#167# 60000,1,1,0,0,90,90,2,0,1
#168# 0,20000,0,3000,0,0,1,0
#169# 
#170# models/m3_dirt_water.obj
#171# models/dirt_water.bmp
#172# 128200,1,0,0,0,180,0,0,0,1025
#173# 0,-32000,0,3800,0,0,1,0
#174# 
#175# models/m3_stone_lwall.obj
#176# models/stone_01.bmp
#177# 32050,0,0,0,0,180,0,0,0,512
#178# 0,-2000,0,3000,0,0,1,0
#179# 
#180# models/m3_wooden_wall.obj
#181# models/wood_01.bmp
#182# 32050,1,0,0,0,180,0,0,0,512
#183# 0,-32000,0,3200,0,0,1,0
#184# 
#185# models/m3_wooden_clmn.obj
#186# models/wood_01.bmp
#187# 32050,1,0,0,0,180,0,0,0,512
#188# 0,-30000,0,3400,0,0,1,0
#189# 
#190# models/m3_wooden_pltf.obj
#191# models/wood_01.bmp
#192# 32050,1,0,0,90,180,0,0,0,1
#193# 0,-23000,0,3200,0,0,3,0
#194# 
#195# models/m3_fence_wood.obj
#196# models/wood_01.bmp
#197# 130000,1,0,0,90,0,180,0,0,0
#198# 0,19500,0,2900,0,0,3,0
#199# join
#200# models/m3_fence_phy2.obj
#201# models/stone_02.bmp
#202# 130000,0,0,0,90,0,180,0,1,0
#203# 0,5000,0,2900,0,0,0,0
#204# 
#205# models/monst_01.obj
#206# models/monst_01.bmp
#207# 25000,0,1,0,180,90,0,0,0,0
#208# 0,8000,0,2900,0,0,0,1
#209# join
#210# models/phys_cultist.obj
#211# models/phys_creat.bmp
#212# 37000,0,0,1,0,90,0,0,1,0
#213# 0,8000,0,2900,0,0,0,1
#214# 
#215# models/monst_01_bull.obj
#216# models/monst_01_bull.bmp
#217# 4000,0,1,0,0,90,0,0,0,0
#218# 0,0,0,3000,0,11,0,0
#219# 
#220# models/monst_02.obj
#221# models/monst_02.bmp
#222# 25000,0,1,0,180,90,0,0,0,0
#223# 0,-3000,0,2900,0,0,0,2
#224# join
#225# models/phys_gargu1.obj
#226# models/phys_creat.bmp
#227# 39000,0,0,1,0,90,0,0,1,0
#228# 0,-14000,0,2900,0,0,0,1
#229# 
#230# models/monst_02_bull.obj
#231# models/monst_02_bull.bmp
#232# 4000,0,1,0,0,90,0,0,0,0
#233# 0,0,0,3000,0,12,0,0
#234# 
#235# models/monst_03.obj
#236# models/monst_03.bmp
#237# 27500,0,1,0,180,90,0,0,0,0
#238# 0,4000,0,2900,0,0,0,9
#239# join
#240# models/phys_daemon.obj
#241# models/phys_creat.bmp
#242# 33000,0,1,1,0,90,0,0,1,0
#243# 0,9000,0,2900,0,0,0,1
#244# 
#245# models/monst_03_bull.obj
#246# models/monst_03_bull.bmp
#247# 1000,0,1,0,0,90,0,0,0,0
#248# 0,0,0,3000,0,19,0,0
#249# 
#250# models/monst_04.obj
#251# models/monst_04.bmp
#252# 25000,0,1,0,180,90,0,0,0,0
#253# 0,-1000,0,2800,0,0,0,13
#254# join
#255# models/phys_gargu2.obj
#256# models/phys_creat.bmp
#257# 37000,0,1,1,0,110,0,0,1,0
#258# 0,16000,0,2800,0,0,0,1
#259# 
#260# models/monst_04_bull.obj
#261# models/monst_04_bull.bmp
#262# 1000,0,1,0,0,90,0,0,0,0
#263# 0,0,0,3000,0,23,0,0
#264# 
#265# models/monst_05.obj
#266# models/monst_05.bmp
#267# 25000,0,1,0,180,90,0,0,0,0
#268# 0,8000,0,2800,0,0,0,31
#269# join
#270# models/phys_cultist.obj
#271# models/phys_creat.bmp
#272# 37000,0,0,1,0,90,0,0,1,0
#273# 0,8000,0,2800,0,0,0,1
#274# 
#275# models/monst_05_bull.obj
#276# models/monst_05_bull.bmp
#277# 5000,0,1,0,0,90,0,0,0,0
#278# 0,0,0,3000,0,41,0,0
#279# 
#280# models/monst_06.obj
#281# models/monst_06.bmp
#282# 25000,0,1,0,180,90,0,0,0,0
#283# 0,8000,0,2800,0,0,0,42
#284# join
#285# models/phys_cultist.obj
#286# models/phys_creat.bmp
#287# 37000,0,0,1,0,90,0,0,1,0
#288# 0,8000,0,2800,0,0,0,1
#289# 
#290# models/monst_06_bull.obj
#291# models/monst_06_bull.bmp
#292# 5000,0,1,0,0,90,0,0,0,0
#293# 0,0,0,3000,0,52,0,0
#294# 
#295# models/restrict_crea_moves.obj
#296# models/stone_02.bmp
#297# 12000,0,0,0,90,90,0,0,1,514
#298# 0,0,0,3000,0,0,0,0
#299# 
#300# models/m3_teleport_02.obj
#301# models/build_01.bmp
#302# 9000,1,0,0,170,180,0,0,0,0
#303# 0,-4100,0,2900,0,0,1,0
#304# 
#305# models/m3_local_blink.obj
#306# models/build_01.bmp
#307# 12000,1,0,0,0,0,180,0,0,1
#308# 0,30000,0,2800,0,0,0,44
#309# 
#310# models/trigger_map_end.obj
#311# models/phys_creat.bmp
#312# 25000,0,1,0,180,90,0,0,1,1
#313# 0,2000,0,2900,0,0,0,10
#314# 
#315# models/teleport.obj
#316# models/build_01.bmp
#317# 9000,1,0,0,0,180,0,0,0,0
#318# 0,-13000,0,2900,0,0,1,0
#319# 
#320# models/teleport_gla.obj
#321# models/glass_01.bmp
#322# 9200,0,0,1,0,180,0,0,0,0
#323# 0,-13000,0,3300,0,0,0,0
#324# 
#325# models/item_weapon_rod3.obj
#326# sprites/weapon_item_04.bmp
#327# 25000,0,1,0,180,90,0,0,0,1
#328# 0,-3000,0,2900,0,0,0,14
#329# 
#330# -.obj
#331# -.bmp
#332# 0,0,0,0,0,0,0,0,0,0
#333# 0,0,0,0,0,0,0,0
#334# 
#335# -.obj
#336# -.bmp
#337# 0,0,0,0,0,0,0,0,0,0
#338# 0,0,0,0,0,0,0,0
#339# 
#340# 
#341# -list-end-
#342#




