#0# -models-list- ==map=02==
#1# [ obj_name, bmp_name ]
#2# [ scale, one-sided, holes, glass, rot-qw, rot-yw, rot-qy, dub90, invis, no_phys ]
#3# [ shift_q, shift_y, shift_w, addi_wdepth, light_on, weap_fl, eff_pow, monst_id ]
#4# 
#5# models/weap_01.obj
#6# models/weap_01.bmp
#7# 2200,1,0,0,0,93,10,0,0,0
#8# 4000,9000,50000,0,0,1,0,0
#9# join
#10# models/weap_01_fire.obj
#11# models/weap_01_fire.bmp
#12# 2000,1,1,0,-50,280,-17,0,0,0
#13# 4450,8000,100000,0,0,1,0,0
#14# 
#15# models/weap_01_bull.obj
#16# models/weap_01_bull.bmp
#17# 2000,0,1,0,0,90,0,0,0,0
#18# 0,0,0,3000,0,2,0,0
#19# 
#20# models/weap_05.obj
#21# models/weap_05.bmp
#22# 2000,1,0,0,-50,-60,20,0,0,0
#23# 15000,9000,95000,0,0,1,0,0
#24# 
#25# models/weap_05_bull.obj
#26# models/weap_05_bull.bmp
#27# 1000,0,1,0,0,90,0,0,0,0
#28# 0,0,0,3000,0,2,0,0
#29# 
#30# models/weap_02.obj
#31# models/weap_02.bmp
#32# 2000,0,0,0,185,-75,-10,0,0,0
#33# 7100,18000,58000,0,0,1,0,0
#34# join
#35# models/weap_02_fire.obj
#36# models/weap_02_fire.bmp
#37# 1400,1,1,0,87,-78,-10,0,0,0
#38# 4600,-1000,116000,0,0,1,0,0
#39# 
#40# models/weap_02_bull.obj
#41# models/weap_02_bull.bmp
#42# 2000,0,1,0,0,90,0,0,0,0
#43# 0,0,0,3000,0,2,0,0
#44# 
#45# models/weap_03.obj
#46# models/weap_03.bmp
#47# 4000,1,0,0,80,100,-5,0,0,0
#48# 8000,10500,40000,0,0,1,0,0
#49# 
#50# models/weap_03_bull.obj
#51# models/weap_03_bull.bmp
#52# 3000,0,1,0,0,90,0,0,0,0
#53# 0,0,0,3000,0,2,0,0
#54# 
#55# models/item_health_flask.obj
#56# models/item_25_25.bmp
#57# 20000,0,1,0,180,90,0,0,0,1
#58# 0,17000,0,2900,0,0,0,6
#59# 
#60# models/item_ammo_01.obj
#61# models/item_25_25.bmp
#62# 20000,0,1,0,180,90,0,0,0,1
#63# 0,17000,0,2900,0,0,0,7
#64# 
#65# models/item_ammo_03.obj
#66# models/item_25_25.bmp
#67# 20000,0,1,0,180,90,0,0,0,1
#68# 0,17000,0,2900,0,0,0,8
#69# 
#70# models/m2_dirt_base.obj
#71# models/m2_dirt_base.bmp
#72# 128100,1,0,0,0,180,0,0,0,1025
#73# 0,-32000,0,3800,0,0,2,0
#74# 
#75# models/moss_02.obj
#76# models/m2_moss_02.bmp
#77# 22000,1,0,0,0,180,0,0,0,1
#78# 0,25000,0,3000,0,0,1,0
#79# 
#80# models/m2_stone_wall.obj
#81# models/build_03.bmp
#82# 130000,1,0,0,90,0,180,0,0,512
#83# 0,0,0,3040,0,0,3,0
#84# copy
#85# models/m2_stone_wall.obj
#86# models/build_03.bmp
#87# 130000,1,0,0,90,0,0,0,0,512
#88# 0,0,0,2960,0,0,3,0
#89# 
#90# models/tree_third.obj
#91# models/tree_third_dark.bmp
#92# 280000,1,1,0,-90,90,0,2,0,0
#93# 0,-122000,0,3000,0,0,1,0
#94# join
#95# models/phys_tree.obj
#96# models/phys_tree.bmp
#97# 60000,0,0,0,180,90,0,0,1,0
#98# 0,-5000,0,3000,0,0,1,0
#99# 
#100# models/m2_candle.obj
#101# models/candle_02.bmp
#102# 25000,1,1,0,0,-90,0,2,0,1
#103# 0,9400,0,2900,1,0,3,0
#104# 
#105# models/m2_build_01_in.obj
#106# models/build_03.bmp
#107# 130000,1,0,0,0,0,180,0,0,512
#108# 0,-90000,0,2800,0,0,3,0
#109# 
#110# models/m2_build_01_dr.obj
#111# models/build_03.bmp
#112# 130000,1,0,0,0,0,180,0,0,0
#113# -3000,-4700,-32000,3000,0,0,1,0
#114# 
#115# models/m2_build_01_ou.obj
#116# models/build_03.bmp
#117# 80000,1,0,0,90,0,180,0,0,1024
#118# -6500,-86000,38000,2800,0,0,3,0
#119# 
#120# models/m2_tunn_01.obj
#121# models/build_03.bmp
#122# 130000,1,0,0,180,0,180,0,0,0
#123# 0,1200,0,3000,0,0,3,0
#124# 
#125# models/m2_deco_01.obj
#126# models/build_03.bmp
#127# 130000,1,0,0,180,0,180,0,0,0
#128# 0,-17000,0,3000,0,0,3,0
#129# 
#130# models/m2_fence_wall.obj
#131# models/build_03.bmp
#132# 130000,0,0,0,90,0,180,0,0,512
#133# 0,-7000,0,3000,0,0,3,0
#134# copy
#135# models/m2_fence_wall.obj
#136# models/build_03.bmp
#137# 130000,0,0,0,90,0,0,0,0,512
#138# 0,-7000,0,3000,0,0,3,0
#139# 
#140# models/m2_teleport_02.obj
#141# models/build_03.bmp
#142# 9000,1,0,0,170,180,0,0,0,0
#143# 0,-3700,0,2900,0,0,1,0
#144# 
#145# models/m2_moss_01.obj
#146# models/m2_moss_04.bmp
#147# 45000,0,1,0,0,90,90,0,0,1
#148# 0,0,0,2700,0,0,1,0
#149# 
#150# models/m2_moss_02.obj
#151# models/m2_moss_04.bmp
#152# 45000,0,1,0,0,90,90,0,0,1
#153# 0,8000,0,2700,0,0,1,0
#154# 
#155# models/item_health_stable.obj
#156# models/item_25_25.bmp
#157# 20000,0,1,0,180,90,0,0,0,1
#158# 0,17000,0,2900,0,0,0,30
#159# 
#160# models/monst_01.obj
#161# models/monst_01.bmp
#162# 25000,0,1,0,180,90,0,0,0,0
#163# 0,8000,0,2900,0,0,0,1
#164# join
#165# models/phys_cultist.obj
#166# models/phys_creat.bmp
#167# 37000,0,0,1,0,90,0,0,1,0
#168# 0,8000,0,2900,0,0,0,1
#169# 
#170# models/monst_01_bull.obj
#171# models/m2_monst_01_bull.bmp
#172# 4000,0,1,0,0,90,0,0,0,0
#173# 0,0,0,3000,0,11,0,0
#174# 
#175# models/monst_02.obj
#176# models/monst_02.bmp
#177# 25000,0,1,0,180,90,0,0,0,0
#178# 0,-3000,0,2900,0,0,0,2
#179# join
#180# models/phys_gargu1.obj
#181# models/phys_creat.bmp
#182# 39000,0,0,1,0,90,0,0,1,0
#183# 0,-14000,0,2900,0,0,0,1
#184# 
#185# models/monst_02_bull.obj
#186# models/m2_monst_02_bull.bmp
#187# 4000,0,1,0,0,90,0,0,0,0
#188# 0,0,0,3000,0,12,0,0
#189# 
#190# models/monst_03.obj
#191# models/monst_03.bmp
#192# 27500,0,1,0,180,90,0,0,0,0
#193# 0,4000,0,2900,0,0,0,9
#194# join
#195# models/phys_daemon.obj
#196# models/phys_creat.bmp
#197# 33000,0,1,1,0,90,0,0,1,0
#198# 0,9000,0,2900,0,0,0,1
#199# 
#200# models/monst_03_bull.obj
#201# models/monst_03_bull.bmp
#202# 1000,0,1,0,0,90,0,0,0,0
#203# 0,0,0,3000,0,19,0,0
#204# 
#205# models/monst_04.obj
#206# models/monst_04.bmp
#207# 25000,0,1,0,180,90,0,0,0,0
#208# 0,-1000,0,2800,0,0,0,13
#209# join
#210# models/phys_gargu2.obj
#211# models/phys_creat.bmp
#212# 37000,0,1,1,0,110,0,0,1,0
#213# 0,16000,0,2800,0,0,0,1
#214# 
#215# models/monst_04_bull.obj
#216# models/monst_04_bull.bmp
#217# 1000,0,1,0,0,90,0,0,0,0
#218# 0,0,0,3000,0,23,0,0
#219# 
#220# models/monst_05.obj
#221# models/monst_05.bmp
#222# 25000,0,1,0,180,90,0,0,0,0
#223# 0,8000,0,2800,0,0,0,31
#224# join
#225# models/phys_cultist.obj
#226# models/phys_creat.bmp
#227# 37000,0,0,1,0,90,0,0,1,0
#228# 0,8000,0,2800,0,0,0,1
#229# 
#230# models/monst_05_bull.obj
#231# models/m2_monst_05_bull.bmp
#232# 5000,0,1,0,0,90,0,0,0,0
#233# 0,0,0,3000,0,41,0,0
#234# 
#235# models/m2_door_tri4.obj
#236# models/build_03.bmp
#237# 128000,0,0,0,90,180,0,0,0,0
#238# 0,-500,0,3000,0,0,0,23
#239# 
#240# models/m2_fence_tower.obj
#241# models/build_03.bmp
#242# 28000,1,0,0,0,180,0,0,0,0
#243# 0,11500,0,3000,0,0,3,0
#244# 
#245# models/tree_fourth.obj
#246# models/tree_fourth_dark.bmp
#247# 150000,1,1,0,-90,90,0,2,0,0
#248# 0,-99000,0,3000,0,0,1,0
#249# join
#250# models/phys_tree.obj
#251# models/phys_tree.bmp
#252# 60000,0,0,0,180,90,0,0,1,0
#253# 0,-5000,0,3000,0,0,1,0
#254# 
#255# models/trigger_hurt_14.obj
#256# models/phys_creat.bmp
#257# 25000,0,1,0,180,90,0,0,1,1
#258# 0,2000,0,2900,0,0,0,32
#259# 
#260# models/trigger_sflask.obj
#261# models/phys_creat.bmp
#262# 25000,0,1,0,180,90,0,0,1,1
#263# 0,2000,0,2900,0,0,0,33
#264# 
#265# models/m2_teleport.obj
#266# models/build_03.bmp
#267# 9000,1,0,0,0,180,0,0,0,0
#268# 0,-13000,0,2900,0,0,2,0
#269# 
#270# models/teleport_gla.obj
#271# models/glass_01.bmp
#272# 9200,0,0,1,0,180,0,0,0,0
#273# 0,-13000,0,3300,0,0,0,0
#274# 
#275# models/trigger_map_end.obj
#276# models/phys_creat.bmp
#277# 25000,0,1,0,180,90,0,0,1,1
#278# 0,2000,0,2900,0,0,0,10
#279# 
#280# models/trigger_nonreal_fov.obj
#281# models/phys_creat.bmp
#282# 25000,0,1,0,180,90,0,0,1,1
#283# 0,2000,0,2900,0,0,0,34
#284# 
#285# models/elevator_up.obj
#286# models/elev_single.bmp
#287# 102000,1,0,0,0,0,180,0,0,0
#288# 0,30000,0,3000,0,0,0,12
#289# 
#290# models/iron_floor_sma.obj
#291# models/build_02.bmp
#292# 12200,1,0,0,0,180,0,0,0,1
#293# 32000,-32000,32000,3800,0,0,2,0
#294# 
#295# models/iron_floor_hole.obj
#296# models/build_02.bmp
#297# 12200,1,0,0,0,180,0,0,0,1
#298# 32000,-21400,32000,3800,0,0,2,0
#299# 
#300# models/iron_tube_01.obj
#301# models/build_02.bmp
#302# 10000,1,0,0,0,0,90,0,0,1024
#303# 0,-54000,0,3000,0,0,2,0
#304# 
#305# models/dark_roof_big.obj
#306# models/build_02.bmp
#307# 192500,1,0,0,0,0,0,0,0,513
#308# 0,25000,0,3800,0,0,2,0
#309# 
#310# models/dark_column_01.obj
#311# models/build_02.bmp
#312# 10000,1,0,0,0,0,180,0,0,0
#313# 0,-3500,0,3000,0,0,2,0
#314# 
#315# models/lava_light.obj
#316# models/build_02.bmp
#317# 10000,1,0,0,0,0,0,0,0,1
#318# 0,0,0,3500,1,0,0,0
#319# 
#320# models/iron_wall.obj
#321# models/build_02.bmp
#322# 78000,1,0,0,0,0,90,0,0,512
#323# 0,-3000,0,3000,0,0,2,0
#324# copy
#325# models/iron_wall.obj
#326# models/build_02.bmp
#327# 78000,1,0,0,90,0,0,0,0,512
#328# 0,-3000,0,3000,0,0,2,0
#329# 
#330# models/iron_lamp.obj
#331# models/build_02.bmp
#332# 4000,0,0,0,0,90,180,0,0,1
#333# 0,0,0,2800,1,0,3,0
#334# 
#335# models/m2_stone_floor_elev.obj
#336# models/m2_dirt_base.bmp
#337# 128700,0,0,0,-90,180,0,0,0,1
#338# 32000,-21700,32000,3100,0,0,3,0
#339# 
#340# models/dark_roof_tunnel.obj
#341# models/build_02.bmp
#342# 192500,1,0,0,0,0,0,0,0,1024
#343# -43000,66400,-24000,3200,0,0,2,0
#344# 
#345# models/iron_floor_elev.obj
#346# models/build_02.bmp
#347# 128300,0,0,0,-90,180,0,0,0,1
#348# 32000,-1250,32000,3100,0,0,1,0
#349# 
#350# models/restrict_crea_moves.obj
#351# models/stone_02.bmp
#352# 12000,0,0,0,90,90,0,0,1,514
#353# 0,0,0,3000,0,0,0,0
#354# 
#355# models/m2_dirt_sma.obj
#356# models/m2_dirt_base.bmp
#357# 128100,1,0,0,0,180,0,0,0,1
#358# 32000,-32000,32000,3800,0,0,3,0
#359# 
#360# models/iron_column.obj
#361# models/build_02.bmp
#362# 78000,1,0,0,0,90,90,0,0,0
#363# 0,-3000,0,3000,0,0,2,0
#364# 
#365# models/m2_fence_simpl.obj
#366# models/build_03.bmp
#367# 130000,0,0,0,90,0,180,0,0,512
#368# 0,-2000,0,3000,0,0,3,0
#369# 
#370# models/trigger_nonreal_n2.obj
#371# models/phys_creat.bmp
#372# 25000,0,1,0,180,90,0,0,1,1
#373# 0,2000,0,2900,0,0,0,35
#374# 
#375# models/trigger_nonreal_s2.obj
#376# models/phys_creat.bmp
#377# 25000,0,1,0,180,90,0,0,1,1
#378# 0,2000,0,2900,0,0,0,36
#379# 
#380# models/trigger_secret_cnt.obj
#381# models/phys_creat.bmp
#382# 25000,0,1,0,180,90,0,0,1,1
#383# 0,2000,0,2900,0,0,0,40
#384# 
#385# models/trigger_nonreal_180.obj
#386# models/phys_creat.bmp
#387# 25000,0,1,0,180,90,0,0,1,1
#388# 0,2000,0,2900,0,0,0,37
#389# 
#390# models/m2_dirt_spe1.obj
#391# models/build_02.bmp
#392# 128100,1,0,0,0,180,0,0,0,513
#393# 0,-32000,0,3800,0,0,2,0
#394# 
#395# models/iron_wall_gri.obj
#396# models/build_02.bmp
#397# 78000,1,0,0,0,180,90,0,0,512
#398# 0,-3000,0,3000,0,0,3,0
#399# 
#400# models/m2_door_tri5.obj
#401# models/build_03.bmp
#402# 128000,0,0,0,90,180,0,0,0,0
#403# 0,-500,0,3000,0,0,0,24
#404# 
#405# models/m2_iron_wall_spe1.obj
#406# models/build_02.bmp
#407# 78000,0,0,0,0,90,90,0,0,1024
#408# 0,-3000,0,3000,0,0,2,0
#409# 
#410# models/weap_04.obj
#411# models/weap_04.bmp
#412# 2200,1,0,0,30,10,175,0,0,0
#413# 4000,15000,70000,0,0,1,0,0
#414# 
#415# models/item_weapon_rod5.obj
#416# sprites/weapon_item_05.bmp
#417# 25000,0,1,0,180,90,0,0,0,1
#418# 0,-3000,0,2900,0,0,0,41
#419# 
#420# models/trigger_skull.obj
#421# models/trigger_skull_dark.bmp
#422# 25000,1,1,0,0,-90,0,2,0,1
#423# 0,14500,0,3000,0,0,0,43
#424# 
#425# -.obj
#426# -.bmp
#427# 0,0,0,0,0,0,0,0,0,0
#428# 0,0,0,0,0,0,0,0
#429# 
#430# -.obj
#431# -.bmp
#432# 0,0,0,0,0,0,0,0,0,0
#433# 0,0,0,0,0,0,0,0
#434# 
#435# -.obj
#436# -.bmp
#437# 0,0,0,0,0,0,0,0,0,0
#438# 0,0,0,0,0,0,0,0
#439# 
#440# 
#441# -list-end-
#442#


