#0# -models-list- ==map=01==
#1# [ obj_name, bmp_name ]
#2# [ scale, one-sided, holes, glass, rot-qw, rot-yw, rot-qy, dub90, invis, no_phys ]
#3# [ shift_q, shift_y, shift_w, addi_wdepth, light_on, weap_fl, eff_pow, monst_id ]
#4# 
#5# models/tree_small.obj
#6# models/tree_small.bmp
#7# 100000,1,1,0,-90,90,0,2,0,0
#8# 0,-37000,0,3000,0,0,1,0
#9# join
#10# models/phys_tree.obj
#11# models/phys_tree.bmp
#12# 70000,0,0,0,180,90,0,0,1,0
#13# 0,-6000,0,3000,0,0,1,0
#14# 
#15# models/tree_big.obj
#16# models/tree_big.bmp
#17# 100000,1,1,0,180,90,0,2,0,0
#18# 0,-61000,0,3000,0,0,1,0
#19# join
#20# models/phys_tree.obj
#21# models/phys_tree.bmp
#22# 80000,0,0,0,180,90,0,0,1,0
#23# 0,-10000,0,3000,0,0,1,0
#24# 
#25# models/dirt_base.obj
#26# models/dirt_base.bmp
#27# 128100,1,0,0,0,180,0,0,0,1025
#28# 0,-32000,0,3800,0,0,3,0
#29# 
#30# models/dirt_stone.obj
#31# models/stone_01.bmp
#32# 128100,1,0,0,0,180,0,0,0,1
#33# 32000,-32000,32000,3800,0,0,2,0
#34# 
#35# models/fence_wall.obj
#36# models/stone_02.bmp
#37# 32050,0,0,0,0,180,0,0,0,512
#38# 0,-15000,0,3100,0,0,2,0
#39# copy
#40# models/fence_wall.obj
#41# models/stone_02.bmp
#42# 32050,0,0,0,90,0,0,0,0,512
#43# 0,-15000,3700,3100,0,0,2,0
#44# 
#45# models/fence_tower.obj
#46# models/stone_02.bmp
#47# 32050,0,0,0,0,180,0,0,0,0
#48# 0,-15000,0,3200,0,0,3,0
#49# 
#50# models/candle_01.obj
#51# models/candle_01.bmp
#52# 25000,1,1,0,0,-90,0,2,0,1
#53# 0,9400,0,3000,1,0,3,0
#54# 
#55# models/stone_wall.obj
#56# models/stone_01.bmp
#57# 32050,1,0,0,0,180,0,0,0,512
#58# 0,-29000,0,3000,0,0,1,0
#59# copy
#60# models/stone_wall.obj
#61# models/stone_01.bmp
#62# 32050,1,0,0,90,0,0,0,0,512
#63# 0,-29000,0,3000,0,0,1,0
#64# 
#65# models/stone_tower.obj
#66# models/stone_01.bmp
#67# 128050,1,0,0,0,90,270,0,0,0
#68# 0,-46000,0,3400,0,0,1,0
#69# 
#70# models/moss_01.obj
#71# models/moss_01.bmp
#72# 80000,0,1,0,-90,90,0,0,0,1
#73# 0,0,0,2700,0,0,1,0
#74# 
#75# models/build_01.obj
#76# models/build_01.bmp
#77# 17000,1,0,0,0,180,0,0,0,512
#78# 0,-26000,0,3000,0,0,2,0
#79# 
#80# models/weap_01.obj
#81# models/weap_01.bmp
#82# 2200,1,0,0,0,93,10,0,0,0
#83# 4000,9000,50000,0,0,1,0,0
#84# join
#85# models/weap_01_fire.obj
#86# models/weap_01_fire.bmp
#87# 2000,1,1,0,-50,280,-17,0,0,0
#88# 4450,8000,100000,0,0,1,0,0
#89# 
#90# models/weap_01_bull.obj
#91# models/weap_01_bull.bmp
#92# 2000,0,1,0,0,90,0,0,0,0
#93# 0,0,0,3000,0,2,0,0
#94# 
#95# models/monst_01.obj
#96# models/monst_01.bmp
#97# 25000,0,1,0,180,90,0,0,0,0
#98# 0,8000,0,3100,0,0,0,1
#99# join
#100# models/phys_cultist.obj
#101# models/phys_creat.bmp
#102# 37000,0,0,1,0,90,0,0,1,0
#103# 0,8000,0,3100,0,0,0,1
#104# 
#105# models/monst_01_bull.obj
#106# models/monst_01_bull.bmp
#107# 4000,0,1,0,0,90,0,0,0,0
#108# 0,0,0,3000,0,11,0,0
#109# 
#110# models/monst_02.obj
#111# models/monst_02.bmp
#112# 25000,0,1,0,180,90,0,0,0,0
#113# 0,-3000,0,3000,0,0,0,2
#114# join
#115# models/phys_gargu1.obj
#116# models/phys_creat.bmp
#117# 39000,0,0,1,0,90,0,0,1,0
#118# 0,-14000,0,3000,0,0,0,1
#119# 
#120# models/monst_02_bull.obj
#121# models/monst_02_bull.bmp
#122# 4000,0,1,0,0,90,0,0,0,0
#123# 0,0,0,3000,0,12,0,0
#124# 
#125# models/weap_05.obj
#126# models/weap_05.bmp
#127# 2000,1,0,0,-50,-60,20,0,0,0
#128# 15000,9000,95000,0,0,1,0,0
#129# 
#130# models/weap_05_bull.obj
#131# models/weap_05_bull.bmp
#132# 1000,0,1,0,0,90,0,0,0,0
#133# 0,0,0,3000,0,2,0,0
#134# 
#135# models/weap_02.obj
#136# models/weap_02.bmp
#137# 2000,0,0,0,185,-75,-10,0,0,0
#138# 7100,18000,58000,0,0,1,0,0
#139# join
#140# models/weap_02_fire.obj
#141# models/weap_02_fire.bmp
#142# 1400,1,1,0,87,-78,-10,0,0,0
#143# 4600,-1000,116000,0,0,1,0,0
#144# 
#145# models/weap_02_bull.obj
#146# models/weap_02_bull.bmp
#147# 2000,0,1,0,0,90,0,0,0,0
#148# 0,0,0,3000,0,2,0,0
#149# 
#150# models/item_weapon_rod1.obj
#151# sprites/weapon_item_01.bmp
#152# 25000,0,1,0,180,90,0,0,0,1
#153# 0,-3000,0,2900,0,0,0,3
#154# 
#155# models/item_weapon_swrd.obj
#156# sprites/weapon_item_02.bmp
#157# 25000,0,1,0,180,90,0,0,0,1
#158# 0,-3000,0,2900,0,0,0,4
#159# 
#160# models/item_weapon_twho.obj
#161# sprites/weapon_item_03.bmp
#162# 25000,0,1,0,180,90,0,0,0,1
#163# 0,-3000,0,2900,0,0,0,5
#164# 
#165# models/fence_wall_shrt.obj
#166# models/stone_02.bmp
#167# 32050,0,0,0,0,180,0,0,0,0
#168# 0,-15000,0,3000,0,0,1,0
#169# 
#170# models/stone_column_fir.obj
#171# models/build_01.bmp
#172# 64000,1,0,0,0,-90,0,0,0,0
#173# 0,-65000,0,3000,0,0,1,0
#174# 
#175# models/item_health_flask.obj
#176# models/item_25_25.bmp
#177# 20000,0,1,0,180,90,0,0,0,1
#178# 0,17000,0,2900,0,0,0,6
#179# 
#180# models/item_ammo_01.obj
#181# models/item_25_25.bmp
#182# 20000,0,1,0,180,90,0,0,0,1
#183# 0,17000,0,2900,0,0,0,7
#184# 
#185# models/item_ammo_03.obj
#186# models/item_25_25.bmp
#187# 20000,0,1,0,180,90,0,0,0,1
#188# 0,17000,0,2900,0,0,0,8
#189# 
#190# models/stone_column_sec.obj
#191# models/build_01.bmp
#192# 16000,0,0,0,0,180,0,0,0,0
#193# 0,-105000,0,3000,0,0,3,0
#194# 
#195# models/monst_03.obj
#196# models/monst_03.bmp
#197# 27500,0,1,0,180,90,0,0,0,0
#198# 0,4000,0,2900,0,0,0,9
#199# join
#200# models/phys_daemon.obj
#201# models/phys_creat.bmp
#202# 33000,0,1,1,0,90,0,0,1,0
#203# 0,9000,0,2900,0,0,0,1
#204# 
#205# models/monst_03_bull.obj
#206# models/monst_03_bull.bmp
#207# 1000,0,1,0,0,90,0,0,0,0
#208# 0,0,0,3000,0,19,0,0
#209# 
#210# models/teleport.obj
#211# models/build_01.bmp
#212# 9000,1,0,0,0,180,0,0,0,0
#213# 0,-13000,0,2900,0,0,2,0
#214# 
#215# models/teleport_gla.obj
#216# models/glass_01.bmp
#217# 9200,0,0,1,0,180,0,0,0,0
#218# 0,-13000,0,3300,0,0,0,0
#219# 
#220# models/moss_02.obj
#221# models/moss_02.bmp
#222# 22000,1,0,0,0,180,0,0,0,1
#223# 0,25000,0,3000,0,0,1,0
#224# 
#225# models/moss_03.obj
#226# models/moss_03.bmp
#227# 60000,1,1,0,0,90,90,2,0,1
#228# 0,20000,0,3000,0,0,1,0
#229# 
#230# models/trigger_map_end.obj
#231# models/phys_creat.bmp
#232# 25000,0,1,0,180,90,0,0,1,1
#233# 0,2000,0,2900,0,0,0,10
#234# 
#235# models/window_dec01.obj
#236# models/window_dec01.bmp
#237# 80000,0,1,0,0,90,90,0,0,1
#238# 0,0,0,3000,0,0,1,0
#239# 
#240# models/elevator_up.obj
#241# models/elev_single.bmp
#242# 102000,1,0,0,0,0,180,0,0,0
#243# 0,30000,0,3600,0,0,0,12
#244# 
#245# models/elevator_dn.obj
#246# models/elev_single.bmp
#247# 102000,1,0,0,0,0,180,0,0,0
#248# 0,30000,0,3600,0,0,0,11
#249# 
#250# models/iron_floor_sma.obj
#251# models/build_02.bmp
#252# 12200,1,0,0,0,180,0,0,0,1
#253# 32000,-32000,32000,3800,0,0,2,0
#254# 
#255# models/iron_floor_hole.obj
#256# models/build_02.bmp
#257# 12200,1,0,0,0,180,0,0,0,1
#258# 32000,-21400,32000,3800,0,0,2,0
#259# 
#260# models/tree_third.obj
#261# models/tree_third.bmp
#262# 280000,1,1,0,-90,90,0,2,0,0
#263# 0,-122000,0,3000,0,0,1,0
#264# join
#265# models/phys_tree.obj
#266# models/phys_tree.bmp
#267# 60000,0,0,0,180,90,0,0,1,0
#268# 0,-5000,0,3000,0,0,1,0
#269# 
#270# models/iron_tube_01.obj
#271# models/build_02.bmp
#272# 10000,1,0,0,0,0,90,0,0,1024
#273# 0,-54000,0,3000,0,0,2,0
#274# 
#275# models/dark_roof_big.obj
#276# models/build_02.bmp
#277# 192500,1,0,0,0,0,0,0,0,513
#278# 0,25000,0,3800,0,0,2,0
#279# 
#280# models/dark_column_01.obj
#281# models/build_02.bmp
#282# 10000,1,0,0,0,0,180,0,0,0
#283# 0,-3500,0,3000,0,0,2,0
#284# 
#285# models/lava_light.obj
#286# models/build_02.bmp
#287# 10000,1,0,0,0,0,0,0,0,1
#288# 0,0,0,3500,1,0,0,0
#289# 
#290# models/iron_wall.obj
#291# models/build_02.bmp
#292# 78000,1,0,0,0,0,90,0,0,512
#293# 0,-3000,0,3000,0,0,2,0
#294# copy
#295# models/iron_wall.obj
#296# models/build_02.bmp
#297# 78000,1,0,0,90,0,0,0,0,512
#298# 0,-3000,0,3000,0,0,2,0
#299# 
#300# models/iron_lamp.obj
#301# models/build_02.bmp
#302# 4000,0,0,0,0,90,180,0,0,1
#303# 0,0,0,2800,1,0,3,0
#304# 
#305# models/stone_floor_elev.obj
#306# models/build_02.bmp
#307# 128700,0,0,0,0,180,0,0,0,1
#308# 32000,-21700,32000,3500,0,0,1,0
#309# 
#310# models/dark_roof_tunnel.obj
#311# models/build_02.bmp
#312# 192500,1,0,0,90,0,0,0,0,1024
#313# 0,66400,0,3600,0,0,2,0
#314# 
#315# models/iron_floor_elev.obj
#316# models/build_02.bmp
#317# 128300,0,0,0,0,180,0,0,0,1
#318# 32000,-1250,32000,3600,0,0,1,0
#319# 
#320# models/restrict_crea_moves.obj
#321# models/stone_02.bmp
#322# 12000,0,0,0,90,90,0,0,1,514
#323# 0,0,0,3000,0,0,0,0
#324# 
#325# models/iron_column.obj
#326# models/build_02.bmp
#327# 78000,1,0,0,0,90,90,0,0,0
#328# 0,-3000,0,3000,0,0,2,0
#329# 
#330# models/monst_04.obj
#331# models/monst_04.bmp
#332# 25000,0,1,0,180,90,0,0,0,0
#333# 0,-3000,0,2800,0,0,0,13
#334# join
#335# models/phys_gargu2.obj
#336# models/phys_creat.bmp
#337# 37000,0,1,1,0,110,0,0,1,0
#338# 0,17000,0,2800,0,0,0,1
#339# 
#340# models/monst_04_bull.obj
#341# models/monst_04_bull.bmp
#342# 1000,0,1,0,0,90,0,0,0,0
#343# 0,0,0,3000,0,23,0,0
#344# 
#345# models/stone_column_thi.obj
#346# models/build_01.bmp
#347# 10000,1,0,0,0,0,180,0,0,0
#348# 0,-85000,0,3000,0,0,1,0
#349# 
#350# models/item_weapon_rod3.obj
#351# sprites/weapon_item_04.bmp
#352# 25000,0,1,0,180,90,0,0,0,1
#353# 0,-3000,0,2900,0,0,0,14
#354# 
#355# models/weap_03.obj
#356# models/weap_03.bmp
#357# 4000,1,0,0,80,100,-5,0,0,0
#358# 8000,10500,40000,0,0,1,0,0
#359# 
#360# models/weap_03_bull.obj
#361# models/weap_03_bull.bmp
#362# 3000,0,1,0,0,90,0,0,0,0
#363# 0,0,0,3000,0,2,0,0
#364# 
#365# models/trigger_nonreal_ns.obj
#366# models/phys_creat.bmp
#367# 25000,0,1,0,180,90,0,0,1,1
#368# 0,2000,0,2900,0,0,0,15
#369# 
#370# models/trigger_nonreal_sn.obj
#371# models/phys_creat.bmp
#372# 25000,0,1,0,180,90,0,0,1,1
#373# 0,2000,0,2900,0,0,0,16
#374# 
#375# models/trigger_nonreal_sw.obj
#376# models/phys_creat.bmp
#377# 25000,0,1,0,180,90,0,0,1,1
#378# 0,2000,0,2900,0,0,0,17
#379# 
#380# models/iron_wall_gri.obj
#381# models/build_02.bmp
#382# 78000,1,0,0,0,90,90,0,0,512
#383# 0,-3000,0,3000,0,0,1,0
#384# 
#385# models/dark_beam.obj
#386# models/build_02.bmp
#387# 10000,0,0,0,0,0,180,0,0,1
#388# 0,-29000,0,3000,0,0,1,0
#389# 
#390# models/fence_door.obj
#391# models/stone_02.bmp
#392# 32050,0,0,0,0,180,0,0,0,0
#393# 0,-14700,0,3200,0,0,1,0
#394# 
#395# models/fence_door_sym1.obj
#396# models/build_01.bmp
#397# 32050,1,0,0,0,180,0,0,0,1
#398# 27100,-66400,0,2900,0,0,1,0
#399# 
#400# models/fence_door_tri1.obj
#401# models/stone_02.bmp
#402# 32050,0,0,0,0,180,0,0,0,0
#403# 0,-18000,0,3000,0,0,0,20
#404# 
#405# models/fence_door_sym2.obj
#406# models/build_01.bmp
#407# 32050,1,0,0,0,180,0,0,0,1
#408# 27100,-66400,0,2900,0,0,1,0
#409# 
#410# models/fence_door_tri2.obj
#411# models/stone_02.bmp
#412# 32050,0,0,0,0,180,0,0,0,0
#413# 0,-18000,0,3000,0,0,0,21
#414# 
#415# models/moss_04.obj
#416# models/moss_04.bmp
#417# 58000,0,1,0,0,90,90,0,0,1
#418# 0,-9500,0,2700,0,0,1,0
#419# 
#420# models/fence_door_sym3.obj
#421# models/build_01.bmp
#422# 32050,1,0,0,0,180,0,0,0,1
#423# 27100,-66400,0,2900,0,0,1,0
#424# 
#425# models/fence_door_tri3.obj
#426# models/stone_02.bmp
#427# 32050,0,0,0,0,180,0,0,0,0
#428# 0,-18000,0,3000,0,0,0,22
#429# 
#430# models/item_health_stable.obj
#431# models/item_25_25.bmp
#432# 20000,0,1,0,180,90,0,0,0,1
#433# 0,17000,0,2900,0,0,0,30
#434# 
#435# models/trigger_secret_cnt.obj
#436# models/phys_creat.bmp
#437# 25000,0,1,0,180,90,0,0,1,1
#438# 0,2000,0,2900,0,0,0,40
#439# 
#440# models/trigger_skull.obj
#441# models/trigger_skull.bmp
#442# 25000,1,1,0,0,-90,0,2,0,1
#443# 0,14500,0,3000,0,0,0,43
#444# 
#445# -.obj
#446# -.bmp
#447# 0,0,0,0,0,0,0,0,0,0
#448# 0,0,0,0,0,0,0,0
#449# 
#450# 
#451# 
#452# -list-end-
#453#


