// **************************************************************
// ***   Strings from Game/en/language.dll                    ***
// **************************************************************

98        "1"
99        "0"
100       "1"
101       "1"
102       "Lucida Blackletter"
103       "Comic Sans MS"
104       "Georgia"
110       "Lucida Blackletter"
111       "14"
112       "N"
113       "Lucida Blackletter"
114       "21"
115       "B"
116       "Lucida Blackletter"
117       "12"
118       "B"
119       "Georgia"
120       "9"
121       "B"
122       "Georgia"
123       "8"
124       "B"
125       "Georgia"
126       "9"
127       "N"
128       "Georgia"
129       "9"
130       "B"
131       "Arial"
132       "8"
133       "N"
134       "Lucida Blackletter"
135       "38"
136       "B"
137       "Lucida Blackletter"
138       "28"
139       "B"
140       "Arial Narrow"
141       "9"
142       "N"
143       "Arial"
144       "9"
145       "N"
146       "Lucida Blackletter"
147       "12"
148       "N"
149       "Lucida Blackletter"
150       "12"
151       "B"
152       "Viner Hand ITC"
153       "16"
154       "N"
155       "Georgia"
156       "9"
157       "B"
158       "Georgia"
159       "9"
160       "I"
161       "Georgia"
162       "9"
163       "BI"
164       "Lucida Calligraphy"
165       "14"
166       "N"
167       "Poor Richard"
168       "14"
169       "N"
170       "Georgia"
171       "10"
172       "B"
173       "Lucida Bright"
174       "12"
175       "BI"
176       "Lucida Blackletter"
177       "14"
178       "B"
179       "Lucida Blackletter"
180       "12"
181       "B"
182       "Georgia"
183       "11"
184       "N"
185       "Lucida Blackletter"
186       "12"
187       "B"
188       "Georgia"
189       "10"
190       "B"
191       "Georgia"
192       "9"
193       "B"
194       "Lucida Blackletter"
195       "11"
196       "N"
197       "Papyrus"
198       "12"
199       "N"
200       "Georgia"
201       "9"
202       "B"
203       "Georgia"
204       "11"
205       "B"
206       "Georgia"
207       "11"
208       "I"
209       "Georgia"
210       "11"
211       "BI"
1001      "Age of Empires II"
1002      "X"
1003      "Age of Empires II Help"
1004      "Age of Empires II: The Age of Kings\n"
1005      "Beta Version (%s)"
1006      "Microsoft Age of Empires II: The Age of Kings\n & (p) %s Microsoft Corporation. All rights reserved.\nThis program is protected by U.S. and international\ncopyright laws as described in About."
1007      "EULA.RTF"
1008      "WARRANTY.RTF"
1101      "Loading game data ..."
1102      "Setting up new scenario ..."
1103      "Loading scenario ..."
1104      "Saving scenario ..."
1105      "Starting a new game ..."
1106      "Loading saved game ..."
1107      "Saving game ..."
1108      "Waiting for other players ..."
1150      "Victory!"
1151      "Defeat!"
1200      "Ready"
1201      "Computer"
1202      "Empty"
1203      "Loading"
1204      "Waiting"
1205      "Unknown"
1210      "Player '%s' (%d) is not responding ..."
1211      "Resynchronizing ... please wait."
1212      "Intentional drop of Ser#%d  Cmd=%d '%c'."
1213      "Player %d - '%s' dropped/disconnected."
1214      "Player '%s' (%d) is not responding ..."
1215      "Setting up multiplayer game ..."
1216      "Disconnecting from multiplayer game ...\n\n\n\nPress ESC if the game does not\ndisconnect within 15 seconds."
1217      "Problem communicating with %s ..."
1218      "Creating multiplayer game ...\n\n\n\nPress ESC if the game is not\ncreated within 15 seconds."
1219      "Creating multiplayer game ...\n\n\n\nPress ESC if the game is not\ncreated within 15 seconds.\n\nAlso, make sure you are connected to the Internet\nbefore starting Age of Empires II."
1220      "Joining multiplayer game ...\n\n\n\nPress ESC if you do not\njoin the game within 15 seconds."
1221      "Joining multiplayer game ...\n\n\n\nPress ESC if you do not\njoin the game within 15 seconds.\n\nAlso, make sure you are connected to the Internet\nbefore starting Age of Empires II."
2001      "Error"
2002      "Could not initialize program. Uninstall Age of Empires II, and then run Setup again."
2003      "Could not initialize graphics system. Make sure that your video card and driver are compatible with DirectDraw."
2004      "Could not initialize sound system."
2005      "Could not initialize communications system. Make sure that you have DirectX 5.0a or higher and that it is installed properly."
2006      "Could not create game."
2007      "Could not load game data."
2008      "You must insert a game CD to play a single-player game, and then restart Age of Empires II."
2009      "You must have a CD in your CD-ROM drive to play the game."
2010      "You must insert a game CD to use the Map Editor."
2011      "Age of Empires II requires a color palette of 256 color or higher to run. To change your color palette, go to the Display Properties dialog box in Windows Control Panel."
2012      "Game stopped because it was out of sync!"
2013      "Age of Empires II requires DirectX 6.1a or higher."
2014      "Age of Empires II requires Microsoft Windows NT 4.0 with Service Pack 3 and the DirectPlay 5.0a update."
2015      "WARNING: Your computer is low on free memory or swap file space.  You should close other applications and/or free some disk space.\n\nAlso, you should check your Virtual Memory\nsettings in Window's Control Panel."
2016      "This beta copy of Age of Empires II has expired."
2017      "Age of Empires II requeires at least 32MB of physical RAM in the computer to run."
2300      "Computer Player Messages"
2301      "You traitorous wretch! Vengeance will be mine!"
2302      "It was wise to do as I requested."
2303      "You have made a wise choice -- together we shall rule the world."
2304      "Alas! We could have made an unstoppable team."
2305      "You dare defy me?! Prepare to die!"
2306      "Tribute %d more gold to me or you will be destroyed!"
2307      "Tribute %d gold to me or you will be destroyed!"
2308      "If you tribute me %d gold, I will ally with you."
2309      "If you tribute me %d more gold, I will ally with you."
2310      "Your petty offerings will not sway my determination to crush your empire!"
2311      "Your empire is worthy of my allegiance."
2312      "%s is attacking me--please help!"
2313      "I am preparing to attack %s, please join me."
2400      "********** TRIBE ERRORS **********"
2401      "An error occurred while trying to start the game."
2402      "The game could not be saved. Free some disk space, and then try again."
2403      "The scenario could not be saved. Free some disk space, and then try again."
2404      "The game could not be loaded."
2405      "The scenario could not be loaded."
2406      "You were dropped from the game because of a sync error. Your network connection may have been lost."
2407      "Host, you were dropped from the game because of a sync error. You may host a restored game."
2408      "Client, you were dropped from the game because of a sync error. You may join but not host a restored game."
2410      "Unable to join game."
2500      "This is not enabled in the Trial Version."
2501      "The Trial Version does not allow you to advance to the Imperial Age."
2502      "Random Map games are not enabled in the Trial Version."
2503      "Death Match games are not enabled in the Trial Version."
2504      "The Imperial Age is not enabled in the Trial Version."
2505      "Computer players are not enabled for multiplayer games in the Trial Version."
2506      "This scenario does not work with the Trial Version."
2507      "Changing the screen size is not possible in the Trial Version."
2510      "Multiplayer Rumble (8-Player)"
2511      "The Migration and Crater Lake map types cannot be selected if the game contains computer players."
3001      "Not enough food."
3002      "Not enough wood."
3003      "Not enough stone."
3004      "Not enough gold."
3005      "You need to build more houses."
3006      "No docks to trade with."
3007      "Not close enough to land to unload."
3008      "Not enough room to unload all units."
3009      "%s paid %d gold in tribute to you."
3010      "Not enough room to place unit."
3011      "You cannot trade with an enemy."
3012      "%s disconnected."
3013      "%s resigned."
3014      "%s defeated."
3015      "%s paid %d wood in tribute to you."
3016      "%s paid %d food in tribute to you."
3017      "%s paid %d stone in tribute to you."
3018      "Can't repair ... out of resources."
3019      "%s started building a Wonder!"
3020      "You completed a Wonder. You will win if it stands for %d years!"
3021      "%s completed a Wonder. You will win if it stands for %d years!"
3022      "%s completed a Wonder. You will lose if it stands for %d years!"
3023      "Your Wonder was destroyed!"
3024      "%s's Wonder was destroyed!"
3025      "%s changed diplomatic stance with you to Neutral."
3026      "%s changed diplomatic stance with you to Ally."
3027      "%s changed diplomatic stance with you to Enemy."
3028      "All relics have been captured. Hold them for %d years to win!"
3029      "All relics have been captured. You will lose if they are held for %d years!"
3030      "Control of the relics was lost!"
3033      "not used 3033"
3034      "not used 3034"
3035      "not used 3035"
3036      "%s advanced to the Feudal Age."
3037      "%s advanced to the Castle Age."
3038      "%s advanced to the Imperial Age."
3040      "Click an area to move there."
3041      "Click an item or unit to work on it."
3042      "Click the item or unit to attack."
3043      "Click the unit to heal."
3044      "Click the unit to convert."
3045      "Click an area to attack ground."
3046      "You have reached your population limit."
3047      "Not enough faith to perform a conversion."
3048      "That unit cannot be converted."
3049      "Research is needed before buildings can be converted."
3050      "That building cannot be converted."
3051      "You cannot garrison inside buildings that are so damaged."
3052      "Click the building or boat to repair."
3053      "Click where you want the transport to unload."
3054      "You completed a Wonder."
3055      "%s completed a Wonder."
3056      "All relics have been captured."
3057      "not used 3057"
3058      "You have started building a Wonder!"
3059      "Game speed changed."
3060      "Game paused/unpaused."
3061      "Building is too damaged to research technologies or create units."
3062      "You must build the required buildings before you can advance to the next age."
3063      "Not enough energy to board that ship."
3064      "Click where you want the unit(s) to be ejected."
3065      "The building is full."
3066      "The transport is full."
3067      "The target is too close to attack."
3068      "The target is too far away to attack."
3070      "You cannot chat after you have resigned or been defeated."
3071      "Click the unit to guard."
3072      "Click the unit to follow."
3073      "Click an area to patrol there."
3074      "Click an area to scout there."
3075      "You need more houses to continue unit production."
3076      "Unit production halted because you are at your population limit."
3077      "You need more food to continue unit production."
3078      "You need more wood to continue unit production."
3079      "You need more stone to continue unit production."
3080      "You need more gold to continue unit production."
3081      "not used 3081"
3084      "Click an area to set gather point."
3085      "Click where you want to unpack."
3086      "Heroes cannot be converted."
3087      "Research is required before you can convert any units."
3088      "This building's production queue is full."
3089      "Unable to unload the unit. Make sure the transport is next to open land."
3090      "Unable to ungarrison the unit."
3092      "Click the building you want the unit to garrison inside."
3093      "You must research Redemption (Monastery) before you can convert siege units."
3094      "Building site obstructed. Building canceled."
3095      "Click where you want to build the building."
3096      "Click and drag where you want to build the wall."
3097      "Click where you want to display the signal."
3098      "Objective change"
3099      "Spies have infiltrated your nation."
3100      "Are you sure you want to quit and load a new game?"
3101      "Are you sure you want to quit this game?"
3102      "Are you sure you want to restart this game?"
3103      "Are you sure you want to resign?"
3104      "You will lose if the relics are not reclaimed in %d years."
3105      "You will lose if %s's Wonder stands for %d more years!"
3106      "[W]"
3107      "[R]"
3108      "There are %d years left before the game ends."
3700      "Click to heal this unit to its full hit points."
3701      "Click to attack this unit!"
3702      "Click to attack this building!"
3703      "Click to attack this wall!"
3704      "Click to attack this ship!"
3705      "Click to repair this building to its full hit points. The repair cost is deducted from your stockpile."
3706      "Click to board this Transport Ship."
3707      "Click to fish for food."
3708      "Click to gather wood. Build a Lumber Camp nearby to gather wood faster."
3709      "Click to forage for food. Build a Mill nearby to gather food faster."
3710      "Click to attack this animal. Deer and wild boar can be used for food; wolves cannot. Use several villagers to attack wolves and wild boar."
3711      "Click to mine for stone. Build a Mining Camp nearby to gather stone faster."
3712      "Click to mine for gold. Build a Mining Camp nearby to gather gold faster."
3713      "Click to repair this wall to its full hit points. The repair cost is deducted from your stockpile."
3714      "Hold down ALT and click to garrison inside this building for protection and healing."
3715      "Click to unload this Transport Ship."
3716      "Click to place a waypoint."
3717      "Click to signal your allies."
3718      "Click to guard this unit."
3719      "Click to follow this unit."
3720      "Click to place a gather point."
3721      "Click to patrol this area."
3722      "Click to pick up this relic with your Monk."
3723      "Click to drop off resources at this building."
3724      "Click to construct this Fish Trap."
3727      "Click to gather food from this Farm. Build Farms near a Town Center or Mill to gather food faster."
3728      "Click to gather food from this Fish Trap."
3729      "Click to herd the sheep to your Town Center or Mill for food."
3730      "Click to rebuild this Farm."
3731      "Click to rebuild this Fish Trap."
3732      "Click to drop off the relic at this Monastery."
3733      "Click to repair this unit to its full hit points. The repair cost is deducted from your stockpile."
3734      "Click to garrison inside this building for protection and healing."
3751      "Click to convert this unit to your control and player color."
3752      "Click to convert this building to your control and player color."
3755      "Click to construct this building. Use several villagers to build faster."
3760      "Click to attack this animal. You cannot gather food from it unless you hunt it with a villager."
3800      "Click to select this villager."
3801      "Click to select this building."
3803      "Click to select this military unit."
3804      "Click to select this ship."
3805      "Click to select this siege weapon."
3806      "Click to select this Monk."
3808      "Click to select this tower."
3809      "Click to select this packed Trebuchet."
3810      "Click to select this Gate."
3820      "Click a Monk to pick up this relic. Garrison the relic inside the Monastery to generate gold."
3821      "Click a Fishing Ship to gather food from these fish, or click a villager if the fish are near the shore."
3822      "Click a villager to gather wood from this tree."
3823      "Click a villager to gather food from this forage bush."
3824      "Click a villager to gather stone from this mine."
3825      "Click a villager to gather gold from this mine."
3826      "Click a villager to hunt this animal for food."
3827      "Click a villager to gather food from this Farm."
3828      "Click a Fishing Ship to gather food from this Fish Trap."
3829      "Click a villager to gather food from this sheep."
3830      "Click a villager to rebuild this Farm."
3831      "Click a Fishing Ship to rebuild this Fish Trap."
3900      "Right-click to heal this unit to its full hit points."
3901      "Right-click to attack this unit!"
3902      "Right-click to attack this building!"
3903      "Right-click to attack this wall!"
3904      "Right-click to attack this ship!"
3905      "Right-click to repair this building to its full hit points. The repair cost is deducted from your stockpile."
3906      "Right-click to board this Transport Ship."
3907      "Right-click to fish for food."
3908      "Right-click to gather wood. Build a Lumber Camp nearby to gather wood faster."
3909      "Right-click to forage for food. Build a Mill nearby to gather food faster."
3910      "Right-click to attack this animal. Deer and wild boar can be used for food; wolves cannot. Use several villagers to attack wolves and wild boar."
3911      "Right-click to mine for stone. Build a Mining Camp nearby to gather stone faster."
3912      "Right-click to mine for gold. Build a Mining Camp nearby to gather gold faster."
3913      "Right-click to repair this wall to its full hit points. The repair cost is deducted from your stockpile."
3914      "Hold down ALT and right-click to garrison inside this building for protection and healing."
3915      "Right-click to unload this Transport Ship."
3916      "Right-click to place a waypoint."
3917      "Right-click to signal your allies."
3918      "Right-click to guard this unit."
3919      "Right-click to follow this unit."
3920      "Right-click to place a gather point."
3921      "Right-click to patrol this area."
3922      "Right-click to pick up this relic with your Monk."
3923      "Right-click to drop off resources at this building."
3924      "Right-click to construct this Fish Trap."
3927      "Right-click to gather food from this Farm. Build Farms near a Town Center or Mill to gather food faster."
3928      "Right-click to gather food from this Fish Trap."
3929      "Right-click to herd the sheep to your Town Center or Mill for food."
3930      "Right-click to rebuild this Farm."
3931      "Right-click to rebuild this Fish Trap."
3932      "Right-click to drop off the relic at this Monastery."
3933      "Right-click to repair this unit to its full hit points. The repair cost is deducted from your stockpile."
3934      "Right-click to garrison inside this building for protection and healing."
3951      "Right-click to convert this unit to your control and player color."
3952      "Right-click to convert this building to your control and player color."
3955      "Right-click to construct this building. Use several villagers to build faster."
3960      "Right-click to attack this animal. You cannot gather food from it unless you hunt it with a villager."
4001      "OK"
4002      "Cancel"
4003      "Yes"
4004      "No"
4005      "Retry"
4006      "Cancel"
4007      "Abort"
4008      "Error"
4009      "?"
4105      "Stop"
4106      "Unselect (ESC)"
4107      "Unload"
4108      "Group"
4109      "Ungroup"
4110      "Select Formation"
4111      "Cancel (ESC)"
4112      "More Buildings"
4113      "Chat"
4114      "Diplomacy"
4115      "Menu (F10)"
4116      "Turn Statistics On"
4117      "Turn Statistics Off"
4118      "More Dock Items"
4122      "Stand Ground"
4123      "Attack Ground"
4124      "Heal"
4125      "Convert"
4127      "Repair"
4128      "Advanced Commands On"
4129      "Advanced Commands Off"
4130      "Yes - Kill the unit"
4132      "Score"
4133      "Aggressive Stance"
4134      "Defensive Stance"
4135      "No Attack Stance"
4136      "Guard"
4137      "Follow"
4138      "Patrol"
4140      "Signal Allies"
4141      "Kill Your Unit"
4144      "Set Gather Point"
4145      "Objectives"
4149      "Remove Gather Point"
4151      "B"
4152      "S"
4153      "A"
4154      "V"
4155      "X"
4156      "I"
4157      "N"
4158      "T"
4159      "H"
4160      "N"
4161      "B"
4162      "D"
4163      "M"
4164      "K"
4165      "L"
4166      "Y"
4167      "U"
4168      "E"
4169      "C"
4170      "F"
4171      "P"
4172      "U"
4173      "R"
4174      "L"
4175      "A"
4176      "D"
4177      "O"
4178      "X"
4179      "C"
4180      "Z"
4182      "V"
4183      "V"
4184      "S"
4185      "I"
4186      "U"
4187      "G"
4188      "G"
4189      "Z"
4191      "B"
4192      "C"
4193      "R"
4194      "N"
4195      "D"
4196      "O"
4197      "T"
4201      "Dark Age"
4202      "Feudal Age"
4203      "Castle Age"
4204      "Imperial Age"
4205      "Post-Imperial Age"
4206      "Nomad"
4301      "Food"
4302      "Wood"
4303      "Stone"
4304      "Gold"
4305      "Health"
4306      "Armor"
4307      "Attack"
4308      "Passengers"
4309      "Researching"
4310      "Creating"
4311      "Building"
4312      "Sight"
4313      "Population"
4314      "Range"
4315      "Goods"
4316      "Speed"
4317      "not used 4317"
4318      "Pop"
4320      "Victory Condition"
4321      "Conquest"
4322      "Exploration"
4323      "4323 not used"
4324      "Relics"
4325      "4325 not used "
4326      "4326 not used "
4327      "Standard"
4328      "%"
4329      "Time Limit"
4330      "Score"
4331      "Custom"
4332      "Standard"
4400      "16"
4401      "Henry V"
4402      "Richard II"
4403      "William III"
4404      "Lord Talbot"
4405      "Prince John"
4406      "King Edward"
4407      "Henry Tudor"
4408      "Earl of Wessex"
4409      "Earl of Warwick"
4410      "Alfred the Great"
4411      "Lord Henry Percy"
4412      "The Black Prince"
4413      "Duke of Normandy"
4414      "Edward Longshanks"
4415      "Henry Bolingbroke"
4416      "Richard the Lionhearted"
4420      "15"
4421      "Roland"
4422      "Louis IX"
4423      "Louis VI"
4424      "Louis XI"
4425      "Charles VI"
4426      "Charlemagne"
4427      "King Philip I"
4428      "Charles Martel"
4429      "Pepin the Short"
4430      "Philip the Good"
4431      "Charles the Bold"
4432      "Philip II Augustus"
4433      "Constable Richemont"
4434      "Jean Dunois of Orleans"
4435      "Raymond,Prince of Antioch"
4440      "8"
4441      "Athaulf"
4442      "King Wallia"
4443      "King Alaric II"
4444      "King Leovigild"
4445      "Teias the Goth"
4446      "General Theodemir"
4447      "Theodoric the Goth"
4448      "King Euric the Visigoth"
4460      "17"
4461      "King Karl"
4462      "Henry III"
4463      "Lothair II"
4464      "King Rupert"
4465      "Frederick II"
4466      "Emp. Lothair"
4467      "Maximilian II"
4468      "King Heinrich"
4469      "King Wenceslas"
4470      "Henry the Lion"
4471      "Otto the Great"
4472      "Emp. Leopold I"
4473      "Albert the Bear"
4474      "Conrad the Salian"
4475      "Rudolph of Swabia"
4476      "Frederick Barbarossa"
4477      "Maximilian of Hapsburg"
4480      "19"
4481      "Hojou Soun"
4482      "Saito Dousan"
4483      "Oda Nobunaga"
4484      "Gamou Ujisato"
4485      "Date Masamune"
4486      "Mouri Motonari"
4487      "Uesugi Kenshin"
4488      "Takeda Shingen"
4489      "Sanada Yukimura"
4490      "Tokugawa Ieyasu"
4491      "Nitta Yoshisada"
4492      "Tairano Kiyomori"
4493      "Ashikaga Takauji"
4494      "Imagawa Yoshimoto"
4495      "Kusunoki Masashige"
4496      "Hosokawa Katsumoto"
4497      "Minamotono Yoritomo"
4498      "Fujiwarano Michinaga"
4499      "Minamotono Yoshitsune"
4500      "12"
4501      "Zhu Di"
4502      "Yue Fei"
4503      "Zheng He"
4504      "Lin Chong"
4505      "Yang Jian"
4506      "Wu Ze-tian"
4507      "Li Shi-min"
4508      "Li zi-cheng"
4509      "Mu Gui-ying"
4510      "Zhao Kuang-yin"
4511      "Wen Tian-xiang"
4512      "Zhu Yuan-zhang"
4520      "14"
4521      "Belisarius"
4522      "Emp. Leo VI"
4523      "Emp. Justinian"
4524      "Emp. Mauricius"
4525      "Emp. Michael V"
4526      "Emp. Anastasius"
4527      "Emp. Romanus II"
4528      "Emp. Alexius IV"
4529      "Emp. Constantine"
4530      "Emp. Tiberius III"
4531      "Heraclius the Elder"
4532      "Basil the Macedonian"
4533      "Michael the Stammerer"
4534      "General Manuel Comnenus"
4540      "10"
4541      "Yakub"
4542      "Mondhir"
4543      "Shah Rukh"
4544      "King Bahram"
4545      "Shah Takash"
4546      "Emp. Kavadh"
4547      "Emp. Hormizd"
4548      "Mohammad Shah"
4549      "Emp. Yazdegird"
4550      "King Chosroes II"
4560      "11"
4561      "Saladin"
4562      "Baibars"
4563      "Kala'un"
4564      "Kerboga"
4565      "Nur-ed-din"
4566      "Al-Mu'tasim"
4567      "Atabeg Zangi"
4568      "Caliph Yazid"
4569      "General Khalid"
4570      "Caliph Abu Bekr"
4571      "General Shirkuh"
4580      "14"
4581      "Orkhan"
4582      "Seljuk"
4583      "Bayazid"
4584      "Alp Arslan"
4585      "Kai Kobad"
4586      "Danishmend"
4587      "Chaghri Beg"
4588      "Sultan Murad"
4589      "Sultan Sanjar"
4590      "Sultan Malik-shah"
4591      "Ghiyas-ud-Din of Ghor"
4592      "General Togrul Beg"
4593      "Atsiz the Khwarezmian"
4594      "Suleiman the Magnificent"
4600      "16"
4601      "Sigurd"
4602      "Siegfried"
4603      "Canute IV"
4604      "Jarl Osbiorn"
4605      "Erik Bloodax"
4606      "Erik the Red"
4607      "King Godfred"
4608      "Chief Thorgest"
4609      "Olaf Haraldson"
4610      "Sweyn Forkbeard"
4611      "Magnus Olafsson"
4612      "Olaf Tryggvasson"
4613      "Harald Bluetooth"
4614      "Harald Hardraade"
4615      "Magnus the Strong"
4616      "Halfdan the Black"
4620      "14"
4621      "Kabul"
4622      "Chepe"
4623      "Subotai"
4624      "Uzbeg"
4625      "Kushluk"
4626      "Kitboga"
4627      "Batu Khan"
4628      "Tamerlane"
4629      "Guyuk Khan"
4630      "Mongke Khan"
4631      "Ogedei Khan"
4632      "Genghis Khan"
4633      "Khubilai Khan"
4634      "Toktamish Khan"
4640      "16"
4641      "Aedan"
4642      "Brude"
4643      "Conall"
4644      "Ainmire"
4645      "Cunedda"
4646      "Vortigern"
4647      "Diarmait"
4648      "Maelgwn"
4649      "Macbeth"
4650      "Columba"
4651      "Ambrosius"
4652      "Aethelfrith"
4653      "Brian Boru"
4654      "William Wallace"
4655      "Robert the Bruce"
4656      "Athelred the Unready"
4701      "W"
4702      "Q"
4703      "E"
4704      "F"
4709      "W"
4905      "<b>Stop<b> \nStop the current action."
4906      "<b>Unselect<b> \nUnselect the object."
4907      "<b>Unload<b> \nUnload the units from this Transport Ship."
4908      "<b>Group<b> \nGroup these units. When you click one unit, all units in the group are selected."
4909      "<b>Ungroup<b> \nDisband this group so you can independently move each unit."
4910      "<b>Select Formation<b> \nChoose the type of formation for these units. Units in formation take positions based on their combat role and stay together as they move around the map."
4911      "<b>Cancel<b> \nCancel the command."
4912      "<b>More Buildings<b> \nDisplay the other buildings."
4913      "<b>Chat<b> \nSend typed messages and prerecorded taunts to other human players during a multiplayer game."
4914      "<b>Diplomacy<b> \nChange your diplomatic stance (ally, neutral, enemy) toward other players. After you build a Market, also lets you send a tribute of resources to other players."
4915      "<b>Menu<b> \nSave, restart, or quit this game, load a different game, or change your screen size, sound volume, and other options. (Hotkey: F10)"
4916      "<b>Statistics On<b> \nTurn on statistics that appear above the mini-map."
4917      "<b>Statistics Off<b> \nTurn off the statistics that appear above the mini-map."
4918      "<b>More Dock Items<b> \nDisplay the other ships and technologies."
4922      "<b>Stand Ground<b> \nUnits ordered to stand ground do not move from their position to attack the enemy. They can attack from range if possible."
4923      "<b>Attack Ground<b> \nOrder the unit(s) to attack a location on the ground instead of a unit or building."
4924      "<b>Heal<b> \nOrder your Monk to heal a wounded unit to its full hit points."
4925      "<b>Convert<b> \nOrder your Monk to convert an enemy unit or building to your player color and control. The Monk must rest to restore his faith after a successful conversion."
4927      "<b>Repair<b> \nOrder your villager(s) to repair a building, ship, or siege weapon to its full hit points. The repair cost is deducted from your stockpile."
4928      "<b>Turn Advanced Commands On<b> \nDisplay the buttons used to issue advanced commands, including the mini-map modes, score, signal allies, military unit tasks, combat stances)."
4929      "<b>Turn Advanced Commands Off<b> \nHide the buttons used to issue advanced commands."
4930      "<b>Yes<b> \nKill the unit."
4932      "<b>Statistics<b> \nDisplay the player/team scores. The manual explains how the score is calculated. In a multiplayer game, a red or yellow dot = player with slow connection speed. Turtle = slow computer speed. Players with their name crossed out were eliminated from the game."
4933      "<b>Aggressive Stance<b> \nAggressive units pursue enemies to the death or until the enemy leaves its sight."
4934      "<b>Defensive Stance<b> \nDefensive units pursue enemies a short distance, then return to their post if the enemy leaves the area or is killed."
4935      "<b>No Attack Stance<b> \nUnits do not move and do not attack, even if they are attacked."
4936      "<b>Guard<b> \nOrder your unit(s) to guard another unit or building. Guard units attack enemy units that get close, then return to their post. Use the Aggressive Stance, Defensive Stance, and Stand Ground buttons to control how actively they pursue enemy units."
4937      "<b>Follow<b> \nOrder your unit(s) to follow another unit at long range to avoid detection. Use this to follow a villager or enemy unit back to its base or follow a Trade Cog or Trade Cart to find new Markets."
4938      "<b>Patrol<b> \nOrder your unit(s) to patrol an area."
4940      "<b>Signal Allies<b> \nSend your allies a signal. They see a flashing X on the mini-map. Use this to alert your friends to resources, enemy bases, or where you need help."
4941      "<b>Kill Your Unit<b> \nKill unneeded low-power units if you reach the population limit. You cannot get the unit back if you kill it.\nTo destroy unused ships or buildings to allow for different ones, click the ship or building, then press the hotkey."
4944      "<b>Set Gather Point<b> \nChoose where new units from this building gather after they are created. For instance, set a gather point on a forage bush to put newly created villagers to work automatically, or set a gather point on the Barracks to automatically garrison newly created infantry units."
4945      "<b>Objectives<b> \nDisplay the objectives you must achieve to win this game. Some games also have hints."
4949      "<b>Remove Gather Point<b> \nRemove this building's gather point."
5001      "Rubble 1 x 1"
5002      "Rubble 2 x 2"
5003      "Rubble 3 x 3"
5004      "Rubble 4 x 4"
5005      "Rubble 6 x 6"
5006      "Rubble 8 x 8"
5067      "Arrow"
5068      "Knight"
5069      "Light Cavalry"
5070      "Cavalier"
5071      "Deer"
5072      "Fish (Perch)"
5073      "Hawk"
5075      "Wolf"
5076      "Berserk"
5077      "Heavy Swordsman"
5078      "Spearman"
5079      "Militia"
5080      "Man-at-Arms"
5081      "Long Swordsman"
5082      "Relic Cart"
5083      "Archer"
5084      "Crossbowman"
5085      "Cavalry Archer"
5086      "Hand Cannoneer"
5087      "Elite Skirmisher"
5088      "Skirmisher"
5089      "Trade Cog"
5090      "Fishing Ship"
5091      "War Galley"
5092      "Junk"
5093      "Bombard Cannon"
5094      "Battering Ram"
5095      "Mangonel"
5096      "Scorpion"
5097      "Trebuchet"
5098      "Infiltrator"
5099      "Monk"
5100      "Trade Cart"
5101      "Cataphract"
5102      "Chu Ko Nu"
5103      "Mameluke"
5104      "Huskarl"
5105      "Janissary"
5106      "Longboat"
5107      "Longbowman"
5108      "Mangudai"
5109      "War Elephant"
5110      "Samurai"
5111      "Throwing Axeman"
5112      "Teutonic Knight"
5113      "Woad Raider"
5121      "Villager"
5122      "Builder"
5123      "Farmer"
5124      "Hunter"
5125      "Lumberjack"
5126      "Stone Miner"
5127      "Repairer"
5128      "Archery Range"
5131      "Blacksmith"
5135      "Barracks"
5138      "Monastery"
5142      "Castle"
5144      "Dock"
5149      "Farm"
5154      "Guard Tower"
5155      "Keep"
5156      "Bombard Tower"
5157      "Mill"
5161      "Market"
5164      "Town Center"
5169      "Siege Workshop"
5171      "Stable"
5174      "Trade Workshop"
5176      "University"
5178      "Watch Tower"
5182      "Wonder"
5185      "Gate"
5202      "Palisade Wall"
5203      "Stone Wall"
5204      "Fortified Wall"
5252      "Stone Mine"
5253      "Sea Rocks 1"
5259      "Cracks"
5262      "Sea Rocks 2"
5265      "Tree A"
5266      "Tree B"
5267      "Tree C"
5268      "Tree D"
5269      "Tree E"
5270      "Tree F"
5271      "Tree G"
5272      "Tree H"
5273      "Tree I"
5274      "Tree J"
5275      "Tree K"
5276      "Tree L"
5277      "Forest Tree"
5281      "Stump"
5287      "Cannon Galleon"
5289      "Capped Ram"
5291      "Charles Martel"
5293      "Harold Haardraade"
5295      "Hrolf the Ganger"
5297      "Joan the Maid"
5299      "William Wallace"
5301      "King"
5309      "Galleon"
5316      "Flare"
5318      "Cathedral"
5319      "Port"
5320      "Pile of Stone"
5321      "Pile of Gold"
5323      "Pile of Wood"
5324      "Pile of Food"
5326      "Scout Cavalry"
5330      "Great Fish (Marlin)"
5331      "Great Fish (Marlin)"
5335      "Fish (Dorado)"
5336      "Fish (Salmon)"
5337      "Fish (Tuna)"
5338      "Fish (Snapper)"
5342      "Mountain 1"
5343      "Mountain 2"
5344      "House"
5348      "Tree TD"
5350      "Relic"
5351      "Turkish Relic"
5352      "British Relic"
5353      "Byzantine Relic"
5354      "Chinese Relic"
5355      "Frankish Relic"
5356      "Gothic Relic"
5357      "Japanese Relic"
5358      "Persian Relic"
5359      "Saracen Relic"
5360      "Teutonic Relic"
5361      "Monk with Turkish Relic"
5362      "Monk with British Relic"
5363      "Monk with Byzantine Relic"
5364      "Monk with Chinese Relic"
5365      "Monk with Frankish Relic"
5366      "Monk with Gothic Relic"
5367      "Monk with Japanese Relic"
5368      "Monk with Persian Relic"
5369      "Monk with Saracen Relic"
5370      "Monk with Teutonic Relic"
5380      "Monk with Relic"
5381      "Trebuchet (Packed)"
5382      "Flowers 1"
5383      "Flowers 2"
5384      "Flowers 3"
5385      "Flowers 4"
5386      "Path 4"
5387      "Path 1"
5388      "Path 2"
5389      "Path 3"
5393      "Ruins"
5396      "Bamboo Forest Tree"
5397      "Oak Forest Tree"
5398      "Palm Forest Tree"
5399      "Pine Forest Tree"
5400      "Gold Mine"
5401      "Forage Bush"
5402      "Forager"
5406      "Wild Boar"
5407      "Dead Farm"
5408      "Pikeman"
5409      "Halberdman"
5411      "Two-Handed Swordsman"
5412      "Heavy Cavalry Archer"
5415      "Advanced Heavy Crossbowman"
5416      "Camel"
5417      "Heavy Camel"
5418      "Arbalest"
5423      "Torch"
5424      "Demolition Ship"
5425      "Heavy Demolition Ship"
5426      "Fire Ship"
5429      "Fast Fire Ship"
5436      "Galley"
5439      "Heavy Scorpion"
5442      "Barracks 2"
5443      "Transport Ship"
5444      "Light Cavalry"
5446      "Siege Ram"
5448      "Onager"
5451      "Elite Cataphract"
5452      "Elite Chu Ko Nu"
5453      "Elite Mameluke"
5454      "Elite Huskarl"
5455      "Elite Janissary"
5456      "Elite Longbowman"
5457      "Elite Longboat"
5458      "Elite Mangudai"
5459      "Elite War Elephant"
5460      "Elite Samurai"
5461      "Elite Throwing Axeman"
5462      "Elite Teutonic Knight"
5463      "Elite Woad Raider"
5464      "Lumber Camp"
5469      "Champion"
5471      "Paladin"
5482      "Gold Miner"
5487      "Mining Camp"
5492      "Dead Fish Trap"
5493      "Siege Onager"
5495      "Fish Trap"
5496      "Shepherd"
5498      "Sheep"
5499      "Fisherman"
5501      "Shore Fish"
5504      "Outpost"
5505      "Cathedral"
5506      "Flag A"
5507      "Flag B"
5508      "Flag C"
5509      "Flag D"
5510      "Flag E"
5511      "Bridge A--Top"
5512      "Bridge A--Middle"
5513      "Bridge A--Bottom"
5514      "Bridge B--Top"
5515      "Bridge B--Middle"
5516      "Bridge B--Bottom"
5520      "Rock"
5521      "Pavilion"
5522      "Pavilion"
5523      "Pavilion"
5526      "Joan of Arc"
5529      "Frankish Paladin"
5531      "Sieur de Metz"
5533      "Sieur Bertrand"
5535      "Duke D'Alenon"
5537      "La Hire"
5539      "Lord de Graville"
5541      "Jean de Lorrain"
5543      "Constable Richemont"
5545      "Guy Josselyne"
5547      "Jean Bureau"
5549      "Sir John Fastolf"
5552      "Mosque"
5553      "Dire Wolf"
5560      "Reynald de Chatillon"
5562      "Master of the Templar"
5564      "Bad Neighbor"
5565      "God's Own Sling"
5566      "The Accursed Tower"
5567      "The Tower of Flies"
5568      "Archers of the Eyes"
5570      "Piece of the True Cross"
5571      "Pyramid"
5572      "Dome of the Rock"
5573      "Elite Cannon Galleon"
5574      "Berserk"
5576      "Elite Berserk"
5578      "Great Pyramid"
5580      "Subotai"
5582      "Hunting Wolf"
5584      "Kushluk"
5586      "Shah"
5588      "Saboteur"
5589      "Ornlu the Wolf"
5591      "Cactus"
5592      "Skeleton"
5593      "Rugs"
5594      "Yurt"
5595      "Yurt"
5596      "Yurt"
5597      "Yurt"
5598      "Yurt"
5599      "Yurt"
5600      "Yurt"
5601      "Yurt"
5602      "Nine Bands"
5603      "Shipwreck"
5604      "Shipwreck"
5605      "Crater"
5611      "God's Own Sling (Packed)"
5612      "Bad Neighbor (Packed)"
5613      "Genghis Khan"
5615      "Emperor in a Barrel"
5618      "Bamboo Stump"
5619      "Aethelfirth"
5620      "Archbishop"
5621      "Belisarius"
5622      "The Black Prince"
5623      "Charlemagne"
5624      "El Cid"
5625      "Erik the Red"
5626      "Friar Tuck"
5627      "Gawain"
5628      "King Arthur"
5629      "Kitabatake"
5630      "Lancelot"
5631      "Minamoto"
5632      "Mordred"
5633      "Richard the Lionhearted"
5634      "Roland"
5635      "Sheriff of Nottingham"
5636      "Siegfried"
5637      "Tamerlane"
5638      "Theodoric the Goth"
5639      "William the Conqueror"
5640      "Robin Hood"
5641      "Bridge A--Cracked"
5642      "Bridge A--Broken Top"
5643      "Bridge A--Broken Bottom"
5644      "Bridge B--Cracked"
5645      "Bridge B--Broken Top"
5646      "Bridge B--Broken Bottom"
5647      "Mountain 3"
5648      "Mountain 4"
5652      "Rabid Wolf"
6068      "Create Knight"
6069      "Create Light Cavalry"
6070      "Create Cavalier"
6077      "Create Heavy Swordsman"
6078      "Create Spearman"
6079      "Create Militia"
6080      "Create Man-at-Arms"
6081      "Create Long Swordsman"
6083      "Create Archer"
6084      "Create Crossbowman"
6085      "Create Cavalry Archer"
6086      "Create Hand Cannoneer"
6087      "Create Elite Skirmisher"
6088      "Create Skirmisher"
6089      "Build Trade Cog"
6090      "Build Fishing Ship"
6091      "Build War Galley"
6093      "Build Bombard Cannon"
6094      "Build Battering Ram"
6095      "Build Mangonel"
6096      "Build Scorpion"
6099      "Create Monk"
6100      "Build Trade Cart"
6101      "Create Cataphract"
6102      "Create Chu Ko Nu"
6103      "Create Mameluke"
6104      "Create Huskarl"
6105      "Create Janissary"
6106      "Build Longboat"
6107      "Create Longbowman"
6108      "Create Mangudai"
6109      "Create War Elephant"
6110      "Create Samurai"
6111      "Create Throwing Axeman"
6112      "Create Teutonic Knight"
6113      "Create Woad Raider"
6121      "Create Villager"
6128      "Build Archery Range"
6131      "Build Blacksmith"
6135      "Build Barracks"
6138      "Build Monastery"
6142      "Build Castle"
6144      "Build Dock"
6149      "Build Farm"
6154      "Build Guard Tower"
6155      "Build Keep"
6156      "Build Bombard Tower"
6157      "Build Mill"
6161      "Build Market"
6164      "Build Town Center"
6169      "Build Siege Workshop"
6171      "Build Stable"
6176      "Build University"
6178      "Build Watch Tower"
6182      "Build Wonder"
6185      "Build Gate"
6202      "Build Palisade Wall"
6203      "Build Stone Wall"
6204      "Build Fortified Wall"
6287      "Build Cannon Galleon"
6289      "Build Capped Ram"
6309      "Build Galleon"
6326      "Create Scout Cavalry"
6344      "Build House"
6381      "Build Trebuchet"
6408      "Create Pikeman"
6409      "not used 6409"
6411      "Create Two-Handed Swordsman"
6412      "Create Heavy Cavalry Archer"
6415      "not used 6415"
6416      "Create Camel"
6417      "Create Heavy Camel"
6418      "Create Arbalest"
6424      "Build Demolition Ship"
6425      "Build Heavy Demolition Ship"
6426      "Build Fire Ship"
6429      "Build Fast Fire Ship"
6436      "Build Galley"
6439      "Build Heavy Scorpion"
6443      "Build Transport Ship"
6444      "Create Light Cavalry"
6446      "Build Siege Ram"
6448      "Build Onager"
6451      "Create Elite Cataphract"
6452      "Create Elite Chu Ko Nu"
6453      "Create Elite Mameluke"
6454      "Create Elite Huskarl"
6455      "Create Elite Janissary"
6456      "Create Elite Longbowman"
6457      "Build Elite Longboat"
6458      "Create Elite Mangudai"
6459      "Create Elite War Elephant"
6460      "Create Elite Samurai"
6461      "Create Elite Throwing Axeman"
6462      "Create Elite Teutonic Knight"
6463      "Create Elite Woad Raider"
6464      "Build Lumber Camp"
6469      "Create Champion"
6471      "Create Paladin"
6487      "Build Mining Camp"
6493      "Build Siege Onager"
6495      "Build Fish Trap"
6504      "Build Outpost"
6573      "Build Elite Cannon Galleon"
6574      "Create Berserk"
6576      "Create Elite Berserk"
7008      "Town Watch"
7012      "Crop Rotation"
7013      "Heavy Plow"
7014      "Horse Collar"
7015      "Guilds"
7017      "Banking"
7019      "Cartography"
7022      "Loom"
7023      "Coinage"
7034      "War Galley"
7035      "Galleon"
7037      "Cannon Galleon"
7039      "Husbandry"
7045      "Faith"
7047      "Chemistry"
7050      "Masonry"
7051      "Architecture"
7054      "Treadmill Crane"
7055      "Gold Mining"
7063      "Keep"
7067      "Forging"
7068      "Iron Casting"
7074      "Scale Mail Armor"
7075      "Blast Furnace"
7076      "Chain Mail Armor"
7077      "Plate Mail Armor"
7080      "Plate Barding Armor"
7081      "Scale Barding Armor"
7082      "Chain Barding Armor"
7085      "Hand Cannon"
7090      "Tracking"
7093      "Ballistics"
7094      "Scorpion"
7096      "Capped Ram"
7098      "Elite Skirmisher"
7100      "Crossbowman"
7101      "Feudal Age"
7102      "Castle Age"
7103      "Imperial Age"
7104      "Dark Age"
7110      "Yes"
7111      "No"
7112      "Food, please"
7113      "Wood, please"
7114      "Gold, please"
7115      "Stone, please"
7116      "Ahh"
7117      "All hail"
7118      "Oooh"
7119      "Back to Age 1"
7120      "Laugh"
7121      "Being rushed"
7122      "Blame your isp"
7123      "Start the game"
7124      "Don't Point That Thing"
7125      "Enemy Sighted"
7126      "It Is Good"
7127      "I Need a Monk"
7128      "Long Time No Siege"
7129      "My granny"
7130      "Nice Town I'll Take It"
7131      "Quit Touchin"
7132      "Raiding Party"
7133      "Dadgum"
7134      "Smite Me"
7135      "The wonder"
7136      "You play 2 hours"
7137      "You Should See the Other Guy"
7138      "Roggan"
7139      "Wololo"
7150      "Bodkin Arrow"
7151      "Bracer"
7163      "Fortified Wall"
7165      "Bombard Cannon"
7172      "Fletching"
7174      "not used #7174"
7176      "Pikeman"
7180      "Gold Shaft Mining"
7186      "Guard Tower"
7189      "Double-Bit Axe"
7190      "Bow Saw"
7204      "Long Swordsman"
7207      "Cavalier"
7208      "Padded Archer Armor"
7209      "Leather Archer Armor"
7210      "Squires"
7211      "Wheelbarrow"
7216      "Ring Archer Armor"
7217      "Two-Handed Swordsman"
7218      "Heavy Cav Archer"
7220      "Illumination"
7221      "Sanctity"
7222      "Block Printing"
7230      "Man-at-Arms"
7231      "Two-Man Saw"
7233      "Arbalest"
7235      "Heavy Camel"
7242      "Heavy Demolition Ship"
7243      "Fast Fire Ship"
7244      "Heavy Scorpion"
7246      "Hand Cart"
7249      "Fervor"
7250      "not used #7250"
7259      "Paladin"
7260      "Champion"
7261      "Light Cavalry"
7262      "Onager"
7263      "Siege Ram"
7276      "Stone Mining"
7277      "Stone Shaft Mining"
7282      "Town Patrol"
7315      "Redemption"
7316      "Atonement"
7319      "Conscription"
7320      "Bombard Tower"
7321      "Murder Holes"
7322      "Sappers"
7323      "Siege Onager"
7372      "Careening"
7373      "Dry Dock"
7374      "Heated Shot"
7375      "Elite Cannon Galleon"
7376      "Hoardings"
7377      "Shipwright"
7378      "Siege Engineers"
7379      "not used #7379"
7381      "Elite Longbowman"
7382      "Elite Cataphract"
7383      "Elite Woad Raider"
7384      "Elite Chu Ko Nu"
7386      "Elite Huskarl"
7387      "Elite Samurai"
7388      "Elite Mangudai"
7389      "Elite War Elephant"
7390      "Elite Mameluke"
7391      "Elite Teutonic Knight"
7392      "Elite Janissary"
7393      "Elite Longboat"
7394      "Elite Throwing Axeman"
7401      "Elite Berserk"
7408      "Spies/Treason"
8008      "Research Town Watch (+4 building LOS)"
8012      "Research Crop Rotation (Farm +175 food)"
8013      "Research Heavy Plow (Farm +125 food; +1 villager food capacity)"
8014      "Research Horse Collar (Farm +75 food)"
8015      "Research Guilds (trading fee 15%)"
8017      "Research Banking (no tribute fee)"
8019      "Research Cartography (see ally LOS)"
8022      "Research Loom (+15% villager hit points; +1/+1P armor)"
8023      "Research Coinage (tribute fee 20%)"
8034      "Upgrade to War Galley"
8035      "Upgrade to Galleon"
8037      "Research Cannon Galleon (requires Chemistry)"
8039      "Research Husbandry (+10% cavalry speed)"
8045      "Research Faith (+50% conversion resistance)"
8047      "Research Chemistry (+1 missile attack [except gunpowder units])"
8050      "Research Masonry (+10% building hit points; +1/+1P/+3B armor)"
8051      "Research Architecture (+10% building hit points; +1/+1P/+3B armor)"
8054      "Research Treadmill Crane (+20% villager build speed)"
8055      "Research Gold Mining (+15% gold-mining speed)"
8063      "Upgrade to Keep"
8067      "Research Forging (+1 infantry/cavalry attack)"
8068      "Research Iron Casting (+1 infantry/cavalry attack)"
8074      "Research Scale Mail Armor (+1/+1P infantry armor)"
8075      "Research Blast Furnace (+2 infantry/cavalry attack)"
8076      "Research Chain Mail Armor (+1/+1P infantry armor)"
8077      "Research Plate Mail Armor (+1/+2P infantry armor)"
8080      "Research Plate Barding Armor (+1/+2P cavalry armor)"
8081      "Research Scale Barding Armor (+1/+1P cavalry armor)"
8082      "Research Chain Barding Armor (+1/+1P cavalry armor)"
8085      "Research Hand Cannoneer (requires Chemistry)"
8090      "Research Tracking (+2 infantry LOS)"
8093      "Research Ballistics (missiles more accurate)"
8094      "not used 8094"
8096      "Upgrade to Capped Ram"
8098      "Upgrade to Elite Skirmisher"
8100      "Upgrade to Crossbowman"
8101      "Advance to Feudal Age"
8102      "Advance to Castle Age"
8103      "Advance to Imperial Age"
8150      "Research Bodkin Arrow (+1 attack/range for archers, galleys, Longboats, Town Centers, Castles, towers)"
8151      "Research Bracer (+1 attack/range for archers, galleys, Longboats, Town Centers, Castles, towers)"
8163      "Upgrade to Fortified Wall"
8165      "Research Bombard Cannon (requires Chemistry)"
8172      "Research Fletching (+1 attack/range for archers, galleys, Longboats, Town Centers, Castles, towers)"
8174      "not used #8174"
8176      "Upgrade to Pikeman"
8180      "Research Gold Shaft Mining (+15% gold-mining speed)"
8186      "Upgrade to Guard Tower"
8189      "Research Double-Bit Axe (+20% wood-chopping speed)"
8190      "Research Bow Saw (+20% wood-chopping speed)"
8204      "Upgrade to Long Swordsman"
8207      "Upgrade to Cavalier"
8208      "Research Padded Archer Armor (+1/+1P archer armor)"
8209      "Research Leather Archer Armor (+1/+1P archer armor)"
8210      "Research Squires (+10% infantry speed)"
8211      "Research Wheelbarrow (+10% villager speed; +25% villager capacity)"
8216      "Research Ring Archer Armor (+1/+2P archer armor)"
8217      "Upgrade to Two-Handed Swordsman"
8218      "Upgrade to Heavy Cavalry Archer"
8220      "Research Illumination (+50% Monk regeneration speed)"
8221      "Research Sanctity (+50% Monk hit points)"
8222      "Research Block Printing (+3 Monk conversion range)"
8230      "Upgrade to Man-at-Arms"
8231      "Research Two-Man Saw (+10% wood-chopping speed)"
8233      "Upgrade to Arbalest"
8235      "Upgrade to Heavy Camel"
8242      "Upgrade to Heavy Demolition Ship"
8243      "Upgrade to Fast Fire Ship"
8244      "Upgrade to Heavy Scorpion"
8246      "Research Hand Cart (+10% villager speed; +50% villager capacity)"
8249      "Research Fervor (+15% Monk speed)"
8250      "not used #8250"
8259      "Upgrade to Paladin"
8260      "Upgrade to Champion"
8261      "Upgrade to Light Cavalry"
8262      "Upgrade to Onager"
8263      "Upgrade to Siege Ram"
8276      "Research Stone Mining (+15% stone-mining speed)"
8277      "Research Stone Shaft Mining (+15% stone-mining speed)"
8282      "Research Town Patrol (+4 building LOS)"
8315      "Research Redemption (convert most enemy buildings and all siege units)"
8316      "Research Atonement (convert enemy Monks)"
8319      "Research Conscription (nonsiege military units created 33% faster)"
8320      "Research Bombard Tower (requires Chemistry; research at University)"
8321      "Research Murder Holes (no minimum tower/Castle range)"
8322      "Research Sappers (villagers +15 building attack)"
8323      "Upgrade to Siege Onager"
8372      "Research Careening (+1P ship armor; +5 Transport Ship capacity)"
8373      "Research Dry Dock (+15% ship speed; +10 Transport Ship capacity)"
8374      "Research Heated Shot (+50% tower attack vs. ships)"
8375      "Research Elite Cannon Galleon (+2 range; +10/+100B attack)"
8376      "Research Hoardings (+1000 Castle hit points)"
8377      "Research Shipwright (ships cost 20% less wood)."
8378      "Research Siege Engineers (+1 siege range [except rams]; +20% attack vs. buildings)"
8379      "not used 8379"
8381      "Upgrade to Elite Longbowman"
8382      "Upgrade to Elite Cataphract"
8383      "Upgrade to Elite Woad Raider"
8384      "Upgrade to Elite Chu Ko Nu"
8386      "Upgrade to Elite Huskarl"
8387      "Upgrade to Elite Samurai"
8388      "Upgrade to Elite Mangudai"
8389      "Upgrade to Elite War Elephant"
8390      "Upgrade to Elite Mameluke"
8391      "Upgrade to Elite Teutonic Knight"
8392      "Upgrade to Elite Janissary"
8393      "Upgrade to Elite Longboat"
8394      "Upgrade to Elite Throwing Axeman"
8401      "Upgrade to Elite Berserk"
8408      "Research Spies/Treason (see enemy LOS/see Kings)"
8500      "#define"
8501      "#undefine"
8502      "#const"
8503      "if"
8504      "elseif"
8505      "else"
8506      "endif"
8507      "start_random"
8508      "percent_chance"
8509      "end_random"
8510      "#include"
8511      "<PLAYER_SETUP>"
8512      "random_placement"
8513      "grouped_by_team"
8514      "min_distance"
8515      "max_distance"
8516      "set_position"
8517      "<LAND_GENERATION>"
8518      "land_percent"
8519      "base_terrain"
8520      "create_player_lands"
8521      "terrain_type"
8522      "base_size"
8523      "left_border"
8524      "right_border"
8525      "top_border"
8526      "bottom_border"
8527      "border_fuzziness"
8528      "zone"
8529      "set_zone_by_team"
8530      "set_zone_randomly"
8531      "other_zone_avoidance_distance"
8532      "create_land"
8533      "assign_to_player"
8534      "<CLIFF_GENERATION>"
8535      "min_number_of_cliffs"
8536      "max_number_of_cliffs"
8537      "min_length_of_cliff"
8538      "max_length_of_cliff"
8539      "cliff_curliness"
8540      "min_distance_cliffs"
8541      "min_terrain_distance"
8542      "<TERRAIN_GENERATION>"
8543      "create_terrain"
8544      "percent_of_land"
8545      "number_of_clumps"
8546      "spacing_to_other_terrain_types"
8547      "<OBJECTS_GENERATION>"
8548      "create_object"
8549      "set_scaling_to_map_size"
8550      "number_of_groups"
8551      "number_of_objects"
8552      "group_variance"
8553      "group_placement_radius"
8554      "set_loose_grouping"
8555      "set_tight_grouping"
8556      "terrain_to_place_on"
8557      "set_gaia_object_only"
8558      "set_place_for_every_player"
8559      "place_on_specific_land_id"
8560      "min_distance_to_players"
8561      "max_distance_to_players"
8562      "<CONNECTION_GENERATION>"
8563      "create_connect_all_players_land"
8564      "create_connect_teams_lands"
8565      "create_connect_same_land_zones"
8566      "create_connect_all_lands"
8567      "{"
8568      "}"
8569      "/*"
8570      "*/"
8571      "land_position"
8572      "land_id"
8573      "clumping_factor"
8574      "number_of_tiles"
8575      "set_scale_by_groups"
8576      "set_scale_by_size"
8577      "set_avoid_player_start_areas"
8578      "min_distance_group_placement"
8579      "<ELEVATION_GENERATION>"
8580      "create_elevation"
8581      "spacing"
8582      "default_terrain_replacement"
8583      "replace_terrain"
8584      "terrain_cost"
8585      "terrain_size"
8586      "min_placement_distance"
8587      "set_scaling_to_player_number"
8588      "height_limits"
8589      "set_flat_terrain_only"
8590      "ai_info_map_type"
8591      "max_distance_to_other_zones"
8592      "#include_drs"
8593      "temp_min_distance_group_placement"
8700      "TINY_MAP"
8701      "SMALL_MAP"
8702      "MEDIUM_MAP"
8703      "LARGE_MAP"
8704      "HUGE_MAP"
8705      "GIGANTIC_MAP"
8706      "FIXED_POSITIONS"
8707      "DEATH_MATCH"
8708      "HIGH_RESOURCES"
8709      "MEDIUM_RESOURCES"
8710      "LOW_RESOURCES"
8711      "DEFAULT_RESOURCES"
8712      "REGICIDE"
9001      "Game Paused"
9002      "Select Object"
9003      "Select Terrain"
9004      "You are victorious!"
9005      "You have been defeated!"
9006      "Game over. Click Menu, then Quit Current Game to exit."
9007      "Saving multiplayer game ..."
9008      "Saving game ..."
9009      "Error writing multiplayer savegame! You may be out of disk space."
9010      "Initializing Game Recording."
9011      "Error logging game. Logging stopped."
9012      "Error replaying game. Replaying stopped."
9013      "Out of sync replaying game. Replaying stopped."
9014      "Sequence error replaying game. Replaying stopped."
9015      "Error replaying game. Wrong version of .exe or .dat file."
9016      "Finished replaying game."
9017      "Game Over"
9100      "Host name: %s"
9101      "No IP addressing information is available."
9150      "Waiting For Vote"
9151      "Wait"
9152      "Drop Player"
9153      "Save and Exit"
9154      "Saved and Exited"
9155      "Absent"
9156      "Status Unknown"
9157      "Multiplayer Status"
9158      "Multiple Players (Drop Player Disabled)"
9159      "Save and Exit"
9201      "Age of Empires II"
9202      "Single Player"
9203      "Multiplayer"
9205      "Help"
9206      "Scenario Builder"
9207      "Exit"
9209      "About"
9210      "The Age of Kings"
9211      "Game Name"
9212      "Connection Type"
9213      "Player"
9214      "New"
9215      "Change"
9216      "Delete"
9217      "Join Instructions"
9218      "Restoring"
9219      "Looking for games ..."
9220      "Change Player"
9221      "Scenario"
9223      "Saved Game"
9224      "Campaigns"
9226      "Random Map"
9227      "Death Match"
9228      "Regicide"
9229      "Custom Campaign"
9230      "Custom Scenario"
9231      "New Player"
9232      "Delete Player"
9233      "Show Games"
9234      "Join"
9235      "Create"
9236      "Restore"
9237      "%s's Game"
9238      "No IP Available"
9240      "No matching savegame found."
9241      "Microsoft Age of Empires II:\nThe Age of Kings"
9242      "Version %s"
9243      " & "
9244      "%s Microsoft Corp. All rights reserved."
9245      "Developed by Ensemble Studios for Microsoft Corp."
9246      "Product ID:"
9247      "WARNING: This computer program is protected by copyright law and international treaties.  Unauthorized reproduction or distribution of this program, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law.\n\nThe names of companies, products, people, characters, events and/or data mentioned in Age of Empires II and its documentation are fictitious unless otherwise noted."
9248      "Credits"
9249      "Close"
9250      "Microsoft Age of Empires II Trial"
9251      "Genie engine technology  Copyright %s by Ensemble Studios. All rights reserved.\nMPEG Layer-3 audio compression technology licensed by Frauhofer IIS and Thomson Multimedia.\nMPEG real-time libraries  Copyright 1996-1998 by MpegTV. All rights reserved."
9253      "This program is protected by U.S. and international copyright laws as described in Menu/About."
9262      "Create Scenario"
9263      "Edit Scenario"
9265      "Campaign Editor"
9271      "Achievements"
9272      "Save"
9273      "Quit Current Game"
9274      "Options"
9275      "Cancel"
9276      "Load"
9277      "More Help"
9279      "Restart"
9280      "Resign"
9281      "Save"
9282      "Save As"
9283      "Quit to Main Menu"
9284      "Cancel"
9285      "Edit Scenario"
9286      "Test"
9287      "Do you want to save your changes to this scenario?"
9288      "Save And Exit"
9300      "Hotkeys"
9301      "Hotkey Groups"
9302      "Default Hotkeys"
9303      "Change"
9304      "Clear"
9305      "Reset"
9306      "Back"
9411      "Save Game"
9412      "Save Scenario"
9413      "Return to Game"
9414      "You must enter a name to save the game."
9415      "You must enter a name to save the scenario."
9416      "That already file exists. Overwrite it?"
9417      "Delete"
9418      "Are you sure you want to delete the file \n'%s'?"
9421      "Edit Scenario"
9422      "Load Scenario"
9423      "Cannot load that scenario."
9424      "Select Scenario"
9431      "Options"
9432      "Slow"
9433      "Normal"
9434      "Fast"
9435      "Music\nVolume"
9436      "High"
9437      "Off"
9438      "Sound\nVolume"
9439      "Speed"
9440      "Screen Size"
9445      "Return to Game"
9446      "Main Menu"
9447      "640 x 480"
9448      "800 x 600"
9449      "1024 x 768"
9450      "Mouse Interface"
9451      "Two Buttons"
9452      "One Button"
9453      "One-Click Garrisoning"
9454      "1280 x 1024"
9455      "1600 x 1280"
9456      "Scroll\nSpeed"
9457      "Fast"
9458      "Slow"
9471      "Saved Game"
9472      "Start Game"
9473      "Cannot load that saved game."
9474      "Select Saved Game"
9500      "Single Player"
9501      "Multiplayer"
9502      "Zone"
9503      "Learn to Play"
9504      "Map Editor"
9505      "History"
9506      "Options"
9507      "Credits"
9508      "About"
9509      "Exit"
9514      "Sound\nVolume"
9515      "Music\nVolume"
9516      "High"
9517      "Off"
9518      "Scroll\nSpeed"
9519      "Fast"
9520      "Slow"
9521      "Screen Size"
9522      "800 x 600"
9523      "1024 x 768"
9524      "1280 x 1024"
9525      "1600 x 1280"
9526      "Allow Audio Taunts"
9527      "One-Click Garrisoning"
9528      "Two-Button Mouse Interface"
9529      "Hotkeys"
9530      "High"
9531      "Medium"
9532      "Low"
9533      "Graphics\nDetail"
9540      "The MSN Gaming Zone is a free matchmaking service that you can use to find opponents 24 hours a day.\n\nTo use the Zone, Age of Empires II closes, then starts your Internet browser, which will go to the Zone Web site."
9541      "Go to the Zone"
9542      "http://www.zone.com"
9611      "Multiplayer Connection"
9612      "Name"
9613      "Connection Type"
9614      "MSN Gaming Zone"
9615      "You must enter a valid player name."
9616      "That service is currently inactive."
9617      "A link could not be established using the selected service."
9618      "No multiplayer connections are available."
9619      "Start your Web browser and go to the MSN Gaming Zone?"
9620      "Local (LAN) TCP/IP Connection"
9631      "Multiplayer Games"
9632      "Join"
9633      "Show Games"
9634      "Create"
9635      "Unable to join game."
9636      "There are no games to join."
9637      "Create (Restore)"
9638      "Create Game"
9639      "Multiplayer Setup"
9640      "Select Game to Join"
9641      "Looking for games ..."
9642      "Game Name"
9643      "Click Show Games to see a list of games. Click Create to start a new game."
9644      "You must enter a game name."
9645      "Unable to create game. For TCP/IP games, you may need to connect to the Internet before starting Age of Empires II."
9646      "Player"
9647      "Team"
9648      "-"
9651      "You"
9652      "Player %d"
9653      "Random Map"
9654      "Map Type: %s"
9655      "Players:"
9656      "Reveal Map: %s"
9657      "Enabled"
9658      "Disabled"
9659      "Enable Cheating: %s"
9660      "Victory: %s"
9661      "Victory: %s (%d%%)"
9662      "Victory: %s (%d)"
9663      "I'm Ready!"
9664      "I'm Not Ready!"
9665      "All players must be ready for a game to start."
9666      "The selected scenario is invalid."
9667      "This scenario only supports up to %d players."
9668      "Everyone must select a unique civilization."
9669      "This scenario requires exactly %d players."
9670      "You cannot start a game with only one player."
9671      "You cannot start a game with no computer players."
9672      "Do you want to eject %s?"
9673      "You were dropped from the game."
9674      "The game was canceled."
9675      "Percent"
9676      "Count"
9677      "Quantity"
9678      "Multiplayer Game"
9679      "Single-Player Game"
9680      "Name"
9681      "Civilization"
9682      "Game Settings"
9683      "Computer"
9684      "Closed"
9685      "Open"
9686      "None"
9687      "Chat"
9688      "Other Players"
9689      "This scenario contains Individual Victory conditions that cannot be customized."
9690      "Map Size: %s"
9691      "Map Type"
9692      "This is a game played on a random map. The next screen allows you to change random map settings."
9693      "%s is running the wrong version of the game."
9694      "%s is using the wrong connection type."
9695      "CD"
9696      "Difficulty Level: %s"
9697      "%s does not have this scenario or has a different version of it."
9698      "%s is not running the same version of the game. Everyone must run the same version of Age of Empires II before you can start the game."
9699      "The host is not running the same version of the game. Everyone must run the same version of Age of Empires II to play a multiplayer game."
9700      "Age: %s"
9701      "Resources: %s"
9702      "Low"
9703      "Medium"
9704      "High"
9705      "Fixed Positions: %s"
9706      "Lengthen Combat: %s"
9707      "Disable Trading: %s"
9708      "Full Tech Tree: %s"
9709      "Scenario: %s"
9710      "Start Game"
9711      "IP"
9712      "Population Limit: %d"
9713      "Pathfinding: %s"
9714      "Restoring Saved Game: %s"
9715      "Host game does not match with players: %s"
9716      "Have not yet sent required files to all players."
9717      "Have not yet received files required to start the game."
9718      "Game saved and exited for restoring."
9719      "No valid saved game to restore from."
9720      "Wait: %s"
9721      "Quit: %s"
9722      "Custom Scenario"
9723      "Enable Cheating"
9724      "Reveal Map"
9725      "Loading list of scenarios ..."
9726      "Select Scenario"
9727      "Players"
9728      "Scenario Instructions"
9729      "Fixed Positions"
9730      "Lengthen Combat"
9731      "Disable Trading"
9732      "Full Tech Tree"
9733      "Units"
9734      "Starting Age"
9735      "Resources"
9736      "Low"
9737      "Medium"
9738      "High"
9741      "Pathfinding"
9742      "Default"
9743      "Medium"
9744      "High"
9747      "Population Limit"
9748      "Restore Game"
9749      "%s Scenario Settings"
9750      "Scenario Settings"
9751      "Death Match"
9752      "A game played on a random map where each player gets 20,000 of each resource."
9753      "Regicide"
9754      "Castles, kings, and things."
9755      "Normal"
9756      "Explored"
9757      "All Visible"
9758      "No Fog"
9760      "Scenario"
9780      "1,500 years (2:00 hr)"
9781      "1,300 years (1:45 hr)"
9782      "1,100 years (1:30 hr)"
9783      "900 years (1:15 hr)"
9784      "700 years (60 min)"
9785      "500 years (40 min)"
9786      "300 years (25 min)"
9787      "Transferring File"
9788      "Restore Multiplayer Game"
9789      "You must have at least one member from two opposing teams in the game to restore."
9790      "Have not yet sent savegame to all players."
9791      "Have not yet received savegame."
9792      "Game exited with valid savegame."
9793      "Ping"
9794      "A different scenario by the same name already exists on this system. Exit the game, delete the scenario, and then join this game."
9795      "Game Speed: %s (Locked)"
9796      "Game Speed: %s"
9797      "Teams Locked: %s"
9798      "recorded game"
9799      "Tech tree"
9800      "Game has gone out of sync (an error occurred). The game has been saved and exited for restoring."
9801      "Out of sync."
9802      "Game Title: %s"
9803      "Game Creation Time: %s"
9804      "My Player Name: %s"
9805      "Game Type: "
9806      "Death Match Game"
9807      "Random Map Game"
9808      "Regicide Game"
9809      "Scenario Game"
9810      "Map Type and Size: "
9811      "Map Size: %s"
9812      "Other Players: "
9813      "Invalid multiplayer savegame."
9814      "Conquer all enemies."
9815      "Locate %d discoveries."
9816      "Control %d relics."
9817      "Control %d ruins."
9818      "Accumulate %d gold."
9819      "Explore %d%% of the known world."
9820      "Standard Game: Win this game by constructing a Wonder, by capturing all relics, or by destroying all enemies."
9821      "Time Limit Game: Win this game by achieving the highest score within the specified time."
9822      "Score Game: Win this game by achieving the specified score."
9823      "Conquest Game: Win this game by destroying all enemy villagers, military units, boats, and buildings."
9824      "Reset"
9831      "Send Messages to"
9832      "Chat"
9833      "Allies"
9834      "Enemies"
9835      "Everyone"
9836      "Return to Game"
9837      "Comment"
9838      "Select Player"
9839      "^"
9840      "v"
9841      "Show Games"
9842      "Recent Games"
9843      "Enter Host machine name or IP address"
9846      "Regicide Game: Win this game by killing all enemy Kings, by constructing a Wonder, or by capturing all relics."
9847      "Regicide Game (Time Limit): Win this game by killing all enemy Kings or by achieving the highest score within the specified time."
9848      "Regicide Game (Score): Win this game by killing all enemy Kings or by achieving the specified score."
9849      "Regicide Game (Conquest): Win this game by killing all enemy Kings."
9851      "Diplomacy"
9852      "Civilization"
9853      "Ally"
9854      "Neutral"
9855      "Enemy"
9856      "Pay Tribute (cost %d%%)"
9857      "Allied Victory"
9858      "OK"
9859      "Clear Tributes"
9860      "Exit"
9861      "100 Gold"
9862      "Name"
9863      "You need a Market to pay tribute."
9864      "Our Stance"
9865      "Their"
9866      "Stance"
9871      "Score"
9872      "Military\nStats"
9873      "Economy\nStats"
9874      "Technology\nStats"
9875      "Society\nStats"
9876      "Timeline"
9881      "Return to Game"
9882      "Main Menu"
9883      "Scenario Menu"
9884      "Quit"
9886      "    Military"
9887      "    Economy"
9888      " Technology"
9889      "      Society"
9890      " Total Score"
9896      "         Units\n        Killed"
9897      "         Units\n           Lost"
9898      "   Buildings             Razed"
9899      "   Buildings               Lost"
9900      "       Units\n   Converted"
9901      "     Largest\n       Army"
9906      "         Food\n    Collected"
9907      "         Wood\n    Collected"
9908      "        Stone\n    Collected"
9909      "         Gold\n    Collected"
9910      "       Trade\n       Profit"
9911      "    Tribute\n Sent / Rcvd"
9916      "      Feudal \n        Age"
9917      "      Castle \n        Age"
9918      "   Imperial \n         Age"
9919      "       % Map \n      Explored"
9920      "    Research\n       Count"
9921      "    Research\n     Percent"
9926      "        Total\n     Wonders"
9927      "         Total\n      Castles"
9928      "       Relics\n    Captured"
9929      "       Relic\n       Gold"
9930      "    Villager\n       High"
9931      "    Survival \n   to Finish"
9936      "Achievements"
9937      "Player Names"
9938      "Score"
9939      "Military"
9940      "Economy"
9941      "Technology"
9942      "Society"
9943      "Timeline"
9944      "Yr"
9945      "Teams"
9946      "Play Again"
9950      "Select"
9951      "Taunts"
9952      "Send"
9953      "Multiplayer Save"
9954      "Auto Save"
9955      "Out of Sync Save"
10010     "Map"
10011     "Terrain"
10012     "Players"
10013     "Units"
10014     "Individual Victory"
10015     "Messages"
10016     "Cinematics"
10017     "Options"
10018     "Diplomacy"
10019     "Global Victory"
10020     "Menu"
10021     "Triggers"
10050     "You need to make at least one player active."
10051     "One or more civilizations must be set to Player Type: Either."
10101     " <None> "
10102     "Gaia"
10103     "Place"
10104     "Delete"
10105     "Move"
10106     "Rotate"
10107     "Random"
10108     "Select"
10109     "Garrison"
10110     "Garrison Delete"
10111     "Units"
10112     "Building"
10113     "Other"
10114     "Heroes"
10211     "Computer"
10212     "Either"
10230     "Random"
10231     "Britons"
10232     "Franks"
10233     "Goths"
10234     "Teutons"
10235     "Japanese"
10236     "Chinese"
10237     "Byzantines"
10238     "Persians"
10239     "Saracens"
10240     "Turks"
10241     "Vikings"
10242     "Mongols"
10243     "Celts"
10244     "Extra1"
10245     "Extra2"
10246     "Extra3"
10247     "Extra4"
10248     "Baseline"
10250     "Tribe Name"
10251     "Food"
10252     "Wood"
10253     "Stone"
10254     "Gold"
10255     "Name"
10256     "Player Type"
10257     "Civilization"
10258     "Personality"
10259     "Strategy"
10260     "City Plan"
10261     "Starting Age"
10262     "Ore"
10263     "Goods"
10264     "Color"
10319     "Technologies"
10321     "         < None >"
10322     " Bring Object to Object"
10323     " Bring Object to Area"
10324     " Create # of Objects"
10325     " Create Objects in Area"
10326     " Destroy # of Objects"
10327     " Destroy Specific Object"
10328     " Destroy All Objects"
10329     " Destroy Player"
10330     " Capture Object"
10331     " Gold Stockpile"
10332     " Food Stockpile"
10333     " Wood Stockpile"
10334     " Stone Stockpile"
10335     " Population"
10336     " Age"
10337     " Exploration"
10338     " Other Attributes"
10340     "Number of Players"
10341     "Player 1"
10342     "Player 2"
10343     "Player 3"
10344     "Player 4"
10345     "Player 5"
10346     "Player 6"
10347     "Player 7"
10348     "Player 8"
10349     "You"
10351     "Object Type"
10352     "Victory Condition"
10353     "Victory Type"
10354     "Set Object"
10355     "Set Destination"
10356     "Go to Destination"
10357     "Quantity"
10358     "Which Player"
10359     "1 Player"
10360     "2 Players"
10361     "3 Players"
10362     "4 Players"
10363     "5 Players"
10364     "6 Players"
10365     "7 Players"
10366     "8 Players"
10370     "Razings"
10371     "Conversions"
10372     "Kill Ratio"
10373     "Wonders"
10374     "Military Population"
10375     "Technologies"
10376     "Kills"
10377     "Villager Population"
10378     "Any One"
10379     "All"
10380     "Quantity"
10381     "Which Conditions"
10390     "Standard"
10391     "None"
10392     "Relics"
10400     "ARCHER"
10401     "10401 not used"
10402     "TRADE BOAT"
10403     "BUILDING"
10404     "CIVILIAN"
10405     "SOLDIER"
10406     "CAVALRY"
10407     "SIEGE WEAPON"
10408     "10408 not used"
10409     "10409 not used"
10410     "PRIEST"
10411     "TRANSPORT BOAT"
10412     "FISHING BOAT"
10413     "WAR_BOAT"
10414     "10414 not used"
10415     "10415 not used"
10416     "10416 not used"
10417     "10417 not used"
10418     "WALLS"
10419     "PHALANX"
10420     "10420 not used"
10421     "FLAGS"
10422     "10422 not used"
10423     "CAVALRY ARCHER"
10424     "GATES"
10425     "RELIC"
10426     "10426 not used"
10427     "HAND CANNONEER"
10428     "TWO HANDED SWORD"
10429     "PIKEMAN"
10430     "SCOUT CAVALRY"
10431     "FARM"
10432     "SPEARMAN"
10433     "PACKED SIEGE UNITS"
10434     "TOWER"
10435     "10435 not used"
10436     "UNPACKED SIEGE UNITS"
10437     "10437 not used"
10438     "10438 not used"
10439     "10439 not used"
10440     "SHEEP"
10441     "KING"
10500     "None"
10501     "Bring Object to Area"
10502     "Bring Object to Object"
10503     "Own Objects"
10504     "Own Fewer Objects"
10505     "Objects in Area"
10506     "Destroy Object"
10507     "Capture Object"
10508     "Accumulate Attribute"
10509     "Research Technology"
10510     "Timer"
10511     "Object Selected"
10512     "AI Signal"
10513     "Player Defeated"
10514     "Object Has Target"
10515     "Object Visible"
10516     "Object Not Visible"
10517     "Researching Tech"
10518     "Units Garrisoned"
10519     "Difficulty Level"
10520     "10520"
10550     "None"
10551     "Change Diplomacy"
10552     "Research Technology"
10553     "Send Chat"
10554     "Play Sound"
10555     "Tribute"
10556     "Unlock Gate"
10557     "Lock Gate"
10558     "Activate Trigger"
10559     "Deactivate Trigger"
10560     "AI Script Goal"
10561     "Create Object"
10562     "Task Object"
10563     "Declare Victory"
10564     "Kill Object"
10565     "Remove Object"
10566     "Change View"
10567     "Unload"
10568     "Change Ownership"
10569     "Patrol"
10570     "Display Instructions"
10571     "Clear Instructions"
10572     "Freeze Unit"
10573     "Use Advanced Buttons"
10602     "Small Islands"
10603     "Large Islands"
10604     "Coastal"
10605     "Inland"
10606     "Highland"
10607     "Continental"
10608     "Mediterranean"
10609     "Hill Country"
10610     "Narrows"
10611     "Tiny (2 player)"
10612     "Small (3 player)"
10613     "Medium (4 player)"
10614     "Normal (6 player)"
10615     "Large (8 player)"
10616     "Giant"
10621     "Grass 1"
10622     "Dirt 1"
10623     "Forest"
10624     "Water 1"
10625     "Palm Desert"
10626     "Oak Forest"
10627     "Shallows"
10628     "Pine Forest"
10629     "Water 2"
10631     "Elevation"
10632     "Blue"
10633     "Red"
10634     "Yellow"
10635     "Purple"
10636     "Orange"
10637     "Green"
10638     "Gray"
10639     "Cyan"
10640     "Grass 2"
10641     "Grass 3"
10642     "Dirt 2"
10643     "Dirt 3"
10644     "Water 3"
10645     "Road 1"
10646     "Road 2"
10647     "Beach"
10648     "Desert"
10649     "Bamboo"
10650     "Leaves"
10651     "Ice"
10652     "Blank Map"
10653     "Random Map"
10654     "Seed Map"
10655     "Default Terrain"
10656     "Map Size"
10657     "Map Type"
10658     "Seed"
10659     "Seed"
10660     "Generate Map"
10661     "~ Generating Map ~"
10662     "Map"
10663     "AI Map Type"
10671     "Brush Size"
10672     "Tiny"
10673     "Small"
10674     "Medium"
10675     "Large"
10676     "Huge"
10681     "Brush Type"
10682     "Cliffs"
10683     "Clean Up"
10684     "Terrain"
10685     "Map Copy"
10686     "Erase"
10687     "Erase Units"
10688     "Erase Buildings"
10690     "Copy Selected Map Area"
10691     "Go to Copy Mode"
10692     "Rotate Left"
10693     "Rotate Right"
10694     "Flip Left/Right"
10695     "Flip Up/Down"
10696     "Paint Mode"
10697     "Copy Mode"
10698     "Yes Change Player"
10699     "Player to Change to"
10700     "No Change Player"
10701     "Ally"
10702     "Neutral"
10703     "Enemy"
10704     "Allied Victory"
10705     "Erase Units"
10706     "Erase Buildings"
10708     "AI Trigger"
10709     "Info"
10710     "New"
10711     "Delete"
10712     "New Cond"
10713     "New Effect"
10714     "Delete"
10715     "Scenario Triggers"
10716     "Conditions & Effects"
10718     "Trigger Name"
10719     "Trigger Description"
10720     "String Table ID"
10721     "Conditions List"
10722     "Effects List"
10723     "Timer"
10724     "Set Area"
10725     "Go to Area"
10726     "Set Object"
10727     "Go to Object"
10728     "Set Next Object"
10729     "Go to Next Object"
10730     "Object List"
10731     "Quantity"
10732     "Technologies"
10733     "Target Player"
10734     "Attributes List"
10735     "Trigger"
10736     "Sound File"
10737     "Message"
10738     "Diplomacy State"
10739     "AI Trigger Number"
10740     "Condition"
10741     "Effect"
10742     "Trigger List"
10743     "Source Player"
10744     "Tribute List"
10745     "Set Gate"
10746     "Go to Gate"
10747     "Sound Resource ID"
10748     "Set Location"
10749     "Go to Location"
10750     "Trigger Starting State"
10751     "On"
10752     "Off"
10753     "Trigger Looping"
10754     "Yes"
10755     "No"
10756     "Object Group"
10757     "Object Type"
10758     "Set Objects"
10759     "Go to Objects"
10760     "Building"
10761     "Civilian"
10762     "Military"
10763     "Other"
10764     "Object List Type"
10765     "Units"
10766     "Buildings"
10767     "Heroes"
10768     "Others"
10769     "Display as Objective"
10770     "Description Order"
10771     "Number"
10772     "AI Signal Value"
10773     "AI Signal"
10774     "Difficulty Level"
10775     "Select Player"
10776     "Name"
10777     "New"
10778     "Remove"
10779     "Are you sure you want to remove player %s?"
10780     "Name"
10781     "New Player"
10782     "Easiest"
10783     "Easy"
10784     "Moderate"
10785     "Hard"
10786     "Harder"
10801     "History"
10802     "Instructions"
10803     "Instructions"
10804     "Victory Condition"
10805     "Failure"
10806     "Scenario Instructions"
10807     "Hints"
10808     "Victory"
10809     "Loss"
10810     "String Table"
10875     "Arabia"
10876     "Archipelago"
10877     "Baltic"
10878     "Black Forest"
10879     "Coastal"
10880     "Continental"
10881     "Crater Lake"
10882     "Fortress"
10883     "Gold Rush"
10884     "Highland"
10885     "Islands"
10886     "Mediterranean"
10887     "Migration"
10888     "Rivers"
10889     "Team Islands"
10890     "Random"
10910     "Objectives"
10912     "Hints"
11001     "Pregame Cinematic"
11002     "Victory Cinematic"
11003     "Loss Cinematic"
11004     "Scenario Instruction Map"
11050     "Set size of map to Tiny."
11051     "Set size of map to Small."
11052     "Set size of map to Medium."
11053     "Set size of map to Large."
11054     "Set size of map to Huge."
11055     "Set size of map to Very Huge."
11056     "Set map type to Small Islands."
11057     "Set map type to Large Islands."
11058     "Set map type to Coastal."
11059     "Set map type to Inland."
11060     "Set map type to Highland."
11061     "Set map type to Continental."
11062     "Set map type to Mediterranean."
11063     "Set map type to Hill Country."
11064     "Set map type to Narrows."
11065     "Set victory condition to Default."
11066     "Set victory condition to Standard."
11067     "Set victory condition to Conquest."
11068     "Set victory condition to Time."
11069     "Set victory condition to Score."
11101     "Loading list of campaigns ..."
11201     "Campaign Editor"
11202     "Campaign Filename "
11203     "Load"
11204     "Save"
11205     "Add"
11206     "Remove"
11207     "Scenarios"
11208     "Campaign Scenarios"
11209     "Do you want to save your changes to campaign\n %s?"
11210     "Default Campaign"
11211     "At least one scenario is required in a campaign."
11212     "Cannot save. You must enter a campaign name."
11213     "Custom Campaign"
11214     "Select Campaign"
11215     "Difficulty Level"
11216     "Hardest"
11217     "Hard"
11218     "Moderate"
11219     "Easy"
11220     "Easiest"
11221     "Up"
11222     "Down"
11223     "You cannot use that file name."
11241     "Main Menu"
11242     "Campaigns"
11251     "Campaign Menu"
11252     "Main Menu"
11300     "%d Years"
11301     "Wonder: %d Years"
11302     "Relics: %d Years"
11303     "Ruins: %d Years"
11350     "Time (Hr:Min)"
11351     "World Population"
11352     "Wonder"
11353     "Battle"
11354     "Player"
11355     "Construction"
11356     "Destruction"
11357     "Event"
11358     "Extinction"
11359     "Dark"
11360     "Feudal"
11361     "Castle"
11362     "Imperial"
11363     "Age"
11364     "Player's Population Percentage"
12001     "Aggressive"
12002     "Compassionate"
12003     "Defensive"
12004     "Friendly"
12005     "Passive"
12006     "Vengeful"
12100     "Restart Replay from the beginning?"
12101     "Watching Player"
12102     "Fog of War"
12103     "Demo Loop"
12104     "View Lock"
12106     "The game will begin in %d seconds."
12107     "The game is starting..."
12108     "<Team> "
12109     "The game countdown was canceled."
12110     "Make sure the settings at the right are correct."
12111     "Click the I'm Ready! button if you see a mistake."
12112     "Scenario game type is locked. You must select a scenario. Click the Game Type drop-down list."
12113     "Cannot join game. The session does not exist. Please select a different game to join."
12114     "Cannot join game. DirectPlay has not been initialized. Refresh by reselecting the multiplayer icon."
12115     "Already connecting to a game. Please wait."
12116     "No new players allowed in this session -- game is full."
12117     "Unable to join game."
12118     "DirectPlay Error: Unable to create the local player for the multiplayer session."
12119     "No matching savegame found."
12120     "Scenario Name %s:"
13001     "Granary"
13002     "Storage Pit"
13003     "Dock"
13004     "Barracks"
13005     "Market"
13006     "Archery Range"
13007     "Stable"
13008     "Temple"
13009     "Govt Ctr"
13010     "Siege Workshop"
13011     "Academy"
13012     "Feudal Age"
13013     "Castle Age"
13014     "Imperial Age"
13015     "Disable Technology"
13016     "Town Center"
13017     "Wonder"
13018     "Testing Difficulty"
13019     "Disable Buildings"
13020     "Units"
13021     "Techs"
13022     "Disabled List"
13023     "Full List"
13024     "<<"
13025     ">>"
13026     "<"
13027     ">"
13028     "Disable Units"
13029     "Disable Buildings"
13030     "Set View"
13031     "Go to View"
13101     "Slow"
13102     "Normal"
13103     "Fast"
13104     "Wait"
13105     "Continue Game"
13106     "Resigned"
13107     "Player Dropped"
13108     "Are you sure you want to exit the game?"
13109     "Are you sure you want to save and exit the game?"
13110     "Game Details"
13111     "A different scenario by the same name (%s) already exists on this system. Exit the game, delete this scenario, and then join this game."
13112     "The game has timed out retrieving settings from the lobby. Click OK to exit."
13113     "Error writing to disk during file transfer. You may be out of disk space. Exit the game, check disk space, and restart the game."
13114     "The game countdown was canceled because an invalid player attempted to join the game."
13115     "Vote:"
13116     "Resign and Quit"
13117     "Player:"
13118     "Ping:"
13119     "Vote/Status:"
13120     "Initiated vote to save and exit the game."
13121     "Error during file transfer. Exit the game and verify disk space."
13122     "Chose to continue the game instead of save and exit."
13500     "The AI filename \'%s\' is longer than 30 characters."
13510     "Game Type"
13511     "Map Type"
13512     "Map Size"
13513     "Difficulty"
13514     "Resources"
13515     "Starting Age"
13516     "Population"
13517     "Game Speed"
13518     "Victory"
13519     "Time"
13520     "Score"
13521     "Team Together"
13522     "Reveal Map"
13523     "Lock Teams"
13524     "All Techs"
13525     "Lock Speed"
13526     "Allow Cheats"
13530     "UNRANKED"
13531     "RANKED: RM"
13532     "RANKED: DM"
13533     "RM"
13534     "DM"
13535     "Only certain 'Random Map' (RM) and 'Deathmatch' (DM) matches are ranked.\nIf the match is eligible to be ranked, this shows your elo score and the lobby's average elo score for the appropriate type of match (your elo vs. lobby's average elo)."
13536     "ELO: %d vs. %d, difference: %+d"
13537     "--"
13540     "Scenario ..."
13541     "Other Players"
13542     "Record Game"
14068     "Knight"
14070     "Cavalier"
14078     "Spearman"
14079     "Militia"
14080     "Man-at-Arms"
14081     "Long\nSwordsman"
14083     "Archer"
14084     "Crossbowman"
14085     "Cavalry\nArcher"
14086     "Hand\nCannoneer"
14087     "Elite\nSkirmisher"
14088     "Skirmisher"
14089     "Trade Cog"
14090     "Fishing\nShip"
14091     "War Galley"
14093     "Bombard\nCannon"
14094     "Battering\nRam"
14095     "Mangonel"
14096     "Scorpion"
14097     "Trebuchet"
14099     "Monk"
14100     "Trade Cart"
14101     "Cataphract"
14102     "Chu Ko Nu"
14103     "Mameluke"
14104     "Huskarl"
14105     "Janissary"
14106     "Longboat"
14107     "Longbowman"
14108     "Mangudai"
14109     "War Elephant"
14110     "Samurai"
14111     "Throwing\nAxeman"
14112     "Teutonic\nKnight"
14113     "Woad Raider"
14121     "Villager"
14128     "Archery\nRange"
14131     "Blacksmith"
14135     "Barracks"
14138     "Monastery"
14142     "Castle"
14144     "Dock"
14149     "Farm"
14154     "Guard\nTower"
14155     "Keep"
14156     "Bombard\nTower"
14157     "Mill"
14161     "Market"
14164     "Town\nCenter"
14169     "Siege\nWorkshop"
14171     "Stable"
14176     "University"
14178     "Watch\nTower"
14182     "Wonder"
14185     "Gate"
14202     "Palisade\nWall"
14203     "Stone\nWall"
14204     "Fortified\nWall"
14287     "Cannon\nGalleon"
14289     "Capped\nRam"
14309     "Galleon"
14326     "Scout\nCavalry"
14344     "House"
14381     "Trebuchet"
14408     "Pikeman"
14409     "Halberdman"
14411     "Two-Handed\nSwordsman"
14412     "Heavy\nCav Archer"
14416     "Camel"
14417     "Heavy\nCamel"
14418     "Arbalest"
14424     "Demolition\nShip"
14425     "Heavy\nDemo Ship"
14426     "Fire Ship"
14429     "Fast\nFire Ship"
14436     "Galley"
14439     "Heavy\nScorpion"
14443     "Transport\nShip"
14444     "Light\nCavalry"
14446     "Siege\nRam"
14448     "Onager"
14451     "Elite\nCataphract"
14452     "Elite\nChu Ko Nu"
14453     "Elite\nMameluke"
14454     "Elite\nHuskarl"
14455     "Elite\nJanissary"
14456     "Elite\nLongbowman"
14457     "Elite\nLongboat"
14458     "Elite\nMangudai"
14459     "Elite\nWar Elephant"
14460     "Elite\nSamurai"
14461     "Elite Throwing\nAxeman"
14462     "Elite Teutonic\nKnight"
14463     "Elite\nWoad Raider"
14464     "Lumber\nCamp"
14469     "Champion"
14471     "Paladin"
14487     "Mining\nCamp"
14493     "Siege\nOnager"
14495     "Fish Trap"
14504     "Outpost"
14573     "Elite Cannon\nGalleon"
14574     "Berserk"
14576     "Elite\nBerserk"
16068     "N"
16078     "E"
16079     "S"
16083     "A"
16085     "C"
16086     "E"
16087     "R"
16089     "T"
16090     "F"
16093     "C"
16094     "R"
16095     "A"
16096     "N"
16097     "R"
16099     "T"
16100     "T"
16101     "T"
16106     "L"
16121     "C"
16128     "A"
16131     "S"
16135     "B"
16138     "Y"
16142     "V"
16144     "D"
16149     "F"
16156     "J"
16157     "I"
16161     "M"
16164     "N"
16169     "K"
16171     "L"
16176     "U"
16178     "T"
16182     "O"
16185     "191"
16202     "P"
16203     "W"
16287     "C"
16326     "T"
16344     "E"
16416     "C"
16424     "D"
16426     "R"
16436     "A"
16443     "P"
16464     "Z"
16487     "G"
16495     "R"
16504     "Q"
16959     "Not Used 99999"
17008     "Town\nWatch"
17012     "Crop\nRotation"
17013     "Heavy\nPlow"
17014     "Horse\nCollar"
17015     "Guilds"
17017     "Banking"
17019     "Cartography"
17022     "Loom"
17023     "Coinage"
17034     "War\nGalley"
17035     "Galleon"
17037     "Cannon\nGalleon"
17039     "Husbandry"
17045     "Faith"
17047     "Chemistry"
17050     "Masonry"
17051     "Architecture"
17054     "Treadmill\nCrane"
17055     "Gold\nMining"
17063     "Keep"
17067     "Forging"
17068     "Iron\nCasting"
17074     "Scale\nMail Armor"
17075     "Blast\nFurnace"
17076     "Chain\nMail Armor"
17077     "Plate\nMail Armor"
17080     "Plate\nBarding Armor"
17081     "Scale\nBarding Armor"
17082     "Chain\nBarding Armor"
17085     "Hand\nCannoneer"
17090     "Tracking"
17093     "Ballistics"
17094     "Scorpion"
17096     "Capped\nRam"
17098     "Elite\nSkirmisher"
17100     "Crossbowman"
17101     "Feudal Age"
17102     "Castle Age"
17103     "Imperial Age"
17150     "Bodkin\nArrow"
17151     "Bracer"
17163     "Fortified\nWall"
17165     "Bombard\nCannon"
17172     "Fletching"
17174     "not used #17174"
17176     "Pikeman"
17180     "Gold Shaft\nMining"
17186     "Guard\nTower"
17189     "Double-Bit\nAxe"
17190     "Bow Saw"
17204     "Long\nSwordsman"
17207     "Cavalier"
17208     "Padded\nArcher Armor"
17209     "Leather\nArcher Armor"
17210     "Squires"
17211     "Wheelbarrow"
17216     "Ring\nArcher Armor"
17217     "Two-Handed\nSwordsman"
17218     "Heavy\nCav Archer"
17220     "Illumination"
17221     "Sanctity"
17222     "Block\nPrinting"
17230     "Man-at-Arms"
17231     "Two-Man\nSaw"
17233     "Arbalest"
17235     "Heavy\nCamel"
17242     "Fast\nFire Ship"
17243     "Heavy\nDemo Ship"
17244     "Heavy\nScorpion"
17246     "Hand Cart"
17249     "Fervor"
17250     "#17250"
17259     "Paladin"
17260     "Champion"
17261     "Light\nCavalry"
17262     "Onager"
17263     "Siege\nRam"
17276     "Stone\nMining"
17277     "Stone Shaft\nMining"
17282     "Town\nPatrol"
17315     "Redemption"
17316     "Atonement"
17319     "Conscription"
17320     "Bombard\nTower"
17321     "Murder\nHoles"
17322     "Sappers"
17323     "Siege\nOnager"
17372     "Careening"
17373     "Dry Dock"
17374     "Heated\nShot"
17375     "Elite Cannon\nGalleon"
17376     "Hoardings"
17377     "Shipwright"
17378     "Siege\nEngineers"
17379     "not used 17379"
17381     "Elite\nLongbowman"
17382     "Elite\nCataphract"
17383     "Elite\nWoad Raider"
17384     "Elite\nChu Ko Nu"
17386     "Elite\nHuskarl"
17387     "Elite\nSamurai"
17388     "Elite\nMangudai"
17389     "Elite\nWar Elephant"
17390     "Elite\nMameluke"
17391     "Elite Teutonic\nKnight"
17392     "Elite\nJanissary"
17393     "Elite\nLongboat"
17394     "Elite Throwing\nAxeman"
17401     "Elite\nBerserk"
17408     "Spies/Treason"
19000     "Delete Unit"
19001     "Send Chat Message"
19002     "Set Gather Point"
19004     "Speed Up Game"
19005     "Slow Down Game"
19006     "Scroll Left"
19007     "Scroll Right"
19008     "Scroll Up"
19009     "Scroll Down"
19010     "Display Game Time"
19011     "Display Achievements Screen"
19012     "Garrison"
19023     "Go to Next Idle Villager"
19024     "Go to Last Notification"
19025     "Go to Selected Object"
19026     "Go to Town Center"
19027     "Go to Market"
19028     "Review Chat Messages Backward"
19029     "Review Chat Messages Forward"
19030     "Knight, Cavalier, Paladin (knights)"
19031     "Camel, Heavy Camel"
19034     "Spearman, Pikeman"
19035     "Militia, Man-at-Arms, etc. (swordsmen)"
19038     "Archer, Crossbowman, Arbalest (archers)"
19040     "Cavalry Archer, Heavy Cavalry Archer"
19041     "Hand Cannoneer"
19043     "Skirmisher, Elite Skirmisher"
19044     "Trade Cog"
19045     "Fishing Ship"
19047     "Bombard Cannon"
19049     "Scorpion, Heavy Scorpion"
19051     "Monk"
19052     "Trade Cart"
19053     "Create Longboat"
19054     "Villager"
19055     "Cannon Galleon"
19056     "Battering Ram, Capped Ram, Siege Ram"
19059     "Galley, War Galley, Galleon"
19060     "Scout Cavalry, Light Cavalry"
19062     "Archery Range"
19063     "Blacksmith"
19064     "Barracks"
19065     "Monastery"
19066     "Castle"
19067     "Dock"
19068     "Go to Next Idle Military Unit"
19200     "Farm"
19201     "Tower"
19202     "Fish Trap"
19203     "Outpost"
19204     "Bombard Tower"
19205     "Siege Workshop"
19206     "Stable"
19207     "Trade Workshop"
19208     "University"
19209     "Wonder"
19210     "Palisade Wall"
19211     "Stone Wall"
19213     "House"
19214     "Economic Buildings"
19215     "Military Buildings"
19216     "Stop"
19219     "Stand Ground"
19220     "Attack Ground"
19221     "Heal"
19222     "Convert"
19223     "Attack"
19224     "Repair"
19225     "Unload"
19226     "Aggressive"
19227     "Defend"
19228     "No Attack"
19229     "Guard"
19230     "Follow"
19231     "Patrol"
19232     "Scout Cavalry"
19235     "Flare"
19236     "Mill"
19237     "Market"
19238     "Town Center"
19239     "Unselect"
19240     "Cancel"
19241     "Pack"
19242     "Unpack"
19243     "More Buildings"
19244     "Create Group #1"
19245     "Create Group #2"
19246     "Create Group #3"
19247     "Create Group #4"
19248     "Create Group #5"
19249     "Create Group #6"
19250     "Create Group #7"
19251     "Create Group #8"
19252     "Create Group #9"
19253     "Ungroup"
19254     "Select Group #1"
19255     "Select Group #2"
19256     "Select Group #3"
19257     "Select Group #4"
19258     "Select Group #5"
19259     "Select Group #6"
19260     "Select Group #7"
19261     "Select Group #8"
19262     "Select Group #9"
19264     "Gate"
19267     "Trebuchet"
19268     "Display Statistics"
19269     "Go to Barracks"
19270     "Go to Archery Range"
19271     "Go to Stable"
19272     "Go to Siege Workshop"
19273     "Go to Dock"
19274     "Go to Monastery"
19275     "Go to Blacksmith"
19276     "Go to Mill"
19277     "Go to University"
19278     "Ungarrison"
19279     "Fire Ship, Fast Fire Ship"
19280     "Demolition Ship, Heavy Demolition Ship"
19282     "Display Technology Tree"
19283     "Lumber Camp"
19284     "Transport"
19285     "Mangonel, Onager, Siege Onager"
19286     "Trade Cart"
19288     "Mining Camp"
19289     "Flare"
19290     "Go to Castle"
19291     "Go to Mining Camp"
19292     "Go to Lumber Camp"
19293     "Mini-map Combat Mode"
19294     "Mini-map Economic Mode"
19295     "Mini-map Normal Mode"
19296     "Extended Help"
19297     "Advanced Commands"
19298     "Diplomacy"
19299     "Menu"
19300     "Objectives"
19301     "Chat Dialog"
19302     "Horde"
19303     "Box"
19304     "Line"
19305     "Staggered"
19306     "Flank"
19307     "Choose Formation"
19308     "Wheel Left"
19309     "Wheel Right"
19310     "About Face"
19311     "Disband Formation"
19312     "Patrol"
19313     "Guard"
19314     "Follow"
19315     "Aggressive"
19316     "Defensive"
19317     "Stand Ground"
19318     "No Attack"
19319     "Ring Town Bell"
19320     "Build Longboat"
19321     "Build Trebuchet"
19322     "Build Unique Unit"
19323     "Pause Game"
19324     "Go Back to Work"
19325     "Save Game"
19499     "default"
19500     "BACKSPACE"
19501     "TAB"
19503     "ENTER"
19510     "SPACEBAR"
19511     "PAGE UP"
19512     "PAGE DOWN"
19513     "END"
19514     "HOME"
19515     "LEFT"
19516     "UP"
19517     "RIGHT"
19518     "DOWN"
19523     "INSERT"
19524     "DELETE"
19529     "Numpad 0"
19530     "Numpad 1"
19531     "Numpad 2"
19532     "Numpad 3"
19533     "Numpad 4"
19534     "Numpad 5"
19535     "Numpad 6"
19536     "Numpad 7"
19537     "Numpad 8"
19538     "Numpad 9"
19539     "Numpad *"
19540     "Numpad +"
19541     "SEPARATOR"
19542     "Numpad -"
19543     "Numpad ."
19544     "Numpad /"
19545     "F1"
19546     "F2"
19547     "F3"
19548     "F4"
19549     "F5"
19550     "F6"
19551     "F7"
19552     "F8"
19553     "F9"
19554     "F10"
19555     "F11"
19556     "F12"
19557     "F13"
19558     "F14"
19559     "F15"
19560     "F16"
19561     "F17"
19562     "F18"
19563     "F19"
19564     "F20"
19565     "F21"
19566     "F22"
19567     "F23"
19568     "F24"
19600     "="
19601     "-"
19602     "."
19603     "/"
19700     "CTRL-"
19701     "ALT-"
19702     "SHIFT-"
19703     "["
19704     "]"
19705     "\"
19706     ";"
19707     "'"
19708     ","
19710     "Wheel Up"
19711     "Wheel Down"
19712     "Middle Button"
19714     "Hotkeys"
19715     "Reset"
19716     "Reset All Keys"
19717     "Main Menu"
19718     "Back to Options"
19719     "Extra Button 1"
19720     "Extra Button 2"
19721     "`"
19731     "(%s)"
19732     "(Hotkey: %s)"
19733     "Warning: Another item's hotkey was cancelled"
19734     "Are you srue you want to set the hotkeys to default?"
20000     "Unit Commands"
20001     "Game Commands"
20002     "Scroll Commands"
20003     "Villager Build"
20004     "Town Center"
20005     "Mill"
20006     "Blacksmith"
20007     "Dock"
20008     "Barracks"
20009     "Archery Range"
20010     "Stable"
20011     "Siege Workshop"
20012     "Monastery"
20013     "Market"
20014     "Military Units"
20015     "Castle"
20100     "Tech Tree Title"
20101     "Close"
20110     "Dark"
20111     "Feudal"
20112     "Castle"
20113     "Imperial"
20114     "Age"
20119     "NOT AVAILABLE"
20120     "TECHNOLOGIES"
20121     "UNITS"
20122     "BUILDINGS"
20123     "node cost is:"
20124     "          Not\n  Researched"
20125     "Game Civilizations"
20126     " (Player)"
20127     " (Ally)"
20128     "\nResearched"
20150     "<b>Britons<b> \nOffensive civilization \n\n Town Centers cost -50% \n Foot archers (except skirmishers) have \n  +1 range Castle Age, +1 range \n  Imperial Age (for +2 total)\n Shepherds work 25% faster \n\n<b>Unique Unit:<b> Longbowman (archer) \n\n<b>Team Bonus:<b> Archery Ranges work 20% faster"
20151     "<b>Franks<b> \nOffensive civilization \n\n Castles cost -25% \n Knights +20% hit points \n Farm upgrades free (require Mill) \n\n<b>Unique Unit:<b> Throwing Axeman (infantry) \n\n<b>Team Bonus:<b> knights +2 line of sight"
20152     "<b>Goths<b> \nOffensive civilization \n\n Infantry cost -10% Feudal Age, \n  -15% Castle Age, -25% Imperial Age \n  (these percentages are not cumulative) \n Infantry +1 attack vs. buildings \n Villagers +5 attack vs. wild boar \n +10 population Imperial Age \n\n<b>Unique Unit:<b> Huskarl (infantry) \n\n<b>Team Bonus:<b> Barracks work 20% faster"
20153     "<b>Teutons<b> \nDefensive civilization \n\n Monks heal from 2X as far \n Towers garrison 2X units, fire 2X normal \n  garrison arrows\n Murder Holes free \n Farms cost -33% \n Town Center +2 attack/+5 range \n\n<b>Unique Unit:<b> Teutonic Knight (infantry) \n\n<b>Team Bonus:<b> units more resistant to \nconversion"
20154     "<b>Japanese<b> \nOffensive civilization \n\n Fishing Ships 2X hit points; \n  +2P armor; work rate +5% Dark Age, \n  +10% Feudal Age, +15% Castle Age, \n  +20% Imperial Age (these percentages \n  are not cumulative) \n Mill, Lumber Camp, Mining Camp \n  cost -50% \n Infantry attack 10% faster Feudal Age, \n  15% Castle Age, 25% Imperial Age \n  (these percentages are not cumulative) \n\n<b>Unique Unit:<b> Samurai (infantry) \n\n<b>Team Bonus:<b> galleys +50% line of sight"
20155     "<b>Chinese<b> \nOffensive civilization \n\n Start with +3 villagers but -150 food \n Technologies cost -10% Feudal Age, \n  -15% Castle Age, -20% Imperial Age \n  (these percentages are not cumulative) \n Town Centers support 10 population \n Demolition ships +50% hit points  \n\n<b>Unique Unit:<b> Chu Ko Nu (archer) \n\n<b>Team Bonus:<b> Farms +45 food"
20156     "<b>Byzantines<b> \nDefensive civilization \n\n Buildings +10% hit points Dark Age, \n  +20% Feudal Age, +30% Castle Age, \n  +40% Imperial Age (these percentages \n  are not cumulative) \n Camels, skirmishers, Pikemen cost -25% \n Fire ships +20% attack \n Advance to Imperial Age costs -33%  \n\n<b>Unique Unit:<b> Cataphract (cavalry) \n\n<b>Team Bonus:<b> Monks 3X heal speed"
20157     "<b>Persians<b> \nOffensive civilization \n\n Start with +50 wood, food \n Town Center, Dock 2X hit points; \n  work rate +10% Feudal Age, \n  +15% Castle Age, +20% Imperial Age \n  (these percentages are not cumulative) \n\n<b>Unique Unit:<b> War Elephant (cavalry) \n\n<b>Team Bonus:<b> knights +2 attack vs. archers"
20158     "<b>Saracens<b> \nOffensive civilization \n\n Market trade cost only 5% \n Transport Ships 2X hit points, \n  2X carry capacity \n Galleys attack 20% faster \n Cavalry archers +3 attack vs. buildings \n\n<b>Unique Unit:<b> Mameluke (camel) \n\n<b>Team Bonus:<b> foot archers +1 attack vs. \nbuildings"
20159     "<b>Turks<b> \nOffensive civilization \n\n Gunpowder units +50% hit points; \n  researching gunpowder technologies \n  costs -50% \n Gold miners work 15% faster \n Chemistry free \n Light Cavalry upgrade free \n\n<b>Unique Unit:<b> Janissary (hand cannoneer) \n\n<b>Team Bonus:<b> gunpowder units train \n20% faster"
20160     "<b>Vikings<b> \nOffensive civilization \n\n Warships cost -20% \n Infantry +10% hit points Feudal Age, \n  +15% Castle Age, +20% Imperial Age \n  (these percentages are not cumulative)  \n Wheelbarrow, Hand Cart free \n\n<b>Unique Units:<b> Berserk (infantry), \nLongboat (warship) \n\n<b>Team Bonus:<b> Docks cost -33%"
20161     "<b>Mongols<b> \nOffensive civilization \n\n Cavalry archers fire 20% faster \n Light Cavalry +30% hit points \n Hunters work 50% faster \n\n<b>Unique Unit:<b> Mangudai (cavalry archer) \n\n<b>Team Bonus:<b> Scout Cavalry, Light Cavalry \n+2 line of sight"
20162     "<b>Celts<b> \nOffensive civilization \n\n Infantry move 15% faster \n Lumberjacks work 15% faster \n Siege weapons fire 20% faster \n Sheep not converted if in 1 Celt \n  unit's line of sight \n\n<b>Unique Unit:<b> Woad Raider (infantry) \n\n<b>Team Bonus:<b> Siege Workshops work 20% faster"
20200     "Cost: "
20201     "Hit Pts: "
20202     "Attack: "
20203     "Range: "
20204     "Armor: "
20205     "Pierce Armor: "
20206     "Garrison: "
20300     "Main Menu"
20310     "52"
20311     "The Britons"
20312     "The Byzantines"
20313     "The Celts"
20314     "The Chinese"
20315     "The Franks"
20316     "The Goths"
20317     "The Japanese"
20318     "The Mongols"
20319     "The Persians"
20320     "The Saracens"
20321     "The Teutons"
20322     "The Turks"
20323     "The Vikings"
20325     "Medieval Warfare"
20326     "Dark Age Armies"
20327     "Knights"
20328     "Medieval Weapons"
20329     "    Cavalry Weapons"
20330     "    Missile Weapons"
20331     "    Hand Weapons"
20332     "Medieval Armies"
20333     "    Organization"
20334     "    Strategy"
20335     "    Battle Tactics"
20336     "    The Mongols"
20337     "Castles"
20338     "    Castle Evolution"
20339     "    Castle Defense"
20340     "    Castle Siege"
20341     "Gunpowder"
20342     "Naval Warfare"
20344     "Middle Ages"
20345     "    The Fall of Rome"
20346     "    Barbarian Invaders"
20347     "Dark Ages"
20348     "    Politics"
20349     "    Dark Age Religion "
20350     "    Charlemagne"
20351     "    The Vikings"
20352     "The Crusades"
20353     "Feudalism"
20354     "    Feudal Contract"
20355     "    The Manor"
20356     "Late Middle Ages"
20357     "    Economy"
20358     "    Religion"
20359     "    Technology"
20360     "    Feudalism's Decline"
20361     "Renaissance"
20411     "british.txt"
20412     "byzantines.txt"
20413     "celts.txt"
20414     "chinese.txt"
20415     "franks.txt"
20416     "goths.txt"
20417     "japanese.txt"
20418     "mongols.txt"
20419     "persians.txt"
20420     "saracens.txt"
20421     "teutons.txt"
20422     "turks.txt"
20423     "vikings.txt"
20425     "warfare.txt"
20426     "darkarmies.txt"
20427     "knights.txt"
20428     "weapons.txt"
20429     "weaponscav.txt"
20430     "weaponsmissile.txt"
20431     "weaponshand.txt"
20432     "armies.txt"
20433     "armiesorg.txt"
20434     "armiesstrat.txt"
20435     "armiestactics.txt"
20436     "armiesmongols.txt"
20437     "castles.txt"
20438     "castleevolution.txt"
20439     "castledefenses.txt"
20440     "castlesiege.txt"
20441     "gunpowder.txt"
20442     "naval.txt"
20444     "middleages.txt"
20445     "thefallofrome.txt"
20446     "barbarianinvaders.txt"
20447     "darkages.txt"
20448     "politics.txt"
20449     "darkagereligion.txt"
20450     "charlemagne.txt"
20451     "thevikings.txt"
20452     "thecrusades.txt"
20453     "feudalism.txt"
20454     "feudalcontract.txt"
20455     "themanor.txt"
20456     "latemiddleages.txt"
20457     "economy.txt"
20458     "religion.txt"
20459     "technology.txt"
20460     "feudalismdecline.txt"
20461     "renaissance.txt"
20500     "Wood: Buy: %d  /  Sell: %d"
20501     "Food: Buy: %d  /  Sell: %d"
20502     "Stone: Buy: %d  /  Sell: %d"
20503     "Idle Fishing Ships: %d"
20504     "------------------------------"
20505     "Miner: %d"
20506     "Lumberjack: %d"
20507     "Hunter: %d"
20508     "Forager: %d"
20509     "Farmer: %d"
20510     "Repairman: %d"
20511     "Builder: %d"
20512     "Idle Villagers: %d"
20513     "Fishermen: %d"
20514     "Sheperds: %d"
20515     "Infantry: %d"
20516     "Ranged Units: %d"
20517     "Siege Units: %d"
20518     "War Ships: %d"
20519     "Battering Rams: %d"
20520     "Cav Archers: %d"
20521     "Cavalry: %d"
20522     "Monks: %d"
20523     "Idle Trade Units: %d"
20600     "Researching"
20601     "Packing"
20602     "Unpacking"
20603     "Constructing"
20604     "Creating"
20605     "Creating"
20606     "Building"
20607     "You need to build more houses."
20608     "Population limit reached."
20650     "Sell:"
20652     "Buy:"
22000     "Send me 100 resources and I shall join thy side."
22001     "  "
22002     "I am grateful for thy tribute."
22003     "Let us be friends henceforth!"
22004     "Send me 200 each of wood, food, gold, and stone!"
22005     "If thou dost this thing, I shall join thy side."
22006     "Send me 500 each of wood, food, gold, and stone!"
22007     "Send me 1000 each of wood, food, gold, and stone!"
22008     "Thou must send me more wood!"
22009     "Thou must send me more food!"
22010     "Thou must send me more gold!"
22011     "Thou must send me more stone!"
22012     "Thank thee for the wood! It is enough."
22013     "Thank thee for the food! It is enough."
22014     "Thank thee for the gold! It is enough."
22015     "Thank thee for the stone! It is enough."
22016     "The goods we have obtained from thee are glorious indeed!"
22017     "Set thy stance to Ally with me!"
22018     "Thou must to set thy diplomatic "
22019     "stance toward me to Ally!"
22020     "This is thy last warning."
22021     "Set thy stance to Ally with me, "
22022     "as I shall do for thee."
22023     "Thou hast taken far too long to do that simple task."
22024     "Now we must be foes!"
22025     "So! Thou has chosen to defy me."
22026     "It shall be war to the knife!"
22027     "I am Neutral to thee. Set thy diplomacy to Neutral to me."
22028     "Thou art wise to be a potential friend."
22029     "Thou shalt hear from me again."
22030     "Thou dost ignore my generous invitation? Pray mercy, be wise!"
22031     "Set thy diplomacy to Neutral to me. Now!"
22032     "How unwise. Thou art still hostile. Set to Neutral at once!"
22033     "This is thy last opportunity."
22034     "I have thought better of my previous merciful plan."
22035     "Thou must be exterminated, and I shall forever be thy foe."
22036     "Give me 100 gold or face my wrath!"
22037     "Thou hast but 3 minutes to obey!"
22038     "Give me 100 food or face my wrath!"
22039     "Give me 100 wood or face my wrath!"
22040     "Give me 100 stone or face my wrath!"
22041     "Well done! Thou art still in my good graces."
22042     "Thou hast but 2 minutes to send me 200 gold or pay the price!"
22043     "Thou hast but 2 minutes to send me 200 food or pay the price!"
22044     "Thou hast but 2 minutes to send me 200 stone or pay the price!"
22045     "Thou hast but 2 minutes to send me 200 wood or pay the price!"
22046     "Thank thee! Thy tribute shall be put to good use."
22047     "Send me 500 wood in tribute or die!"
22048     "As usual, thou hast 2 minutes to comply."
22049     "Send me 500 food in tribute or die!"
22050     "Send me 500 gold in tribute or die!"
22051     "Send me 500 stone in tribute or die!"
22052     "Excellent! Thou hast done acceptably and are safe for now."
22053     "Thou art a most worthy fellow. I hereby declare us friends."
22054     "Thou hast proven thyself most worthy. I declare us friends."
22055     "Send me 500 each of wood, food, gold, and stone!"
22056     "If thou dost this thing, I shall join thy side."
22057     "Thou must send more wood if thou wishest me to be thy ally!"
22058     "Thou must send more food if thou wishest me to be thy ally!"
22059     "Thou must send more gold if thou wishest me to be thy ally!"
22060     "Thou must send more stone if thou wishest me to be thy ally!"
22061     "Thank thee for the wood! It is enough."
22062     "Thank thee for the food! It is enough."
22063     "Thank thee for the gold! It is enough."
22064     "Thank thee for the stone! It is enough."
22065     "Thou hast sent me sufficient wood!! Pray, send no more."
22066     "Thou hast sent me sufficient food!! Pray, send no more."
22067     "Thou hast sent me sufficient gold!! Pray, send no more."
22068     "Thou hast sent me sufficient stone!! Pray, send no more."
22069     "I have waited far too long for the promised tribute!"
22070     "Thou art exceedingly lax in fulfilling my requests."
22071     "From henceforth we are the bitterest of foes!"
22072     "I shall tribute to thee as many resources as I can muster."
22073     "Go forth and thrash our opponents!"
22074     "Whoa, I'll not feed such puny allies! 'Tis every man for himself!"
22075     "In fact, I'm switching sides! Fare thee well, losers."
22076     "Here is some wood!"
22077     "Here is some food!"
22078     "Here is some gold!"
22079     "Here is some stone!"
22096     "My armies will easily crush you!"
22097     "You cannot possibly defeat my mighty forces."
22098     "Or the blades of my invincible warriors shall fall upon you."
22099     "I and my troops can easily vanquish seven times your number!"
22100     "Your lands and your gold shall soon be mine!"
22101     "I shall pursue wherever you flee!"
22102     "Beware the sword of justice!"
22103     "We shall annihilate your civilization."
22104     "Your cities we shall burn to ashes."
22105     "This fighting is pointless. Let's be pals!"
22106     "Set your diplomacy to Ally with me, and I'll do the same."
22107     "Terrific! I've now set my diplomacy to Ally with you."
22108     "I am weak. Please do not attack me."
22109     "I will send tribute!"
22110     "Send your Trade Carts to my market!"
22111     "I promise not to harm them."
22112     "Send your Trade Cogs to my dock!"
22113     "Quick! Pay tribute me in resources or all is lost!"
22114     "Thanks! It will be wisely spent."
22115     "Help! The enemy is in my town!"
22116     "Everyone attack now!"
22117     "Attack now!"
22118     "Alas, I cannot help that at this time."
22119     "A curse upon thee and thy entire civilization!"
22120     "1"
22121     "2"
22122     "3"
22123     "4"
22124     "5"
22125     "6"
22126     "7"
22127     "8"
22128     "9"
22129     "10"
22130     "11"
22131     "12"
22132     "13"
22133     "14"
22134     "15"
22135     "16"
22136     "17"
22137     "18"
22138     "19"
22139     "20"
22140     "21"
22141     "22"
22142     "23"
22143     "24"
22144     "25"
22145     "If this is an all-land or an island map, then please "
22146     "rework thy AI script accordingly."
22147     "I am thy Ally, friend. Pray, set thy diplomacy to Ally, too."
22148     "Thou art gracious to remain my friend."
22149     "What evil is this? Thou art still not friendly?!"
22150     "Perhaps thou didst not understand? Be my Ally, for I am thine."
22151     "Oh, falsest of friends. This is thy last chance!"
22152     "If thou wilt have me for an Ally, thou must do likewise."
22300     "'Odsblood! I accidentally resigned by mistake."
22301     "My townsfolk began too close to mine kingdom's Town Center."
22302     "Far too many birds flew over mine kingdom."
22303     "A mere a single scout was present to serve in the beginning."
22304     "My sheep perished when my folk sought to use it as food."
22305     "Forsooth, I couldst not tame any wolves."
22306     "All my beginning citizenry were male."
22307     "Thy heraldic color was superior to mine own."
22308     "My ignorant folk couldst not replant the berries!"
22309     "Thou art human, with soul and wit. I am naught but clockwork!"
22310     "My throne was most uncomfortable."
22311     "Forsooth, the nearby boars grunted too loudly and frequently."
22312     "'Zounds! I couldst not build a Wonder in the Dark Age!"
22313     "I couldst not comprehend mine folks' speech!"
22314     "My peasants wert puling wretches (a puny 25 hit points)!"
22315     "The shore fish near mine villager appeared all too sleepy."
22316     "A graceless hillock rose too near my Town Center."
22317     "My peasants' huts all faced different directions!"
22318     "The deer fled when mine hunters sought to slay them."
22319     "When I commanded a peasant to hunt fierce boar, it slew him."
22320     "My peasants foolishly walk on foot instead of astride ponies."
22321     "Alas, I could find naught but fools gold."
22322     "No wonder thou wert victorious! I shalt abdicate."
22400     "218"
22401     "221"
22402     "231"
22403     "232"
22404     "233"
22405     "234"
22406     "201"
22407     "225"
22408     "202"
22409     "230"
22410     "200"
22499     "----v----1----v----2----v----3----v----4----v----5----v----6----v----7----v----8----v----9----v----x"
24464     "Restart"
24465     "View Lock Toggle"
24466     "Fog of War Toggle"
24467     "Demo Loop Toggle"
24468     "Pause"
24469     "Fast Playback"
24470     "Slow Playback"
24471     "Normal Speed Playback"
24472     "Watching Player"
24564     "<b>Restart<b> \nThis button restarts the replay of the game from the beginning."
24565     "<b>View Lock Toggle<b> \nWhen selected, follows what the player was watching when the game was recorded."
24566     "<b>Fog of War Toggle<b> \nThis button turns on or off the fog of war (gray shading)."
24567     "<b>Demo Loop Toggle<b> \nThis button enables looping the recorded game."
24568     "<b>Pause<b> \nThis button pauses the playback."
24569     "<b>Fast Playback<b> \nThis button speeds up the playback."
24570     "<b>Slow Playback<b> \nThis button slows down the playback."
24571     "<b>Normal Speed Playback<b> \nThis button sets the playback speed to the base speed."
24572     "<b>Watching Player<b> \nSelect the player you want to watch."
26068     "Create <b> Knight<b> (<cost>) \nFast and heavy cavalry. <i> Upgrades: attack, armor (Blacksmith); speed, to Cavalier 300F, 300G (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26069     "not used #26069"
26070     "Create <b> Cavalier<b> (<cost>) \nStronger than Knight. <i> Upgrades: attack, armor (Blacksmith); speed, to Paladin 1300F, 750G (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26078     "Create <b> Spearman<b> (<cost>) \nMedium infantry. Attack bonus vs. cavalry, especially War Elephants. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed, to Pikeman 215F, 90G (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26079     "Create <b> Militia<b> (<cost>) \nBasic infantry swordsman. Quick and cheap to create. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed, to Man-at-Arms 100F, 40G (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26080     "Create <b> Man-at-Arms<b> (<cost>) \nStronger than Militia. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed, to Long Swordsman 200F, 65G (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26081     "Create <b> Long Swordsman<b> (<cost>) \nStronger than Man-at-Arms. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed, to Two-Handed Swordsman 300F, 100G (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26083     "Create <b> Archer<b> (<cost>) \nQuick and light. Weak at close range; excels at battle from distance. <i> Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); to Crossbowman 125F, 75G (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26084     "Create <b> Crossbowman<b> (<cost>) \nStronger than Archer. <i> Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); to Arbalest 350F, 300G (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26085     "Create <b> Cavalry Archer<b> (<cost>) \nFast, with ranged attack. Ideal for hit-and-run attacks. <i> Upgrades: speed (Stable); attack, range, armor (Blacksmith); attack, accuracy (University); to Heavy Cavalry Archer 900F, 500G (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26086     "Create <b> Hand Cannoneer<b> (<cost>) \nPowerful close attack; inaccurate at range. Keeps non-ranged units (like cavalry) from closing on other units. Like archers, weak vs. non-ranged units that get close. Must first research for 450F, 200G. <i> Upgrades: armor (Blacksmith); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26087     "Create <b> Elite Skirmisher<b> (<cost>) \nStronger than Skirmisher. Attack bonus vs. archers. <i> Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26088     "Create <b> Skirmisher<b> (<cost>) \nRanged unit equipped with armor vs. archer attacks. Attack bonus vs. archer. <i> Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); to Elite Skirmisher 250W, 160G (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26089     "Build <b> Trade Cog<b> (<cost>) \nUsed to trade with other players by sea. Carries goods from your Dock to another player's Dock and brings back gold. The farther the Dock, the higher your profit. To trade, click the Trade Cog, then right-click an allied or neutral Dock. <i> Upgrades: armor, cost (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26090     "Build <b> Fishing Ship<b> (<cost>) \nGathers food from jumping fish and Fish Traps. Returns fish to the Dock automatically in the same way villagers return food to the Town Center. <i> Upgrades: armor, cost, speed (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26091     "Build <b> War Galley<b> (<cost>) \nStronger than Galley. <i> Upgrades: armor, cost, speed, to Galleon 400F, 315W (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26093     "Build <b> Bombard Cannon<b> (<cost>) \nPowerful mobile anti-building siege weapon. Attack bonus vs. buildings, ships. Can be used vs. units but excels vs. structures. Weak vs. close nonranged units. Must first research for 500F, 250G. <i> Upgrades: attack, range (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26094     "Build <b> Battering Ram<b> (<cost>) \nSlow, lumbering siege weapon used to reduce enemy towns to ruins. Attack bonus vs. buildings. Resistant to archer attack. <i> Upgrades: attack (University); to Capped Ram 300F, 250G (Siege Workshop); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26095     "Build <b> Mangonel<b> (<cost>) \nWheeled siege weapon used to attack a small mass of units. Area of effect attack. Can attack ground. Weak vs. close nonranged units. <i> Upgrades: attack, range (University); to Onager 800F, 500G (Siege Workshop); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26096     "Build <b> Scorpion<b> (<cost>) \nLight artillery that fires large arrowlike bolts. Effective vs. large masses because shot damages multiple units. Weak vs. nearby units. <i> Upgrades: attack, range (University); to Heavy Scorpion 1000F, 1100W (Siege Workshop); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26099     "Create <b> Monk<b> (<cost>) \nSlow and weak. Converts enemy units, ships to your civilization (player color). Heals wounded villagers, military units (except siege weapons). Strong vs. slow, nonranged units, such as infantry. Weak vs. fast, ranged units, such as archers. <i> Upgrades: at Monastery.<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26100     "Build <b> Trade Cart<b> (<cost>) \nUsed to trade with other players by land. Carries goods from your Market to another player's Market and brings back gold. The farther the Market, the higher your profit. To trade, click the Trade Cart, then right-click an allied or neutral Market. <i> Upgrades: more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26101     "Create <b> Cataphract<b> (<cost>) \nByzantine unique unit. Heavily armored cavalry. Attack bonus vs. infantry. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed, to Elite Cataphract 1600F, 800G (Castle); more resistant to Monks.<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26102     "Create <b> Chu Ko Nu<b> (<cost>) \nChinese unique unit. Archer with mediocre range. Fires large number of arrows very quickly. <i> Upgrades: attack, range (Blacksmith); attack, accuracy (University); creation speed, to Elite Chu Ko Nu 760F, 760G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26103     "Create <b> Mameluke<b> (<cost>) \nSaracen unique unit. Camel with hand-to-hand attack at distance. Excels vs. other mounted units. Attack bonus vs. cavalry. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed, to Elite Mameluke 600F, 500G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26104     "Create <b> Huskarl<b> (<cost>) \nGothic unique unit. Infantry with substantial pierce armor; virtually immune to archer fire. Attack bonus vs. buildings, archers. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Huskarl 1200F, 550G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26105     "Create <b> Janissary<b> (<cost>) \nTurkish unique unit. Hand Cannoneer with longer range and no minimum range. Powerful close attack, but inaccurate at range.<i> Upgrades: armor (Blacksmith); creation speed, to Elite Janissary 850F, 750G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26106     "Build <b> Longboat<b> (<cost>) \nViking unique unit. Fires multiple arrows. <i> Upgrades: armor, cost, speed, to Elite Longboat 750F, 475G (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26107     "Create <b> Longbowman<b> (<cost>) \nBritish unique unit. Powerful archer with long range. <i> Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); creation speed, to Elite Longbowman 850F, 850G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26108     "Create <b> Mangudai<b> (<cost>) \nMongol unique unit. Cavalry archer with attack bonus vs. siege weapons. <i> Upgrades: attack, range, armor (Blacksmith); speed (Stable); attack, accuracy (University); creation speed, to Elite Mangudai 1100F, 675G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26109     "Create <b> War Elephant<b> (<cost>) \nPersian unique unit. Slow, powerful, strong, and well-armored cavalry. Attack bonus vs. buildings. Strong vs. anything nearby. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed, to Elite War Elephant 1600F, 1200G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26110     "Create <b> Samurai<b> (<cost>) \nJapanese unique unit. Infantry with fast attack. Attack bonus vs. other unique units, buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Samurai 950F, 875G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26111     "Create <b> Throwing Axeman<b> (<cost>) \nFrankish unique unit. Infantry with ranged attack. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Throwing Axeman 1000F, 850G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26112     "Create <b> Teutonic Knight<b> (<cost>) \nTeutonic unique unit. Infantry with effective armor and slow but powerful attack. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Teutonic Knight 1200F, 600G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26113     "Create <b> Woad Raider<b> (<cost>) \nCeltic unique unit. Exceptionally quick infantry. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Woad Raider 1000F, 800G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26121     "Create <b> Villager<b> (<cost>) \nGathers wood, food, stone, gold. Builds and repairs buildings. Also repairs ships, siege weapons. <i> Upgrades: hit points, armor, efficiency (Town Center); wood resource-gathering (Lumber Camp); stone, gold resource-gathering (Mining Camp); build speed (University); attack (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26128     "Build <b> Archery Range<b> (<cost>) \nUsed to create and improve archers. <i> Upgrades: production speed (Castle); line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i>  \n<hp> <attack> <armor> <piercearmor> <range> <garrison>"
26131     "Build <b> Blacksmith<b> (<cost>) \nUsed to improve infantry, archers, cavalry, towers, Town Centers, Castles, and Viking Longboats. <b><i> Required for Siege Workshop.<b><i> <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i>  \n<hp> <attack> <armor> <piercearmor> <range>"
26135     "Build <b> Barracks<b> (<cost>) \nUsed to create and improve infantry. <b><i> Required for Archery Range, Stable.<b><i> <i> Upgrades: production speed (Castle); line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>"
26138     "Build <b> Monastery<b> (<cost>) \nUsed to create and improve Monks. Garrisoned relics generate gold. Cannot be converted by enemy Monks. <i> Upgrades: line of sight (Town Center); hit points, armor (University).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>"
26142     "Build <b> Castle<b> (<cost>) \nUsed to create your unique unit, build Trebuchets, and improve villagers and buildings. Cannot be converted by enemy Monks. <i> Upgrades: production speed (Castle); line of sight (Town Center); hit points, armor, accuracy (University); attack, range (Blacksmith); attack, range (Castle).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>"
26144     "Build <b> Dock<b> (<cost>) \nUsed to build and improve ships, deposit food from Fishing Ships, and trade with other players by sea. <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>"
26149     "Build <b> Farm<b> (<cost>) \nA renewable source of food. Provides a limited amount of food before it goes fallow and must be rebuilt. Only one villager can work a Farm. Cannot be converted by enemy Monks. You can farm abandoned enemy Farms. <i> Upgrades: food (Mill); line of sight (Town Center); hit points (University).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26154     "Build <b> Guard Tower<b> (<cost>) \nStronger than Watch Tower, with greater fighting ability. Units can garrison inside for protection and additional attack strength. <i> Upgrades: line of sight (Town Center); attack, range (Blacksmith); hit points, armor, ship attack; to Keep 500F, 350S (University).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>"
26155     "Build <b> Keep<b> (<cost>) \nStronger than Guard Tower. Fires farther and is better armored. Units can garrison inside for protection and additional attack strength. <i> Upgrades: line of sight (Town Center); attack, range (Blacksmith); hit points, armor, ship attack (University).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>"
26156     "Build <b> Bombard Tower<b> (<cost>) \nPowerful attack with extensive line of sight. Attack bonus vs. ships. <i> Upgrades: line of sight (Town Center); attack, range (Blacksmith); hit points, armor, ship attack (University).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>"
26157     "Build <b> Mill<b> (<cost>) \nUsed to deposit food and research farming improvements. Build near a forage bush or other source of food to gather food faster. <b><i> Required for Farm, Market.<b><i> <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26161     "Build <b> Market<b> (<cost>) \nUsed to buy and sell resources, trade with other players by land, and research trade improvements. <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26164     "Build <b> Town Center<b> (<cost>) \nUsed to create villagers, deposit resources (food, wood, stone, gold), advance to next age, and improve buildings, villagers. Units can garrison inside for protection. Cannot be converted by enemy Monks. <i> Upgrades: line of sight (Town Center); hit points, armor, accuracy (University); attack, range (Blacksmith).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>"
26169     "Build <b> Siege Workshop<b> (<cost>) \nUsed to build siege weapons. <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26171     "Build <b> Stable<b> (<cost>) \nUsed to create and improve cavalry. <i> Upgrades: production speed (Castle); line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>"
26176     "Build <b> University<b> (<cost>) \nUsed to improve buildings and missile units. <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26178     "Build <b> Watch Tower<b> (<cost>) \nBasic stone tower. Automatically attacks enemy units and buildings within range. Units can garrison inside for protection and additional attack strength. <i> Upgrades: line of sight (Town Center); attack, range (Blacksmith); hit points, armor, ship attack; to Guard Tower 100F, 250S (University).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>"
26182     "Build <b> Wonder<b> (<cost>) \nBuilding a Wonder of the World demonstrates the superiority of your civilization. Constructing a Wonder that stands for a certain period of time is one way to win the game. Cannot be converted by enemy Monks.\n<hp> <attack> <armor> <piercearmor> <range>"
26185     "Build <b> Gate<b> (<cost>) \nCan be built into existing walls. You or your allies can manually open and close this Gate. <i> Upgrades: line of sight (Town Center); hit points, armor (University).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26202     "Build <b> Palisade Wall<b> (<cost>) \nWooden wall that is cheap and easy to build. Slows down your enemies and warns you of their approach. <i> Upgrades: line of sight (Town Center); hit points, armor (University).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26203     "Build <b> Stone Wall<b> (<cost>) \nStronger than Palisade Wall but more expensive. Slows down your enemies so you have a chance to fend them off. <i> Upgrades: line of sight (Town Center); hit points, armor, to Fortified Wall 200F, 100S (University).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26204     "Build <b> Fortified Wall<b> (<cost>) \nStronger than Stone Wall. Difficult to breach without siege weapons. <i> Upgrades: line of sight (Town Center); hit points, armor (University).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26287     "Build <b> Cannon Galleon<b> (<cost>) \nLong-range warship used to attack targets on shore to establish beachhead. Fires slowly, with minimum range. Attack bonus vs. buildings. Must first research for 400F, 500W. <i> Upgrades: armor, cost, speed, to Elite Cannon Galleon 525W, 500G (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26289     "Build <b> Capped Ram<b> (<cost>) \nStronger than Battering Ram. Attack bonus vs. buildings. <i> Upgrades: attack (University); to Siege Ram 1000F, 800G (Siege Workshop); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26309     "Build <b> Galleon<b> (<cost>) \nStronger than War Galley. <i> Upgrades: armor, cost, speed (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26311     "Build <b> Town Center<b> (<cost>) \nUsed to create villagers, deposit all resources (food, wood, stone, gold), advance to the next age, and improve buildings and villagers. Units can garrison inside for protection. Cannot be converted by enemy Monks. <i> Upgrades: line of sight (Town Center); hit points, armor, accuracy (University); attack, range (Blacksmith).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>"
26326     "Create <b> Scout Cavalry<b> (<cost>) \nFast with extensive line of sight. Resistant to conversion. <i> Upgrades: attack, armor (Blacksmith); speed, to Light Cavalry 150F, 50G (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26344     "Build <b> House<b> (<cost>) \nEach House supports 5 units (villagers, military units, ships, Trade Carts). Your current/supportable population is shown at the top of the game screen. <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26381     "Build <b> Trebuchet<b> (<cost>) \nPowerful siege weapon used to destroy buildings, walls from long distance. Cannot fire on close units. Must be packed to move, unpacked to attack. Can cut paths through forests. Attack bonus vs. buildings, ships. Weak vs. close nonranged units. <i> Upgrades: attack, range (University); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26408     "Create <b> Pikeman<b> (<cost>) \nStronger than Spearman. Attack bonus vs. cavalry, especially War Elephants. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26409     "not used #26409"
26411     "Create <b> Two-Handed Swordsman<b> (<cost>) \nStronger than Long Swordsman. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed, to Champion 750F, 350G (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26412     "Create <b> Heavy Cavalry Archer<b> (<cost>) \nStronger than Cavalry Archer. <i> Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); speed (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26415     "not used #26415"
26416     "Create <b> Camel<b> (<cost>) \nExcels at killing other mounted units. Attack bonus vs. cavalry. <i> Upgrades: attack, armor (Blacksmith); speed, to Heavy Camel 325F, 360G (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26417     "Create <b> Heavy Camel<b> (<cost>) \nStronger than Camel. Attack bonus vs. cavalry. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26418     "Create <b> Arbalest<b> (<cost>) \nStronger than Crossbowman. <i> Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26424     "Build <b> Demolition Ship<b> (<cost>) \nFilled with explosives. Pilot near enemy ships and detonate to wrest control of the sea from an entrenched opponent. Attack bonus vs. buildings. <i> Upgrades: armor, speed, cost, to Heavy Demolition Ship 200W, 300G (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26425     "Build <b> Heavy Demolition Ship<b> (<cost>) \nStronger than Demolition Ship. Attack bonus vs. buildings. <i> Upgrades: armor, speed, cost (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26426     "Build <b> Fire Ship<b> (<cost>) \nSpews fire at other ships. Good at sinking galleys. <i> Upgrades: armor, speed, cost, to Fast Fire Ship 280W, 250G (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26429     "Build <b> Fast Fire Ship<b> (<cost>) \nStronger than Fire Ship. <i> Upgrades: armor, speed, cost (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26432     "not used #26432"
26433     "not used #26433"
26436     "Build <b> Galley<b> (<cost>) \nSmall, fast ship with weak attack. Used to scout the water and for early attacks on enemy fishing fleets. <i> Upgrades: armor, speed, cost, to War Galley 230F, 100G (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26439     "Build <b> Heavy Scorpion<b> (<cost>) \nStronger than Scorpion. <i> Upgrades: attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26443     "Build <b> Transport Ship<b> (<cost>) \nUsed to move your units across water. Select the units you want to transport, then board them on the Transport Ship. Use the Unload button to unload units out of the ship when it approaches the shore. <i> Upgrades: armor, speed, cost, capacity (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26444     "Create <b> Light Cavalry<b> (<cost>) \nStronger than Scout Cavalry. Fast with extensive line of sight; resistant to conversion, archers, towers. Strong vs. Monks, archers, cavalry archers. Weak vs. infantry, knights. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26446     "Build <b> Siege Ram<b> (<cost>) \nStronger than Capped Ram. Slow, lumbering siege weapon used to reduce enemy towns to ruins. Attack bonus vs. walls, towers; resistant to archer attack. Strong vs. buildings, Trebuchets. Weak vs. Mangonel, infantry, cavalry, even villagers. <i> Upgrades: attack (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26448     "Build <b> Onager<b> (<cost>) \nStronger than Mangonel. Area of effect attack. Can attack ground. <i> Upgrades: attack, range (University); to Siege Onager 1450F, 1000G (Siege Workshop); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26451     "Create <b> Elite Cataphract<b> (<cost>) \nByzantine unique unit. Stronger than Cataphract. Attack bonus vs. infantry. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26452     "Create <b> Elite Chu Ko Nu<b> (<cost>) \nChinese unique unit. Stronger than Chu Ko Nu. <i> Upgrades: attack, range, armor (Blacksmith), attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26453     "Create <b> Elite Mameluke<b> (<cost>) \nSaracen unique unit. Stronger than Mameluke. Attack bonus vs. cavalry. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26454     "Create <b> Elite Huskarl<b> (<cost>) \nGothic unique unit. Stronger than Huskarl. Attack bonus vs. buildings, archers. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26455     "Create <b> Elite Janissary<b> (<cost>) \nTurkish unique unit. Stronger than Janissary. <i> Upgrades: armor (Blacksmith); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26456     "Create <b> Elite Longbowman<b> (<cost>) \nBritish unique unit. Stronger than Longbowman. <i> Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26457     "Build <b> Elite Longboat<b> (<cost>) \nViking unique unit. Stronger than Longboat. Fires multiple arrows. Strong vs. demolition ships, cannon galleons. Weak vs. fire ships, Bombard Cannons. <i> Upgrades: armor, speed, cost (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26458     "Create <b> Elite Mangudai<b> (<cost>) \nMongol unique unit. Stronger than Mangudai. Attack bonus vs. siege weapons. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26459     "Create <b> Elite War Elephant<b> (<cost>) \nPersian unique unit. Stronger than War Elephant. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26460     "Create <b> Elite Samurai<b> (<cost>) \nJapanese unique unit. Stronger than Samurai. Attack bonus vs. other unique units, buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26461     "Create <b> Elite Throwing Axeman<b> (<cost>) \nFrankish unique unit. Stronger than Throwing Axeman. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26462     "Create <b> Elite Teutonic Knight<b> (<cost>) \nTeutonic unique unit. Stronger than Teutonic Knight. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26463     "Create <b> Elite Woad Raider<b> (<cost>) \nCeltic unique unit. Stronger than Woad Raider. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26464     "Build <b> Lumber Camp<b> (<cost>) \nUsed to deposit wood and research wood-gathering improvements. Build near forests to gather wood faster. <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26469     "Create <b> Champion<b> (<cost>) \nStronger than Two-Handed Swordsman. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26471     "Create <b> Paladin<b> (<cost>) \nStronger than Cavalier. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26474     "Create Raider Archer"
26476     "Create Raider Swordsman"
26478     "Create Raider Cavalry"
26480     "Create Raider Cavalry Archer"
26487     "Build <b> Mining Camp<b> (<cost>) \nUsed to deposit stone and gold and research stone-mining and gold-mining improvements. Build near stone or gold mines to gather these resources faster. <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26493     "Build <b> Siege Onager<b> (<cost>) \nStronger than Onager. Area of effect attack. Can attack ground. <i> Upgrades: attack, range (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26495     "Build <b> Fish Trap<b> (<cost>) \nA renewable source of food. Similar to a Farm, but in water. Provides a limited amount of food before it collapses and must be rebuilt. Cannot be converted by enemy Monks. <i> Upgrades: line of sight (Town Center); hit points (University).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26504     "Build <b> Outpost<b> (<cost>) \nA stationary watch point that provides advance warning of nearby enemy activity. Unlike other towers, Outposts do not attack or let you garrison units inside. <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26573     "Build <b> Elite Cannon Galleon<b> (<cost>) \nStronger than Cannon Galleon. Attack bonus vs. buildings. <i> Upgrades: armor, speed, cost (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26574     "Create <b> Berserk<b> (<cost>) \nViking unique unit. Infantry that slowly heals itself. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Berserk 1300F, 550G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26576     "Create <b> Elite Berserk<b> (<cost>) \nViking unique unit. Stronger than Berserk. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
27000     "<b>Building Node:<b>\n"
27001     "<b>Technology Node:<b>\n"
27002     "<b>Unit Node:<b>\n"
27003     "<b>\n\nRequires:"
28008     "Research <b>Town Watch<b> (<cost>) \nIncreases the line of sight of all buildings by +4 so they see enemies from a longer distance."
28012     "Research <b>Crop Rotation<b> (<cost>) \nFarms produce +175 food so they last longer before you must rebuild them."
28013     "Research <b>Heavy Plow<b> (<cost>) \nFarms produce +125 food so they last longer before you must rebuild them. Farmers carry +1 food each trip."
28014     "Research <b>Horse Collar<b> (<cost>) \nFarms produce +75 food so they last longer before you must rebuild them."
28015     "Research <b>Guilds<b> (<cost>) \nReduces the commodity trading fee to 15%."
28017     "Research <b>Banking<b> (<cost>) \nTributes are free."
28019     "Research <b>Cartography<b> (<cost>) \nYou and your allies share the same line of sight (you see what they see and vice versa)."
28022     "Research <b>Loom<b> (<cost>) \nMakes your villagers harder to kill by providing +15 hit points and +1 normal/+1 pierce armor."
28023     "Research <b>Coinage<b> (<cost>) \nReduces fee for tributes to 20%."
28034     "Upgrade to <b>War Galley<b> (<cost>) \nUpgrades Galleys and lets you build War Galleys, which are stronger and better armored. <b><i>Required for Fast Fire Ships, Heavy Demolition Ships.<b><i>"
28035     "Upgrade to <b>Galleon<b> (<cost>) \nUpgrades War Galleys and lets you build Galleons, which are stronger and better armored."
28037     "Research <b>Cannon Galleon<b> (<cost>) \nLets you build Cannon Galleons."
28039     "Research <b>Husbandry<b> (<cost>) \nCavalry move 10% faster."
28045     "Research <b>Faith<b> (<cost>) \nUnits are 50% harder for enemy Monks to convert."
28047     "Research <b>Chemistry<b> (<cost>) \nMissile units (except gunpowder units) have +1 attack strength.<b><i> Required for\ngunpowder units (Hand Cannoneer, Janissary, Cannon Galleon, Bombard Cannon,\nBombard Tower).<b><i>"
28050     "Research <b>Masonry<b> (<cost>) \nStrengthens all buildings by providing 10% more hit points, +1 normal/+1 pierce armor, and +3 building armor."
28051     "Research <b>Architecture<b> (<cost>) \nStrengthens all buildings by providing 10% more hit points, +1 normal/+1 pierce armor, and +3 building armor."
28054     "Research <b>Treadmill Crane<b> (<cost>) \nVillagers construct buildings 20% faster."
28055     "Research <b>Gold Mining<b> (<cost>) \nVillagers mine gold 15% faster."
28063     "Upgrade to <b>Keep<b> (<cost>) \nUpgrades Guard Towers and lets you build Keeps, which are stronger and have more attack strength, range, and armor."
28064     "Research <b>Bombard Tower<b> (<cost>) \nLets you build Bombard Towers."
28067     "Research <b>Forging<b> (<cost>) \nInfantry and cavalry have +1 attack."
28068     "Research <b>Iron Casting<b> (<cost>) \nInfantry and cavalry have +1 attack."
28070     "not used #28070"
28071     "not used #28071"
28072     "not used #28072"
28074     "Research <b>Scale Mail Armor<b> (<cost>) \nInfantry have +1 normal/+1 pierce armor."
28075     "Research <b>Blast Furnace<b> (<cost>) \nInfantry and cavalry have +2 attack."
28076     "Research <b>Chain Mail Armor<b> (<cost>) \nInfantry have +1 normal/+1 pierce armor."
28077     "Research <b>Plate Mail Armor<b> (<cost>) \nInfantry have +1 normal/+2 pierce armor."
28080     "Research <b>Plate Barding Armor<b> (<cost>) \nCavalry have +1 normal/+2 pierce armor."
28081     "Research <b>Scale Barding Armor<b> (<cost>) \nCavalry have +1 normal/+1 pierce armor."
28082     "Research <b>Chain Barding Armor<b> (<cost>) \nCavalry have +1 normal/+1 pierce armor."
28085     "Research <b>Hand Cannoneer<b> (<cost>) \nLets you create Hand Cannoneers."
28090     "Research <b>Tracking<b> (<cost>) \nInfantry have +2 line of sight so they see enemy units from a longer distance."
28093     "Research <b>Ballistics<b> (<cost>) \nArchers, Town Centers, Castles, galleys, Viking Longboats, and Mongol Mangudai fire more accurately at moving targets."
28094     "Research <b>Scorpion<b> (<cost>) \nLets you build Scorpions."
28096     "Upgrade to <b>Capped Ram<b> (<cost>) \nUpgrades Battering Rams and lets you build Capped Rams, which are stronger and better armored."
28098     "Upgrade to <b>Elite Skirmisher<b> (<cost>) \nUpgrades your Skirmishers and lets you create Elite Skirmishers, which are stronger and better armored."
28100     "Upgrade to <b>Crossbowman<b> (<cost>) \nUpgrades your Archers and lets you create Crossbowmen, which are stronger, better armored, and fire farther."
28101     "Advance to <b>Feudal Age<b> (<cost>; two Dark Age buildings) \nImproves your civilization. Gives you access to different buildings, more powerful military units, and stronger technologies. Before you can advance, you must have any two Dark Age buildings: Lumber Camp, Mining Camp, Mill, Dock, or Barracks."
28102     "Advance to <b>Castle Age<b> (<cost>; two Feudal Age buildings) \nImproves your civilization. Gives you access to different buildings, more powerful military units, and stronger technologies. Before you can advance, you must have any two Feudal Age buildings: Archery Range, Stable, Blacksmith, or Market."
28103     "Advance to <b>Imperial Age<b> (<cost>; two Castle Age buildings) \nImproves your civilization. Gives you access to different buildings, more powerful military units, and stronger technologies. Before you can advance, you must have a Castle or any two Castle Age buildings: University, Siege Workshop, or Monastery."
28150     "Research <b>Bodkin Arrow<b> (<cost>) \nArchers, cavalry archers, galleys, Viking Longboats, Town Centers, Castles, and towers have +1 attack and +1 range."
28151     "Research <b>Bracer<b> (<cost>) \nArchers, cavalry archers, galleys, Viking Longboats, Town Centers, Castles, and towers have +1 attack and +1 range."
28163     "Upgrade to <b>Fortified Wall<b> (<cost>) \nUpgrades your Stone Walls and lets you build Fortified Walls, which are stronger and harder to breach."
28165     "Research <b>Bombard Cannon<b> (<cost>) \nLets you build Bombard Cannons."
28168     "not used #28168"
28172     "Research <b>Fletching<b> (<cost>) \nArchers, cavalry archers, galleys, Viking Longboats, Town Centers, Castles, and towers have +1 attack and +1 range."
28174     "not used #28174"
28176     "Upgrade to <b>Pikeman<b> (<cost>) \nUpgrades your Spearmen and lets you create Pikemen, which are stronger."
28180     "Research <b>Gold Shaft Mining<b> (<cost>) \nVillagers mine gold 15% faster."
28186     "Upgrade to <b>Guard Tower<b> (<cost>) \nUpgrades your Watch Towers and lets you build Guard Towers, which are stronger and have more attack strength."
28188     "not used #28188"
28189     "Research <b>Double-Bit Axe<b> (<cost>) \nVillagers chop wood 20% faster."
28190     "Research <b>Bow Saw<b> (<cost>) \nVillagers chop wood 20% faster."
28204     "Upgrade to <b>Long Swordsman<b> (<cost>) \nUpgrades your Men-at-Arms and lets you create Long Swordsmen, which are stronger."
28207     "Upgrade to <b>Cavalier<b> (<cost>) \nUpgrades your Knights and lets you create Cavaliers, which are stronger and better armored."
28208     "Research <b>Padded Archer Armor<b> (<cost>) \nArchers and cavalry archers have +1 normal/+1 pierce armor."
28209     "Research <b>Leather Archer Armor<b> (<cost>) \nArchers and cavalry archers have +1 normal/+1 pierce armor."
28210     "Research <b>Squires<b> (<cost>) \nInfantry move 10% faster."
28211     "Research <b>Wheelbarrow<b> (<cost>) \nVillagers work more efficiently by moving 10% faster and carrying 25% more resources."
28216     "Research <b>Ring Archer Armor<b> (<cost>) \nArchers and cavalry archers have +1 normal/+2 pierce armor."
28217     "Upgrade to <b>Two-Handed Swordsman<b> (<cost>) \nUpgrades your Long Swordsmen and lets you create Two-Handed Swordsmen, which are stronger."
28218     "Upgrade to <b>Heavy Cavalry Archer<b> (<cost>) \nUpgrades your Cavalry Archers and lets you create Heavy Cavalry Archers, which are stronger."
28220     "Research <b>Illumination<b> (<cost>) \nMonks regain their faith 50% faster after a successful conversion."
28221     "Research <b>Sanctity <b> (<cost>) \nMonks have 50% more hit points so they are harder to kill."
28222     "Research <b>Block Printing<b> (<cost>) \nMonks have +3 conversion range."
28230     "Upgrade to <b>Man-at-Arms<b> (<cost>) \nUpgrades your Militia and lets you create Men-at-Arms, which are stronger."
28231     "Research <b>Two-Man Saw<b> (<cost>) \nVillagers chop wood 10% faster."
28233     "Upgrade to <b>Arbalest<b> (<cost>) \nUpgrades your Crossbowmen and lets you create Arbalests, which are stronger, better armored, and fire farther."
28235     "Upgrade to <b>Heavy Camel<b> (<cost>) \nUpgrades your Camels and lets you build Heavy Camels, which are stronger and better armored."
28238     "not used #28238"
28242     "Upgrade to <b>Heavy Demolition Ship<b> (<cost>) \nUpgrades your Demolition Ships and lets you build Heavy Demolition Ships, which are stronger."
28243     "Upgrade to <b>Fast Fire Ship<b> (<cost>) \nUpgrades your Fire Ships and lets you build Fast Fire Ships, which are stronger and better armored."
28244     "Upgrade to <b>Heavy Scorpion<b> (<cost>) \nUpgrades your Scorpions and lets you build Heavy Scorpions, which are stronger, better armored, and have more attack strength."
28246     "Research <b>Hand Cart<b> (<cost>) \nVillagers work more efficiently by moving 10% faster and carrying 50% more resources."
28249     "Research <b>Fervor<b> (<cost>) \nMonks move 15% faster."
28250     "not used #28250"
28256     "not used #28256"
28259     "Upgrade to <b>Paladin<b> (<cost>) \nUpgrades your Cavaliers and lets you create Paladins, which are stronger and better armored."
28260     "Upgrade to <b>Champion<b> (<cost>) \nUpgrades your Two-Handed Swordsmen and lets you create Champions, which are stronger and equipped with armor."
28261     "Upgrade to <b>Light Cavalry<b> (<cost>) \nUpgrades your Scout Cavalry and lets you create Light Cavalry, which are stronger and faster."
28262     "Upgrade to <b>Onager<b> (<cost>) \nUpgrades your Mangonels and lets you build Onagers, which are stronger and better armored."
28263     "Upgrade to <b>Siege Ram<b> (<cost>) \nUpgrades your Capped Rams and lets you build Siege Rams, which are stronger and better armored."
28276     "Research <b>Stone Mining<b> (<cost>) \nVillagers mine stone 15% faster."
28277     "Research <b>Stone Shaft Mining<b> (<cost>) \nVillagers mine stone 15% faster."
28282     "Research <b>Town Patrol<b> (<cost>) \nIncreases the line of sight of all buildings by +4 so they see enemies from a longer distance."
28315     "Research <b>Redemption<b> (<cost>) \nMonks can convert enemy buildings (except Town Centers, Castles, Monasteries, Farms, Fish Traps, walls, Gates, and Wonders) and siege weapons. Monks can convert most enemy units from a distance, but they must stand adjacent to buildings, rams, and Trebuchets to convert them."
28316     "Research <b>Atonement<b> (<cost>) \nMonks can convert enemy Monks."
28317     "not used 28317"
28318     "not used #28318"
28319     "Research <b>Conscription<b> (<cost>) \nUnits at Barracks, Archery Range, Stable, and Castle are produced 33% faster."
28320     "Research <b>Bombard Tower<b> (<cost>) \nLets you build Bombard Towers, which are powerful and have extensive line of sight."
28321     "Research <b>Murder Holes<b> (<cost>) \nEliminates the minimum range of all towers (except Bombard Towers) so they can fire at enemies attacking their base."
28322     "Research <b>Sappers<b> (<cost>) \nVillagers cause +15 damage when attacking buildings."
28323     "Upgrade to <b>Siege Onager<b> (<cost>) \nUpgrades your Onagers and lets you build Siege Onagers, which are stronger and better armored."
28372     "Research <b>Careening<b> (<cost>) \nMakes ships less vulnerable to missile attack with +1 pierce armor. Transport Ships carry +5 units."
28373     "Research <b>Dry Dock<b> (<cost>) \nShips move 15% faster. Transport Ships carry +10 units."
28374     "Research <b>Heated Shot<b> (<cost>) \nTowers cause 50% more damage to ships."
28375     "Research <b>Elite Cannon Galleon<b> (<cost>) \nUpgrades your Cannon Galleons and lets you build Elite Cannon Galleons, which have +2 range, +10 normal attack, and +100 attack against buildings."
28376     "Research <b>Hoardings<b> (<cost>) \n Strengthens Castles by providing +1000 hit points."
28377     "Research <b>Shipwright<b> (<cost>) \nShips cost 20% less wood."
28378     "Research <b>Siege Engineers<b> (<cost>) \nSiege weapons have +1 range (except rams) and cause 20% more damage to buildings."
28379     "not used #28379"
28381     "Upgrade to <b>Elite Longbowman<b> (<cost>) \nUpgrades your Longbowmen and lets you create Elite Longbowmen, which are stronger and better armored."
28382     "Upgrade to <b>Elite Cataphract<b> (<cost>) \nUpgrades your Cataphracts and lets you create Elite Cataphracts, which are stronger and better armored."
28383     "Upgrade to <b>Elite Woad Raider<b> (<cost>) \nUpgrades your Woad Raiders and lets you create Elite Woad Raiders, which are stronger and faster."
28384     "Upgrade to <b>Elite Chu Ko Nu<b> (<cost>) \nUpgrades your Chu Ko Nu and lets you create Elite Chu Ko Nus, which are stronger."
28386     "Upgrade to <b>Elite Huskarl<b> (<cost>) \nUpgrades your Huskarls and lets you create Elite Huskarls, which are stronger and better armored."
28387     "Upgrade to <b>Elite Samurai<b> (<cost>) \nUpgrades your Samurai and lets you create Elite Samurai, which are stronger."
28388     "Upgrade to <b>Elite Mangudai<b> (<cost>) \nUpgrades your Mangudai and lets you create Elite Mangudai, which are stronger and better armored."
28389     "Upgrade to <b>Elite War Elephant<b> (<cost>) \nUpgrades your War Elephants and lets you create Elite War Elephants, which are stronger, better armored, and cause area of effect damage."
28390     "Upgrade to <b>Elite Mameluke<b> (<cost>) \nUpgrades your Mamelukes and lets you create Elite Mamelukes, which are stronger and better armored."
28391     "Upgrade to <b>Elite Teutonic Knight<b> (<cost>) \nUpgrades your Teutonic Knights and lets you create Elite Teutonic Knights, which are stronger and better armored."
28392     "Upgrade to <b>Elite Janissary<b> (<cost>) \nUpgrades your Janissaries and lets you create Elite Janissaries, which are better armored."
28393     "Upgrade to <b>Elite Longboat<b> (<cost>) \nUpgrades your Longboats and lets you create Elite Longboats, which are stronger and better armored."
28394     "Upgrade to <b>Elite Throwing Axeman<b> (<cost>) \nUpgrades your Throwing Axemen and lets you create Elite Throwing Axemen, which are stronger and better armored."
28401     "Upgrade to <b>Elite Berserk<b> (<cost>) \nUpgrades Berserks and lets you create Elite Berserks, which are stronger and equipped with armor."
28408     "Research <b>Spies/Treason<b> (Cost: 200 per enemy villager for Spies/400 per use for Treason) \nSpies (Random Map games) reveals all enemy units and buildings by showing you their line of sight. The total cost is 200 gold per each enemy villager. \n\nTreason (Regicide games) reveals the position of all enemy Kings to your team for a few seconds. The Kings appear on the mini-map as a flashing X. Each time you choose Treason, 400 gold is immediately deducted from your stockpile."
30101     "Type your player name."
30102     "not used #30102"
30201     "Click to see the player names. In a multiplayer game, close some of the positions to limit a game to fewer than 8 players. Closing a position occupied by a player ejects that player from the game."
30202     "Click to select a civilization. Each civilization has special abilities and can research different technologies. Click the Technology Tree button (bottom of screen) to learn more about each civilization. More than one player can select the same civilization."
30204     "Click to change the scenario settings (such as the type and size of the map, game speed, and the game's victory condition)."
30205     "View messages from other players."
30206     "Type a message to other players."
30207     "Click to start the game."
30208     "Select the number of computer players you want in your game."
30209     "Click to display your network (IP) address so you can give it to other players who want to join your game. If you are not connected to a network, your IP address is not valid."
30210     "Click when you are ready to start the game. The game creator cannot start the game until all players are ready. The names of players who are ready are shown in green."
30211     "Click to select your team number if you want to start the game with other players as allies. A dash (-) indicates no team. Players on the same team automatically have their diplomatic stance set to Ally and Allied Victory set."
30212     "Click to select your player's color and starting position on the map. In a multiplayer game, if two or more players select the same player number, they can play a cooperative game and share control of the same civilization."
30213     "Click to start the game. You cannot click this button until you select the I'm Ready! check box."
30214     "Click to display the technology trees for the different civilizations."
30250     "Select the map size. The larger the map, the longer the game."
30251     "Select the distribution of land and water on the map. See the manual for a description of each map type."
30252     "Select the victory condition you must achieve to win the game. If you play the standard victory conditions, the winner is the first player or team to destroy all enemies, build a Wonder, or control all relics. See the manual for more about victory conditions."
30257     "Select the age in which the game starts. Dark Age is the standard setting. If you choose Castle Age, you start the game with all technology and unit upgrades from the Feudal Age, but you must still research the Imperial Age."
30258     "Select the amount of wood, food, stone, and gold in each player's stockpile when the game starts."
30259     "Select to have players begin the game in fixed (clockwise) positions based on their player number. Team members with consecutive player numbers are located adjacent to each other on the map. If not selected, players begin the game in random locations on the map."
30260     "Select how much of the map is revealed when you start the game. Normal: You must explore to reveal the map and find your opponents. Explored: You can see the map but must explore to find your opponents. All Visible: You can see the map and your opponents when you start the game."
30263     "Select if you want each civilization to lose its special abilities and be able to research all technologies in the game."
30264     "Select to allow all players to use the cheat codes."
30265     "Select the scenario to play."
30266     "Explains what you must do to win the game."
30267     "Select the time limit for the game. The civilization with the highest score at the end of the required time period wins the game."
30268     "Select the score for the game. The first civilization to achieve this score or military conquest wins the game."
30269     "Select the skill level of the computer players."
30270     "Select the pathfinding capability. The higher the setting, the more efficiently units find paths from one location to another. Higher values also require faster computers."
30271     "Select the maximum number of units each player can create. The recommended value is 75. Higher values require faster computers."
30272     "If this box is selected, the last saved multiplayer game will be restored."
30273     "Select the type of game you want to play. In a Random Map, you choose the settings. In a Regicide game, you try to kill other players' kings before they kill yours. In a Death Match, all players start with many resources and battle to the death."
30274     "Select the scenario you want to play."
30275     "Select how fast units move and game time elapses. Changing the game speed affects all players."
30276     "Select to prevent players from changing teams or tributing resources and chatting privately with nonallied players after the game starts. (Team games only) "
30277     "Select to prevent players from changing the game speed after the game starts."
30278     "Select to record the game. To replay a recorded game, select it on the Saved Game screen to replay it automatically."
30279     "Click to return game settings to their default values."
30300     "Select a player name."
30301     "Click to add a new player name."
30302     "Click to remove a player name."
30310     "Select the scenario to play."
30311     "Explains what you must do to win the game."
30320     "Type a name for the game."
30321     "Select a saved game."
30325     "Click the scenario to play."
30350     "Click to set your diplomatic stance toward this player to Ally. Your military units will not attack this civilization."
30351     "Click to set your diplomatic stance toward this player to Neutral. Your military units will attack all buildings and military units (but not villagers) that enter their line of sight."
30352     "Click to set your diplomatic stance toward this player to Enemy. Your military units (except Scout Cavalry) will attack all buildings, military units, and villagers that enter their line of sight."
30353     "Click to tribute this player 100 wood. Each time you click the button, a transaction fee is also deducted from your stockpile. Researching Coinage and Banking (at the Market) reduces the fee."
30354     "Click to tribute this player 100 food. Each time you click the button, a transaction fee is also deducted from your stockpile. Researching Coinage and Banking (at the Market) reduces the fee."
30355     "Click to tribute this player 100 gold. Each time you click the button, a transaction fee is also deducted from your stockpile. Researching Coinage and Banking (at the Market) reduces the fee."
30356     "Click to tribute this player 100 stone. Each time you click the button, a transaction fee is also deducted from your stockpile. Researching Coinage and Banking (at the Market) reduces the fee."
30357     "Click to clear all tributes before they are paid."
30358     "If this box is selected, allied players win or lose as a team. Any allied player who achieves the victory condition wins the game for all allies. All players who want to pursue an allied victory must select Allied Victory."
30500     "Click to create a randomly generated or custom map."
30501     "Click to place resources, elevation, cliffs, forests, and water."
30502     "Click to choose the starting age, starting stockpiles, civilization, starting technology, and computer personality for each player."
30503     "Click to place buildings, villagers, military units, and ships for each player as well as Gaia (world) objects, such as trees, grass, relics, and other terrain accents."
30504     "Click to choose unique victory conditions for each player."
30505     "Click to write scenario instructions, hints, a victory message, a loss message, and historical information."
30506     "Click to choose the cinematics that play at the beginning and end of the scenario."
30507     "Click to enable the full tech tree or to disable technology for each player."
30508     "Click to choose the diplomatic stance of players (ally, neutral, or enemy) and whether any players pursue allied victory."
30509     "Click to select one or more victory conditions that all players must achieve."
30510     "Click to set up triggers for the scenario."
30515     "Click to display the default terrain with no resources (wood, food, gold, or stone)."
30516     "Click to display a random distribution of land, water, and resources."
30517     "Click to display a random distribution of land, water, and resources based on the seed (number) you type."
30518     "Select the map size. The larger the map, the longer the game."
30519     "Select the distribution of land and water on the map."
30520     "Type the number of the seed map to use. For example, if you type 532, and select the same number of players, map size, and map type, the same map always appears. You can type any number up to 99999."
30521     "Click to create the map."
30522     "Select the default terrain."
30523     "Select the map type for the AI."
30525     "Click to select the brush size."
30526     "Click to select the brush size."
30527     "Click to select the brush size."
30528     "Click to select the brush size."
30529     "Click to select the brush size."
30530     "Click to paint background terrain, such as grass, forest, and water."
30531     "Click to paint hills."
30532     "Click to paint cliffs. To paint cliffs, drag the mouse. To delete cliffs, right-click and drag over the existing cliffs. Placing cliffs on different elevations creates gaps between the cliffs that villagers and military units may have difficulty moving through."
30533     "Select the terrain to paint or erase."
30534     "Select the elevation to paint. The larger the elevation number, the higher the terrain. Elevation 2 is flat terrain."
30535     "Click to make a copy of sections of the map."
30536     "Click to erase units and buildings from the map."
30537     "Select the terrain/unit to erase"
30538     "Select the player to customize."
30539     "Select the number of players."
30540     "Type the amount of food the player has at the beginning of the game."
30541     "Type the amount of wood the player has at the beginning of the game."
30542     "Type the amount of gold the player has at the beginning of the game."
30543     "Type the amount of stone the player has at the beginning of the game."
30544     "Type a civilization name if you want to replace the civilization name with a unique name when the scenario is played as a campaign."
30545     "Select whether the position is played by the computer, a human, or either. If you select Either, the position can be played by a human or the computer (if it is not filled by a human). Note that Player 1 should always be set to Either."
30546     "Select the player's civilization. Each civilization has special skills and can research different technologies. More than one player can select the same civilization."
30547     "Select the strategy the computer player uses to determine which buildings, military units, ships, and technologies to research."
30548     "Select the city plan the computer player uses to determine where to construct buildings."
30549     "Select the personality of the computer player. Typically, you can select Standard (the default computer player script) or None (no AI for the computer player). If you create and place a custom AI in the AI folder on your hard drive, it will appear in this list."
30550     "Select the starting age for the player's civilization.  Different players can start in different ages."
30554     "Click here, to be able to select items on the map"
30555     "Click here, then click an item on the map to delete it."
30556     "Click here, select an item from the list box, then click a location on the map."
30557     "Click here, then drag an item on the map to move it."
30558     "Click here, then click an item on the map to rotate it."
30559     "Select the unit to place on the map."
30560     "Select the player to place units for."
30561     "Click to display units in the list."
30562     "Click to display buildings in the list. Walls and towers that require research at the University are available in this list only if the starting age for your scenario is the age after that building's upgrade is available."
30563     "Click to display heroes in the list."
30564     "Click to display miscellaneous items in the list, such as flags and rubble."
30565     "Click to allow players to achieve any one of the custom victory conditions to win the game."
30567     "Click to require players to achieve all of the custom victory conditions to win the game."
30568     "Select to set Conquest as one of the victory conditions. The first civilization (or team) to destroy all opponents' villagers, military units, ships, and buildings wins the game. Trade Carts, Trade Cogs, Transport Ships, Fishing Ships, Farms, Fish Traps, relics, Gates, and walls do not need to be destroyed to win."
30569     "Select to set Exploration as one of the victory conditions. The first civilization (or team) to explore the specified percentage of the map wins the game. For allied victory, only one of the allies must explore the specified percentage of the map."
30570     "Select to set Exploration as one of the victory conditions. The first civilization (or team) to explore the specified percentage of the map wins the game. For allied victory, only one of the allies must explore the specified percentage of the map."
30571     "30571 not used"
30572     "Select to set Relics as one of the victory conditions. The first civilization (or team) to control the designated number of relics wins the game. The game ends immediately. There is no countdown clock. For allied victory, the relics must be controlled by any of the allies."
30573     "30573 not used"
30575     "Type the percentage of the map that must be explored for an Exploration victory."
30576     "30576 not used"
30577     "Type the number of relics that must be controlled for a Relics victory."
30592     "Click to type the scenario instructions."
30593     "Click to type the hints text for this scenario (optional)."
30594     "Click to type the victory message that appears for the winner(s) of this scenario (optional)."
30595     "Click to type the loss message that appears for the loser(s) of this scenario (optional)."
30596     "Click to type historical background information for this scenario (optional)."
30598     "Type a string table number for this text."
30600     "Select the cinematic that plays before a scenario begins (optional)."
30601     "Select the victory cinematic that plays for the winner(s) of the scenario (optional)."
30602     "Select the loss cinematic that plays for the loser(s) of the scenario (optional)."
30603     "Select the mission briefing map that appears before a campaign (optional)."
30605     "Select to disable the special attributes of each civilization and to allow all civilizations to research all technologies in the game."
30607     "Select the player to customize."
30624     "Select the testing difficulty for the scenario."
30625     "Select the player to customize."
30626     "Select to determine that all allied players will win or lose as a team. Any allied player who achieves the victory condition wins the game for all allies. You must select Allied Victory for each allied player."
30627     "Click to set the player's diplomatic stance toward this player as Ally. The player's military units will not attack this civilization."
30628     "Click to set the player's diplomatic stance toward this player as Neutral. The player's military units will attack all buildings and military units (but not villagers) that enter their line of sight."
30629     "Click to set the player's diplomatic stance toward this player as Enemy. The player's military units (except Scout Cavalry) will attack all buildings, military units, and villagers that enter their line of sight."
30640     "Click to display the menu."
30645     "Shows the entire map in detail."
30650     "Click to set the victory condition to Standard. The first player to achieve one of the standard victory conditions (Relics, Wonder, or Conquest) wins the game."
30651     "Click to set the victory condition to Conquest. The first civilization (or team) to destroy all opponents' villagers, military units, ships, and buildings wins the game. Trade Cogs, Transport Ships, Fishing Ships, relics, and walls do not need to be destroyed to win."
30652     "Click to set the victory condition to Score. The first player to achieve the specified score wins the game."
30653     "Click to set the victory condition to Time Limit. The player with the highest score at the end of the specified time period wins the game."
30654     "Click to set one or more custom victory conditions."
30655     "Select the score required to win the game."
30656     "Select the time limit for the game."
30676     "Type the scenario instructions. Be sure to explain what players must do to win the game."
30677     "Type the hints (optional)."
30678     "Type the victory message (optional)."
30679     "Type the loss message (optional)."
30680     "Type the history text (optional)."
30685     "Click to toggle map copy mode on and off."
30686     "Click to rotate right."
30687     "Click to rotate left."
30688     "Click to flip left/right."
30689     "Click to flip up/down."
30690     "Click to change the player ownership of the copied map selection."
30691     "Select the player ID to change ownership to."
30692     "Select the type of stuff to erase."
30693     "Select the player color."
30694     "Type a string table number for the player name."
30695     "Select the building you want to disable."
30696     "list of what is disabled"
30697     "Click to move the selected item into the disabled list on the left."
30698     "Click to move the selected item out of the disabled list."
30699     "Click to move all items in the list into the disabled list on the left."
30700     "Click to move all items out of the disabled list."
30701     "Select the testing difficulty for the scenario."
30702     "Click to set the player's starting view."
30703     "Click to go to the player's starting view."
30704     "Select to display a list of buildings to disable."
30705     "Select to display a list of units to disable."
30706     "Select to display a list of technologies to disable."
30710     "Select a scenario trigger."
30711     "Click to display basic trigger information."
30712     "Click to add a new trigger."
30713     "Click to delete the selected trigger."
30714     "Click to move the selected trigger up in the list."
30715     "Click to move the selected trigger down in the list."
30716     "Select a condition or effect."
30717     "Click to move the selected condition or effect up in the list."
30718     "Click to move the selected condition or effect down in the list."
30719     "Click to add a new condition."
30720     "Click to add a new effect."
30721     "Click to delete the selected condition or effect."
30722     "Select a source player."
30723     "Type a description of the trigger."
30724     "Type a string table number for the description."
30725     "Enter a name for the new trigger."
30726     "Click to set the trigger starting state to on."
30727     "Click to set the trigger starting state to off."
30728     "Click to set the trigger loopability state to yes."
30729     "Click to set the trigger loopability state to no."
30730     "Type a number to set the description order."
30731     "Click to display this trigger objective."
30732     "Click to not display this trigger objective."
30733     "Select a type of condition."
30734     "Select a type of effect."
30735     "Type a timer value."
30736     "Click to set a destination area."
30737     "Click to go to the destination area."
30738     "Click to set a location."
30739     "Click to go to a location."
30740     "Click to set the target object."
30741     "Click to go to the target object."
30742     "Click to set the next target object."
30743     "Click to go to the next target object."
30744     "Click to set target objects."
30745     "Click to go to target objects."
30746     "Select the type of objects the object list holds."
30747     "Select an object from the list."
30748     "Type an amount."
30749     "Select a technology."
30750     "Select a target player."
30751     "Select a player attribute."
30752     "Select what to tribute."
30753     "Select a scenario trigger."
30754     "Select a sound file."
30755     "Type a sound resource ID."
30756     "Type message text."
30757     "Type a message resource ID."
30758     "Select a diplomacy state."
30759     "Select an AI script."
30760     "Select an object grouping."
30761     "Select an object type."
30762     "Type the instruction panel number (0 = top, 1 = middle, 2 = bottom)."
30764     "Select a difficulty level"
30800     "Type a message, then press ENTER to send it."
30801     "Click to send a message to all allies."
30802     "Click to send a message to all enemies."
30803     "Click to send a message to all players."
30804     "Select which players receive your messages."
30805     "Click to send a message to this player."
31000     "Play with or against computer players, or play one of five historical campaigns."
31001     "Play with or against human players."
31002     "Use the MSN Gaming Zone to play against human players on the Internet."
31003     "Learn to play by helping William Wallace rise from his humble beginnings to defeat the British."
31004     "Create your own scenarios and campaigns."
31005     "Read about the civilizations in the game, medieval warfare, and more."
31006     "Change your player name, sound volume, screen size, hotkeys, and other game settings."
31007     "Display the game credits."
31008     "Display the game version, copyright information, and Credits button."
31009     "Exit Age of Empires II."
31020     "This is the name of the selected player. Click Player Select to change the player."
31030     "Battle with Joan of Arc, Genghis Khan, King Saladin, or Frederick Barbarossa in a series of related games."
31031     "Play a random game using a different map each time and choosing all of the game settings."
31032     "Kill the enemy's king and defend your own.  The last king alive rules the world."
31033     "Start the game with large stockpiles of food, wood, stone, and gold, then fight your enemies to the death."
31034     "Play a custom campaign created by you or your friends."
31035     "Play a custom scenario created by you or your friends."
31036     "Play a single-player game you previously saved."
31050     "Select the type of connection to make. To connect using the Zone, click the Zone button on the left. For more about connecting, see the manual."
31051     "Click to display the games you can join. If you select Local (LAN) TCP/IP Connection in the list above, the games available automatically appear."
31052     "Double-click the game you want to join. If there are no games listed, you can either wait or create one for other players to join."
31053     "Click to join the game selected in the list."
31054     "Click to start a new game that other players can join. You choose the game settings."
31055     "Click to start a new restoring multiplayer game that other players can join. You choose the file to restore."
31070     "Click to exit Age of Empires II, start your Web browser, and connect directly to the Zone."
31090     "Click to select your player name. Your current player name is shown at the top of the screen."
31091     "Click to add a new player name to the list."
31092     "Click to change the selected player name, or double-click a name in the Player list to change it."
31093     "Click to delete the selected player name."
31110     "Create a new custom scenario."
31111     "Make changes to an existing scenario."
31112     "Create and change custom campaigns."
31113     "View the outcome of groups of units that automatically fight against each other."
31150     "Move the slider to increase or decrease the pregame and in-game music volume."
31151     "Move the slider to increase or decrease the volume of sound effects and the pregame and postgame music."
31152     "Select to turn on prerecorded audio messages from other players."
31153     "Move the slider to increase or decrease how fast the game map scrolls when you move your mouse to the edge of the screen."
31154     "Click to set the screen resolution to 800 x 600. This is the default setting (minimum 256 colors)."
31155     "Click to set the screen resolution to 1024 x 768."
31156     "Click to set the screen resolution to 1280 x 1024."
31157     "Click to set the screen resolution to 1600 x 1280."
31158     "Click to display/hide the buttons for advanced players on the in-game interface."
31159     "Select to turn on the two-button mouse interface. With two mouse buttons, left-clicking selects a unit and right-clicking executes a command. With one mouse button, left-clicking both selects a unit and executes a command."
31160     "Click to customize the hotkeys (keyboard shortcuts) you use to play the game."
31161     "Select to turn on one-click garrisoning. When turned on, selected units immediately garrison inside a garrison building (Castle, towers, or Town Center) when you right-click it. When turned off, select your unit(s), hold down ALT, and right-click the garrison building."
31162     "Click to set the graphics detail level to high. This setting is recommended for fast computers."
31163     "Click to set the graphics detail level to medium. This setting is recommended for mid-speed computers."
31164     "Click to set the graphics detail level to low. This setting is recommended for slower computers."
31200     "Click to reset the default hotkey for the selected item."
31201     "Click to change the hotkey for the selected item."
31202     "Click to unassign the hotkey for the selected item."
31203     "Click to reset the default hotkeys for all items."
31204     "Return to the main menu."
31205     "Shows the hotkey groups."
31206     "Shows the current hotkey settings. Click an item to change its hotkey, or click the item to select it, click Change, and then press the hotkey you want for that item."
34928     "2: Joan of Arc"
34929     "1. An Unlikely Messiah"
34930     "2. The Maid of Orleans"
34931     "3. The Cleansing of the Loire"
34932     "4. The Rising"
34933     "5. The Siege of Paris"
34934     "6. A Perfect Martyr"
34935     "Joan of Arc"
34958     "3: Saladin"
34959     "1. An Arabian Knight"
34960     "2. Lord of Arabia"
34961     "3. The Horns of Hattin"
34962     "4. The Siege of Jerusalem"
34963     "5. Jihad!"
34964     "6. The Lion and the Demon"
34965     "Saladin"
34988     "4: Genghis Khan"
34989     "1. Crucible"
34990     "2. A Life of Revenge"
34991     "3. Into China"
34992     "4. The Horde Rides West"
34993     "5. The Promise"
34994     "6. Pax Mongolia"
34995     "Genghis Khan"
35018     "5: Barbarossa"
35019     "1. Holy Roman Emperor"
35020     "2. Henry the Lion"
35021     "3. Pope and Antipope"
35022     "4. The Lombard League"
35023     "5. Barbarossas March"
35024     "6. The Emperor Sleeping"
35025     "Barbarossa"
35138     "1: William Wallace:Learning Campaign"
35139     "1. Marching and Fighting"
35140     "2. Feeding the Army"
35141     "3. Training the Troops"
35142     "4. Research and Technology"
35143     "5. The Battle of Stirling"
35144     "6. Forge an Alliance"
35145     "7. The Battle of Falkirk"
35146     "William Wallace"
35147     "Learning Campaign"
35928     "Joan of Arc:\nIt is a war that has lasted for one hundred years, and the French have lost nearly every battle. Soon the English and their allies in Burgundy will conquer all of France. The heir to the French monarchy is too cowardly to ascend to the throne. The French army is wounded and tired and has given up all hope. But in the darkest hour, a young peasant girl declares that she intends to save France."
35958     "Saladin:\nOutraged that the Holy Land is ruled by Saracens, knights from Europe have descended upon the Middle East in a series of Crusades. Now four European kingdoms have sprung up in the desert. The Saracen king, Saladin, rallies his troops in an attempt to drive back the invaders. In response to European Crusades, the Saracens have organized a Jihad. In response to European vileness, the once-cultured Saracens have become treacherous. But will it be enough to save their homeland?"
35988     "Genghis Khan:\nThe nomadic tribes of the Asian steppes spent centuries entangled in their own petty feuds until united under Genghis Khan. Within years, a highly disciplined army pours out of Mongolia to embark on a campaign of world conquest. But how can a tribe of horse archers possibly overcome the military might of Persia and Eastern Europe, let alone the technologically advanced empires in China?"
36018     "Barbarossa:\nCan the will of one man forge an empire? Frederick Barbarossa attempts to force the squabbling German fiefdoms into his Holy Roman Empire, which he then must defend from the machinations of the Italian city states and the pope in Rome. And should he accomplish all of those feats, there is always the Third Crusade to wage."
36048     "Campaign 5 Description"
36078     "Campaign 6 Description"
36108     "Campaign 7 Description"
36138     "William Wallace (Learning Campaign): \nThe warriors of Scotland attempt to hold off an invasion of the better-equipped English armies. Take command of the highlanders, and learn the basic concepts of Age of Empires II: The Age of Kings, such as how to build an economy, how to train your soldiers and, most importantly, how to fight and defeat your enemy. If you are new to real-time strategy games, you will learn all you need to know. If you have played the original Age of Empires, then you can skip ahead to new features, such as garrisoning and formations."
36166     "Learning Campaign"
36167     "Experienced Age of Empires players may start with Scenario 6 - Forge an Alliance"
37157     "--%s Research Complete--"
37158     "--%s Built--"
37159     "--%s Created--"
37160     "--Warning: You are being attacked by %s!!!--"
37161     "--Sheep Found--"
37162     "--Farm Exhausted--"
37163     "--Fish Trap Expired--"
37164     "--Relic Picked Up--"
37165     "--Warning: You are being attacked by wild animals!!!--"
37166     "--Warning: Spies have leaked knowledge of your king's location!!!--"
40006     "Disband Formation"
40014     "Ungarrison (All Units)"
40015     "Send Villagers Back to Work"
40016     "About Face"
40017     "Wheel Right"
40018     "Wheel Left"
40019     "Horde"
40020     "Box Formation"
40021     "Line Formation"
40022     "Staggered Formation"
40023     "Flank Formation"
40050     "Normal Mini-map"
40051     "Combat Mini-map"
40053     "Economic Mini-map"
40055     "Pack"
40056     "Unpack"
40061     "Military Buildings"
40062     "Buildings"
40068     "Garrison Inside a Building"
40072     "Sell 100 Wood for %d Gold"
40073     "Sell 100 Food for %d Gold"
40074     "Sell 100 Stone for %d Gold"
40076     "Buy 100 Wood for %d Gold"
40077     "Buy 100 Food for %d Gold"
40078     "Buy 100 Stone for %d Gold"
40101     "Technology Tree"
40102     "not used #40102"
40103     "not used #40103"
40104     "Lock Gate"
40105     "Unlock Gate"
40106     "Drop Relic"
40107     "Deposit Resources"
40108     "Idle Villager"
40109     "Turn Help On (F1)"
40110     "Turn Help Off"
40111     "Ring Town Bell"
40112     "Research Treason (spy on enemy Kings) (Gold: 400)"
40113     "Research Spies (see enemy line of sight)"
41006     "<b>Disband Formation<b> \nDisband this formation so you can independently move each unit."
41014     "<b>Ungarrison (All Units)<b> \nUngarrison all units from this building."
41015     "<b>Send Villagers Back to Work<b> \nUngarrison all villagers from this building and send them back to work."
41016     "<b>About Face<b> \nTurn the formation 180 degrees."
41017     "<b>Wheel Right<b> \nTurn the formation clockwise 1/8 of a circle. The units maintain relative positions."
41018     "<b>Wheel Left<b> \nTurn the formation counterclockwise 1/8 of a circle. The units maintain relative positions."
41019     "<b>Horde<b> \nForm the units into a group with no specific organization. The group will try to stay together as it moves around the map."
41020     "<b>Box Formation<b> \nForm the units into a protective box, with weaker units in the center, offering them maximum protection from attack in any direction."
41021     "<b>Line Formation<b> \nForm the units into a line wider than it is deep. Military units are positioned according to their specialty."
41022     "<b>Staggered Formation<b> \nForm the units into a staggered line formation, in which units are farther apart to mitigate the type of damage caused by siege weapons when units are too close together."
41023     "<b>Flank Formation<b> \nForm the units into two subgroups, which then try to surround the enemy when attacking."
41050     "<b>Normal Mini-map<b> \nDisplay all units and buildings on the mini-map. Click the Statistics button in Normal mode to see the scores of all players."
41051     "<b>Combat Mini-map<b> \nDisplay only combat units on the mini-map. Click the Statistics button in Combat mode to see how many combat units you have listed by class (cavalry, siege units, warships, and so forth)."
41053     "<b>Economic Mini-map<b> \nDisplay only drop-off buildings, trade buildings, and trade units on the mini-map. You only see other players' trade buildings. Click the Statistics button in Economic mode to see how many villagers you have idle, by task, and the commodity exchange rates if you have a Market."
41055     "<b>Pack<b> \nDismantle this Trebuchet so you can move it. You must unpack it when it reaches its destination. Packed Trebuchets are vulnerable to attack."
41056     "<b>Unpack<b> \nAssemble this Trebuchet into a stationary unit. Trebuchets are vulnerable while unpacking."
41061     "<b>Buildings<b> \nDisplay the economic and infrastructure buildings you can build."
41062     "<b>Military Buildings<b> \nDisplay the military buildings you can build."
41068     "<b>Garrison<b> \nGarrison the selected unit inside of a building for protection and healing."
41072     "Click to <b>sell<b> 100 wood for %d gold \nEach time you click, 100 wood is deducted from your stockpile and you receive the amount of gold shown on the button. The price may change with each click."
41073     "Click to <b>sell<b> 100 food for %d gold \nEach time you click, 100 food is deducted from your stockpile and you receive the amount of gold shown on the button. The price may change with each click."
41074     "Click to <b>sell<b> 100 stone for %d gold \nEach time you click, 100 stone is deducted from your stockpile and you receive the amount of gold shown on the button. The price may change with each click."
41076     "Click to <b>buy<b> 100 wood for %d gold \nEach time you click, 100 wood is added to your stockpile and you pay the price in gold shown on the button. The price may change with each click."
41077     "Click to <b>buy<b> 100 food for %d gold \nEach time you click, 100 food is added to your stockpile and you pay the price in gold shown on the button. The price may change with each click."
41078     "Click to <b>buy<b> 100 stone for %d gold \nEach time you click, 100 stone is added to your stockpile and you pay the price in gold shown on the button. The price may change with each click."
41101     "<b>Technology Tree<b> \nClick to display the technology tree for your civilization. See which buildings, units, and technologies you can research. A single-player game pauses when the tree is displayed, but a multiplayer game continues without you."
41102     "not used #41102"
41103     "not used #41103"
41104     "<b>Lock Gate<b> \nLock the Gate so it does not open when your units try to pass through it."
41105     "<b>Unlock Gate<b> \nUnlock the Gate so your units can pass through it."
41106     "<b>Drop Relic<b> \nDrop the relic this Monk is carrying. You do not control the relic if you drop it."
41107     "<b>Deposit Resources<b> \nTake the resources to the nearest drop-off building and wait there for further instructions."
41108     "<b>Idle Villager<b> \nGo to the next idle villager, Fishing Ship, Trade Cog, Trade Cart, or building with garrisoned units. <i>Note: The default key to go to idle military units is the COMMA (,) key.<i>"
41109     "Turn Help On (Hotkey: F1)"
41110     "<b>Turn Help Off<b> \nDisable the Help that appears in this area."
41111     "<b>Ring Town Bell<b> \nVillagers stop working and garrison inside the Town Center for protection during attacks. Ring the bell again to send the villagers back to work."
41112     "Research <b>Treason<b> (Gold: 400) \nReveal the position of all enemy Kings to your team for a few seconds. The Kings appear on the mini-map as a flashing X. Each time you research Treason, 400 gold is immediately deducted from your stockpile. (Only available in Regicide game.)"
41113     "Research <b>Spies<b> (<cost>) \nReveal all enemy units and buildings by showing you their line of sight. The total cost is 200 gold per each enemy villager."
42000     "Mini-map"
42010     "Food Stockpile"
42011     "Wood Stockpile"
42012     "Gold Stockpile"
42013     "Stone Stockpile"
42020     "Selected Object"
42021     "Hit Points"
42022     "Packing Progress"
42023     "Unpacking Progress"
42024     "Attack Strength"
42025     "Armor"
42026     "Range"
42027     "Monk Faith"
42028     "Garrisoned Units"
42029     "Food on Fishing Ship"
42030     "Gold on Trade Cog"
42031     "Trade Goods on Trade Ship"
42032     "Food Held by Villager"
42033     "Wood Held by Villager"
42034     "Gold Held by Villager"
42035     "Stone Held by Villager"
42036     "Food in This Object"
42037     "Wood in This Tree"
42038     "Gold in This Mine"
42039     "Stone in This Mine"
42040     "Gold Available by Trading Here"
42041     "Building Attack Strength"
42100     "Click to stop researching this item."
42101     "Click to stop packing this item."
42102     "Click to stop unpacking this item."
42103     "Click to stop constructing this building."
42104     "Click to remove this unit from the queue."
42105     "Click to stop creating this unit."
42106     "Click to stop building this unit."
42107     "Click to stop creating this unit."
42120     "Hold down SHIFT and click to unselect this %s."
42121     "Click to select this %s. Hold down CTRL and click to unselect."
42122     "Click to select this %s. Hold down CTRL and click to unselect. Hold down SHIFT and click to select like units."
42130     "Click to unload this %s."
42131     "Click to ungarrison this %s."
42132     "Click to unload this %s. Hold down CTRL and click for all other units. Hold down SHIFT and click for all like units."
42133     "Click to ungarrison this %s. Hold down CTRL and click for all other units. Hold down SHIFT and click for all like units."
42134     "Click to unload this %s. Hold down CTRL and click for all other units. Hold down SHIFT and click for all like units"
42135     "Click to ungarrison this %s. Hold down CTRL and click for all other units. Hold down SHIFT and click for all like units."
42201     "Food Stockpile"
42202     "Wood Stockpile"
42203     "Gold Stockpile"
42204     "Stone Stockpile"
42205     "Population Indicator"
42220     "<b>Achievements Score <b> \nDisplay the individual and team scores of all players."
42221     "<b>Military Stats<b> \nDisplay the military achievements of all players."
42222     "<b>Economy Stats<b> \nDisplay the economic achievements of all players."
42223     "<b>Technology Stats<b> \nDisplay the technological achievements of all players."
42224     "<b>Society Stats<b> \nDisplay the societal achievements of all players."
42225     "<b>Timeline<b> \nDisplay the timeline for all players."
42226     "Restart the game."
42227     "Return to the game."
42228     "Go to the campaigns menu."
42229     "Go to the main menu."
42230     "42230"
42231     "42231"
42232     "42232"
42233     "42233"
42234     "42234"
42235     "42235"
42236     "42236"
42237     "42237"
42238     "42238"
42239     "42239"
42240     "42240"
42241     "42241"
42242     "42242"
42243     "42243"
42244     "42244"
42245     "42245"
42246     "42234"
42247     "42247"
42248     "42248"
42249     "42249"
42300     "Military score is 20% of the resource value (cost) of all enemy units and buildings each player destroyed or converted."
42301     "Economy score is 10% of all resources each player currently has or has paid in tribute, plus 20% of the resource value of surviving units and standing buildings (except Castles or Wonders)."
42302     "Technology score is 20% of the resource value of every technology each player has researched, plus 10 points for every 1% of the map explored."
42303     "Society score is 20% of the cost of the Castles and Wonders each player has constructed."
42304     "Total Score is the overall total of each player's Military, Economy, Technology, and Society scores."
42305     "42305"
42306     "42306"
42307     "42307"
42308     "42308"
42309     "42309"
42310     "Number of enemy units each player killed with units or defenses."
42311     "Number of units each player lost to enemy attacks and defenses."
42312     "Number of enemy buildings each player destroyed."
42313     "Number of buildings each player lost."
42314     "Number of units and buildings that each player's Monks converted."
42315     "Number of military units that make up each player's army."
42316     "42316"
42317     "42317"
42318     "42318"
42319     "42319"
42320     "Total food collected by each player."
42321     "Total wood harvested by each player."
42322     "Total stone mined by each player."
42323     "Total gold mined by each player."
42324     "Profit from each player's combined land and sea trade."
42325     "Value of commodities paid in tribute by each player to all other players."
42326     "Value received in tribute from all other players."
42327     "42327"
42328     "42328"
42329     "42329"
42330     "Game time in which each player advanced to the Feudal Age."
42331     "Game time in which each player advanced to the Castle Age."
42332     "Game time in which each player advanced to the Imperial Age."
42333     "Percentage of the map explored by each player."
42334     "Total number of technologies researched by each player."
42335     "Percentage of technologies researched of the total possible for each player's civilization."
42336     "42336"
42337     "42337"
42338     "42338"
42339     "42339"
42340     "Number of Wonders constructed by each player."
42341     "Number of Castles constructed by each player."
42342     "Number of relics captured by each player."
42343     "Gold generated by relics stored in Monasteries by each player."
42344     "The highest villager population attained by each player."
42345     "Indicates whether or not the player survived until the end of the game."
42346     "42346"
42347     "42347"
42348     "42348"
42349     "42349"
42390     "The player's name and color. A crown indicates a winner, and a medal the Most Valuable Player."
42391     "A display of player villager (light) and military (dark) population as a percentage of the world population."
43000     "<b>Mini-map<b> \nShows the entire gameplay area on a smaller scale. To navigate using the mini-map, click a location, or drag the white box to view a specific area."
43010     "Food Stockpile"
43011     "Wood Stockpile"
43012     "Gold Stockpile"
43013     "Stone Stockpile"
43020     "<b>Selected Object<b> \nShows which villager, building, military unit, or ship is currently selected. Villagers are shown as foragers, hunters, etc., depending on their current task."
43021     "<b>Hit Points<b> \nShows the current/maximum damage this unit can suffer before it is destroyed. Hit points are also indicated by a bar above the unit on the game map. Monks and garrisoning inside buildings will heal the hit points of wounded units. Villagers can repair the hit points of damaged buildings, ships, and siege weapons."
43022     "<b>Packing Progress<b>"
43023     "<b>Unpacking Progress<b>"
43024     "<b>Attack Strength<b> \nShows how much damage the unit or building can inflict."
43025     "<b>Armor<b> \nShows how much protection the unit or building has from normal/pierce attacks. Normal armor reduces damage from hand-to-hand combat. Pierce armor reduces damage from missile weapons (Archery Range units, siege weapons, towers, and some ships)."
43026     "<b>Range<b> \nShows how far the unit or building can fire. Generally, ranged units cannot fire at units close to them."
43027     "<b>Monk Faith<b> \nShows how much faith the Monk has. Monks must renew their faith after a successful conversion. When a Monk's faith is at 100 percent, he can attempt another conversion."
43028     "<b>Garrisoned Units<b> \nShows the current/maximum number of units garrisoned inside this building. Buildings with garrisoned units have multiple hit point (green) lines above them on the game map. Click the Ungarrison button (on the left) to eject all units. Click the picture of the unit(s) (on the right) to eject specific units."
43029     "<b>Food<b> \nShows the amount of food on a Fishing Ship."
43030     "<b>Gold on Trade Cog<b> \nShows the amount of gold on a Trade Cog."
43031     "<b>Trade Goods on Trade Cog<b>"
43032     "<b>Food Held by Villager<b> \nShows the amount of food the villager has."
43033     "<b>Wood Held by Villager<b> \nShows the amount of wood the villager has."
43034     "<b>Gold Held by Villager<b> \nShows the amount of gold the villager has."
43035     "<b>Stone Held by Villager<b> \nShows the amount of stone the villager has."
43036     "<b>Food in This Object<b> \nShows the amount of food this object will provide."
43037     "<b>Wood in This Tree<b> \nShows the amount of wood this tree will provide."
43038     "<b>Gold in This Mine<b> \nShows the amount of gold available in this mine."
43039     "<b>Stone in This Mine<b> \nShows the amount of stone available in this mine."
43040     "<b>Gold Available by Trading Here<b> \nShows the amount of gold available by trading here with a Trade Cog or Trade Cart."
43041     "<b>Building Attack Strength<b> \nShows the attack strength of this building."
43100     "Click to stop researching this item."
43101     "Click to stop packing this item."
43102     "Click to stop unpacking this item."
43103     "Click to stop constructing this building."
43104     "Click to remove this unit from the queue."
43105     "Click to stop creating this unit."
43106     "Click to stop building this unit."
43107     "Click to stop creating this unit."
43120     "Hold down SHIFT and click to unselect this %s."
43121     "Click to select only this %s. Hold down CTRL and click to unselect this unit."
43122     "Click to select only this %s. Hold down CTRL and click to unselect this unit. Hold down SHIFT and click to select all units of this type. Hold down CTRL+SHIFT and click to unselect all units of this type."
43130     "Click to unload this %s."
43131     "Click to ungarrison this %s."
43132     "Click to unload this %s. Hold down CTRL and click to unload all other units. Hold down SHIFT and click to unload all units of this type."
43133     "<b>Ungarrison<b> \nClick to ungarrison only this %s. Hold down CTRL and click to ungarrison all other units. Hold down SHIFT and click to ungarrison all units of this type."
43134     "Click to unload only this %s. Hold down CTRL and click to unload all other units. Hold down SHIFT and click to unload all units of this type; hold down CTRL+SHIFT and click to unload all units not of this type."
43135     "Click to ungarrison only this %s. Hold down CTRL and click to ungarrison all other units. Hold down SHIFT and click to ungarrison all like units of this type; hold down CTRL+SHIFT and click to ungarrison all units not of this type."
43201     "<b>Food Stockpile<b> \nShows how much food you have. Food is used to create new units and to advance to the next age. Villagers gather food from forage bushes, deer, sheep, wild boars, Farms, and fish. Fishing Ships also gather food from fishing and Fish Traps."
43202     "<b>Wood Stockpile<b> \nShows how much wood you have. Wood is used to construct buildings and ships. Villagers gather wood from trees. You can also buy wood at the Market or receive a tribute of wood from other players."
43203     "<b>Gold Stockpile<b> \nShows how much gold you have. Gold is used to create some units and research some technologies. Villagers gather gold from gold mines. You can also increase your gold by trading with other players; selling stone, wood, or food; or garrisoning a relic in a Monastery."
43204     "<b>Stone Stockpile<b> \nShows how much stone you have. Stone is used to build walls and towers. Villagers gather stone from stone mines. You can also buy stone at the Market or receive a tribute of stone from other players."
43205     "<b>Population Indicator<b> \nShows your current/supportable population. Before you can create new villagers, military units, or ships, you must have enough Houses to support them. The population indicator flashes if you need to build more houses before creating or building new units."
44000     "Scots"
44001     "English"
44002     "But if we're to defeat them, every one of us will need to learn how to march and fight."
44003     "Follow the path to the blue flag. First, click the soldier "
44004     "Good. Now RIGHT-click near the blue flag. "
44005     "Good! Now move to the next flag. Click the soldier, then RIGHT-click near the flag. "
44006     "Moving into the black area reveals more of the map. The black area represents unexplored territory."
44007     "Excellent. To move to the next flag, you must walk through the black area."
44008     "RIGHT-click the Outpost to attack it."
44009     "Follow the instructions to reach the Scottish village."
44010     "Good job! Now you know how to fight back against the English army!"
44011     "The English are terrorizing all of Scotland, and it's time for us to fight back!"
44012     "That's all there is to it. Now go on to the next flag, where you will meet some allied soldiers."
44013     "Did all of your units make it to the flag?"
44014     "The Outpost is destroyed! That should slow the English raids."
44015     "To move all of your soldiers at once, click near the units and drag around them. Then RIGHT-click to move them. Try moving your soldiers to the next flag."
44016     "Keep following the path to the village."
44017     "Home sweet home."
44018     "But wait! The English are angry that you destroyed their Outpost! They are coming to attack your village!"
44019     "Don't panic. Just click your soldiers and RIGHT-click the red English soldiers to attack.\nDefeat the enemy soldiers, and you will have won your first battle."
44020     "Good. Now scroll back down until you can see your soldiers again by moving your mouse to the very bottom of the screen. Select your soldiers by clicking near them and dragging a box around them."
44021     "The road ahead is guarded by an English Outpost. Scroll up to the Outpost building by moving the mouse to the very top of the screen. Then click the red Outpost."
44022     "Keep following the road to the Outpost. It's time to knock it down!"
44100     "Scots"
44101     "The villager will continue working for you, carrying the food to the Town Center."
44102     "The amount of food you have is shown in the upper-left corner of the screen. In addition to your food stockpile, you can see your current wood, gold, and stone stockpiles."
44103     "The more villagers you have, the faster you can gather resources. Assign your new villagers to gather food."
44104     "To gather wood, click a villager, then RIGHT-click a tree."
44105     "Great! You now have 50 food. To win, also gather 50 wood and 50 gold."
44106     "Gather 50 food, 50 wood, and 50 gold."
44107     "You are well on your way to making a city!"
44108     "To gather food from the forage bush, click a villager "
44109     "Good! You found some gold."
44110     "Good! You found some gold."
44111     "If you haven't found any gold yet, search in the unexplored territory."
44112     "To support the Scottish army, you will need to build up your stockpile of resources."
44113     " then RIGHT-click a forage bush near the blue flag."
44114     "To win, gather 50 food, 50 wood, and 50 gold."
44115     "Excellent! You now have enough gold."
44116     "Good job! You now have enough wood."
44117     "In the status area at the bottom of the screen, you can see how much food the villager is carrying. The villager continues to gather from the forage bush until he is carrying 10 food."
44200     "Scots"
44201     "We'll start by creating villagers. Click your Town Center "
44202     " then click the Create Villager button in the lower-left corner of the screen."
44203     "It takes time for a villager to appear. If your Town Center is selected, you can see the progress in the status area at the bottom of your screen."
44204     "Good job. The villager has appeared next to your Town Center. Now, create another villager."
44205     "You need additional housing to support your population. To build a House, click a villager."
44206     "Other buildings are made just like Houses. Try building a Barracks. The Barracks is a military building."
44207     "If more than one villager builds a building, it will go up faster."
44208     "Train 4 Militia."
44209     "Now that you have a few soldiers, you will be able to defend this area against English attacks."
44210     "That's one Militia unit. Create three more and you will have enough soldiers to protect this area and win the scenario."
44211     "Good job! Try building another House."
44212     "Barracks complete! Now you can create soldiers. Click the Barracks, then click the Create Militia button."
44213     "Click the Barracks, and quickly click the Create Militia button three more times to make three soldiers in a row."
44214     "Click the Buildings button, click the Build House button, then click where you want to build the House."
44215     "Each House supports 5 units. The population indicator at the top of the screen shows your current/supportable population."
44216     "We will need many soldiers to defend our homeland.\nTo win, you will need to create 4 Militia."
44217     "Selecting different buildings or units gives you different options in the lower-left corner of the screen."
44300     "Scots"
44301     "British"
44302     "You are going to need to research some technologies of your own to increase the strength of your civilization. "
44303     "For example, researching Loom makes your villagers harder to kill. To research Loom, click the Town Center, then click the Research Loom button."
44304     "New technologies and buildings become available when you advance to a new age. To advance from the Dark Age to the Feudal Age, you need 500 food."
44305     "In addition to gathering food at forage bushes, villagers can herd sheep or hunt deer for food."
44306     "Now you have enough food to advance to the Feudal Age. However, you also need two buildings from your current age."
44307     "You already have a Barracks, so now have your villagers build a Mill. The Mill is a drop-off point for food, so build it next to your food source."
44308     "Now you can advance from the Dark Age to the Feudal Age. Click your Town Center, then click the Advance to Feudal Age button."
44309     "To arms! The English are making a sneak attack!"
44310     "Now that the battle is over, create some extra Militia units at the Barracks to replenish your forces."
44311     "Now that you are in the Feudal Age, you can upgrade your Militia to Men-at-Arms. Click the Barracks, then click Upgrade to Man-at-Arms."
44312     "The English are attacking again! Teach them a lesson with your new Men-at-Arms!"
44313     "The English are no match for your warriors!"
44314     "Good. Researching technology costs resources but improves your civilization."
44315     "While researching, you can put your villagers to work and use your military units to explore."
44316     "Congratulations! Advancing to the next age is the best way to improve your civilization."
44317     "Good. You are on your way to the Feudal Age. "
44318     "To win, you will need to advance to the Feudal Age and repel the English raids."
44319     "The English use very advanced weapons and armor."
44320     "Upgrading to Man-at-Arms will change all your Militia units to the more powerful Men-at-Arms."
44321     "Near the mini-map in the lower-right corner of the screen is the Idle Villager button. Click it, and locate villagers who are not currently assigned to a task."
44400     "Scots"
44401     "English"
44402     "Objective: Build an army and defeat the English fort."
44403     "This scenario begins in a similar way to Random Map games. After you play this scenario, you should know all you need to play a Random Map game.\n\nKeep exploring!"
44404     "The time has come to take the offensive. The English have a fort near the town of Stirling. If we can defeat the English here, they may think twice about their invasion of Scotland."
44405     "Before we attack the English to the west, we need to build up our forces. Have your villagers start gathering food and wood."
44406     "Keep making villagers at your Town Center until you have 10. The more villagers you have, the faster your resources will come in."
44407     "You can gain more food by building Fishing Ships. To create Fishing Ships, have your villagers build a Dock in the water to the south."
44408     "Now click the Dock, and build a Fishing Ship."
44409     "To fish, click a Fishing Ship and RIGHT-click on a leaping fish. The Fishing Ship will collect fish and automatically return them to the Dock. Fishing Ships are also useful for exploring."
44410     "Scout Cavalry are poor fighters but they can see a great distance. You can use your Scout Cavalry to explore the rest of the map and find the English. "
44411     "The hill with the dead tree protects the only access to your town. It would be a good idea to build a Watch Tower on this hill once you advance to the Feudal Age."
44412     "An English Outpost! You know what to do  knock it down!"
44413     "You are close to the English base. Better not knock down this wall until you have an army of about 12 soldiers."
44414     "Now you have a large enough force to attack the English base. Charge! Keep your villagers working just in case you suffer casualties and need to make more troops."
44415     "Defeat the English army and destroy their Tower."
44416     "Great job! You have destroyed the English camp. The Battle of Stirling is sure to end in victory for the Scots!"
44417     "Now that you have reached the Feudal Age, concentrate on making some soldiers to fight the enemy. You will need at least 12."
44418     "The English are coming to attack! To protect your villagers, you can use the town bell to garrison them in your Town Center. Click your Town Center, then click Town Bell."
44419     "Good! You defeated the English assault. If you have villagers in your Town Center, ring the town bell again to send them back to work."
44420     "Good! Your Watch Tower will fire on enemy units and help protect your town."
44421     "You have found some sheep! Sheep are a good source of food, so send them back to your Town Center and assign a villager to gather food from them."
44422     "Now that you know how to build up, advance through the ages, and find and fight your enemies, you have all the basic skills you need to play a Random Map game, the most common type of game in Age of Empires II."
44423     "Remember, you can upgrade your Militia to Men-at-Arms at the Barracks. You should always upgrade soldiers when you can afford it."
44424     "Build a Barracks and 5 Militia to defend your villagers and explore the map."
44425     "To win, destroy the English tower to the west."
44426     "Use your villagers to build a Mill near your forage bushes."
44427     "Once you have gathered 500 food, advance to the Feudal Age at your Town Center. If you are low on food, build some additional Farms."
44428     "Remember to upgrade weapons and armor at the Blacksmith. You do have a Blacksmith, don't you?"
44429     "Villagers can also build Farms. Build 4 Farms near your Mill when your forage bushes are depleted. Each Farm needs only one villager working on it."
44430     "Good job! You have eliminated the English soldiers. Now destroy that tower and our victory will be complete."
44431     "You can specify a location for new units to gather by setting a gather point. For villagers, click the Town Center and click the Set Gather Point button."
44432     "Don't forget, keep exploring the map."
44500     "Scots"
44501     "Scottish Allies"
44502     "English"
44503     "Use your Monks to collect 3 relics and garrison them in your Monastery."
44504     "This scenario uses the advanced commands interface. Although you do not need to use this interface to play Age of Empires II: The Age of Kings, it does provide access to some more powerful ways to control your civilization.\n\nIf you lose your monks, you can make more when you get to the Castle Age."
44505     "The Scottish army has been rallied by recent victories against the English. The situation is starting to look up."
44506     "It will help the morale of our army to collect holy relics and place them in our Monastery. One of the relics is close to your town. An ally has another relic, and the English have captured a third."
44507     "You can retrieve a relic by clicking a Monk and RIGHT-clicking the relic. Monks have other abilities as well. They can heal your injured soldiers or those of your allies. They can also attempt to convert enemy soldiers to join your army."
44508     "Good, you have a relic! Protect the relic in the Monastery by RIGHT-clicking the Monastery."
44509     "It is nice to have allies on the map. Your ally (the yellow player) can help you fight the enemy. You can also trade with your allies. To trade, you will need to build a Market."
44510     "You have a Market! The Market can create Trade Carts to generate extra gold. You can also exchange one resource for another at the Market for a small fee. Click the Market, then click Sell Food for Gold."
44511     "You made a Trade Cart! If you click the Trade Cart on your ally's Market, you can make extra gold. Your Trade Cart will automatically make trips between your and your ally's Markets."
44512     "Scottish ally: Welcome! If you have come for the relic, you can find it on the hill to the northeast of our town."
44513     "Scottish ally: The English are attacking our town! Can you tribute any spare food or gold to us?"
44514     "To tribute your ally, click the Diplomacy button in the upper-right corner of the screen. Give your ally some food and gold, but don't give him everything you own!"
44515     "Scottish ally: Thanks for the resources. If you have any spare soldiers, come to our town and let's drive the English out!"
44516     "You have enough soldiers now to think about attacking the English and recovering their relic."
44517     "Scottish ally: If you are getting ready to attack the English, I can help you out. Here, take this food and wood."
44518     "Capture 3 relics and garrison them in your Monastery."
44519     "Congratulations! You have captured all 3 relics!"
44520     "You have reached your ally's town. Go inside to see how his city is doing. Your ally's gate will open automatically for you."
44521     "Farms are a good source of food once you have exhausted forage bushes and animals. Farms are built like buildings and must be periodically rebuilt. To gather food from a Farm, click a villager, then RIGHT-click a Farm."
44522     "Villagers and soldiers normally appear outside of the building that created them. You can have your units move to a spot once they are created by using gather points. "
44523     "To set a gather point for infantry, click your Barracks, click Set Gather Point, then click where on the map you want your infantry to gather."
44524     "You can use the technology tree to see what technologies and upgrades you can research. Click the Technology Tree button in the upper-right corner of the screen to see the tree for your civilization."
44525     "Did you know that there are three different modes for the mini-map in the lower-right corner of the screen? You can show only military units, or only resources and trade units, by clicking the buttons just below and to the right of the mini-map."
44526     "Perfect, you now have 1 relic garrisoned. Relics garrisoned in your Monastery will slowly add gold to your stockpile."
44527     "You now have 2 relics garrisoned. Bring back one more and you will be victorious!"
44600     "Scots"
44601     "Wallace"
44602     "English"
44603     "This scenario uses the advanced commands interface. Although you do not need to use this interface to play Age of Empires II: The Age of Kings, it does provide access to some more powerful ways to control your civilization.\n\nDifferent civilizations have different strengths. For example the Scots, who are represented by the Celtic civilization, have powerful infantry. The Britons have long-range archers."
44604     "Destroy the English castle."
44605     "The English castle at Falkirk is no more! The English pretensions in Scotland are surely at an end. The forces of Wallace are triumphant."
44606     "Build a Castle."
44607     "Great! You have completed the Castle. Sir William should be here soon, and then it will be time to attack the English!"
44608     "Wallace has come!"
44609     "The English could attack at any time. You have some walls already, but you should complete them as soon as you have enough stone."
44610     "One of your most powerful units is created at the Castle. Create 10 more Woad Raiders."
44611     "Trebuchets are massive siege weapons with a great range, available only in the Imperial Age. Remember that Trebuchets must be packed to move and unpacked to fire."
44612     "To build a Castle, you must first advance to the next age: the Castle Age."
44613     "You also can build towers to defend your city. Units can garrison within a tower for defense and protection and archers can even fire out of a tower."
44614     "Congratulations. You are going to find lots of things to do in the Castle Age. For starters, try building a Siege Workshop to make Battering Rams and other siege weapons."
44615     "Good job. With your new Siege Workshop you can make Battering Rams. Rams are slow, but they are resistant to arrow fire and excellent at knocking down walls. You may need some rams to attack the English castle."
44616     "You may need to assign extra villagers to gather stone so you'll have enough to build the Castle and all of the fortifications you need."
44617     "The advanced buttons allow access to a new type of formation. For example, with a box formation, you can protect a weak unit."
44618     "The advanced buttons let you set combat states for your soldiers. A defensive soldier will be less likely to attack an enemy that comes near him. Click a military unit, then note the combat stance buttons in the lower-left corner of the screen."
44619     "Using the advanced buttons, you can also command a soldier to patrol an area between two points and guard or follow another unit."
44620     "With William Wallace and his Woad Raiders on your side, the English may be in trouble. Once you have a large army with plenty of siege weapons, go destroy the English Castle!"
44621     "If you have surplus resources of one type, you can sell them for gold at your Market. You can then use the gold to buy what you need."
44622     "You have enough resources to go to the Castle Ageyou should do that soon."
44700     "Joan's Escort"
44701     "Burgundy"
44702     "Highwaymen"
44703     "Chinon"
44704     "Army of France"
44705     "British"
44706     "Escort Joan from the camp at Vaucouleurs to the Chteau of Chinon.\n\nJoan must survive."
44707     "France's enemies are Britain and Burgundy. Be on the lookout for their forces.\n\nDo not expect much assistance from the demoralized Army of France, but be alert for any soldiers who might be inspired to join your army  once they see Joan.\n\nProtect your two Knights. They are your best fighters and know the lay of the land.\n\nDon't worry about your economyjust get Joan to her destination.\n\nKeep an eye on Joan's health: If it gets too low, keep her away from dangerous situations."
44708     "Scout: I spotted a nest of Burgundians to the north. Best to go another way."
44709     "De Metz: The bridge is out. The British must have destroyed it. We must find another way to Chinon. "
44710     "De Metz: A Burgundian encampment! We'll never get through that wall without siege equipment."
44711     "Swordsman: Gather your belongings menwe follow Joan of Arc! We will carry that Battering Ram along with us. It may yet be of use."
44712     "De Metz: An ambuscade! There are Burgundian soldiers everywhere! Hurry west to the river, where we can made our escape!"
44713     "Bertrand: Chinon! We have made it."
44714     "French soldier: The chteau of the Dauphin!"
44715     "Escort Joan from the camp at Vaucouleurs to the Chteau of Chinon.\n\nJoan must survive."
44716     "Courtier: The Dauphin will see you now."
44717     "Bertrand: We need a Mangonel or ram to get through these walls."
44718     "Swordsman: Are you mad? Across that bridge lies a Burgundian castle and many men! Turn back at once! "
44719     "Bertrand: Mmmm  venison."
44720     "French soldier: Mon dieu! We have lost Bertrand!"
44721     "French soldier: De Metz has given his life for the cause!"
44722     "French soldier: Joan has fallen! A black day!"
44723     "De Metz: Another glorious loss for France. I hope you really can turn the tide of this war, Joan of Arc."
44724     "Spearman: You must be wary on the road ahead. Our enemies, the British, are out in force and their Burgundian allies are thick as rats. Discretion is the better part of valor."
44725     "De Metz: Look out! A battle rages ahead! Stay back lest we be caught in the crossfire!"
44726     "Bertrand: Bonjour, Joan. My colleague and I will escort you to the chteau of the Dauphin, or else we will die trying."
44727     "Swordsman: You are Joan of Arc  I have heard your claims and believe what you say. We will follow you to Chinon!"
44728     "Crossbowman: Wait! You might have need of a few archers on the road ahead."
44729     "Burgundian soldier: You French don't know when to give up!"
44730     "Bertrand: Highwaymen preying on helpless travelers. What has become of our homeland?"
44731     "Crossbowman: You mean to lead the French army? Such confidence I have not seen since this war began. Very well. You have six more soldiers, Joan the Maid."
44732     "Burgundian soldier: Here they come! Fire!"
44733     "De Metz: I am Jean de Metz, and I will protect you with my life."
44800     "Army of France"
44801     "Burgundy"
44802     "North British"
44803     "Orlans"
44804     "Blois"
44805     "Chinon"
44806     "South British"
44807     "Escort Joan to Blois so she may lead the French army.\n\nDeliver the 6 carts of supplies to the Orlans Town Center.\n\nConvince the British armies to withdraw by destroying one of their Castles.\n\nPrevent the Orlans Cathedral from being destroyed. Joan must survive."
44808     "Hurry to Orlans before the English can cause much damage. Be wary of British forces south of the river, but don't forget to rendezvous with your army in Blois.\n\nOnce the supplies arrive in Orlans, you will be able to build up your forces. Frankish Knights are useful for taking care of British longbows and siege weapons. Frankish Castles are inexpensive and provide excellent defense.\n\nUse your Market to trade for resources until you can venture outside the city.\n\nThe British Castles have large garrisons. It is best to assemble a large attack force before attempting to storm them.\n\nOrlans farms are located west of the city, but outside of the city walls and vulnerable."
44809     "Deliver 6 Trade Carts of supplies to the Orlans Town Center."
44810     "Orlans villager: Hurrah! Joan of Arc has brought us supplies! Now we can muster the forces we need to raze one of the British Castles."
44811     "Alenon: This Burgundian rabble shall not stop us!"
44812     "Get Joan to the Orlans Town Center."
44813     "Orlans villager: Joan the Maid has come! We are saved!"
44814     "French soldier: Now, on to Orlans! We need to get those supplies past the British."
44815     "Alenon: I am the Duke D'Alenon, my lady. I will proudly ride with you to Orlans."
44816     "French soldier: The cathedral has been destroyed!"
44817     "Monk: Bonne chance, Joan!"
44818     "French soldier: The Duke D'Alenon has fallen in battle!"
44819     "French soldier: Lament, for we have lost Joan!"
44820     "French soldier: We have failed in our mission! Orlans will not get the supplies it needs."
44821     "Convince the British to withdraw by destroying 1 of their Castles."
44822     "North British: Since we are a generous people, we will allow you to stay in Orlans. But France belongs to Britain now; never forget that!"
44823     "South British: Can it be that the French have finally learned to fight?"
44824     "Orlans villager: Our city needs help! The British are coming!"
44825     "Orlans villager: The British are destroying our towers! You must save Orlans! "
44826     "Escort Joan to Blois so she may command the French army."
44827     "French soldier: Welcome to Blois, Joan of Arc. The army of France is yours to command!"
44828     "Joan must survive.\n\nThe cathedral in Orlans must remain standing."
44900     "Army of France"
44901     "Burgundy"
44902     "British"
44903     "Fastolf's Army"
44904     "Destroy at least 3 British Castles.\n\nJoan must survive."
44905     "Make sure you have ample siege weapons before assaulting the English Castles.\n\nThe area across the river and to the east should have plenty of resources to begin your town."
44906     "French soldier: With these ships, we can cross the Loire River and deal with any British warships we encounter."
44907     "Fastolf: Enough of this! I shall deal with Joan of Arc."
44908     "French soldier: With two British Castles destroyed, we have but one more to raze!."
44909     "Destroy at least 3 British Castles.\n\nJoan must survive."
44910     "French soldier: That's the last of them. The British will be forced to surrender the Loire Valley back to the French. Another victory for Joan of Arc!"
44911     "French soldier: La Hire has been grievously wounded!"
44912     "French soldier: We have lost Joan! What shall become of France now?"
44913     "Fastolf: I come for you, Joan of Arc!"
44914     "La Hire: The blood on La Hire's sword is almost dry."
44915     "La Hire: Them Brits can't make a castle stronger than La Hire!"
44916     "La Hire: Do your worst, you English fop!"
44917     "Fastolf: I die for England!"
44918     "British: The French are attacking our castles!"
44919     "La Hire: La Hire wishes to kill something."
44920     "Fastolf: Methinks this peasant girl should go back to her sheep."
44921     "Fastolf: We'll see how your knights fare against British longbows!"
44922     "Fastolf: An army of rams. How quaint."
45000     "Army of France"
45001     "Troyes"
45002     "Chalon"
45003     "Rheims"
45004     "British Guards"
45005     "Travel west to help reinforce the French town. Be wary of opposition along the way.\n\nJoan must survive."
45006     "Gaining control of the river may be a good strategy, but do not squander your resources needlessly on ships.\n\nChalon is the closest and most vulnerable of the three English-occupied villages. Making an example of them early could help even the odds for you in the long run.\n\nRemember your objectives. It is not necessary to level the cities, only to force the English to withdraw.\n\nWall off all shallows to slow enemy invaders."
45007     "Destroy the Town Center of Troyes."
45008     "French soldier: The British in Troyes have been defeated!"
45009     "Destroy the Town Center of Chalons."
45010     "French soldier: Chalons has been freed!"
45011     "Destroy the Town Center of Rheims."
45012     "French soldier: Rheims has been liberated!"
45013     "Joan must survive."
45014     "French soldier: We will bury Joan beside the river."
45015     "Rheims: To arms! The French are trying to cross the river!"
45016     "Rheims: To arms! The French are trying to cross the river!"
45017     "British guards: Joan of Arc is attacking our camp!"
45018     "Rheims: Do not let her cross the river!"
45019     "French villager: We were assigned to help you construct your military camp."
45020     "French soldier: Now the coronation of the Dauphin can proceed!"
45021     "Rheims: To arms! The French are trying to cross the river!"
45022     "Travel west to help reinforce the French town. Be wary of opposition along the way."
45023     "Chalons: Charge!"
45100     "Army of France"
45101     "Burgundy"
45102     "British"
45103     "Compigne"
45104     "King's Men"
45105     "Refugee villagers in Paris are attempting to escape English tyranny. Locate at least 6 of the refugees."
45106     "Don't try and defeat every British unit. Focus on your objectives.\n\nGuard your siege weapons. Towers will be a big problem if you don't.\n\nIf faced with overwhelming opposition, run away! Run away!"
45107     "Militia: We are tired of licking British boots. We follow where you lead, Joan of Arc!"
45108     "Rendezvous with the king's reinforcements in Paris, just south of the river bridge."
45109     "French soldier: We should wait here. The king's reinforcements will be along any second."
45110     "French soldier: Where are those blasted reinforcements?"
45111     "French soldier: Treachery! The king's wicked advisors want to see Joan defamed  or worse! We're on our own! We must hurry to Compigne!"
45112     "French soldier: We have rescued the refugees! Now we should head to the bridge at the Seine River for the rendezvous with the king's men."
45113     "Burgundy: There she is! This time she won't escape!"
45114     "French soldier: My lady, this is the wrong way! We must get to the Chteau of Compigne!"
45115     "Escort Joan and at least 6 of the refugees to the Chteau of Compigne (the square between the flags)."
45116     "Compigne: You are victorious and our peasants are safe! I just hope Joan can make it to the Castle."
45117     "Joan must survive."
45118     "French soldier: Joan has fallen in battle! If only the king had helped us! Alas!"
45119     "Scout: We are all the king could afford to send."
45120     "Paladin: Paris is just ahead. Let us locate the refugees and escort them to the rendezvous point with the king's men."
45200     "Army of France"
45201     "Burgundy"
45202     "British"
45203     "Shrewsbury"
45204     "Rendezvous with the French army, commanded by Constable Richemont./n/nRendezvous with the French artillery, commanded by Jean Bureau.\n\nPlant the French flag (loaded in a Trade Cart) on the hill in Castillon (covered with flags)."
45205     "Most of the land here is occupied. You will have to displace Burgundy in order to build a town. Don't knock down all of Burgundy's wallsyou can use them for your own defense.\n\nLongbowmen are powerful, but Bombard Cannons are better!\n\nYou can order Bombard Cannons and other siege weapons to the No Attack Stance if they are hurting your own troops."
45206     "French soldier: Lord Josselyne, the army awaits your command."
45207     "Rendezvous with the French army, commanded by Constable Richemont."
45208     "Richemont: We fight for the maid of Orlans!"
45209     "Rendezvous with the French artillery, commanded by Jean Bureau.\n"
45210     "Jean Bureau: We'll see how British longbows fare against French cannon!"
45211     "French soldier: M'lord, we have captured the Burgundian's stockpile of resources."
45212     "Plant the French flag (loaded in a Trade Cart) on the hill in Castillon (covered with flags)."
45213     "French soldier: Vive la France!"
45214     "The Trade Cart carrying the French flag must survive."
45215     "French soldier: The French Flag has been captured!"
45216     "La Hire: La Hire's sword not bloody enough."
45217     "Josselyne:  Sweet Joan  I shall avenge thee!"
45218     "La Hire: It is a good day for La Hire to die!"
45219     "Richemont: I die with honor!"
45220     "Jean Bureau: Mon dieu! I am undone!"
45221     "Josselyne: It is here that my tale will end "
45222     "French soldier: My lord, perhaps we should defeat the Burgundians and establish our base in their old town. Just a thought."
45223     "Burgundy: Retreat! We must abandon France to the French."
45224     "British: Where is your precious peasant general now?"
45225     "British: Do I smell something burning?"
45226     "British: You are nothing without Joan. Prepare for battle. We come!"
45300     "Barbarossa"
45301     "Austria"
45302     "Bavaria"
45303     "Saxony"
45304     "Swabia"
45305     "Bohemia"
45306     "Burgundy"
45307     "Mongols"
45308     "Capture, and garrison in a Monastery, 4 of the 6 relics from the surrounding German duchies."
45309     "Because the Empire faces so many enemies, it would be wise to depose of one or two early before they become a real threat.\n\nRemember, only Monks can transport and garrison relics.\n\nTake care to have a Monk nearby to transport the relics you locate. \n\nYou can tell if an enemy Monastary has a relic garrisoned inside if the Monastery has a flag perched on top of it.  The only way to recover relics inside an enemy Monastery is to destroy the Monastery."
45310     "Capture 4 of the 6 relics from the surrounding German duchies."
45311     "Teutonic soldier: By capturing all of the holy relics, you have reestablished your claim as Holy Roman Emperor."
45312     "Teutonic soldier: Your Majesty, this way leads east to Hungary. We must be careful. There are Mongols in that direction!"
45313     "Teutonic soldier: Your Majesty, these Mongolian warriors say they will join our army for 200 gold."
45314     "Mongols: A wise choice."
45400     "Barbarossa"
45401     "Poland"
45402     "Bavaria"
45403     "Saxony"
45404     "Henry the Lion"
45405     "Defeat Poland."
45406     "The German states of Bavaria and Saxony are 'feeding' the armies of Barbarossa and Henry the Lion. Defend the helpless feeders at all cost."
45407     "Henry the Lion: Barbarossa, I have some unfortunate news for you. You see, it is I who should be Holy Roman Emperor! Kneel before the Lion!"
45408     "Teutonic soldier: Your Imperial Highness, Henry the Lion has sovereignty over a population of peasants. We should capture them, so that we are not dependent on our allies for supplies. "
45409     "Defeat Henry the Lion"
45410     "Defeat Poland."
45411     "Teutonic soldier: Your Majesty, the counties of Bavaria and Saxony will provide us with the resources needed to outfit the imperial army, but we must defend them from the Polish."
45500     "Barbarossa"
45501     "Milan"
45502     "Crema"
45503     "Carcano"
45504     "River Guard"
45505     "Convert the cathedral in Milan."
45506     "You are going to need villagers to provide a suitable offensive.\n\nThe town of Crema is providing Milan with supplies. Perhaps you should take care of them early."
45507     "Convert the cathedral in Milan."
45508     "Teutonic soldier: The cathedral is ours. So then is all of Milan!"
45509     "Crema: The Germans have come down from the Alps. They're destroying our city!"
45510     "River Guard: Barbarossa now commands a massive navy. Stay alert lest he should attempt to cross the river."
45511     "Milan: The forces of Frederick Barbarossa threaten our city. Send all available reinforcements!"
45512     "Teutonic soldier: We were supposed to make the cathedral our own, not turn it into a ruin! Now the Italians are sure to sympathize with the pope rather than our emperor."
45513     "Carcano: Milan is destroying our fortress. We need help or we are doomed."
45600     "Barbarossa"
45601     "Henry the Lion"
45602     "Venice"
45603     "Padua"
45604     "Verona"
45605     "Construct a Wonder within the city walls of Venice, Padua, or Verona."
45606     "The Lombards have a head start on you, so build defensive structures until you can train an army."
45607     "Teutonic soldier: Our fort is under attack by the Lombards!"
45608     "Henry the Lion: I will send my knights to assist you, though I fear they will be too late."
45609     "Teutonic soldier: Now we will be forced to rebuild our forces before we can conquer Italy."
45610     "Teutonic soldier: Thus shall the Lombard League realize the might of the Holy Roman Emperor!"
45611     "Construct a Wonder within the city walls of Venice, Padua, or Verona."
45612     "Henry the Lion: Barbarossa, I do hate to strike you when you are down, but the Lombard League has agreed that I would make a better emperor. So sorry."
45700     "Babarossa"
45701     "Constantinople"
45702     "Saracen Navy"
45703     "Seljuks"
45704     "Hospitallers"
45705     "Gallipoli"
45706     "At least 10 troops must survive to reach the Hospitaller camp."
45707     "There are few safe places to land along the Anatolian peninsula. Directly across from Constantinople is one of the safest landings.\n\nDo not destroy any enemy ships that you might useyou are going to be unable to build your own. There will be many hazards along the journey. You may need to rely on new recruits in the surrounding areas to help replenish your war-beaten forces.\n\nAdvance slowly, scout ahead and protect your siege weapons and Monks."
45708     "At least 10 troops must survive to reach the Hospitaller camp."
45709     "Hospitaller: Welcome, Emperor Frederick. You may rest here with us before you continue your journey to the Holy Land."
45710     "To force the Byzantines to surrender, threaten the Hagia Sofia Wonder by stationing troops next to it."
45711     "Byzantine Emperor: Very well, Barbarossa, you have made your point. I will allow you to use my navy if you will take your looting Crusaders and leave."
45712     "Paladin: Your Imperial Majesty, we must cross the Sea of Marmara to reach the Holy Land. There are two places where we might commandeer ships: the weak port of Gallipoli or the heavily fortified city of Constantinople."
45713     "Byzantine Emperor: No, not more Crusaders! Emperor Barbarossa, I do not want that filthy army in my city. Turn back at once!"
45714     "Paladin: Your Imperial Majesty, if we want to use the Byzantine navy, we must invade Constantinople."
45715     "Gallipoli: Of course you may use our transports, my Lord Emperor. But I fear Saracen warships rule the Aegean. You may lose many men."
45716     "Frankish Axeman: How long has it been since we've been shipwrecked on this island? Mine axe craves a Saracen neck."
45717     "Teutonic soldier: An abandoned house?"
45718     "Teutonic soldier: No, a Saracen ambush!"
45719     "Pikeman: Welcome to Gallipoli, Your Royal Highness."
45720     "Hospitaller guard: The forces of Frederick Barbarossa! What happened? You look like hell! Head for the Castle. You can rest there."
45721     "Teutonic soldier: The ground rumbles as if alive."
45722     "Teutonic soldier: Earthquake!"
45723     "Teutonic soldier: Up in that Seljuk fortress, I spy many onagers. If we could capture those, it would make this trek through the wasteland a bit easier."
45724     "Seljuk Cavalry Archer: Spare us, Crusaders, and we will help you with your dirty work."
45725     "Teutonic soldier: If only we had a way to knock down those trees "
45726     "Seljuks: The Teutons are trying to land! Attack!"
45800     "Barbarossa"
45801     "Jerusalem"
45802     "Damascus"
45803     "Saladin"
45804     "Richard the Lionhearted"
45805     "Deliver the body of Barbarossa (in the pickle barrel) to the Dome of the Rock in Jerusalem.\n\nThe pickle barrel must survive."
45806     "Use your available time to orchestrate an efficient attack. Position your pikes around elephants and your knights near siege weapons.\n\nYou can pass through Saracen and Persian gates so long as you are allied.\n\nInvest heavily in siege weapons, particularly Capped Rams.\n\nConvert Persian elephants to gain valuable assault units."
45807     "Paladin: All we can do at this point is attempt to deliver the emperor's body to Jerusalem. The Saracens and Persians do not view us as a threat, so we should have 10 minutes to plan our attack."
45808     "Deliver the body of Barbarossa (in the pickle barrel) to the Dome of the Rock in Jerusalem."
45809     "Pickle Barrel: The emperor has reached Jerusalem  not in the manner he expected, but it is one final victory for Frederick Barbarossa."
45810     "Saracens: I thought these German goats whipped. No matter. They will die as well as any Crusader."
45811     "Teutonic soldier: Nine minutes to Saracen attack."
45812     "Teutonic soldier: Eight minutes to Saracen attack."
45813     "Don't Destroy the Dome of the Rock."
45814     "Teutonic soldier: You have destroyed the most sacred site in the Holy Land!"
45815     "Teutonic soldier: Seven minutes to Saracen attack."
45816     "Teutonic soldier: Six minutes to Saracen attack."
45817     "Teutonic soldier: Five minutes to Saracen attack."
45818     "Teutonic soldier: Four minutes to Saracen attack."
45819     "Teutonic soldier: Three minutes to Saracen attack."
45820     "Teutonic soldier: Two minutes to Saracen attack. We must hurry!"
45821     "Teutonic soldier: Almost there  just a little bit more "
45822     "Richard the Lionhearted: These are my Teuton reinforcements? I had expected more. And where is Barbarossa? Alas, we shall do the best we can."
45900     "Saladin"
45901     "Egyptians"
45902     "West Franks"
45903     "East Franks"
45904     "Yo"
45905     "Use the line of sight of your Light Cavalry to avoid unwanted encounters."
45906     "Get your soldiers to the Mosque in Cairo."
45907     "Egyptians: Saladin! The Franks have betrayed us! They mean to invade Cairo! We were wrong not to trust our fellow Saracens. Please! These troops are yours to command. Just defeat the treacherous Franks!"
45908     "Saracen soldier: My lord, the Franks have been defeated!"
45909     "Franks: The Holy Land is ours now. And soon, Egypt will be as well!"
45910     "Egyptians: Very well. You leave me no choice. I have allied myself with the Franks. We will conspire to keep you out of Cairo!"
45911     "Saracen soldier: Lord Saladin, the Egyptians are cowardly and weak. If we station troops near their main mosque, they will surely surrender\n\n\nif we can get our troops to their main mosque!"
45912     "Saracen soldier: Lord Saladin, we have found Frankish armor in the ruins of this Blacksmith! Chain Barding researched!"
45913     "Egyptians: You will not enter Cairo!"
45914     "Saracen soldier: Lord Saladin, we have captured a Frankish war vessel."
45915     "Egyptians: Saladin, where are you going with that great army?"
45916     "Egyptians: Saladin, I am afraid that I do not trust your motives. Turn back at once!"
45917     "Defeat the Franks west of Cairo."
45918     "Defeat the Franks east of Cairo by destroying their Town Center."
46000     "Saladin"
46001     "Medina"
46002     "Aqaba"
46003     "Reynald Pirates"
46004     "Reynald Raiders"
46005     "Reynald Bandits"
46006     "Defeat Reynald's raiders, bandits, and pirates before they destroy your allies' Town Centers."
46007     "The Saracen capital can spare little to get you started. You must develop your own base and army.\n\nKeep your allies' trade routes open and they will reward you.\n\nAssign units to guard allied Trade Carts."
46008     "Light Cavalry: We must stop these arrogant Crusader attacks on our peaceful communities."
46009     "Reynald: I am coming for you, Saladin.  Soon "
46010     "Do not allow your allies of Aqaba and Medina to be defeated."
46011     "Saracen soldier: Aqaba's Town Center has been destroyed!"
46012     "Saracen soldier: Medina's Town Center has been destroyed!"
46013     "Trade Cart: Help us! Crusader bandits are everywhere!"
46014     "Aqaba: Help! Crusaders are attacking our trade routes!"
46015     "Medina: Reynald is attacking our caravan!"
46016     "Aqaba: This is all we can spare "
46017     "Medina: For the war effort "
46018     "Defeat Reynald's raiders."
46019     "Reynald's raiders: Maird!"
46020     "Defeat Reynalds' pirates."
46021     "Reynald's pirates: I'll be back, Saracen dog!"
46100     "Saladin"
46101     "British"
46102     "Jerusalem"
46103     "Knight Templar"
46104     "Hospitallers"
46105     "Capture the Piece of the True Cross (a relic) and return it to the Horns of Hattin (marked by flags)\n\nNote: There is precious little stone in the desert. You will have to rely on the strength of troops, not castles, walls or towers."
46106     "In this case, the best defense is a good offense.\n\nThere are not many fish in Lake Tiberias. Support your economy with farms.\n\nAs with any relic, your enemy may garrison the Piece of the True Cross in a Monastery.\n\nBeware the Templars and Hospitallersthey are your most dangerous opponents.\n\nNote: There is precious little stone in the desert. You will have to rely on the strength of troops, not castles, walls or towers."
46107     "Capture the Piece of the True Cross (a relic) and return it to the Horns of Hattin (marked by flags).\n\nNote: There is precious little stone in the desert. You will have to rely on the strength of troops, not walls or towers."
46108     "Monk: We have captured the European's precious relic. My heart weeps for the Crusader infidels."
46109     "Saracen soldier: The European murderers shall die in this desert!"
46110     "Reynald: Saladin! I believe we have some unfinished business!"
46111     "Monk: The Piece of the True Cross! The Crusaders' faith will be lost! We must return it to our camp immediately!"
46112     "Reynald: Avenge me my brothers, for I cannot!"
46113     "Jerusalem Scout: Lord Reynald, we have found a Saracen camp!"
46200     "Saladin"
46201     "Jerusalem"
46202     "Hospitallers"
46203     "Knights Templar"
46204     "Destroy the 5 towers defending Jerusalem.\n\nDont destroy any Jerusalem Monastery or the Dome of the Rock."
46205     "Cut off Jerusalem's food supply by raiding outlying farms.\n\nThe two Orders of Knighthood have outlying bases that should be dealt with before assaulting the city.\n\nTrebuchets can make short work of towers from a distance."
46206     "Light Cavalry: The enemy base is formidable. I advise building defenses until we have a large army."
46207     "Jerusalem has 4 towers remaining."
46208     "Jerusalem has 3 towers remaining. Remember, my lord, do not allow any places of worship to be destroyed."
46209     "Jerusalem has 2 towers remaining."
46210     "Jerusalem has 1 tower remaining!"
46211     "Destroy the 5 towers defending Jerusalem so that Saladin's army can occupy the city."
46212     "All Jerusalem towers destroyed! The city is ours!"
46213     "Saracen soldier: You have destroyed a holy site!"
46214     "Do not allow any Jerusalem Monastery or the Dome of the Rock to be destroyed."
46215     "Master of the Templar: Engage the enemy! Let us show these Saracens how knights do battle!"
46216     "Master of the Templar: If you strike me down, I will grow more powerful than you can possibly imagine "
46217     "Archer of the Eyes: Shots from our bows rarely miss their mark."
46218     "Jerusalem: The city is ours! Your efforts are futile!"
46219     "Jerusalem: Wouldn't your kind prefer to wander in the desert rather than waste our time?"
46220     "Jerusalem: Launch a counterattack!"
46300     "Saladin"
46301     "Ascalon"
46302     "Tyre"
46303     "Tiberias"
46304     "Hebron"
46305     "Tripoli Guards"
46306     "Defeat 2 of the 3 Crusader cities: Tiberias, Ascalon, and Tyre."
46307     "Remember: You only need to defeat 2 enemy cities.\n\nYou can trade with the village of Hebron, as long as it survives."
46308     "Saracen soldier: My Lord, this mole was made by Alexander the Great when he lay siege to Tyre in 322 BC. Let us hope we are more successful."
46309     "Tiberias: Lord Saladin, we are weary of this senseless bloodshed. Tribute to us 1000 gold as a show of good faith and we will call a truce."
46310     "Hebron: Wicked Crusaders are attacking our village!"
46311     "Defeat any 2 of the 3 Crusader cities:"
46312     "Tyre"
46313     "Ascalon"
46314     "Tiberias"
46315     "Tiberias: Did I say 1000 gold? I meant 2000 gold."
46316     "Tripoli Vanguard: Charge!"
46400     "Saladin"
46401     "Franks"
46402     "Jerusalem"
46403     "Richard"
46404     "Knights Templar"
46405     "Genoese"
46406     "Persian Outpost"
46407     "Construct a Wonder and defend it."
46408     "Managing a large city can be confusing. It might prove helpful to rebuild military buildings where you can easily find them.\n\nWhen you are ready to build the Wonder, you can delete some of your houses to make room for it.\n\nAttacking one of your enemies early can benefit you later on, but be careful venturing outside Acre's walls."
46409     "Saracen guard: Lord Saladin, the Shah of Persia is sending reinforcements by transport."
46410     "Saracen guard: French soldiers heading for our walls!"
46411     "Saracen guard: Jerusalem heading for our walls!"
46412     "Saracen guard: It's Richard the Lionhearted! He's attacking!"
46413     "Saracen guard: Templars preparing to attack!"
46414     "Saracen guard: Genoese warships sighted!"
46415     "Archer of the Eyes: We shoot to kill."
46416     "Mameluke: Let us show the infidel dogs of the west a sight the likes of which no son of Europe has ever seen!"
46417     "Saracen guard: Those two English siege weapon monstrosities will tear our walls to flinders!"
46418     "Construct a Wonder and defend it."
46500     "Mongol Envoy"
46501     "Kara-Khitai"
46502     "Genghis Khan"
46503     "Kereyids"
46504     "Tayichi'uds"
46505     "Uighurs"
46506     "Naiman"
46507     "Ungirrads"
46508     "Wait for instructions from Genghis Khan."
46509     "You can change Diplomacy settings whenever you want, but don't be surprised if the other tribes respond to your actions.\n\nOnly Monks are able to pick up, drop or garrison relics in Monasteries.\n\nThe Kereyids are known as the most religious of the tribes and may have a few Monks near their camp.\n\nUse the Objectives button to keep track of new objectives or those that have changed."
46510     "Ride forth to each of the Mongol tribes and convince them to join the Khan's army. Make an example of any tribes that openly war against you."
46511     "Mongol soldier: Four Mongol tribes now follow the banner of Genghis Khan. The rest of the world will soon know true fear."
46512     "Kereyids: Winter has been hard and our warriors are hungry. Bring us 20 sheep and we will join you. If you are injured, our Monks can heal you."
46513     "The Kereyids will join if you bring them 20 sheep."
46514     "Kereyids: Thank you, Great Khan. We will honor our word by providing you with these soldiers."
46515     "The Naiman will join if you defeat the Tayichi'uds and return to tell the tale."
46516     "Naimans: Because you have vanquished our enemy, we will gladly join the horde."
46517     "The Tayichi'uds will join if you defeat the Naiman and return to tell the tale."
46518     "Tayichi'uds: You have done well! We will ride with you."
46519     "Tayichi'uds: The Naiman are our enemy. If you drive them from the steppes, then and only then, will we join you."
46520     "Naimans: We are at war with the Tayichi'uds. Destroy their camp and we will join you."
46521     "Uighurs: You must prove that our people will benefit from this alliance. There is a great wolf, Ornlu, whose pack has been attacking our flocks. Slay him and we will join your horde."
46522     "Ungirrads: We will follow you if you can prove to us that you are favored by the gods. Bring to us a holy relic."
46523     "The Uighurs will join if you kill Ornlu the wolf and return to tell the tale."
46524     "Uighurs: Yes, that is the pelt of the great wolf. We will join you, Genghis Khan. And to seal the agreement, we will give you the gift of flaming arrows!"
46525     "The Ungirrads will join if you bring a Relic to their Monastery."
46526     "Ungirrads: You have done well in bringing to us this artifact. We will ride with the Great Khan!"
46527     "Light Cavalry: Behold! The horde of Genghis Khan approaches."
46528     "Wait for instructions from Genghis Khan."
46529     "Genghis Khan: You men! You will visit each of the outlying tribes. You must convince as many as you can to join our glorious army. But beware the Kara-Khitai. They are without honor."
46600     "Genghis Khan"
46601     "Kara-Khitai"
46602     "Kushluk"
46603     "Tayichi'uds"
46604     "Kill the traitor, Kushluk.\n\nPrevent the tent of Genghis Khan (Wonder) from being destroyed."
46605     "To 'persuade' the Tayichi'ud villagers to join you, first kill all of their soldiers.\n\nSince the Kara-Khitai are unfamiliar with siege weapons, constructing towers can be a powerful defense.\n\nNote: The Mongols do not yet know how to make Siege Workshops."
46606     "Kushluk: It's Genghis Khan! We must flee!"
46607     "Kushluk: Run away! Run away!"
46608     "Kill the traitor, Kushluk."
46609     "Mongol soldier: Such is the vengeance of the Great Khan."
46610     "Prevent the tent of Genghis Khan (Wonder) from being destroyed."
46611     "Mongol soldier: The tent of the Great Khan has been destroyed! He will be most displeased."
46612     "Kara-Khitai: Kushluk is our guest. It would be most rude for us to send him away."
46613     "Light Cavalry: I spotted a Tayichi'ud village to the north. Perhaps the inhabitants can be 'persuaded' to join us."
46614     "Tayichi'uds: Please, don't hurt us! We can aid in your blood feud!"
46615     "Kara-Khitai: We will destroy this great tent. Genghis Khan will sleep in the dirt with the camels."
46700     "Genghis Khan"
46701     "Tanguts"
46702     "Hsi Hsia"
46703     "Jin"
46704     "Sung"
46705     "Engineers"
46706     "Conquer the Tanguts, Hsi Hsia, Jin, and Sung."
46707     "The Great Wall will give you trouble without siege equipment. Fortunately you can capture some siege units northeast of the Wall.\n\nYour initial base can defend you for a short time, but you will soon have to push into China to find resources.\n\nThe Chinese nations will put aside their differences to fight a common enemy. You must wage war on all four at once, lest one of them gain the upper hand."
46708     "Mongol soldier: Great Khan, we have captured a Transport Ship."
46709     "Mongol soldier: The Great Wall of China  Our army is not equipped to deal with such walls. Scouts report a Chinese village to the northeast. Perhaps we can 'convince' some Siege Engineers to join us "
46710     "Mongol soldier: Great Khan, with these engineers, we can establish a stronghold in China and construct powerful engines of destruction."
46711     "Jin: What do a people who sleep in tents know of the word 'culture'?"
46712     "Chinese engineers: Mongols! Run for your lives!"
46713     "Conquer the Tanguts, Hsi Hsia, Jin, and Sung."
46800     "Genghis Khan"
46801     "Merkids"
46802     "Russians"
46803     "Khwarazm"
46804     "In the north, deploy Subotai's horde to conquer Russia.\n\nIn the south, the Khwarazm shah is expecting a gift, but it is assassins he will find in our Trade Carts. We must deliver the carts to the shah quickly, before he breaks his alliance with us."
46805     "Your two armies are divided and will not be able to meet until they reach Samarkand.\n\nIf your assassination attempt fails, the leadership of the shah will guarantee that the Persians are a much more deadly enemy.\n\nThe Persians are expecting their gift. If they do not receive it soon, they may eventually declare war on you."
46806     "Trade Cart: We come bearing gifts for the shah!"
46807     "Cavalry Archer: Great Khan, our assassins are concealed in these Trade Carts. Once the carts are near the Persian shah, the assassins will strike! Without their leader, the Persians will fall like grass beneath our hooves!"
46808     "Khwarazm shah: And what have the Mongols sent me? No doubt a bribe begging me not to destroy them."
46809     "Shah: What is this? Treachery!"
46810     "Persian gatekeeper: I should have expected such treachery from Mongols. They mean to attack! Defend the Shah! Defend Samarkand!"
46811     "Mongol soldier: Careful, Great Khan. If the Persians see our army, they will not accept our 'gift.'"
46812     "In the south, the Khwarazm shah is expecting a gift. But it is assassins he will find in our Trade Carts. We must deliver the carts to the shah quickly, before he breaks his alliance with us."
46813     "Assassin: Quickly, we must strike at the shah!"
46814     "Merkids: It's the horde of Genghis Khan! We are doomed!"
46815     "Persian gatekeeper: You may enter. Our city of Samarkand is just over that hill."
46816     "Assassin: Now the Persians will be an easier target. We die for Genghis Khan!"
46817     "In the north, deploy Subotai's horde to conquer Russia."
46818     "Defeat the Khwarazm Empire."
46900     "Ogatai Khan"
46901     "Polish"
46902     "Bohemians"
46903     "Germans"
46904     "Capture the flags of Poland, Germany, and Bohemia."
46905     "Don't spend all of your stone at the Market. You're going to need it."
46906     "Scout Cavalry: Lord Ogatai, King Wenceslas is approaching with a huge army. Scouts have located a region in the pass ahead where we can make our stand."
46907     "Construct 3 Castles within the flagged area, and withstand the assault of the Bohemian army."
46908     "Mongol soldier: Lord Ogatai, we have completed the Castles. We are ready to withstand the assault of King Wenceslas and his Bohemian knights!"
46909     "Capture the German flag."
46910     "Mongol soldier: German flag captured."
46911     "Mongol soldier: All three flags captured! We are victorious!"
46912     "Capture the Polish flag."
46913     "Mongol soldier: Polish flag captured."
46914     "Capture the Bohemian flag."
46915     "Mongol soldier: Bohemian flag captured!"
46916     "Mongol soldier: Careful, my lord. The fortress of Wenceslas is just up ahead! We cannot defeat them man to man."
46917     "Hermit Monk: We've been stuck on this mountain for 15 years. Show us the way down, and we will gladly join your army."
46918     "Polish Knight: Mongols! We're doomed for certain."
46919     "Mongol soldier: Lord Ogatai, we are taking too long to constuct our defenses. The Bohemian cavalry could arrive at any moment!"
47000     "Ogatai Khan"
47001     "Hungary"
47002     "Bridge"
47003     "Survive until Subotai's reinforcements arrive.\n\nDefeat Hungary."
47004     "Because of the ice on the Sajo River, it is impossible to build ships.\n\nWe must use our Saboteurs wisely. We cannot train any more.\n\nSiege Onagers can flatten forests."
47005     "Mongol soldier: Lord Ogatai, we must hold off the Hungarians until Subotai arrives. He will be here in 40 minutes."
47006     "Mongol soldier: Subotai should be here in 30 minutes."
47007     "Mongol soldier: Subotai should be here in 20 minutes."
47008     "Mongol soldier: Subotai should be here in 10 minutes. He'd better not be late "
47009     "Survive until Subotai's reinforcements arrive."
47010     "Subotai: I come!"
47011     "Mongol soldier: The Hungarians are trying to blow up the Sajo River bridge!"
47012     "Saboteurs: Just get us close enough to an enemy building and we will give our lives for the cause!"
47013     "Defeat Hungary."
47014     "Mongol soldier: Such is the fate of the Hungarians and all who would oppose the tribes of Mongolia!"
47015     "Hungary: Charge!"
47016     "If we build a strong fortification, we will smash their army against our walls and towers."
47017     "Subotai must survive."
47018     "Your armies are too close to my city! Stand down or I will be forced to declare war!"
47019     "So be it! War it is, then! You will live to regret your invasion."
47020     "You have defeated me in honorable combat! If you will spare my life, I will give you all of my remaining resources!"
47021     "(You will have to wait for any units being created to appear before you can research at a building.)"
47022     "You can scroll to view more of the map by moving your mouse to the sides of the screen. For example, move your mouse to the very bottom of the screen to scroll down."
47023     "Villagers can gather food, wood, gold, and stone that you will need to build buildings, research technologies, and create soldiers."
47024     "Always explore the map. You will need to locate some extra resources and find out what your enemies are doing."
47025     "Your soldiers will automatically attack any enemy soldiers that get near them. You can also select your soldiers and right-click on a specific enemy unit you want to attack."
50001     "Aftermath"
50002     "Achievements"
50003     "Are you sure?"
50004     "Name:"


// **************************************************************
// ***   Strings from Game/en/language_x1.dll                 ***
// **************************************************************

1006      "Microsoft Age of Empires II: The Conquerors Expansion\n & (p) %s Microsoft Corporation. All rights reserved.\nThis program is protected by U.S. and international\ncopyright laws as described in About."
1009      "EULAX.RTF"
1010      "WARRANTYX.RTF"
1011      "http://www.microsoft.com/games/conquerors"
1012      "http://www.ensemblestudios.com"
2008      "You must insert the Age of Empires II: Conquerors Expansion CD to play a single-player game, and then restart."
2016      "This beta copy of The Conquerors Expansion has expired."
2018      "Could not initialize program. Age of Empires II not detected."
2019      "The Conquerors Expansion detected corrupt files. Reinstall and try again."
2411      "Out of sync detected..."
2412      "The game was stopped because your computer ran out of disk space."
2413      "The game was stopped because player '%s' went out of sync (an error occurred). The game has been saved and exited for restoring."
3033      "The Monument has been captured. Hold it for %d years to win!"
3034      "The Monument has been captured. You will lose if it is held for %d years!"
3035      "Control of the Monument was lost!"
3039      "The reseed Farm queue is full."
3059      "Game speed changed by %s."
3060      "Game paused/unpaused by %s."
3069      "The ram is full."
3083      "Not enough room to unload the unit."
3109      "You will lose if the Monument is not reclaimed in %d years."
3110      "You changed diplomatic stance with %s to Neutral."
3111      "You changed diplomatic stance with %s to Ally."
3112      "You changed diplomatic stance with %s to Enemy."
3113      "You paid %d gold in tribute to %s."
3114      "You paid %d wood in tribute to %s."
3115      "You paid %d food in tribute to %s."
3116      "You paid %d stone in tribute to %s."
3117      "Objectives have changed."
3118      "%s mocks your puny achievements. Relic and Wonder victories now take longer!"
3119      "You must wait 15 seconds between chapters."
3120      "You have %d pauses left."
3121      "You have run out of pauses"
3122      "You must wait 5 seconds between snapshots."
3710      "Click to attack this animal. Deer, wild boar, and javelina yield food (wolves and jaguars do not). Use several villagers to attack all animals except deer."
3729      "Click to herd this animal to your Town Center or Mill for food."
3735      "Click to garrison inside this ram."
3826      "Click a unit to attack this animal. Villagers can hunt deer, wild boar, and javelina for food."
3829      "Click a villager to gather food from this animal."
3910      "Right-click to attack this animal. Deer, wild boar, and javelina yield food (wolves and jaguars do not). Use several villagers to attack all animals except deer."
3929      "Right-click to herd this animal to your Town Center or Mill for food."
3935      "Right-click to garrison inside this ram."
4146      "Reseed Farm"
4150      "Ungarrison"
4333      "Last Man Standing"
4710      "F"
4800      "16"
4801      "King Alfonso"
4802      "King Sancho"
4803      "Catherine of Aragon"
4804      "King Ferdinand"
4805      "Pedro the Cruel"
4806      "Ramiro I of Aragon"
4807      "El Cid Campeador"
4808      "Count Berengeur"
4809      "Gonzalo de Cdoba"
4810      "King Charles VIII"
4811      "Ordono II of Len"
4812      "King Ramiro of Len"
4813      "Hernan Cortz"
4814      "lvarez de Toledo"
4815      "Queen Isabella"
4816      "Cardinal Jimnez"
4820      "12"
4821      "Itzcoatl"
4822      "Montezuma"
4823      "Axayactl"
4824      "Tizoc"
4825      "Ahuitzotol"
4826      "Cuitlauac"
4827      "Cuauhtemoc"
4828      "Maxixca"
4829      "Acamapichtli"
4830      "Ahuitzotol"
4831      "Huitzilihuitl"
4832      "Chimalpopoca"
4840      "15"
4841      "Black Serpent"
4842      "Flint Sky God"
4843      "Bird Jaguar"
4844      "Lady Great Skull Zero"
4845      "King Stormy Sky"
4846      "Shield Jaguar II"
4847      "Curl Snout"
4848      "Eighteen Rabbit"
4849      "Smoke Imix God"
4850      "Great Jaguar Paw"
4851      "Smoking Squirrel"
4852      "Smoke Shell"
4853      "Smoke Monkey"
4854      "Smoking Frog"
4855      "Waterlily Jaguar"
4860      "9"
4861      "Attila the Hun"
4862      "Bleda the Hun"
4863      "Mundzuk the Hun"
4864      "Ruga the Hun"
4865      "Uldin the Hun"
4866      "Balamber the Hun"
4867      "Ellak the Hun"
4868      "Dengizk the Hun"
4869      "Ernak the Hun"
4880      "14"
4881      "Kwanggaeto the Great"
4882      "General Ulji Mun-tok"
4883      "General Kyebaek"
4884      "General Kim Yu-shin"
4885      "Admiral Chang Bo-ko"
4886      "General Taejoyoung"
4887      "Wang Kon"
4888      "General Kang Kam-chan"
4889      "Ch'oe Mu-son"
4890      "General Ch'oe Young"
4891      "Yi Song-kye"
4892      "Sejong the Great"
4893      "General Kwon Yul"
4894      "Admiral Yi Sun-shin"
4913      "<b>Chat<b> \nSend commands to allied computer players. In a multiplayer game, send typed messages or prerecorded taunts to other human players."
4946      "<b>Reseed Farm<b> (<cost>) \nClick to add a Farm to the queue so that it is automatically replanted after it expires."
4950      "<b>Ungarrison<b> \nUngarrison all units from this ram."
5293      "Harald Hardraade"
5409      "Halberdier"
5639      "Alexander Nevski"
5660      "Petard"
5661      "Hussar"
5663      "Genitour"
5665      "Elite Genitour"
5667      "Jaguar Warrior"
5669      "Elite Jaguar Warrior"
5671      "Eagle Warrior"
5673      "Elite Eagle Warrior"
5675      "Tarkan"
5677      "Elite Tarkan"
5679      "Huskarl"
5681      "Elite Huskarl"
5683      "Plumed Archer"
5685      "Elite Plumed Archer"
5687      "Conquistador"
5689      "Elite Conquistador"
5691      "Missionary"
5693      "Jungle Tree"
5694      "Snow Pine Tree"
5695      "Attila the Hun"
5697      "Bleda the Hun"
5699      "Pope Leo I"
5701      "Scythian Wild Woman"
5704      "Sea Tower"
5707      "Sea Wall"
5708      "Sea Gate"
5710      "Iron Boar"
5712      "Jaguar"
5714      "Horse"
5716      "Macaw"
5717      "Statue"
5718      "Plant"
5719      "Sign"
5720      "Grave"
5721      "Head"
5722      "Javelina"
5724      "El Cid Campeador"
5726      "Monument"
5727      "War Wagon"
5729      "Elite War Wagon"
5731      "Turtle Ship"
5732      "Elite Turtle Ship"
5733      "Turkey"
5735      "Wild Horse"
5737      "Map Revealer"
5738      "King Sancho"
5740      "King Alfonso"
5742      "Imam"
5744      "Admiral Yi Sun-shin"
5745      "Nobunaga"
5747      "Henry V"
5749      "William the Conqueror"
5751      "ES Flag"
5752      "Scythian Scout"
5753      "Torch (Converting)"
5756      "Old Stone Head"
5757      "Roman Ruins"
5759      "Broken Cart"
5760      "Flower Bed"
5761      "Hay Stack"
5763      "Furious the Monkey Boy"
5764      "Stormy Dog"
6409      "Create Halberdier"
6660      "Create Petard"
6661      "Create Hussar"
6667      "Create Jaguar Warrior"
6669      "Create Elite Jaguar Warrior"
6671      "Create Eagle Warrior"
6673      "Create Elite Eagle Warrior"
6675      "Create Tarkan"
6677      "Create Elite Tarkan"
6679      "Create Huskarl"
6681      "Create Elite Huskarl"
6683      "Create Plumed Archer"
6685      "Create Elite Plumed Archer"
6687      "Create Conquistador"
6689      "Create Elite Conquistador"
6691      "Create Missionary"
6704      "Build Sea Tower"
6707      "Build Sea Wall"
6708      "Build Sea Gate"
6727      "Create War Wagon"
6729      "Create Elite War Wagon"
6731      "Create Turtle Ship"
6732      "Create Elite Turtle Ship"
7059      "Kataparuto"
7140      "Attack an Enemy Now"
7141      "Cease Creating Extra Villagers"
7142      "Create Extra Villagers"
7143      "Build a Navy"
7144      "Stop Building a Navy"
7145      "Wait for My Signal to Attack"
7146      "Build a Wonder"
7147      "Give Me Your Extra Resources"
7148      "What Age Are You In?"
7317      "Elite Conquistador"
7318      "Logistica"
7324      "Bearded Axe"
7325      "Supremacy"
7409      "Bloodlines"
7410      "Caravan"
7411      "Thumb Ring"
7412      "Heresy"
7414      "Halberdier"
7415      "Parthian Tactics"
7416      "Theocracy"
7417      "Hussar"
7418      "Elite Tarkan"
7419      "Yeomen"
7420      "El Dorado"
7421      "Furor Celtica"
7422      "Drill"
7423      "Mahouts"
7424      "Zealotry"
7425      "Artillery"
7426      "Crenellations"
7427      "Anarchy"
7428      "Atheism"
7429      "Garland Wars"
7430      "Plumed Archer"
7431      "Berserkergang"
7432      "Rocketry"
7433      "Elite Eagle Warrior"
7434      "Elite Jaguar Warrior"
7435      "Herbal Medicine"
7436      "Elite War Wagon"
7437      "Elite Turtle Ship"
7438      "Shinkichon"
7439      "Perfusion"
7939      "Ally"
7940      "Enemy"
7941      "Neutral"
8059      "Research Kataparuto (Trebuchets fire/pack faster)"
8317      "Upgrade to Elite Conquistador"
8318      "Research Logistica (Cataphracts cause trample damage)"
8324      "Research Bearded Axe (+1 Throwing Axemen range)"
8325      "Research Supremacy (Villagers exceptional in combat)"
8409      "Research Bloodlines (+20 HP mounted units)"
8410      "Research Caravan (trade units move/generate gold 2X faster)"
8411      "Research Thumb Ring (archers 100% accurate, fire faster)"
8412      "Research Heresy (converted units die)"
8414      "Upgrade to Halberdier"
8415      "Research Parthian Tactics (+1/+2P Cavalry Archer armor)"
8416      "Research Theocracy (only one Monk in group must rest after a conversion)"
8417      "Upgrade to Hussar"
8418      "Upgrade to Elite Tarkan"
8419      "Research Yeomen (+1 foot archer range; +2 tower attack)"
8420      "Research El Dorado (+40 HP Eagle Warriors)"
8421      "Research Furor Celtica (+50% HP Siege Worskhop units)"
8422      "Research Drill (+50% speed Siege Workshop units)"
8423      "Research Mahouts (+30% speed War Elephants)"
8424      "Research Zealotry (+30 HP Camels, Mamelukes)"
8425      "Research Artillery (+2 range Bombard Towers, Bombard Cannons, Cannon Galleons)"
8426      "Research Crenellations (+3 range Castles; garrisoned infantry fire arrows)"
8427      "Research Anarchy (create Huskarls at Barracks)"
8428      "Research Atheism (+100 years Relic, Wonder games; Spies/Treason technology costs -50%)"
8429      "Research Garland Wars (+4 infantry attack)"
8430      "Upgrade to Elite Plumed Archer"
8431      "Research Berserkergang (Berserks regenerate faster)"
8432      "Research Rocketry (+2P Chu Ko Nu attack, +4P scorpion attack)"
8433      "Upgrade to Elite Eagle Warrior"
8434      "Upgrade to Elite Jaguar Warrior"
8435      "Research Herbal Medicine (garrisoned units heal 4X faster)"
8436      "Upgrade to Elite War Wagon"
8437      "Upgrade to Elite Turtle Ship"
8438      "Research Shinkichon (+2 range Mangonels, Onagers)"
8439      "Research Perfusion (Barracks work 50% faster)"
9018      "Saving chapter..."
9222      "The Conquerors Campaigns"
9223      "Saved and Recorded Games"
9224      "Age of Kings Campaigns"
9226      "Standard Game"
9241      "Microsoft Age of Empires II:\nThe Conquerors Expansion"
9247      "WARNING: This computer program is protected by copyright law and international treaties.  Unauthorized reproduction or distribution of this program, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law.\n\nThe names of companies, products, people, characters, events and/or data mentioned in Age of Empires II and Age of Empires II: The Conquerors Expansion and their documentation are fictitious unless otherwise noted."
9289      "Save Chapter"
9534      "Friend or Foe Colors"
9535      "Insert your Age of Empires II: The Age of Kings CD,\nand then try again."
9536      "Insert your Age of Empires II: The Conquerors Expansion CD,\nand then try again."
9540      "The MSN Gaming Zone is a free matchmaking service that you can use to find opponents 24 hours a day. \n\n To use the Zone, Age of Empires II: The Conquerors Expansion closes, then starts your Internet browser, which will go to the Zone web site."
9694      "%s is using a different version of the program."
9761      "Wonder Race"
9762      "King of the Hill"
9763      "Defend the Wonder"
9825      "Last Man Standing: Win this game by destroying all enemy and ally villagers, military units, boats, and buildings.  There can be only one winner."
9846      "Regicide Game: Win this game by killing all enemy Kings."
9867      "King of the Hill: Capture the central Monument and defend it until the countdown ends. If all units defending the Monument are killed, then someone else can control the Monument."
9868      "Wonder Race: Build the first wonder to win. Everyone is on the same team in this one, so don't bother with military."
9869      "Defend the Wonder: Player 1 has a Wonder. His team must defend it while the other team tries to knock it down."
9956      "Commands"
10244     "Spanish"
10245     "Aztecs"
10246     "Mayans"
10247     "Huns"
10248     "Koreans"
10265     "Pop Limit"
10442     "CONQUISTADOR"
10574     "Damage Object"
10575     "Place Foundation"
10576     "Change Object Name"
10577     "Change Object HP"
10578     "Change Object Attack"
10579     "Stop Unit"
10624     "Water, Shallow"
10629     "Water, Deep"
10644     "Water, Medium"
10645     "Road"
10646     "Road, Broken"
10657     "Random Map location"
10664     "Jungle"
10665     "Snow Pine Forest"
10666     "Snow"
10667     "Snow Grass"
10668     "Snow Dirt"
10669     "Ice"
10677     "Road, Snow"
10678     "Road, Fungus"
10783     "Standard"
10811     "Scout"
10820     "Region"
10821     "Worldwide"
10822     "Far"
10823     "Regional"
10824     "Close"
10891     "Scandinavia"
10892     "Mongolia"
10893     "Salt Marsh"
10894     "Yucatan"
10895     "Arena"
10896     "King of the Hill"
10897     "Oasis"
10898     "Ghost Lake"
10899     "Random Land Map"
10901     "Nomad"
10913     "Scouts"
11219     "Standard"
11242     "Campaigns"
11243     "The Conquerors Campaigns"
11303     "Monument %d Years"
12122     "<Enemy>"
12123     "<All>"
13510     "Game"
13511     "Location"
13512     "Size"
13543     "Real World"
13544     "Iberia"
13545     "Britain"
13546     "Mideast"
13547     "Texas"
13548     "Italy"
13549     "Central America"
13550     "France"
13551     "Norse Lands"
13552     "Sea of Japan (East Sea)"
13553     "Byzantium"
13560     "Map Style"
13561     "Standard"
13562     "Custom"
14409     "Halberdier"
14660     "Petard"
14661     "Hussar"
14667     "Jaguar Warrior"
14669     "Elite \n Jaguar Warrior"
14671     "Eagle \n Warrior"
14673     "Elite Eagle \n Warrior"
14675     "Tarkan"
14677     "Elite \n Tarkan"
14679     "Huskarl"
14681     "Elite \n Huskarl"
14683     "Plumed Archer"
14685     "Elite \n Plumed Archer"
14687     "Conquistador"
14689     "Elite \n Conquistador"
14691     "Missionary"
14704     "Sea\nTower"
14707     "Sea\nWall"
14708     "Sea\nGate"
14727     "War Wagon"
14729     "Elite\nWar Wagon"
14731     "Turtle Ship"
14732     "Elite\nTurtle Ship"
16106     "G"
16660     "P"
16667     "T"
16671     "G"
16679     "R"
16691     "S"
16731     "S"
16959     "Not Used 99999"
17059     "Kataparuto"
17317     "Elite\nConquistador"
17318     "Logistica"
17324     "Bearded Axe"
17325     "Supremacy"
17409     "Bloodlines"
17410     "Caravan"
17411     "Thumb\nRing"
17412     "Heresy"
17414     "Halberdier"
17415     "Parthian\nTactics"
17416     "Theocracy"
17417     "Hussar"
17418     "Elite\nTarkan"
17419     "Yeomen"
17420     "El Dorado"
17421     "Furor\nCeltica"
17422     "Drill"
17423     "Mahouts"
17424     "Zealotry"
17425     "Artillery"
17426     "Crenellations"
17427     "Anarchy"
17428     "Atheism"
17429     "Garland\nWars"
17430     "Elite\nPlumed Archer"
17431     "Berserkergang"
17432     "Rocketry"
17433     "Elite\nEagle Warrior"
17434     "Elite\nJaguar Warrior"
17435     "Herbal\nMedicine"
17436     "Elite\nWar Wagon"
17437     "Elite\nTurtle Ship"
17438     "Shinkichon"
17439     "Perfusion"
19034     "Spearman, Pikeman, Halberdier"
19060     "Scout Cavalry, Light Cavalry, Hussar"
19069     "Petard"
19070     "Eagle Warrior, Elite Eagle Warrior"
19071     "Missionary"
19072     "Turtle Ship, Elite Turtle Ship"
19073     "Huskarl"
19074     "Reseed Farm"
19326     "Return to Previous View"
19327     "Toggle Friend or Foe Colors"
19328     "Save Chapter"
19734     "Are you sure you want to set the hotkeys to default?"
20017     "Mill"
20150     "<b>Britons<b> \nFoot archer civilization \n\n Town Centers cost -50% wood in Castle Age \n Foot archers (except skirmishers) have \n +1 range Castle Age, +1 range \n Imperial Age (for +2 total)\n Shepherds work 25% faster \n\n<b>Unique Unit:<b> Longbowman (archer) \n\n<b>Unique Technology:<b> Yeomen (+1 foot archer range; +2 tower attack) \n\n<b>Team Bonus:<b> Archery Ranges work 20% faster"
20151     "<b>Franks<b> \nCavalry civilization \n\n Castles cost -25% \n Knights +20% hit points \n Farm upgrades free (require Mill) \n\n<b>Unique Unit:<b> Throwing Axeman (infantry) \n\n<b>Unique Technology:<b> Bearded Axe (+1 Throwing Axemen range) \n\n<b>Team Bonus:<b> Knights +2 line of sight"
20152     "<b>Goths<b> \nInfantry civilization \n\n Infantry cost -10% Feudal, \n -15% Castle, -25% Imperial Age \n Infantry +1 attack vs. buildings \n Villagers +5 attack vs. wild boar; hunters carry +15 meat \n +10 population in Imperial Age \n\n<b>Unique Unit:<b> Huskarl (infantry) \n\n<b>Unique Techs:<b> Anarchy (create Huskarls at Barracks); Perfusion (Barracks work 50% faster) \n<b>Team Bonus:<b> Barracks work 20% faster"
20153     "<b>Teutons<b> \nInfantry civilization \n\n Monks healing range 2X \n Towers garrison 2X units \n Murder Holes free \n Farms cost -33% \n Town Center +2 attack, +5 line of sight \n\n<b>Unique Unit:<b> Teutonic Knight (infantry) \n\n<b>Unique Tech:<b> Crenellations (+3 range Castles; garrisoned infantry fire arrows) \n\n<b>Team Bonus:<b> units resist conversion"
20154     "<b>Japanese<b> \nInfantry civilization \n\n Fishing Ships 2X hit points; +2P armor; work rate +5% Dark, +10% Feudal, +15% Castle, +20% Imperial Age \n Mill, Lumber/Mining Camps cost -50% \n Infantry attack +10% faster Feudal, +15% Castle, +25% Imperial Age \n\n<b>Unique Unit:<b> Samurai (infantry) \n\n<b>Unique Technology:<b> Kataparuto (Trebuchets fire, pack faster) \n\n<b>Team Bonus:<b> galleys +50% line of sight"
20155     "<b>Chinese<b> \nArcher civilization \n\n Start with +3 villagers but -50 wood, -150 food \n Technologies cost -10% Feudal, \n -15% Castle, -20% Imperial Age \n Town Centers support 10 population \n Demolition ships +50% hit points \n\n<b>Unique Unit:<b> Chu Ko Nu (archer) \n\n<b>Unique Technology:<b> Rocketry (+2P Chu Ko Nu attack, +4P scorpions) \n\n<b>Team Bonus:<b> Farms +45 food"
20156     "<b>Byzantines<b> \nDefensive civilization \n\n Buildings +10% HPs Dark, +20% Feudal, \n +30% Castle, +40% Imperial Age \n Camels, skirmishers, Pikemen, Halberdiers cost -25% \n Fire ships +20% attack \n Advance to Imperial Age costs -33% \n\n<b>Unique Unit:<b> Cataphract (cavalry) \n\n<b>Unique Tech:<b> Logistica (Cataphracts cause trample damage) \n\n<b>Team Bonus:<b> Monks +50% heal speed"
20157     "<b>Persians<b> \nCavalry civilization \n\n Start with +50 wood, food \n Town Center, Dock 2X hit points; \n work rate +10% Feudal, +15% Castle, +20% Imperial Age \n\n<b>Unique Unit:<b> War Elephant (cavalry) \n\n<b>Unique Technology:<b> Mahouts (War Elephants 30% faster) \n\n<b>Team Bonus:<b> knights +2 attack vs. archers"
20158     "<b>Saracens<b> \nCamel and naval civilization \n\n Market trade cost only 5% \n Transport Ships 2X hit points, \n 2X carry capacity \n Galleys attack 20% faster \n Cavalry archers +3 attack vs. buildings \n\n<b>Unique Unit:<b> Mameluke (camel) \n\n<b>Unique Technology:<b> Zealotry (Camels, Mamelukes +30 hit points) \n\n<b>Team Bonus:<b> foot archers +1 attack vs. \nbuildings"
20159     "<b>Turks<b> \nGunpowder civilization \n\n Gunpowder units +25% hit points; \n researching gunpowder technologies \n costs -50%; Chemistry free \n Gold miners work 15% faster \n Light Cavalry and Hussar upgrades free \n\n<b>Unique Unit:<b> Janissary (hand cannoneer) \n\n<b>Unique Technology:<b> Artillery (+2 range Bombard Towers, Bombard Cannons, Cannon Galleons) \n<b>Team Bonus:<b> gunpowder units created \n20% faster"
20160     "<b>Vikings<b> \nInfantry and naval civilization \n\n Warships cost -20% \n Infantry +10% hit points Feudal, \n +15% Castle, +20% Imperial Age \n (not cumulative) \n Wheelbarrow, Hand Cart free \n\n<b>Unique Units:<b> Berserk (infantry), \nLongboat (warship) \n\n<b>Unique Technology:<b> Berserkergang (Berserks regenerate faster) \n\n<b>Team Bonus:<b> Docks cost -25%"
20161     "<b>Mongols<b> \nCavalry Archer civilization \n\n Cavalry archers fire 20% faster \n Light Cavalry, Hussar +30% hit points \n Hunters work 50% faster \n\n<b>Unique Unit:<b> Mangudai (cavalry archer) \n\n<b>Unique Technology:<b> Drill (Siege Workshop units move 50% faster) \n\n<b>Team Bonus:<b> Scout Cavalry, Light Cavalry, Hussar +2 line of sight"
20162     "<b>Celts<b> \nInfantry civilization \n\n Infantry move 15% faster \n Lumberjacks work 15% faster \n Siege weapons fire 20% faster \n Sheep not converted if in 1 Celt \n unit's line of sight \n\n<b>Unique Unit:<b> Woad Raider (infantry) \n\n<b>Unique Technology:<b> Furor Celtica (Siege Workshop units have +50% hit points) \n\n<b>Team Bonus:<b> Siege Workshops work 20% faster"
20163     "<b>Spanish<b> \nGunpowder and Monk civilization \n\n Builders work 30% faster \n Blacksmith upgrades don't cost gold \n Cannon Galleons benefit from Ballistics (fire faster, more accurately) \n\n <b>Unique Units:<b> Conquistador (mounted hand cannoneer), Missionary (mounted Monk) \n\n <b>Unique Tech:<b> Supremacy (villagers better in combat) \n\n<b>Team Bonus:<b> Trade units generate +33% gold"
20164     "<b>Aztecs<b> \nInfantry and Monk civilization \n\n Villagers carry +5 \n Military units created 15% faster \n +5 Monk hit points for each Monastery technology \n\n <b>Unique Unit:<b> Jaguar Warrior (infantry) \n\n <b>Unique Technology:<b> Garland Wars (+4 infantry attack) \n\n<b>Team Bonus:<b> Relics generate +33% gold"
20165     "<b>Mayans<b> \nArcher civilization \n\n Start with +1 villager, but -50 food \n Resources last 20% longer \n Archers cost -10% Feudal, -20% Castle, -30% Imperial Age \n\n <b>Unique Unit:<b> Plumed Archer (archer) \n\n <b>Unique Technology:<b> El Dorado (Eagle Warriors have +40 hit points) \n\n <b>Team Bonus:<b> Walls cost -50%"
20166     "<b>Huns<b> \nCavalry civilization \n\n Do not need houses, but start \nwith -100 wood \n Cavalry Archers cost -25% Castle, -30% Imperial Age \n Trebuchets +30% accuracy \n\n <b>Unique Unit:<b> Tarkan (cavalry) \n\n <b>Unique Technology:<b> Atheism (+100 years Relic, Wonder victories; Spies/Treason costs -50%) \n\n <b>Team Bonus:<b> Stables work 20% faster"
20167     "<b>Koreans<b> \nTower and naval civilization \n\n Villagers +2 line of sight \n Stone miners work 20% faster \n Tower upgrades free (Bombard Tower requires Chemistry)\n Tower range +1 Castle, +2 Imperial Age \n\n <b>Unique Units:<b> War Wagon (cavalry archer), Turtle Ship (war ship)\n\n <b>Unique Technology:<b> Shinkichon \n(+2 range Mangonels, Onagers) \n\n <b>Team Bonus:<b> Mangonels, Onagers +1 range"
20300     "Main Menu"
20310     "57"
20311     "The Aztecs"
20312     "The Britons"
20313     "The Byzantines"
20314     "The Celts"
20315     "The Chinese"
20316     "The Franks"
20317     "The Goths"
20318     "The Huns"
20319     "The Japanese"
20320     "The Koreans"
20321     "The Mayans"
20322     "The Mongols"
20323     "The Persians"
20324     "The Saracens"
20325     "The Spanish"
20326     "The Teutons"
20327     "The Turks"
20328     "The Vikings"
20329     " "
20330     "Medieval Warfare"
20331     "Dark Age Armies"
20332     "Knights"
20333     "Medieval Weapons"
20334     "    Cavalry Weapons"
20335     "    Missile Weapons"
20336     "    Hand Weapons"
20337     "Medieval Armies"
20338     "    Organization"
20339     "    Strategy"
20340     "    Battle Tactics"
20341     "    The Mongols"
20342     "Castles"
20343     "    Castle Evolution"
20344     "    Castle Defense"
20345     "    Castle Siege"
20346     "Gunpowder"
20347     "Naval Warfare"
20348     " "
20349     "Middle Ages"
20350     "    The Fall of Rome"
20351     "    Barbarian Invaders"
20352     "Dark Ages"
20353     "    Politics"
20354     "    Dark Age Religion "
20355     "    Charlemagne"
20356     "    The Vikings"
20357     "The Crusades"
20358     "Feudalism"
20359     "    Feudal Contract"
20360     "    The Manor"
20361     "Late Middle Ages"
20362     "    Economy"
20363     "    Religion"
20364     "    Technology"
20365     "    Feudalism's Decline"
20366     "Renaissance"
20367     " "
20411     "aztecs.txt"
20412     "british.txt"
20413     "byzantines.txt"
20414     "celts.txt"
20415     "chinese.txt"
20416     "franks.txt"
20417     "goths.txt"
20418     "huns.txt"
20419     "japanese.txt"
20420     "koreans.txt"
20421     "mayans.txt"
20422     "mongols.txt"
20423     "persians.txt"
20424     "saracens.txt"
20425     "spanish.txt"
20426     "teutons.txt"
20427     "turks.txt"
20428     "vikings.txt"
20429     " "
20430     "warfare.txt"
20431     "darkarmies.txt"
20432     "knights.txt"
20433     "weapons.txt"
20434     "weaponscav.txt"
20435     "weaponsmissile.txt"
20436     "weaponshand.txt"
20437     "armies.txt"
20438     "armiesorg.txt"
20439     "armiesstrat.txt"
20440     "armiestactics.txt"
20441     "armiesmongols.txt"
20442     "castles.txt"
20443     "castleevolution.txt"
20444     "castledefenses.txt"
20445     "castlesiege.txt"
20446     "gunpowder.txt"
20447     "naval.txt"
20448     " "
20449     "middleages.txt"
20450     "thefallofrome.txt"
20451     "barbarianinvaders.txt"
20452     "darkages.txt"
20453     "politics.txt"
20454     "darkagereligion.txt"
20455     "charlemagne.txt"
20456     "thevikings.txt"
20457     "thecrusades.txt"
20458     "feudalism.txt"
20459     "feudalcontract.txt"
20460     "themanor.txt"
20461     "latemiddleages.txt"
20462     "economy.txt"
20463     "religion.txt"
20464     "technology.txt"
20465     "feudalismdecline.txt"
20466     "renaissance.txt"
20467     " "
20523     "Trade Units: %d"
20609     "%s (Locked)"
20610     "Full Map Print"
20611     "Reduction:"
20612     "Screenshot file: %s"
20613     "Initializing file"
20614     "Printing full map"
20615     "Aborting"
20616     "Insufficient disk space"
20617     "Error creating screenshot"
20618     "Random map script does not match host. Delete your local script if you want to receive the host's copy."
20619     "Error connecting to player %ld. (IP Masqeuerading systems such as Internet Connection Sharing, NAT, etc., are not yet supported.)"
20620     "Error receiving file - A different file by the same name (%s) already exists. Exit, delete the file, and then rejoin the game."
20811     "2,1,2"
20812     "1,1,52"
20813     "1,2,53"
20814     "1,3,54"
20815     "1,4,55"
20816     "1,5,56"
20817     "1,6,57"
20818     "2,3,4"
20819     "1,7,58"
20820     "2,7,8"
20821     "2,5,6"
20822     "1,8,59"
20823     "1,9,60"
20824     "1,10,61"
20825     "2,9,10"
20826     "1,11,62"
20827     "1,12,63"
20828     "1,13,64"
20830     "1,15,66"
20831     "1,16,67"
20832     "1,17,68"
20833     "1,18,69"
20834     "1,19,70"
20835     "1,20,71"
20836     "1,21,72"
20837     "1,22,73"
20838     "1,23,74"
20839     "1,24,75"
20840     "1,25,76"
20841     "1,26,77"
20842     "1,27,78"
20843     "1,28,79"
20844     "1,29,80"
20845     "1,30,81"
20846     "1,31,82"
20847     "1,32,83"
20848     "1,33,84"
20849     "1,34,85"
20850     "1,35,86"
20851     "1,36,87"
20852     "1,37,88"
20853     "1,38,89"
20854     "1,39,90"
20855     "1,40,91"
20856     "1,41,92"
20857     "1,42,93"
20858     "1,43,94"
20859     "1,44,95"
20860     "1,45,96"
20861     "1,46,97"
20862     "1,47,98"
20863     "1,48,99"
20864     "1,49,100"
20865     "1,50,101"
20866     "1,51,102"
22000     "41 Send me 100 resources and I shall join thy side."
22002     "39 I am grateful for thy tribute."
22003     "39 Let us be friends henceforth!"
22004     "41 Send me 200 each of wood, food, gold, and stone!"
22006     "41 Send me 500 each of wood, food, gold, and stone!"
22007     "41 Send me 1000 each of wood, food, gold, and stone!"
22008     "41 Thou must send me more wood!"
22009     "41 Thou must send me more food!"
22010     "41 Thou must send me more gold!"
22011     "41 Thou must send me more stone!"
22012     "41 Thank thee for the wood! It is enough."
22013     "41 Thank thee for the food! It is enough."
22014     "41 Thank thee for the gold! It is enough."
22015     "41 Thank thee for the stone! It is enough."
22016     "39 The goods we have obtained from thee are glorious!"
22018     "41 Thou must set thy diplomatic stance towards me to Ally!"
22020     "41 This is thy last warning! Set thine stance to Ally with me, as I shall to thee."
22023     "40 Thou hast taken far too long to do that simple task."
22025     "40 So! Thou has chosen to defy me."
22027     "41 I am Neutral to thee. Set thy diplomacy to Neutral to me."
22028     "39 Thou art wise to be a potential friend."
22030     "41 Thou ignorest my invitation? In mercy, I give you a second chance."
22032     "41 How unwise. Thou art still hostile to me. Set to Neutral at once versus me!"
22034     "40 I have thought better of mine previous merciful plan."
22037     "41 Give me 100 gold or face my wrath! Thou hast but 3 minutes to obey!"
22038     "41 Give me 100 food or face my wrath! Thou hast but 3 minutes to obey!"
22039     "41 Give me 100 wood or face my wrath! Thou hast but 3 minutes to obey!"
22040     "41 Give me 100 stone or face my wrath! Thou hast but 3 minutes to obey!"
22041     "41 Well done! Thou art still in my good graces."
22042     "41 Thou hast but 2 minutes to send me 200 gold or face the consequences!"
22043     "41 Thou hast but 2 minutes to send me 200 food or face the consequences!"
22044     "41 Thou hast but 2 minutes to send me 200 stone or face the consequences!"
22045     "41 Thou hast but 2 minutes to send me 200 wood or face the consequences!"
22046     "41 Thank thee! Thy tribute shall be put to good use."
22047     "41 Send me 500 wood in tribute or die! As usual, thou hast 2 minutes to comply."
22048     "41 Send me 500 food in tribute or die! As usual, thou hast 2 minutes to comply."
22049     "41 Send me 500 gold in tribute or die! As usual, thou hast 2 minutes to comply."
22051     "41 Send me 500 stone in tribute or die! As usual, thou hast 2 minutes to comply."
22052     "41 Excellent! Thou hast done acceptably, and are safe for now."
22053     "39 Thou art a worthy fellow. I hereby declare us friends."
22055     "41 Send me 500 each of wood, food, gold, and stone!"
22057     "41 Thou must send more wood if thou wishest me to be thine ally!"
22058     "41 Thou must send more food if thou wishest me to be thine ally!"
22059     "41 Thou must send more gold if thou wishest me to be thine ally!"
22060     "41 Thou must send more stone if thou wishest me to be thine ally!"
22061     "41 Thank thee for the wood! It is enough."
22062     "41 Thank thee for the food! It is enough."
22063     "41 Thank thee for the gold! It is enough."
22064     "41 Thank thee for the stone! It is enough."
22065     "41 Thou hast sent me sufficient wood!! Pray, send no more."
22066     "41 Thou hast sent me sufficient food!! Pray, send no more."
22067     "41 Thou hast sent me sufficient gold!! Pray, send no more."
22068     "41 Thou hast sent me sufficient stone!! Pray, send no more."
22069     "40 I have waited far too long for the promised tribute!"
22072     "39 I shall tribute to thee as many resources as I can muster."
22074     "41 Whoa, I'll not feed such puny allies! 'Tis every man for himself!"
22075     "40 In fact, I'm switching sides! Fare thee well, losers."
22076     "39 Here is some wood!"
22077     "39 Here is some food!"
22078     "39 Here is some gold!"
22079     "39 Here is some stone!"
22115     "39 Help! The enemy is in my town!"
22116     "39 Everyone attack now!"
22117     "39 Attack now!"
22122     "3 Food please!"
22123     "4 Wood please!"
22124     "5 Gold please!"
22125     "6 Stone please!"
22147     "39 I am thine Ally, friend. Pray set thyself to Ally, too."
22148     "39 Thou art gracious to remain mine friend."
22149     "41 What evil is this? Thou art still not friendly?!"
22151     "41 Oh, falsest of friends. This is thy last chance!"
22153     "39 At once, sire!"
22154     "39 I shall train fewer villagers, sire!"
22155     "39 I shall train as many troops as possible, sire!"
22156     "39 I shall cease building so many troops, sire!"
22157     "39 I shall train as many villagers as possible, sire!"
22158     "39 But sire, this map is dry as a bone! Surely thou jesteth?"
22159     "39 Er ... sire. I had planned as much!"
22160     "39 Yes sire! I shall not attack until thou thyself give the word."
22161     "39 At once, sire! I shall begin the Wonder as soon as possible!"
22162     "39 Nay, sire! I am not Imperial yet!"
22163     "39 I regret, sire, that I have nothing to spare."
22164     "39 But sire! I have no market!"
22165     "39 Alas, sire. I languish in the Dark Age."
22166     "39 Sire, I have attained unto the Feudal Age."
22167     "39 Sire, I have attained unto the Castle Age!"
22168     "39 Ah, sire! I am in the glorious Imperial Age"
22169     "39 Nay, sire. 'Tis not wise to do so whilst I yet languish in the Dark Age."
22400     "218"
22401     "221"
22402     "231"
22403     "232"
22404     "233"
22405     "234"
22406     "201"
22407     "225"
22408     "202"
22409     "230"
22410     "200"
22499     "----v----1----v----2----v----3----v----4----v----5----v----6----v----7----v----8----v----9----v----x"
24473     "Previous Chapter"
24474     "Next Chapter"
24573     "<b>Previous Chapter<b> \nSkip to the previous chapter."
24574     "<b>Next Chapter<b> \nSkip to the next chapter."
26068     "Create <b> Knight<b> (<cost>) \nFast and heavy cavalry. <i> Upgrades: attack, armor (Blacksmith); speed, hit points, to Cavalier 300F, 300G (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26070     "Create <b> Cavalier<b> (<cost>) \nStronger than Knight. <i> Upgrades: attack, armor (Blacksmith); speed, hit points, to Paladin 1300F, 750G (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26078     "Create <b> Spearman<b> (<cost>) \nMedium infantry. Attack bonus vs. cavalry, especially War Elephants. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed, to Pikeman 215F, 90G (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26079     "Create <b> Militia<b> (<cost>) \nBasic infantry swordsman. Quick and cheap to create. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed, to Man-at-Arms 100F, 40G (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26080     "Create <b> Man-at-Arms<b> (<cost>) \nStronger than Militia. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed, to Long Swordsman 200F, 65G (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26081     "Create <b> Long Swordsman<b> (<cost>) \nStronger than Man-at-Arms. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed, to Two-Handed Swordsman 300F, 100G (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26083     "Create <b> Archer<b> (<cost>) \nQuick and light. Weak at close range; excels at battle from distance. <i> Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); accuracy, to Crossbowman 125F, 75G (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26084     "Create <b> Crossbowman<b> (<cost>) \nStronger than Archer. <i> Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); accuracy, to Arbalest 350F, 300G (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26085     "Create <b> Cavalry Archer<b> (<cost>) \nFast, with ranged attack. Ideal for hit-and-run attacks. <i> Upgrades: speed, hit points (Stable); attack, range, armor (Blacksmith); attack, accuracy (University); accuracy, armor, to Heavy Cavalry Archer 900F, 500G (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26086     "Create <b> Hand Cannoneer<b> (<cost>) \nPowerful close attack; inaccurate at range. Attack bonus vs. infantry. Keeps non-ranged units (like cavalry) from closing on other units. Like archers, weak vs. nearby non-ranged units. <i> Upgrades: armor (Blacksmith); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26087     "Create <b> Elite Skirmisher<b> (<cost>) \nStronger than Skirmisher. Attack bonus vs. archers. <i> Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26088     "Create <b> Skirmisher<b> (<cost>) \nRanged unit equipped with armor vs. archer attacks. Attack bonus vs. archer. <i> Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); to Elite Skirmisher 250W, 160G (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26089     "Build <b> Trade Cog<b> (<cost>) \nUsed to trade with other players by sea. Carries goods from your Dock to another player's Dock and brings back gold. The farther the Dock, the higher your profit. To trade, click the Trade Cog, then right-click an allied or neutral Dock. <i> Upgrades: generate more gold (Market); armor, cost (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26093     "Build <b> Bombard Cannon<b> (<cost>) \nPowerful mobile anti-building siege weapon. Attack bonus vs. buildings, ships. Can be used vs. units but excels vs. structures. Weak vs. close nonranged units. <i> Upgrades: attack, range (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26094     "Build <b> Battering Ram<b> (<cost>) \nSlow, lumbering siege weapon used to reduce enemy towns to ruins. Attack bonus vs. buildings; resistant to archer attack. Infantry and foot archers can garrison inside for protection. Garrisoned infantry and pikemen increase speed and attack vs. buildings. <i> Upgrades: attack (University); to Capped Ram 300F, 250G (Siege Workshop); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>"
26096     "Build <b> Scorpion<b> (<cost>) \nLight artillery that fires large arrowlike bolts. Effective vs. large masses because shot damages multiple units. Weak vs. nearby units. <i> Upgrades: range, attack (University); to Heavy Scorpion 1000F, 1100W (Siege Workshop); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26099     "Create <b> Monk<b> (<cost>) \nSlow and weak. Converts enemy units, ships to your civilization (player color). Heals wounded villagers, military units (except siege weapons). Strong vs. slow, nonranged units, such as infantry. Weak vs. fast, ranged units, such as archers. <i> Upgrades: at Monastery.<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26100     "Build <b> Trade Cart<b> (<cost>) \nUsed to trade with other players by land. Carries goods from your Market to another player's Market and brings back gold. The farther the Market, the higher your profit. To trade, click the Trade Cart, then right-click an allied or neutral Market. <i> Upgrades: generate more gold (Market); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26101     "Create <b> Cataphract<b> (<cost>) \nByzantine unique unit. Heavily armored cavalry. Attack bonus vs. infantry. <i> Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); creation speed, to Elite Cataphract 1600F, 800G (Castle); more resistant to Monks.<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26102     "Create <b> Chu Ko Nu<b> (<cost>) \nChinese unique unit. Archer with mediocre range. Fires large number of arrows very quickly. <i> Upgrades: attack, range (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed, to Elite Chu Ko Nu 760F, 760G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26103     "Create <b> Mameluke<b> (<cost>) \nSaracen unique unit. Camel with hand-to-hand attack at distance. Excels vs. other mounted units. Attack bonus vs. cavalry. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed, to Elite Mameluke 600F, 500G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26104     "Create <b> Huskarl<b> (<cost>) \nGothic unique unit. Infantry with substantial pierce armor; virtually immune to archer fire. Attack bonus vs. buildings, archers. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Huskarl 1200F, 550G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26105     "Create <b> Janissary<b> (<cost>) \nTurkish unique unit. Hand Cannoneer with longer range and no minimum range. Powerful close attack, but inaccurate at range.<i> Upgrades: armor (Blacksmith); creation speed, to Elite Janissary 850F, 750G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26106     "Build <b> Longboat<b> (<cost>) \nViking unique unit. Fires multiple arrows. <i> Upgrades: armor, cost, speed, to Elite Longboat 750F, 475G (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26107     "Create <b> Longbowman<b> (<cost>) \nBritish unique unit. Powerful archer with long range. <i> Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); creation speed, to Elite Longbowman 850F, 850G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26108     "Create <b> Mangudai<b> (<cost>) \nMongol unique unit. Cavalry archer with attack bonus vs. siege weapons. <i> Upgrades: attack, range, armor (Blacksmith); speed, hit points (Stable); accuracy, armor (Archery Range); attack, accuracy (University); creation speed, to Elite Mangudai 1100F, 675G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26109     "Create <b> War Elephant<b> (<cost>) \nPersian unique unit. Slow, powerful, strong, and well-armored cavalry. Attack bonus vs. buildings. Strong vs. anything nearby. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed, to Elite War Elephant 1600F, 1200G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26110     "Create <b> Samurai<b> (<cost>) \nJapanese unique unit. Infantry with fast attack. Attack bonus vs. other unique units, buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Samurai 950F, 875G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26111     "Create <b> Throwing Axeman<b> (<cost>) \nFrankish unique unit. Infantry with ranged attack. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Throwing Axeman 1000F, 850G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26112     "Create <b> Teutonic Knight<b> (<cost>) \nTeutonic unique unit. Infantry with effective armor and slow but powerful attack. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Teutonic Knight 1200F, 600G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26113     "Create <b> Woad Raider<b> (<cost>) \nCeltic unique unit. Exceptionally quick infantry. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Woad Raider 1000F, 800G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26121     "Create <b> Villager<b> (<cost>) \nGathers wood, food, stone, gold. Builds and repairs buildings. Also repairs ships, siege weapons. <i> Upgrades: hit points, armor, efficiency (Town Center); wood resource-gathering (Lumber Camp); stone, gold resource-gathering (Mining Camp); build speed (University); attack (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26169     "Build <b> Siege Workshop<b> (<cost>) \nUsed to build siege weapons. <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>"
26185     "Build <b> Gate<b> (<cost>) \nCan be built into existing walls. You or your allies can manually open and close this Gate. <i> Upgrades: line of sight (Town Center); hit points, armor. Researching Fortified Wall (University) increases gate hit points.<i> \n<hp>"
26204     "Build <b> Fortified Wall<b> (<cost>) \nStronger than Stone Wall. Difficult to breach without siege weapons. Upgrading Fortified Walls also increases the hit points of your Gates. <i> Upgrades: line of sight (Town Center); hit points, armor (University).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26287     "Build <b> Cannon Galleon<b> (<cost>) \nLong-range warship used to attack targets on shore to establish beachhead. Fires slowly, with minimum range. Attack bonus vs. buildings. Must first research for 400F, 500W. <i> Upgrades: armor, cost, speed, to Elite Cannon Galleon 525W, 500G (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26289     "Build <b> Capped Ram<b> (<cost>) \nStronger than Battering Ram. Attack bonus vs. buildings; resistant to archer attack. Infantry and foot archers can garrison inside for protection. Garrisoned infantry and pikemen increase speed and attack vs. buildings. <i> Upgrades: attack (University); to Siege Ram 1000F, 800G (Siege Workshop); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>"
26309     "Build <b> Galleon<b> (<cost>) \nStronger than War Galley. <i> Upgrades: armor, cost, speed (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26326     "Create <b> Scout Cavalry<b> (<cost>) \nFast with extensive line of sight. Resistant to conversion. <i> Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); speed, to Light Cavalry 150F, 50G (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26381     "Build <b> Trebuchet<b> (<cost>) \nPowerful siege weapon used to destroy buildings, walls from long distance. Cannot fire on close units. Must be packed to move, unpacked to attack. Can cut paths through forests. Attack bonus vs. buildings, ships. Weak vs. close nonranged units. <i> Upgrades: attack, range (University); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26408     "Create <b> Pikeman<b> (<cost>) \nStronger than Spearman. Attack bonus vs. cavalry, especially War Elephants. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed, to Halberdier 300F, 600G (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26409     "Create <b> Halberdier<b> (<cost>) \nStronger than Pikeman. Attack bonus vs. mounted units and War Elephants. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26411     "Create <b> Two-Handed Swordsman<b> (<cost>) \nStronger than Long Swordsman. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed, to Champion 750F, 350G (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26412     "Create <b> Heavy Cavalry Archer<b> (<cost>) \nStronger than Cavalry Archer. <i> Upgrades: attack, range, armor (Blacksmith); accuracy, armor (Archery Range); attack, accuracy (University); speed, hit points (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26416     "Create <b> Camel<b> (<cost>) \nExcels at killing other mounted units. Attack bonus vs. cavalry. <i> Upgrades: attack, armor (Blacksmith); speed, to Heavy Camel 325F, 360G (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26417     "Create <b> Heavy Camel<b> (<cost>) \nStronger than Camel. Attack bonus vs. cavalry. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26418     "Create <b> Arbalest<b> (<cost>) \nStronger than Crossbowman. <i> Upgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26424     "Build <b> Demolition Ship<b> (<cost>) \nFilled with explosives. Self-destructs when used. Pilot near enemy ships and detonate to wrest control of the sea from an entrenched opponent. Attack bonus vs. buildings. <i> Upgrades: armor, speed, cost, to Heavy Demolition Ship 200W, 300G (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26425     "Build <b> Heavy Demolition Ship<b> (<cost>) \nStronger than Demolition Ship. Attack bonus vs. buildings. <i> Upgrades: armor, speed, cost (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26426     "Build <b> Fire Ship<b> (<cost>) \nSpews fire at other ships. Good at sinking galleys. <i> Upgrades: armor, speed, cost, to Fast Fire Ship 280W, 250G (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26429     "Build <b> Fast Fire Ship<b> (<cost>) \nStronger than Fire Ship. <i> Upgrades: armor, speed, cost (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26436     "Build <b> Galley<b> (<cost>) \nSmall, fast ship with weak attack. Used to scout the water and for early attacks on enemy fishing fleets. <i> Upgrades: armor, speed, cost, to War Galley 230F, 100G (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26439     "Build <b> Heavy Scorpion<b> (<cost>) \nStronger than Scorpion. <i> Upgrades: attack, range (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26443     "Build <b> Transport Ship<b> (<cost>) \nUsed to move your units across water. Select the units you want to transport, then board them on the Transport Ship. Use the Unload button to unload units when it approaches shore. <i> Upgrades: armor, speed, cost, capacity (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26444     "Create <b> Light Cavalry<b> (<cost>) \nStronger than Scout Cavalry. Fast with extensive line of sight; resistant to conversion, archers, towers. Strong vs. Monks, archers, cavalry archers. Weak vs. infantry, knights. <i> Upgrades: attack, armor (Blacksmith); speed, hit points, to Hussar 500F, 600G (Stable); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26446     "Build <b> Siege Ram<b> (<cost>) \nStronger than Capped Ram. Attack bonus vs. buildings; resistant to archer attack. Infantry and foot archers can garrison inside for protection. Garrisoned infantry and pikemen increase speed and attack vs. buildings. <i> Upgrades: attack (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>"
26448     "Build <b> Onager<b> (<cost>) \nStronger than Mangonel. Area of effect attack. Can attack ground. <i> Upgrades: attack, range (University); to Siege Onager 1450F, 1000G (Siege Workshop); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26451     "Create <b> Elite Cataphract<b> (<cost>) \nByzantine unique unit. Stronger than Cataphract. Attack bonus vs. infantry. <i> Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26452     "Create <b> Elite Chu Ko Nu<b> (<cost>) \nChinese unique unit. Stronger than Chu Ko Nu. <i> Upgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26453     "Create <b> Elite Mameluke<b> (<cost>) \nSaracen unique unit. Stronger than Mameluke. Attack bonus vs. cavalry. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26454     "Create <b> Elite Huskarl<b> (<cost>) \nGothic unique unit. Stronger than Huskarl. Attack bonus vs. buildings, archers. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26455     "Create <b> Elite Janissary<b> (<cost>) \nTurkish unique unit. Stronger than Janissary. <i> Upgrades: armor (Blacksmith); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26456     "Create <b> Elite Longbowman<b> (<cost>) \nBritish unique unit. Stronger than Longbowman. <i> Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26457     "Build <b> Elite Longboat<b> (<cost>) \nViking unique unit. Stronger than Longboat. Fires multiple arrows. Strong vs. demolition ships, cannon galleons. Weak vs. fire ships, Bombard Cannons. <i> Upgrades: armor, speed, cost (Dock); attack, range (Blacksmith); attack, accuracy (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26458     "Create <b> Elite Mangudai<b> (<cost>) \nMongol unique unit. Stronger than Mangudai. Attack bonus vs. siege weapons. <i> Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); accuracy, armor (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26459     "Create <b> Elite War Elephant<b> (<cost>) \nPersian unique unit. Stronger than War Elephant. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); speed (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26460     "Create <b> Elite Samurai<b> (<cost>) \nJapanese unique unit. Stronger than Samurai. Attack bonus vs. other unique units, buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26461     "Create <b> Elite Throwing Axeman<b> (<cost>) \nFrankish unique unit. Stronger than Throwing Axeman. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26462     "Create <b> Elite Teutonic Knight<b> (<cost>) \nTeutonic unique unit. Stronger than Teutonic Knight. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26463     "Create <b> Elite Woad Raider<b> (<cost>) \nCeltic unique unit. Stronger than Woad Raider. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26464     "Build <b> Lumber Camp<b> (<cost>) \nUsed to deposit wood and research wood-gathering improvements. Build near forests to gather wood faster. <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26469     "Create <b> Champion<b> (<cost>) \nStronger than Two-Handed Swordsman. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26471     "Create <b> Paladin<b> (<cost>) \nStronger than Cavalier. <i> Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26487     "Build <b> Mining Camp<b> (<cost>) \nUsed to deposit stone and gold and research stone-mining and gold-mining improvements. Build near stone or gold mines to gather these resources faster. <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26493     "Build <b> Siege Onager<b> (<cost>) \nStronger than Onager. Area of effect attack. Can attack ground. <i> Upgrades: attack, range (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26495     "Build <b> Fish Trap<b> (<cost>) \nA renewable source of food. Similar to a Farm, but in water. Provides a limited amount of food before it collapses and must be rebuilt. Cannot be converted by enemy Monks. <i> Upgrades: line of sight (Town Center); hit points (University).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26504     "Build <b> Outpost<b> (<cost>) \nA stationary watch point that provides advance warning of nearby enemy activity. Unlike other towers, Outposts do not attack or let you garrison units inside. <i> Upgrades: line of sight (Town Center); hit points, armor (University); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26573     "Build <b> Elite Cannon Galleon<b> (<cost>) \nStronger than Cannon Galleon. Attack bonus vs. buildings. <i> Upgrades: armor, speed, cost (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26574     "Create <b> Berserk<b> (<cost>) \nViking unique unit. Infantry that slowly heals itself. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Berserk 1300F, 550G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26576     "Create <b> Elite Berserk<b> (<cost>) \nViking unique unit. Stronger than Berserk. Attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26660     "Create <b> Petard<b> (<cost>) \nDemolition infantry unit armed with explosives. Devastating vs. buildings, ineffective vs. other units. Self-destructs when used. <i> Upgrades: attack (University); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26661     "Create <b> Hussar<b> (<cost>) \nStronger than Light Cavalry. Fast with extensive line of sight; resistant to conversion, archers, towers. Attack bonus vs. Monks. Weak vs. infantry, knights, camels. <i> Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26667     "Create <b> Jaguar Warrior<b> (<cost>) \nAztec unique unit. Attack bonus vs. other infantry. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Jaguar Warrior 1000F, 500G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26669     "Create <b> Elite Jaguar Warrior<b> (<cost>) \nAztec unique unit. Stronger than Jaguar Warrior. Attack bonus vs. other infantry. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26671     "Create <b> Eagle Warrior<b> (<cost>) \nFast infantry with extensive sight; resists conversion; attack bonus vs. Monks. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed, to Elite Eagle Warrior 800F, 500G (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26673     "Create <b> Elite Eagle Warrior<b> (<cost>) \nStronger than Eagle Warrior. Infantry with extensive sight; resists conversion; attack bonus vs. Monks. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26675     "Create <b> Tarkan<b> (<cost>) \nHun unique unit. Cavalry with attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); creation speed, to Elite Tarkan 1000F, 500G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26677     "Create <b> Elite Tarkan<b> (<cost>) \nHun unique unit. Stronger than Tarkan. Cavalry with attack bonus vs. buildings. <i> Upgrades: attack, armor (Blacksmith); speed, hit points (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26679     "Create <b> Huskarl<b> (<cost>) \nGothic unique unit. Infantry with substantial pierce armor; virtually immune to archer fire. Attack bonus vs. buildings, archers. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed, to Elite Huskarl 1200F, 550G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26681     "Create <b> Elite Huskarl<b> (<cost>) \nGothic unique unit. Stronger than Huskarl. Attack bonus vs. buildings, archers. <i> Upgrades: attack, armor (Blacksmith); line of sight, speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26683     "Create <b> Plumed Archer<b> (<cost>) \nMayan unique unit. Strong, fast, well-armored archer with less attack than other archers. <i> Upgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed, to Elite Plumed Archer 500F, 1000W (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26685     "Create <b> Elite Plumed Archer<b> (<cost>) \nMayan unique unit. Stronger than Plumed Archer. Strong, fast, well-armored archer with less attack than other archers. <i> Upgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26687     "Create <b> Conquistador<b> (<cost>) \nSpanish unique unit. Mounted Hand Cannoneer. Powerful close attack, but inaccurate at range.<i> Upgrades: armor (Blacksmith); speed, hit points (Stable); creation speed, to Elite Conquistador 1200F, 600G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26689     "Create <b> Elite Conquistador<b> (<cost>) \nSpanish unique unit. Stronger than Conquistador. Mounted Hand Cannoneer. Powerful close attack, but inaccurate at range.<i> Upgrades: armor (Blacksmith); speed, hit points (Stable); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26691     "Create <b> Missionary<b> (<cost>) \n Spanish unique unit. Mounted Monk. Faster than Monk but with less sight and range. Converts enemy units and heals friendly units like Monks, but cannot pick up Relics. Strong vs. slow, nonranged units. Weak vs. ranged or fast units. <i> Upgrades: at Monastery.<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26704     "Build <b> Sea Tower<b> (<cost>) \nAutomatically attacks enemy units and buildings within range.\n<hp> <attack> <armor> <piercearmor> <range>"
26727     "Create <b> War Wagon<b> (<cost>) \nKorean unique unit. Heavily armored horse-drawn archery unit. <i> Upgrades: attack, range, armor (Blacksmith); speed (Stable); accuracy (Archery Range); attack, accuracy (University); creation speed, to Elite War Wagon 1000W, 800G (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26729     "Create <b> Elite War Wagon<b> (<cost>) \nKorean unique unit. Heavily armored horse-drawn archery unit. <i> Upgrades: attack, range, armor (Blacksmith); speed (Stable); accuracy (Archery Range); attack, accuracy (University); creation speed (Castle); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26731     "Build <b> Turtle Ship<b> (<cost>) \nKorean unique unit. Slow, ironclad battleship used to destroy other ships at close range. <i> Upgrades: armor, speed, cost, to Elite Turtle Ship 1000F, 800G (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26732     "Build <b> Elite Turtle Ship<b> (<cost>) \nKorean unique unit. Stronger than Turtle Ship. Slow, ironclad battleship used to destroy other ships at close range. <i> Upgrades: armor, speed, cost (Dock); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
28047     "Research <b>Chemistry<b> (<cost>) \nMissile units (except gunpowder units) have +1 attack strength.<b><i> Required for\ngunpowder units (Hand Cannoneer, Cannon Galleon, Bombard Cannon,\nBombard Tower).<b><i>"
28059     "Research <b>Kataparuto<b> (<cost>) \n Trebuchets fire and pack/unpack faster."
28163     "Upgrade to <b>Fortified Wall<b> (<cost>) \nUpgrades your Stone Walls and lets you build Fortified Walls, which are stronger and harder to breach. Also increases the hit points of your Gates, which makes them harder to destroy."
28317     "Upgrade to <b>Elite Conquistador<b> (<cost>) \n Upgrades your Conquistadors and lets you create Elite Conquistadors, which are stronger."
28318     "Research <b>Logistica<b> (<cost>) \n Cataphracts cause trample damage."
28324     "Research <b>Bearded Axe<b> (<cost>) \n Throwing Axemen have +1 range."
28325     "Research <b>Supremacy<b> (<cost>) \n Villagers have exceptional combat abilities."
28378     "Research <b>Siege Engineers<b> (<cost>) \nSiege weapons have +1 range (except rams) and cause 20% more damage to buildings (40% more for Petards)."
28409     "Research <b>Bloodlines<b> (<cost>) \n Mounted units have +20 hit points."
28410     "Research <b>Caravan<b> (<cost>) \n Trade Carts and Trade Cogs move 2X faster (so gold accumulates faster)."
28411     "Research <b>Thumb Ring<b> (<cost>) \n Archers fire faster and with 100% accuracy."
28412     "Research <b>Heresy<b> (<cost>) \n Units converted by an enemy Monk (or Missionary) die instead of changing to the enemy's color."
28414     "Upgrade to <b>Halberdier<b> (<cost>) Upgrades your Pikemen and lets you create Halberdiers, which are stronger."
28415     "Research <b>Parthian Tactics<b> (<cost>) \n Cavalry Archers have +1 normal/+2 pierce armor."
28416     "Research <b>Theocracy<b> (<cost>) \n If a group of Monks converts an enemy unit, only one of the Monks must rest afterward."
28417     "Upgrade to <b>Hussar<b> (<cost>) \n Upgrades your Light Cavalry and lets you create Hussars, which are stronger."
28418     "Upgrade to <b>Elite Tarkan<b> (<cost>) \n Upgrades your Tarkans and lets you create Elite Tarkans, which are stronger."
28419     "Research <b>Yeomen<b> (<cost>) \n Foot archers have +1 range; towers have +2 attack."
28420     "Research <b>El Dorado<b> (<cost>) \n Eagle Warriors have +40 hit points."
28421     "Research <b>Furor Celtica<b> (<cost>) \n Siege Workshop units have +50% hit points."
28422     "Research <b>Drill<b> (<cost>) \n Siege Workshop units move 50% faster."
28423     "Research <b>Mahouts<b> (<cost>) \n War Elephants move 30% faster."
28424     "Research <b>Zealotry<b> (<cost>) \n Camels and Mamelukes have +30 hit points."
28425     "Research <b>Artillery<b> (<cost>) \n Bombard Towers, Bombard Cannons, and Cannon Galleons have +2 range."
28426     "Research <b>Crenellations<b> (<cost>) \n Castles have +3 range; garrisoned infantry fire arrows."
28427     "Research <b>Anarchy<b> (<cost>) \n Allows Huskarls to be created at the Barracks."
28428     "Research <b>Atheism<b> (<cost>) \n Relic and Wonder victories take +100 years to complete; researching the Spies/Treason technology costs 50% less."
28429     "Research <b>Garland Wars<b> (<cost>) \n Infantry have +4 attack."
28430     "Upgrade to <b>Elite Plumed Archer<b> (<cost>) \n Upgrades your Plumed Archers and lets you create Elite Plumed Archers, which are stronger."
28431     "Research <b>Berserkergang<b> (<cost>) \n Berserks regenerate faster."
28432     "Research <b>Rocketry<b> (<cost>) \n Chu Ko Nu have +2 piercing attack; scorpions have +4 piercing attack."
28433     "Upgrade to <b>Elite Eagle Warrior<b> (<cost>) \n Upgrades your Eagle Warriors and lets you create Elite Eagle Warriors, which are stronger."
28434     "Upgrade to <b>Elite Jaguar Warrior<b> (<cost>) \n Upgrades your Jaguar Warriors and lets you create Elite Jaguar Warriors, which are stronger."
28435     "Research <b>Herbal Medicine<b> (<cost>) \n Units garrisoned in buildings heal 4X faster."
28436     "Upgrade to <b>Elite War Wagon<b> (<cost>) \nUpgrades your War Wagons and lets you create Elite War Wagons, which are stronger."
28437     "Upgrade to <b>Elite Turtle Ship<b> (<cost>) \nUpgrades your Turtle Ships and lets you create Elite Turtle Ships, which are stronger."
28438     "Research <b>Shinkichon<b> (<cost>) \n Mangonels, Onagers, and Siege Onagers have +2 range."
28439     "Research <b>Perfusion<b> (<cost>) \n Barracks units are created 50% faster."
30110     "Arabia - Arid desert with strategic elevations and cliffs, but sparse vegetation and water."
30111     "Arena - The walls around your forest clearing are your only protection from the carnage in the middle."
30112     "Archipelago - A group of large islands. You might not be the only inhabitant on yours."
30113     "Baltic - An ocean with peninsulas and sheltered bays."
30114     "Black Forest - Islands of grass in a sea of trees. Follow the paths through the forest to find your allies and enemies."
30115     "Coastal - Where the land meets the ocean, with plenty of water and a large landmass for battles by land or by sea."
30116     "Continental - A large body of land surrounded by the sea; rivers may separate players and teams."
30117     "Crater Lake - An island brimming with gold in the center of a caldera lake. Steep elevation and lack of trees make it hard to build there."
30118     "Fortress - A walled city with gates and all the buildings you need to build up your forces quickly."
30119     "Ghost Lake - The central lake is frozen over, creating a no-man's land."
30120     "Gold Rush - A whole heap of gold and a few wolves in the middle of a desert."
30121     "Highland - Far from the ocean and heavily forested but with plenty of rivers and open space for maneuvers."
30122     "Islands - Each player starts alone on an island; uninhabited islands may be rich with resources so be prepared to rule the sea."
30123     "Mediterranean - An inland sea surrounded by land; sounds deceptively peaceful."
30124     "Migration - A tiny island that can't support you for long before you must move to the mainland, where the fighting is fierce."
30125     "Mongolia - Cliffs abound on these parched and endless steppes."
30126     "Nomad - Your villagers begin scattered without a Town Center or Scout Cavalry. Will you build a town immediately or struggle to find the perfect location to settle?"
30127     "Oasis - Nearly all of the wood is in the center of the map, so prepare to be chased around and around."
30128     "Rivers - Players are isolated by narrow rivers; numerous shallows must be guarded at all cost."
30129     "Salt Marsh - Swampy lowlands full of shallows and rivers that can prohibit expansionistic building."
30130     "Scandinavia - In the northern wilderness the berry bushes have all frozen, but there are hungry animals to be hunted and plenty of gold to be found."
30131     "Team Islands - One island shared by you and your allies, and another inhabited by your enemies. The islands are not connected by shallows, so beware of enemy Transport Ships."
30132     "Yucatan - In the tropical rainforest food is abundant, but jaguars stalk beneath the canopy."
30133     "Random - Chooses one of the following maps: Arabia, Archipelago, Baltic, Coastal, Continental, Ghost Lake, Highland, Islands, Mediterranean, Migration, Mongolia, Oasis, Rivers, Scandinavia, Team Islands, or Yucatan."
30134     "Random Land - Chooses one of the following maps: Arabia, Ghost Lake, Highland, Mongolia, Oasis and Yucatan."
30135     "Iberia - The Iberian Peninsula, including Spain and Portugal."
30136     "Britain - Expect lots of naval combat in the North Sea and across the English Channel."
30137     "Mideast - Where continents, cultures, and world religions collide."
30138     "Texas - Relive the classic Mayan and Korean skirmish over the Lone Star state."
30139     "Italy - Rome has fallen and the peninsula is up for grabs."
30140     "Central America - The Aztecs and Mayans vie for domination of Central America with invaders from across the sea."
30141     "France - Re-enact the Moslem invasion and the Hundred Years War."
30142     "Norse Lands - Norway, Sweden, Finland, Denmark, and Holland."
30143     "Sea of Japan (East Sea) - Japanese warships and Korean Turtle Ships do battle in this rocky sea."
30144     "Byzantium - Rome never truly fell, it just changed continents."
30145     "Custom"
30146     "Random - Randomly chooses a Real World map."
30170     "Random Map - Most common game; you choose the settings and victory conditions."
30171     "Regicide - Your King must be the last to survive. If your King dies, you're out of the game."
30172     "Death Match - All players start with huge stockpiles of wood, food, gold, and stone and then fight to the death."
30173     "Scenario - Play a custom map that you or someone else created."
30174     "King of the Hill - Control the Monument in the center of the map for the specified time to win. To control the Monument, kill all of the enemy units around it."
30175     "Wonder Race - No combat; the first player to build a Wonder wins."
30176     "Defend the Wonder - Player 1 starts with a Wonder surrounded by walls and must defend it from enemy players or teams to win. All players start in the Imperial Age with all technologies researched and huge stockpiles of resources."
30190     "Standard - Win by being the first player or team to destroy all enemies in military conquest, control all Relics, or build a Wonder."
30191     "Conquest - Win by destroying all enemies in military conquest."
30192     "Time Limit - The player or team with the highest score when the time runs out wins."
30193     "Score - The first player or team to achieve the required score wins."
30194     "Last Man Standing - No allied victory. Team members must ultimately turn on each other until there is only one player left."
30208     "Select the number of computer players you want in your game. You can issue commands to allied computer players using the Chat window."
30211     "Click to select your team number. Players on the same team automatically have their diplomatic stance set to Ally and Allied Victory set. A dash (-) indicates no team. A question mark (?) indicates random teams."
30251     "Select the distribution of land and water on the map."
30252     "Select the victory condition you must achieve to win the game."
30273     "Select the type of game you want to play."
30274     "Select the range of how close the game host must be to you."
30280     "Select the type of map to use. On a Standard map, the terrain is different every game. On a Real World map, the terrain is similar to the geography of a real location, but resources and starting locations are still random."
30353     "Click to tribute this player 100 wood. Each time you click the button, a transaction fee is also deducted from your stockpile. Researching Coinage and Banking (at the Market) reduces the fee. To tribute lots of 500, hold down the SHIFT key, and then click the button. To tribute everything in your stockpile, hold down the CTRL key, and then click the button."
30354     "Click to tribute this player 100 food. Each time you click the button, a transaction fee is also deducted from your stockpile. Researching Coinage and Banking (at the Market) reduces the fee. To tribute lots of 500, hold down the SHIFT key, and then click the button. To tribute everything in your stockpile, hold down the CTRL key, and then click the button."
30355     "Click to tribute this player 100 gold. Each time you click the button, a transaction fee is also deducted from your stockpile. Researching Coinage and Banking (at the Market) reduces the fee. To tribute lots of 500, hold down the SHIFT key, and then click the button. To tribute everything in your stockpile, hold down the CTRL key, and then click the button."
30356     "Click to tribute this player 100 stone. Each time you click the button, a transaction fee is also deducted from your stockpile. Researching Coinage and Banking (at the Market) reduces the fee. To tribute lots of 500, hold down the SHIFT key, and then click the button. To tribute everything in your stockpile, hold down the CTRL key, and then click the button."
30551     "Set the population limit for this player."
30597     "Click to type Scout background information for this scenario (optional)."
31000     "Play with or against computer players, or play one of nine historical campaigns."
31009     "Exit Age of Empires II: The Conquerors Expansion."
31030     "Play the original Age of Kings campaigns. Battle with Joan of Arc, Genghis Khan, King Saladin, or Frederick Barbarossa in a series of related games."
31031     "Play a single-player game by choosing the map and all of the game settings."
31036     "Play a single-player game you saved or view a recorded game."
31037     "Play the new Conquerors Expansion campaigns. Battle with Attila the Hun, El Cid, Montezuma, and other conquerors in a series of related games."
31165     "Turn on friend or foe colors, a simple color scheme that makes it easier to see which players are your enemies. Instead of unique colors for each player, enemies are red, allies are yellow, neutral players are gray, and your units are blue."
35228     "1: Attila the Hun"
35229     "1. The Scourge of God"
35230     "2. The Great Ride"
35231     "3. The Walls of Constantinople"
35232     "4. A Barbarian Betrothal"
35233     "5. The Catalaunian Fields"
35234     "6. The Fall of Rome"
35245     "Attila the Hun"
35258     "2: El Cid"
35259     "1. Brother Against Brother"
35260     "2. The Enemy of my Enemy"
35261     "3. The Exile of The Cid"
35262     "4. Black Guards"
35263     "5. King of Valencia"
35264     "6. Reconquista"
35275     "El Cid"
35288     "3: Montezuma"
35289     "1. Reign of Blood"
35290     "2. The Triple Alliance"
35291     "3. Quetzalcoatl"
35292     "4. La Noche Triste"
35293     "5. The Boiling Lake"
35294     "6. Broken Spears"
35305     "Montezuma"
35318     "4: Battles of the Conquerors"
35319     "Tours (732)"
35320     "Vindlandsaga (1000)"
35321     "Hastings (1066)"
35322     "Manzikert (1071)"
35323     "Agincourt (1415)"
35324     "Lepanto (1571)"
35325     "Kyoto (1582)"
35326     "Noryang Point (1598)"
35335     "Battles of the Conquerors"
36228     "Attila the Hun:\nBarbarian hordes feast on the dying Roman empire. The most dangerous of these invaders are the Huns and their ferocious king, Attila. After pouring out of the Caspian steppes, looting and burning all the while, the Huns become so powerful that the Roman Empire is forced to pay a tribute to Attila. But the king of the Huns is still not satisfied, and he mobilizes his horsemen to invade Gaul and eventually Rome itself! Can nothing stop the brutal Attila?"
36258     "El Cid:\nSpain is divided between Christian kingdoms to the north and Moorish kingdoms to the south. In the barren borderlands of Castille, Rodrigo Daz, called El Cid, gains notoriety as a brilliant general and heroic crusader. The Cid is so popular among soldiers and peasants alike that the distrustful King of Castille sends him into exile. The Cid must join forces with his former enemies, the Moors, and fight against his beloved Castille. But an even greater threat waits across the sea in Africa, where fanatical Berber horsemen are eager to seize what the Moors could not."
36288     "Montezuma:\nCenturies of conquest have allowed the Aztecs to become the mightiest empire in Central America. But when strangers appear on the shores of the Caribbean Sea, Montezuma, emperor of the Aztecs, is unsure whether they are conquerorsor gods. Can a vast empire of warriors using obsidian spears and cotton armor hold off mounted invaders armed with metal armor and gunpowder? Will the Aztec island-city of Tenochtitlan continue to conquer the Americas, or will it crumble beneath these foreign conquerors?"
36318     "The Conquerors:\nCertain names ring down through history as men and women who shaped the world. Some were forces of chaos, destructive and rapacious. Some were men of honor who fought for the right. Some defended their homelands from invaders, while others used their military might to violently acquire the lands of others. Battles such as Agincourt, Manzikert, and Hastings are remembered as turning points in world history, and names such as Henry V, Yi Sun-shin, and Erik the Red are etched forever as great conquerors. Now relive their tragedies and triumphs. "
37167     "--Turkey Found--"
40114     "Research Treason (spy on enemy Kings) (<cost>)"
41072     "Click to <b>sell<b> 100 wood for %d gold \nEach time you click, 100 wood is deducted from your stockpile and you receive the amount of gold shown on the button. The price may change with each click. To sell lots of 500, hold down the SHIFT key, and then click the button."
41073     "Click to <b>sell<b> 100 food for %d gold \nEach time you click, 100 food is deducted from your stockpile and you receive the amount of gold shown on the button. The price may change with each click.To sell lots of 500, hold down the SHIFT key, and then click the button."
41074     "Click to <b>sell<b> 100 stone for %d gold \nEach time you click, 100 stone is deducted from your stockpile and you receive the amount of gold shown on the button. The price may change with each click. To sell lots of 500, hold down the SHIFT key, and then click the button."
41076     "Click to <b>buy<b> 100 wood for %d gold \nEach time you click, 100 wood is added to your stockpile and you pay the price in gold shown on the button. The price may change with each click. To buy lots of 500, hold down the SHIFT key, and then click the button."
41077     "Click to <b>buy<b> 100 food for %d gold \nEach time you click, 100 food is added to your stockpile and you pay the price in gold shown on the button. The price may change with each click. To buy lots of 500, hold down the SHIFT key, and then click the button."
41078     "Click to <b>buy<b> 100 stone for %d gold \nEach time you click, 100 stone is added to your stockpile and you pay the price in gold shown on the button. The price may change with each click. To buy lots of 500, hold down the SHIFT key, and then click the button."
41114     "Research <b>Treason<b> (<cost>) \nReveal the position of all enemy Kings to your team for a few seconds. The Kings appear on the mini-map as a flashing X. Each time you research Treason, 400 gold is immediately deducted from your stockpile. (Only available in Regicide game.)"
42123     "Click to subtract from the queue of farms to reseed."
42220     "<b>Achievements Score <b> \nDisplay the individual scores of all players."
42230     "Return to the Zone."
43201     "<b>Food Stockpile<b> \nShows how much food you have. Food is used to create new units and to advance to the next age. Villagers gather food from forage bushes, deer, sheep, turkeys, javelina, wild boars, Farms, and fish. Fishing Ships also gather food from fishing and Fish Traps."
43204     "<b>Stone Stockpile<b> \nShows how much stone you have. Stone is used to build walls, towers, and some buildings. Villagers gather stone from stone mines. You can also buy stone at the Market or receive a tribute of stone from other players."
50009     "Difficulty Level"
50010     "Standard -- Choose this if you have played the William Wallace campaign, but are still learning your way around the game."
50011     "Moderate -- Choose this if you are comfortable with the game but arent quite ready for the next level."
50012     "Hard -- Choose this to face the most challenging aspects of the game."
50013     "Remember, you can change the difficulty level at any time during a campaign by selecting it on the previous screen."
60000     "Attila"
60001     "Bleda's Huns"
60002     "Scythians"
60003     "Persians"
60004     "Western Roman Empire"
60005     "1. Bleda may be defeated in several ways; you can change your stance with him to Enemy and attack him, see that he dies in an accident, or refuse his challenge altogether and flee the Hun camp. \n\n 2. Look for allies in unlikely places. The Scythians (green) are not on good terms with the Romans (blue) so it may be possible to convince the two to fight against each other. \n\n 3. The Huns may only reach the Castle Age."
60006     "Attila must survive."
60008     "Attila must make sure Bleda is killed and return to the Huns' camp. Only then can the Huns ride against their enemies."
60009     "OPTIONAL: Rescue Hun captives from the Roman fort to the south."
60010     "OPTIONAL: Free the Scythian Scout from the Roman fort. He promises a reward."
60011     "OPTIONAL: Bring Attila to the Scythian village in the west to discuss an alliance."
60012     "OPTIONAL: Send 10 Horses to the flagged Scythian palisade so the Scythians can supply Attila with soldiers."
60013     "OPTIONAL: Keep 10 Horses in the flagged Scythian palisade so the Scythians can supply Attila with soldiers."
60014     "<PURPLE>Bleda the Hun: You challenge my every decision. It is as if you seek to lead the Huns yourself."
60015     "<PURPLE>Bleda the Hun: Very well. The Iron Boar lairs near here. Let the one who kills this mighty beast lead our people."
60016     "<PURPLE>Bleda the Hun: This way Attila -- follow!"
60017     "<PURPLE>Bleda the Hun: Attila, coward, fight and earn your right to rule!"
60018     "<PURPLE>Bleda the Hun: Get out of my sight, Attila, and take your traitors with you. I have no brother!"
60019     "<PURPLE>Bleda the Hun: Attila, that boar would have killed me had you not intervened."
60020     "<PURPLE>Bleda the Hun: Pity that none will ever learn of your loyalty. Archers, attack!"
60021     "<PURPLE>Bleda the Hun: Tracks, brother. Ride ahead and see if you can flush the boar out."
60022     "<PURPLE>Hun Commander: Bleda will lead us to ruin. Perhaps he should not return from his boar hunt. Accidents can happen."
60023     "<PURPLE>Hun Tarkan: Bleda is no more. When Attila returns to camp he alone will rule the Huns!"
60024     "<PURPLE>Hun Tarkan: Bleda wastes our time. Let us follow Attila."
60025     "<YELLOW>Hun Tarkan: We ride with you, Attila."
60026     "<YELLOW>Hun Tarkan: Let us go. Bleda will soon seek you out. Some of our families are across the western river. We should see to them."
60027     "<YELLOW>Hun Tarkan: This road leads to a bridge in both directions. Northwest is the way we want. South leads to the Romans."
60028     "<YELLOW>Hun Tarkan: This is the bridge of which I spoke."
60029     "<YELLOW>Hun Tarkan: We razed this Roman camp to the ground."
60030     "<YELLOW>Hun Villager: Attila! Welcome! We are not many who follow you, but we will follow where you lead -- lead us to glory!"
60031     "<PURPLE>Hun Tarkan: It was an ambush! Bleda tried to kill Atilla. Bleda is not fit to rule!"
60032     "<YELLOW>Hun Tarkan: Let us slay the rest of the traitors."
60033     "<YELLOW>Hun Tarkan: Attila is king of the Huns! He will lead us to victory against our blood enemies."
60034     "<PURPLE>Hun Tarkan: And what were you doing in the forest, noble archer, if not waiting to ambush Attila at Bleda's command? We are best rid of Bleda -- hail Attila!"
60035     "<YELLOW>Hun Tarkan: Attila has fallen! Woe to the Huns! We will weep blood and bitter tears."
60036     "<YELLOW>Hun Tarkan: Some time ago the Romans captured a number of Hun villagers. Bleda arranged for their return, but I do not trust Bleda and I do not trust the Romans. We should free them -- no bargaining!"
60037     "<GREEN>Scythian Scout: My thanks for rescuing me. We nomads should work together. Perhaps if your leader, Attila, will visit our village in the west our people can make an alliance. For now, a truce?"
60038     "<GREEN>Scythian Scout: Wait! I am the son of the Leopoxais, a leader amongst my people. If you free me you will be rewarded."
60039     "<GREEN>Scythian Scout: Wild horses have stampeded through our town and scattered the herd. They must be found and returned to the palisade."
60040     "<GREEN>Scythian Leopoxais: Welcome, Attila. We greet you with lowered bows. My thanks for the safe return of my son. You are an honored guest. Continue west until you begin to see our palisades."
60041     "<GREEN>Scythian Leopoxais: We owe the Huns more than our gratitude, but we desperately need Horses. If you could supply us with 10 Horses we will repay our debt of honor."
60042     "<GREEN>Scythian Leopoxais: Attila's honor is meaningless! We will bring death to the treacherous Huns."
60043     "<GREEN>Scythian Leopoxais: The Huns have killed my son! We will spit on Attila's grave!"
60044     "<RED>Persian Shah: You would be wise to withdraw from our domain and pursue your petty conquests elsewhere Huns!"
60045     "<RED>Persian Shah: You have foolishly tempted our wrath!"
60046     "<RED>Persian Shah: You play a dangerous game with the lives of your people by sending them into our territory!"
60047     "<BLUE>Western Roman Empire: Our arrangement was with Bleda! I will not turn the captives over to Attila! You must take them by force!"
60048     "<PURPLE>Bleda's Archers: Attila murdered Bleda! We were too late to stop the bloodshed. We are left with an honorless cur for a leader!"
60049     "<YELLOW>Hun Villager: We are saved!"
60050     "Your scouts report: Attila the Hun (yellow) initially commands no troops as all of the Huns are loyal to the Hunnic king, Bleda. Attila must somehow depose Bleda in order to inherit troops and villagers. \n\n There are three other enemies scattered across the landscape. The Western Roman Empire (blue) has a fort to the south where it holds some Huns captive. The Romans rely on their infantry in combat. \n\n The Scythians (green) have a scattered encampment to the west. Because the Scythians are a nomadic people, there are unmined reserves of stone in their area. \n\n The most dangerous enemy is the Persian city across the bay to the east. The Persians hoard lots of gold, but their army consists of Mangonels and War Elephants as well as a considerable navy."
60051     "Hun Commander"
60052     "Defeat 2 of your remaining 3 enemies (the Scythians, Romans and Persians)."
60100     "Attila"
60101     "Sofia"
60102     "Naissus"
60103     "Adrianople"
60104     "Dyrrhachium"
60105     "Thessalonica"
60106     "Eastern Roman Empire"
60107     "Scythians"
60108     "1. Each of the small villages (not counting the Roman fort) has a resource: food, wood, gold, stone, villagers, and troops. Your Tarkans will suggest what to do in each village to capture a resource. \n\n 2. This is a raid -- get what you can and get out! Destroying some buildings will grant you resources, but it is not necessary to raze every enemy building. \n\n 3. Notice locations of resources. You might need them at a later date. \n\n 4. The Huns are still confined to the Castle Age."
60109     "Raid the Roman villages. Once you have enough resources to build a forward base, then you can field an army against the Romans."
60110     "Train an army and defeat the Romans by leveling their Town Center."
60111     "OPTIONAL: Give 6 villagers to the Scythian Wild Women in return for their assistance."
60112     "<BLUE>Eastern Roman Empire: Huns have ransacked our fort! I fear for the future of the Empire!"
60113     "<ORANGE>Scythian Wild Woman: You are most foolish to trespass here. If you bring us 6 of your villagers, we will make it worth your while."
60114     "<ORANGE>Scythian Wild Women: We thank you for this gift. Your reward waits in the clearing to the north."
60115     "<YELLOW>Hun Soldier: Now that we have a base, we must train many riders to withstand the Roman attack and then go on the offensive!"
60116     "<YELLOW>Hun Soldier: The Eastern Roman Empire is fielding their army. We must hasten with our raid so that we have enough resources to train our own army."
60117     "<YELLOW>Hun Soldier: Let us raze the Sofia Town Center with our Tarkans and see what loot we may find!"
60118     "<YELLOW>Hun Soldier: The Sofians had much food stockpiled in their Town Center."
60119     "<YELLOW>Hun Soldier: The locals speak of wild Scythians that dwell somewhere nearby. We should be cautious."
60120     "<YELLOW>Hun Soldier: I do not like the looks of this."
60121     "<YELLOW>Hun Soldier: I remember this place. They took several of our raiders prisoner before. We must rescue our Hun brothers held at the Castle before they are executed."
60122     "<YELLOW>Hun Soldier: We have captured all of Naissus' lumber!"
60123     "<YELLOW>Hun Soldier: Now these peasants will do our bidding! Let us find a suitable location to establish our camp."
60124     "<YELLOW>Hun Soldier: Roman gold! There is no other metal than shines as sweetly."
60125     "<YELLOW>Hun Soldier: The town of Naissus produces the best lumber in the region. Let us take all we can by destroying these Lumber Camps."
60126     "<YELLOW>Hun Soldier: The gold mines of Adrianople deserve to be plundered! Let us destroy all of their Mining Camps."
60127     "<YELLOW>Hun Soldier: Huns do not need houses! Let us burn these to the ground and take these villagers with us."
60128     "<YELLOW>Hun Soldier: Now that we have defeated Dyrrhachium, we can easily free the prisoners."
60129     "<YELLOW>Hun Soldier: If we attack the Roman fort with too few soldiers, we will surely die."
60130     "<YELLOW>Hun Soldier: Beyond this moat is the Roman fort. We should avoid it until we are ready."
60131     "Your scouts report: Attila's Huns (yellow) invade the Eastern Roman Empire with several cavalry, but no villagers. They expect only token resistance from all of the villages.  \n\n The exception is the Roman army (blue), which has a fortified base to the east. Do not attempt the invade it until you are prepared. \n\n The other villages may have food, wood, gold, stone, villagers, or troops that you can use to challenge the Romans."
60200     "Attila"
60201     "Constantinople"
60202     "Marcianopolis"
60203     "Philippopolis"
60204     "1. Although your goal is to collect gold, do not worry about spending it to train troops. Huns make money by extorting the Romans, not by conservation! \n\n 2. Destroying Roman Town Centers, Docks, Markets and similar buildings will scare the Romans into paying up. But despite their protests, do not cease until you have 10,000 gold. \n\n 3. You cannot merely trade resources for the gold you needed. Your objective is to exact a tribute from the Romans. \n\n 4. The Huns may not go to the Imperial Age."
60205     "Stockpile 10,000 gold in tribute from the Romans."
60206     "<YELLOW>Hun Soldier: The Romans have given us the gold we need. Now we can truly establish a Hunnic empire!"
60207     "<YELLOW>Hun Soldier: Attila, we have found a gold mine. 'Tis not much, but it will help us attain our goal."
60208     "<YELLOW>Hun Soldier: Perhaps we underestimated the defenses of Constantinople. We are not equipped for a direct siege, though perhaps we can destroy their docks."
60209     "<BLUE>Constantinople: You have destroyed our shipyards! We will pay you 500 gold to cease these attacks."
60210     "<BLUE>Constantinople: Curse you, Huns! Will 500 more gold stay your hand?"
60211     "<BLUE>Constantinople: The Huns have torched Marcianopolis! Please, take this 3000 gold and just go away."
60212     "<BLUE>Constantinople: The Huns have razed yet another dock? When will it end?"
60213     "<BLUE>Constantinople: The Huns have claimed two more Docks, in the shadow of our Castle, no less. Perhaps we should buy them off."
60214     "<BLUE>Constantinople: The Huns have built a Castle on Roman land! Let us send them 500 gold as a sign of goodwill."
60215     "<BLUE>Constantinople: You Huns are disrupting our trade routes. Take this gold and be gone!"
60216     "<BLUE>Constantinople: You Huns have sunk our merchant fleet! Just take this 500 gold and leave our seas!"
60217     "<BLUE>Constantinople: Philippopilis has lost its Town Center. Why won't these Huns just leave?"
60218     "<BLUE>Constantinople: Now the Huns are attacking the docks at Philippopolis. Can nothing be done about them?"
60219     "<BLUE>Constantinople: Attila, King of the Huns, if we give you 500 more gold will you cease these raids?"
60220     "<BLUE>Constantinople: No! You must not destroy our Wonder -- the cornerstone of our city. Take this, please, and leave!"
60221     "<BLUE>Constantinople: Now the Huns destroy our places of worship. Truly, they are barbarians who love nothing but gold."
60222     "Your scouts report: The Huns (yellow) have a small town that they will need to defend against early attacks from Marcianopolis (green). \n\n Marcianopolis does not have a strong army, but their town is walled, which can prevent an early Hunnic attack. Once you breach the gates, however, the town should crumble. \n\n Phillippopolis (red) is defended only by a few towers initially, but they will train an army of infantry and Light Cavalry. \n\n Constantinople (blue) is by far the greatest threat. The city's famous walls are very hard to siege but it is not necessary to do so. Extort money from the Romans, and you will be victorious."
60300     "Attila"
60301     "Burgundy"
60302     "Metz"
60303     "Orlans"
60304     "Western Roman Empire"
60305     "1. Your forces begin scattered. Look for a good place for an initial camp while avoiding wolves. In the dead of winter, forage sites are hard to come by, but there are hungry deer to be found. \n\n 2. You cannot match the Frankish technology, but you do have the strengh of numbers. Unleash the horde upon the cities of Gaul!"
60306     "Defeat the Roman army."
60307     "Defeat Burgundy."
60308     "Defeat Metz."
60309     "Defeat Orlans."
60310     "OPTIONAL: Burgundy is willing to join you, if you can convince them you are trustworthy. First they want a tribute of 500 gold."
60311     "OPTIONAL: Burgundy will join you if you build a Castle within the flagged area of their town within 10 minutes."
60312     "<PURPLE>Burgundy: Please, spare us, oh great Huns! We would join you if you could only tribute to us 500 gold and then build a Castle in our town to help defend us!"
60313     "<PURPLE>Burgundy: I hope I am not making a mistakebut for now, we ride with the Huns!"
60314     "<PURPLE>Burgundy: We appreciate your show of good faith. Now if you build a Castle within our town, we will know that you can be trusted. You have 10 minutes."
60315     "<PURPLE>Burgundy: It is just like a Hun to break his promise. We asked for a simple Castle, but I suppose no one asks favors of Attila the Hun."
60316     "<YELLOW>Hun Soldier: Our forces are weak and scattered from recent attacks. We must regroup before we ravage the Frankish countryside."
60317     "<BLUE>Western Roman Empire: You have burned your last town!"
60318     "Your scouts report: After invading Gaul, the Huns begin scattered. They must regroup while avoiding stumbling too close to Burgundy (purple) in the south, Metz (red) to the north or the great city of Orlans (cyan) to the northwest. \n\n Burgundy trains archers, rams, and infantry, but is not well-defended and might fall to an early attack. The Burgundians are easily intimidated and might even be persuaded to join the Hunnic cause. \n\n Metz makes up for Burgundy's weakness with an army of Knights and Throwing Axemen. Their Castle and proximity to Orlans offers them some defense. \n\n Orlans is a walled city protected by Towers and Castles. Its army of Spearmen, Knights, and Monks may prove a challenge for the Huns. \n\n Scouts also report that the Western Roman Empire is sending Aetius' army to reinforce Gaul. The Romans have no town in the area, but their legions and Cataphracts could strike at any time."
60400     "Attila"
60401     "Ostrogoths"
60402     "Western Roman Empire"
60403     "Visigoths"
60404     "Alans"
60405     "Franks"
60406     "1. This battle will play like a Death Match. Prepare for attack almost immediately, but don't forget to collect resources to replenish your losses."
60407     "Defeat the Romans, Alans, and Visigoths."
60408     "<YELLOW>Hun Soldier: The Romans have lost. Now there is nothing to stop our invasion of Italy!"
60409     "<RED>Ostrogoths: Attila! You brought us to this accursed battlefield. Now you must keep the Romans from killing us all."
60410     "<RED>Ostrogoths: This river will run red with the blood of Goths and Romans!"
60411     "<RED>Ostrogoths: Attila! Our forces are being slaughtered! You must come to our aid soon or else face the Romans alone."
60412     "Your scouts report: The Huns (yellow) and their allies, the Ostrogoths (red), occupy the right-hand side of the battlefield. \n\n The Romans (blue) and their allies, the Visigoths (green) and Alans (cyan), are drawn up across the creek on the left-hand side of the battlefield. \n\n The embattled Franks (gray) have been caught in the middle of the battle, and will soon be defeated. Their fate is none of the Huns' concern. \n\n Among your enemies, the Romans are the most dangerous. Their infantry, Cataphracts, and siege weapons will initially try and hit the Ostrogoths on the Huns' flank. The Visigoths train Huskarls and some cavalry, while the Alans are composed mostly of Spearmen and Archers."
60500     "Attila"
60501     "Aquileia"
60502     "Milan"
60503     "Verona"
60504     "Padua"
60505     "Western Roman Empire"
60506     "1. Do not attack the city of Rome. It is not a threat, and you need someone left who can surrender to you. \n\n 2. The Hun unique technology, Atheism, is very useful if your opponent attempts a Relic or Wonder victory. \n\n 3. Do not send all of your troops on the offensive if you lack sufficient resources to defend your town. \n\n 4. When you do go offensive, make sure you have many fully, upgraded units, as your enemies will work together to stop you."
60507     "Attila must meet with Pope Leo I outside the gates of Rome."
60508     "Attila must survive."
60509     "Defeat Milan, Padua, Verona, and Aquileia, so that you may parlay with Rome."
60510     "<BLUE>Rome: King Attila, before we pursue this wanton bloodshed any further, we request that you come personally to a meeting with Pope Leo I in Rome."
60511     "<BLUE>Pope Leo I: Attila, might I have a word with you in private, please?"
60512     "Your scouts report: The Huns (yellow) begin with ample resources in the foothills of the Alps. Below lie the well-defended city states of Northern Italy. \n\n Milan (green) has an agressive army that may come looking for you if you take too long to go on the offensive. Milan trains Knights and Archers and has a small navy. \n\n Padua (purple) also lies to the north and may attack early. Padua is known for its Archers and siege weapons. \n\n In the northern marshes lies Aquileia (red), which has few soldiers initially, but can eventually field Knights, Spearmen, and Scorpions. \n\n As the Huns advance through Italy, they will eventually come into contact with Verona (orange), whose Knights, Archers, and Throwing Axemen offer the final defense of the Roman Empire. \n\n Rome itself (blue) lost most of its forces fighting the Huns in Gaul. After the Huns defeat the other cities, they can walk into Rome and proclaim themselves the new heirs to the Empire."
60700     "El Cid"
60701     "King Sancho"
60702     "King Sancho's Champion"
60703     "King Alfonso"
60704     "King Alfonso's Army"
60705     "Serfs"
60706     "1. Some of the folk of Castille may pledge themselves or their homes to the charismatic El Cid when they see him or his soldiers. \n\n 2. Most of the stone in Castille has already been quarried for its namesake castles. Almost all of the stone that remains in the area is in the territory of King Alfonso. \n\n 3. El Cid cannot yet advance to the Imperial Age."
60707     "<YELLOW>King Sancho: Welcome Rodrigo -- the tournament awaits only your arrival to begin!"
60708     "<YELLOW>King Sancho: Defeat my Champion in combat, Rodrigo Daz de Bivar, and I will give you command of my army!  Let the tournament begin!"
60709     "<YELLOW>Sancho's Swordsman: El Cid will fall to my blade!"
60710     "<YELLOW>Sancho's Knight: I would face The Cid, my King, with your permission."
60711     "<YELLOW>King Sancho: You would face him from horseback? He, afoot? I will not allow that. However, if he wishes, I have a horse for Rodrigo in my stable -- Rodrigo?"
60712     "<YELLOW>King Sancho: The horse, Bavieca, comes from the renowned royal stables of Seville."
60713     "<YELLOW>King Sancho: Very well, brave Rodrigo, face the knight afoot."
60714     "<YELLOW>King Sancho: I will take it as a personal insult if you leave before a Champion has been chosen."
60715     "<YELLOW>King Sancho: Leave and do not return, Rodrigo. You are no longer The Cid."
60716     "<YELLOW>King Sancho: Lament, for The Cid has been slain!"
60717     "<YELLOW>King Sancho: Rodrigo Daz de Bivar, The Cid, you will lead the armies of Castille. I am glad that you have won; you are the only man I would trust with a very important duty."
60719     "<YELLOW>King Sancho: Rodrigo, you know of my brother Alfonso. You also know of his ambition to rule all of Spain. I need you to travel to his Castle at Golpejera, capture Alfonso and bring him to me so that I maypersuade him that ruling Leon is enough."
60720     "<YELLOW>Castillian Army: The Cid!"
60721     "<YELLOW>King Sancho: El Cid, so great a Champion as yourself must have a charger to carry him into battle. Go to my stable and retrieve the steed that is now yours."
60722     "<YELLOW>King Sancho: A splendid sight! Now, go back to the task at hand."
60723     "<YELLOW>King Sancho: Your army has assembled -- look!"
60724     "<YELLOW>King Sancho: Wonderful, with this building you have begun your quest in earnest! I send my thanks and the thanks of Castille."
60725     "<YELLOW>Spanish Serf: I am not jesting soldier, get out of these fields!"
60726     "<YELLOW>Spanish Serf: El Cid! My Lord, you lead the rabble -- er, the soldiers we have seen around here? Forgive our harsh words, we are at your service."
60727     "<YELLOW>Spanish Serf: El Cid! We heard you were King Sancho's Champion. We are at your disposal."
60728     "<YELLOW>Castillian Army: El Cid! Champion! El Cid!"
60729     "<YELLOW>Spanish Serf: Our homes are yours El Cid!"
60730     "<YELLOW>Spanish Monk: We have heard of The Cid's piety and would humbly join his service."
60731     "<BLUE>King Alfonso: So, my brother would have words with me? Since you leave me no choice, I will ride back with you to see him."
60732     "<YELLOW>Spanish Serf: Clumsy soldiers! Not two weeks ago another army traipsed through our fields and destroyed half of our harvest! Mind your lumbering feet!"
60733     "<YELLOW>Spanish Serf: That is enough! Oafish, thoughtless, clumsy, boulder-footed soldiers."
60734     "Become King Sancho's Champion in a trial by combat."
60736     "Take command of the Castillian army in order to capture King Sancho's conniving, ambitious brother, King Alfonso. Alfonso's Castle lies to the northwest, across the river."
60737     "El Cid himself must bring the captured King Alfonso to King Sancho's tournament grounds."
60738     "El Cid must survive."
60739     "Your scouts report: El Cid (red) starts alone and can only gain troops if they are granted by King Sancho. \n\n Sancho's subjects (yellow) are loyal to Sancho and friendly with The Cid and might prove helpful. \n\n King Alfonso (blue) is your enemy. He has a well-fortified city. Your initial forces can probably damage his city, but it is likely you will need to train some reinforcements, particularly siege weapons, to destroy his Castle. The border between Golpejera to the north and the Castillian border Castles to the south should have ample space and resources. \n\n Alfonso trains Knights and Pikemen, so guard your cavalry with Pikemen of your own."
60740     "Bavieca"
60800     "El Cid"
60801     "Toledo"
60802     "Spanish Rebels"
60803     "Moorish Rebels"
60804     "Motamid"
60805     "The Imam"
60806     "1. Since you are unable to construct Trebuchets, garrisoned Battering Rams are probably your best siege weapon. \n\n 2. Search for guidance from a Moorish holy man living on the lake. \n\n 3. El Cid may not advance to the Imperial Age."
60807     "<YELLOW>Toledo Refugee: My Cid, you must help us! Rebels are tearing our city apart! Search for the Imam -- he will know what to do! He fled to the lake to the east."
60808     "<PURPLE>The Imam: Welcome, my Cid. I was forced to flee Toledo due to the open rebellion in the streets. I tried to calm the Spaniards and Moors, but they would not listen."
60809     "<PURPLE>The Imam: The rebel leaders have power because of the Relics that they have stolen from churches and mosques. If you could recover all 4 of the Relics and bring them to me, I believe I could quell the rebellion."
60810     "<PURPLE>The Imam: Now that you have brought me these Relics, the people of Toledo will listen to me and I should be able to end the rebellion. Thank you for this noble act, my Cid."
60811     "<AQUA>Motamid: My Cid, if you wish to build Castles, you will need plenty of stone. My scouts have located a large quarry to the southeast that may be of interest to you."
60812     "<GREEN>Moorish Rebels: They are taking the Relics to that mosque on the island! Attack them!"
60813     "<AQUA>Motamid: My Cid, if you are in need of food, might I suggest fishing from the lake."
60814     "<RED>El Cid's Soldier: The Cid has died ignobly in battle."
60815     "<AQUA>Motamid: This is our well, my Cid, though you may drink of it if you wish. I am Motamid of the Moors. If it is true that you have come to restore order to Toledo, then you have my gratitude."
60816     "SOUTH to TOLEDO"
60817     "To TOLEDO WEST GATE"
60818     "To TOLEDO EAST GATE"
60819     "Last rest stop for many miles"
60820     "Find a way to stop the rebellion in Toledo."
60821     "El Cid must meet with the Imam, for he will know how to quell the unrest in Toledo."
60822     "Recover the 4 Relics from the rebel leaders and return them to the Imam."
60823     "El Cid must survive."
60824     "Your scouts report: El Cid (red) starts with a small force that you can use to construct your base. You should do so quickly and scout for resources later. \n\n El Cid is fighting against the Spanish Rebels (orange) and the Moorish Rebels (green) over the helpless city of Toledo (yellow). There are other Moors nearby, Motamid (cyan) and the Imam (purple), a holy man. Neither seems agressive against El Cid's forces. \n\n The Spanish Rebel army is composed of infantry, Knights, and Battering Rams. The Moorish Rebels use archers, Camels, and Mangonels. Either army may have Monks. Toledo has strong walls, so make sure to bring along siege weapons."
60900     "El Cid"
60901     "King Alfonso's Army"
60902     "Motamid"
60903     "Berenguer"
60904     "1. El Cid no longer leads a Spanish army, so become familiar with the Saracen technology tree. \n\n 2. Know when to fight and when to run away. You may need to destroy walls that block your path, but only if there is no alternative. \n\n 3. El Cid does not view Alfonso as an enemy so much as misguided. As such, you should not destroy anything of Alfonso's unless you are forced."
60907     "El Cid must find a new city in which to live and a new lord to serve."
60908     "Join Motamid of the Moors at his Castle in Zaragoza."
60909     "Destroy Alfonso's Castle, so that you may continue on to Zaragoza."
60910     "Defend Zaragoza by destroying Count Berenguer's Siege Workshop nearby."
60911     "Defeat Count Berenguer."
60912     "El Cid must survive."
60913     "<GREEN>Motamid: We meet again, El Cid. You could not have arrived at a better time. The army of Count Berenguer is approaching our gates! Defeat him, and you may have the land outside my city gates as your own."
60914     "<BLUE>Alfonso's Soldier: My Cid, I know that the king is irate, but I am certain you do not mean to leave without your trusty Bavieca! She waits for you in the stable to the northwest."
60915     "<BLUE>Alfonso's Soldier: My Cid, here is your horse. Do not judge King Alfonso too harshly. We will open the gates for you now. Godspeed."
60916     "<BLUE>King Alfonso: That's enough of a head start. If The Cid shows his face near our city again, you may open fire."
60917     "<GREEN>Moor Camel: Greetings, my Cid. My lord Motamid has heard of your situation and welcomes you to join him at his city of Zaragoza. It is just a short ride to the southeast of here."
60918     "<RED>Knight: King Alfonso is a fool to send you into exile. We will follow where you lead, my Cid."
60919     "<GREEN>Moor Camel: My Cid, King Alfonso has blockaded the gap leading to Zaragoza. If we are to get through, we must siege his Castle. Perhaps we can find the troops we need to the south."
60920     "<BLUE>King Alfonso: El Cid, we stand nothing to gain by fighting against each other. Let us call a truce and each just go our separate ways."
60921     "<GREEN>Moor Villager: My Cid! What little we have is yours, if you can just destroy Alfonso's castle to the north."
60922     "<GREEN>Motamid: Thank you for saving my city. Here is a small reward for your trouble. Now you may use these villagers to build your own encampment northwest of Zaragoza. But be vigilant, Berenguer may come again!"
60923     "<RED>Spanish Soldier: The Cid has fallen in battle!"
60924     "<GREEN>Moor Camel: My Cid, we should not travel in this direction, for it leads to the holds of our enemy, Lord Berenguer. Zaragoza lies to the south of here."
60925     "<BLUE>King Alfonso: I cannot stand the sight of you, El Cid. I command that you leave my kingdom at once!"
60926     "Your scouts report: El Cid (red) starts alone in exile. Do not fear, for you will soon find recruits to your cause. You will have little in the way of an economy until you meet up with an old friend. \n\n King Alfonso (blue) is your enemy, but he is more of an annoyance than a threat. The real enemy is Count Berenguer of Barcelona (purple). He will send swordsmen, Knights, Scorpions, and Battering Rams your way. \n\n Motamid the Moor (green) is a potential ally as are any other Moors you may encounter."
61000     "El Cid"
61001     "King Alfonso's Army"
61002     "Black Guard Army"
61003     "Yusuf"
61004     "Black Guard Navy"
61005     "1. Save King Alfonso as quickly as possible. \n\n 2. The sea can be an important battlefield and a good source of food. Including a navy in your strategy may prove useful."
61006     "Follow the Knight in order to rescue King Alfonso."
61007     "Destroy the 6 Black Guard Docks."
61008     "King Alfonso must survive."
61009     "El Cid must survive."
61010     "Escort King Alfonso to his camp to the west."
61011     "OPTIONAL: Bring El Cid to the Black Guard Mosque."
61012     "OPTIONAL: Convert the Black Guard Mosque in return for aid in defeating Yusuf and the Black Guards."
61013     "OPTIONAL: Destroy the Black Guard Navy's Transports to stop the arrival of reinforcements."
61014     "<BLUE>King Alfonso: You have done it, my Cid! Without their Transports, Yusuf will have to call off his invasion."
61015     "<RED>Spanish Soldier: King Alfonso has been killed in battle."
61016     "<BLUE>King Alfonso: Rodrigo has fallen! Alas, if only I had trusted you."
61017     "<BLUE>Alfonso's Knight: Hurry, my Cid. King Alfonso's forces are deep in Moorish territory and are horribly outnumbered."
61018     "<BLUE>Alfonso's Knight: This way! Hurry!"
61019     "<RED>King Alfonso: Rodrigo, if you have any loyalty left, you will save me from the Moors. Please cover my retreat to my camp to the west."
61020     "<RED>King Alfonso: Thank you, Rodrigo. Now you must lead my army against Yusuf and his Black Guards. If you can destroy all of their Docks, they will be unable to transport soldiers across the Strait of Gibraltar and must postpone their invasion of Spain."
61021     "<RED>King Alfonso: A second wave of marauders! We must flee!"
61022     "<YELLOW>Black Guard Monk: A blessing upon you, serf of The Cid. You are welcome here. Summon The Cid, we would speak with him."
61023     "<YELLOW>Black Guard Monk: El Cid's soldiers! Please, do not destroy our place of worship. Instead, summon The Cid to us that we may speak with him."
61024     "<YELLOW>Black Guard Monk: You are most tolerant, my Cid. Take our Mosque under your protection by sending a holy man to convert it and, though I should not, I will help you to defeat Yusuf and his Black Guard."
61025     "<YELLOW>Black Guard Monk: Our thanks, my Cid. I feel free to help you because I have forseen your victory. I seek only to bring the bloodshed to a swift close."
61026     "<YELLOW>Black Guard Monk: The Transports are the key. Destroy the Black Guard Navy's Transports and you will effectively cripple the arrival of reinforcements."
61027     "<YELLOW>Black Guard Monk: AlsoEl Cid, if you should wish to leave a holy man here at the Mosque, we will teach him all that we know."
61028     "<RED>Spanish Soldier: That was the last of the Black Guard Navy's transports. That should delay their reinforcements indefinitely!"
61029     "<RED>Spanish Soldier: We are halfway through the Black Guard Navy's Docks and halfway to stopping the advance of Yusuf's invasion!"
61030     "<RED>Monk Studying at Mosque: I have learned of Sanctity, now I shall learn of Fervor."
61031     "<RED>Monk Studying at Mosque: I have learned the ways of Fervor and now they teach me of Herbal Medicines."
61032     "<RED>Monk Studying at Mosque: I have mastered the poultices and remedies of Herbal Medicine and now am studying the ways of Atonement."
61033     "<RED>Monk Studying at Mosque: The ways of Atonement are now ours. The monks now teach me of Heresy."
61034     "<RED>Monk Studying at Mosque: I have learned the intricacies of heretics and Heresy and now learn the art of Illumination."
61035     "<RED>Monk Studying at Mosque: We now know of Illumination. The monks will soon teach me their Block Printing."
61036     "<RED>Monk Studying at Mosque: The technique of Block Printing is ours. Now I will learn the might of Theocracy."
61037     "<RED>Monk Studying at Mosque: We have discussed, debated, and learned of Theocracy. Now I will delve into the mysteries of Faith."
61038     "<RED>Monk Studying at Mosque: The wonderment of Faith is with us, my Cid. The Black Guard Monks thank you and have taught me all they know."
61039     "Your scouts report: El Cid's forces (red) are allied with those of King Alfonso (blue). \n\n There are three enemies, the Black Guard Army (cyan), the Black Guard Navy (Yellow) and Yusuf's Elite Guard (Green). The two land armies field mostly Camel and siege units. The navy trains Galleys and Spearmen. \n\n All three of your enemies have walled cities with many towers, so try using Trebuchets and garrisoned Battering Rams against them. Eventually, you may need to build a navy as well. You can construct your Docks within the city of a vanquished enemy or in the no man's land between the cities."
61040     "OPTIONAL: Send a Monk to oversee and learn at the former Black Guard Mosque."
61100     "El Cid"
61101     "Berenguer"
61102     "Denia"
61103     "Lrida"
61104     "Valencia"
61105     "1. El Cid no longer serves the Moors. Your technology tree is Spanish once again. \n\n 2. Look for soldiers and villagers who will join The Cid. You will need an army to take Valencia. \n\n 3. Know when to fight and when to run away. \n\n 4. Count Berenguer's army is mighty, but he does not own a navy. Therefore, you can get plenty of food from the Mediterranean, but fielding your own navy is not necessary. \n\n 5. Berenguer's mountain fortress is virtually impenetrable. Although you can slow him down by a direct assault, that is not the path to victory."
61106     "El Cid must once again find a new city in which to live."
61107     "El Cid must flee and establish a new base."
61108     "Defend Valencia from Berenguer until the Wonder is completed."
61109     "El Cid must survive."
61110     "<ORANGE>Camel: The Cid will lead us to victory against Count Berenguer!"
61111     "<PURPLE>Berenguer's soldier: It is the one they call The Cid! If we bring his head, Count Berenguer will be most pleased."
61112     "<PURPLE>Berenguer's soldier: We claim Valencia in the name of King Alfonso! Turn back at once!"
61113     "<YELLOW>Valencian villager: Welcome, El Cid, to Valencia. We have suffered much in this war. But those days are passed. We know that you will restore the city to its former glory, El Cid Campeador!"
61114     "<YELLOW>Valencian villager: The Wonder has been destoyed! Valencia will be nothing but a by-water, and The Cid's name will be forgotten."
61115     "<YELLOW>Valencian villager: By defending our Wonder, The Cid has helped to put Valencia on the map! Viva el Cid!"
61116     "<YELLOW>Valencian villager: The Cid has died ignobly in battle."
61117     "<YELLOW>Valencian villager: Lumber is hard to come by in these parts. We will try to give you what we can."
61118     "<ORANGE>Lrida fishermen: It is El Cid Campeador! We will throw down our nets and follow him to Valencia."
61119     "<GREEN>Denia villager: You are welcome here, my Cid. We will follow your commands if you can help defend us from Count Berenguer."
61120     "<GREEN>Denia villager: Berenguer is attacking! Ours is but a peaceful village. We cannot defend ourselves. We should flee south across the river."
61121     "<ORANGE>Lrida Knight: It is The Cid! Finally have we found a lord worthy of our service."
61122     "Your scouts report: El Cid (red) is alone again and this time Motamid cannot come to his assistance. \n\n There are several towns in southern Spain that might prove allies, Denia (green), Lrida (orange), and Valencia (yellow). None of these towns can field a large military. \n\n El Cid's enemy is once again Count Berenguer (purple). Berenguer has a well-fortified city in the north that will prove very difficult to siege. As such, other avenues to victory are a better option. Berengeur relies on combined arms of archers, infantry, and Knights along with a plethora of siege weapons. Construct your defenses well!"
61123     "Defend Denia from Count Berenguer."
61124     "<RED>Missionary: We have heard of The Cid's piety and would humbly join his service."
61125     "VALENCIA --> EAST"
61200     "El Cid"
61201     "Dead El Cid"
61202     "Black Guard Army"
61203     "Black Guard Navy"
61204     "Yusuf"
61205     "1. You will need to expand out from the Valencian fortress in order to procure more resources. \n\n 2. Concentrate on fighting in Spain at first. Later you can attempt to sail across to Yusuf's base in Africa. \n\n 3. Spanish Cannon Galleons are powerful. You should use them when attacking Yusuf in Africa."
61206     "Defeat the three armies of Yusuf so that Valencia will remain free. \n\n The body of The Cid (near the Castle) must come to no harm, lest the people of Valencia realize they have lost their leader."
61207     "Defeat the three armies of Yusuf so that Valencia will remain free."
61208     "The body of The Cid (near the Castle) must come to no harm, lest the people of Valencia realize they have lost their leader."
61209     "<RED>Ximena: My poor Rodrigo. 'Tis only his horse who lives. But the men must not find out, or they will never have the courage to face Yusuf!"
61210     "<RED>Valencia soldier: The rumors are true! The Cid has fallen in battle! We have no chance for victory without him."
61211     "Your scouts report: El Cid (red) has all the buildings he needs in Valencia to quickly field an army. \n\n  There are three enemies: The Black Guard Army (cyan), Navy (yellow), and Yusuf's elite forces (green). \n\n  The Black Guard Army is north of Valencia and the most immediate threat, but it can be dispatched by a series of quick raids. The Black Guard Army is composed mostly of Camels and Cavalry Archers. \n\n  The Black Guard Navy is west of Valencia but can be reached by land. The Navy is better defended than the Army but can still be attacked early. In addition to cavalry, the Black Guard Navy has some Monks. \n\n  Yusuf is the most dangerous enemy. His ships may attack Valencia early on and his fortress in Africa is dangerous. Yusuf trains Camels, Cavalry Archers, and Monks that he will attempt to transport across in addition to Fire Ships and Cannon Galleons."
61212     "Tower of Agony"
61213     "Tower of Despair"
61214     "Tower of Desolation"
61300     "Montezuma"
61301     "Tlatiluco"
61302     "Xochimilco"
61303     "Tepanaca"
61304     "1. You must defend the shrines that are sacred to the god Quetzalcoatl. Making new Monasteries will not be sufficient to please him. \n\n 2. Your enemies will attempt to destroy the shrines in order to embarrass you before the gods. Therefore, do not attempt to claim the shrines until you can defend them. \n\n 3. Aztec Monks are very powerful when fully upgraded. Once you capture a shrine (Monastery) and have advanced to the Castle Age you can train Monks. \n\n 4. The Aztecs are restricted to the Castle Age."
61305     "Capture the 4 shrines (Monasteries) sacred to Quetzalcoatl. \n\n Place a sacred Relic in each of the 4 shrines (Monasteries)."
61306     "Capture the 4 shrines (Monasteries) sacred to Quetzalcoatl."
61307     "Place a sacred Relic in each of the 4 shrines (Monasteries)."
61308     "<GREEN>Aztec villager: I hear the growl of the jaguar. Is this a bad omen?"
61309     "<ORANGE>Tepanaca: You defile our sacred temple, Aztecs! The gods demand a sacrifice!"
61310     "Your scouts report: Montezuma's forces (green) begin in the Feudal Age with only a few soldiers. These few must defend the Aztec town from early attacks. \n\n Your enemies are three; the Tlatiluco (red) are located to the west. Their army of swordsmen and Eagle Warriors can be dealt with relatively early. \n\n The Tepanaca (orange) dwell to the north of your town. Their walls may keep you out of their town until you have siege weapons. They train Archers and Eagle Warriors. \n\n The Xochimilco (purple) are your most dangerous enemy. They live far to the north and train Archers and Scorpions. Do not engage them until you have many Eagle Warriors at your command."
61311     "<GREEN>Aztec villager: We have allowed one of the sacred shrines to be destroyed! I fear the wrath of the gods! The corn will bleed and insects will plague the cities of the Aztec for all eternity!"
61400     "Montezuma"
61401     "Tlaxcala"
61402     "Tlacopan"
61403     "Texcoco"
61404     "1. Use your Eagle Warriors to locate a suitable location for an Aztec town. \n\n 2. Be aware of Tlaxcalan war ships on streams and rivers. \n\n 3. The Aztecs have two powerful infantry units: the Jaguar Warrior, which can easily defeat other infantry, and the Eagle Warrior, which is a good counter for archers, horses and siege weapons. \n\n 4. The Aztecs cannot yet advance to the Imperial Age."
61405     "Deliver the summons of war to the Texcoco and Tlacopan Town Centers."
61406     "Deliver the summons of war to the Texcoco Town Center."
61407     "Deliver the summons of war to the Tlacopan Town Center."
61408     "Defeat the Tlaxcalans by destroying their 4 Town Centers."
61409     "Defeat your former allies, the Tlacopan and Texcoco."
61410     "<GREEN>Aztec Eagle Warrior: Emperor Montezuma insists that you make war on the Tlaxcala."
61411     "<GREEN>Aztec Eagle Warrior: Montezuma of the Aztecs demands that as a member of the Triple Alliance, you attack the wicked Tlaxcala."
61412     "<YELLOW>Tlacopan Warrior: Montezuma oversteps his authoritybut we will comply."
61413     "<YELLOW>Tlacopan Warrior: Now that we are rid of the Tlaxcala, let us rid ourselves of these Aztec taskmasters as well."
61414     "<PURPLE>Texcoco Warrior: Montezuma asks us to do much for the Aztecs.  But we shall do his biddingfor now."
61415     "<PURPLE>Texcoco Warrior: Agreed."
61416     "<WHITE>Mysterious Voice: These warriors shall receive the blessing of the rain god and will fight with the skill of ten normal men!"
61417     "<BLUE>Hernn Cortz: I claim these lands and all the gold it bears in the name of Ferdinand of Spain. Until all of the gold is brought to me, I shall not return home. And to prove it, I am sinking my ships."
61418     "Cortz"
61419     "<GREEN>Aztec Eagle Warrior: Now we can attack the Tlaxcalans. Villagers are being sent by Transport from Tenochtitlan to establish our forward base."
61420     "<GREEN>Aztec Eagle Warrior: None shall challenge the will of Montezuma and the Aztec empire!"
61421     "<GREEN>Aztec Eagle Warrior: We have found a hidden temple to Tlaloc, the rain god. The magicians say that if we bring 10 Jaguar Warriors to this location, we will be rewarded."
61422     "<GREEN>Aztec Eagle Warrior: But waitwhat is this that approaches?"
61423     "<GREEN>Aztec Eagle Warrior: Who is this man who has arrived? Could it be that the god Quetzalcoatl has returned?"
61424     "<GREEN>Aztec Eagle Warrior: We have destroyed one Town Center. Three remain."
61425     "<GREEN>Aztec Eagle Warrior: We have now leveled two of Tlaxcala's Town Centers. Two remain."
61426     "<GREEN>Aztec Eagle Warrior: Tlaxcala has one Town Center remaining. Where can it be?"
61427     "<GREEN>Aztec Eagle Warrior: We have destroyed all of Tlaxcala's Town Centers. Now they will surely surrender."
61428     "Your scouts report: Montezuma's forces (green) begin with only a few Eagle Warriors. These messengers must visit the other two members of the Triple Alliance, the Tlacopan (yellow) and Texcoco (purple). \n\n The Tlacopan train swordsmen and Eagle Warriors while the Texcoco train archers and Mangonels. \n\n All of these troops will be needed to defeat the wicked Tlaxcala (red) who live to the north across the rivers. The Tlaxcala are known for their archers, infantry, and mad shaman."
61429     "Son of Ornlu"
61430     "OPTIONAL: Bring 10 Elite Jaguar Warriors to the Temple of Tlaloc and be rewarded."
61500     "Montezuma"
61501     "Tlaxcala"
61502     "Cortz"
61503     "Tabasco"
61504     "1. The dense rain forest is home to many jaguars. Be cautious. \n\n 2. Tabasco, your ally, lives dangerously close to your enemies. It may be possible to save them, but do not despair if Tabasco is destroyed. \n\n 3. Do not slay the Spanish beasts if they can be of some use."
61505     "Defeat the Tlaxcalans."
61506     "Prevent the Aztec allies in Tabasco from being defeated."
61507     "Capture 20 Spanish horses and return them to the flagged pen in the Aztec camp \n\n OR Defeat the Spanish."
61508     "<GREEN>Aztec Warrior: Now that we have all of the Spanish horses, they will be unable to send their deadly knights and conquistadors into battle."
61509     "<GREEN>Aztec Warrior: This is the pen where we will corral the captured Spanish horses."
61510     "<GREEN>Aztec Warrior: The Spanish armies are dangerous because of the beasts they ride into battle. If we could capture these animals, then the Spanish would be much less of a threat."
61511     "<GREEN>Aztec Warrior: It is to no avail. The Spanish beasts and weapons are more powerful than our warriors. Tabasco is lost."
61512     "<GREEN>Aztec Warrior: We do not know the intentions of these Spanish arrivals. For now, our enemies are the Tlaxcala."
61513     "<GREEN>Aztec Warrior: The Spanish are attacking our allies in Tabasco. We must come to their aid."
61514     "<GREEN>Aztec Warrior: We have captured 10 Spanish horses. We are halfway to our goal."
61515     "<GREEN>Aztec Warrior: Our runners have confirmed that the Spanish and Tlaxcalans have formed an alliance against us. Now we must do battle with them both."
61516     "<GREEN>Aztec Warrior: We have defeated the Tlaxcalans and slowed the Spanish advance, but I fear the final confrontation is yet to come."
61517     "<GREEN>Aztec Warrior: It is here that the Spanish sank their own Transports to prove their determination to conquer our lands. Cortz must be nearby."
61518     "Your scouts report: The Aztecs of Montezuma (green) have a small fortress to the south. In the center of the area is a large cliff and north of this is your ally, Tabasco (orange). To the west is the sprawling city of your enemies, the Tlaxcala (red). To the east are the Spanish (blue). Their motives are unknown. \n\n The Tlaxcala army is composed of Archers, Skirmishers, and Eagle Warriors led by Monks. Their production might be slowed by an early attack. \n\n The Spanish are far more powerful. Defeating their cavalry and swordsmen will require siege weapons as their fortress is protected with cannon."
61600     "Montezuma"
61601     "Cortz"
61602     "Conquered Aztecs"
61603     "Tlaxcala"
61604     "1. You will need to sneak around Spanish and Tlaxcalan soldiers until you are ready to fight. Avoid conflict if you can. \n\n 2. Use your Eagle Warriors to scout the path ahead. Use Pikemen to fight any Spanish Conquistadors you might encounter. \n\n 3. It is acceptable to damage the buildings of Tenochtitlan even though they once belonged to your people. The city can be rebuilt once the Spanish are driven out."
61605     "Destroy the Spanish Wonder to end their influence in Tenochtitlan."
61606     "Rescue the Aztec warriors held prisoner by the Tlaxcala."
61607     "Travel across Lake Texcoco, where you may safely gather resources."
61608     "Use Monks to capture Spanish villagers from Tenochtitlan."
61609     "<GREEN>Eagle Warrior: An Tlaxcalan priest! We must be cautious. HmmmI wonder what would happen if we opened that jaguar pen?"
61610     "<GREEN>Eagle Warrior: If you truly mean to free Tenochtitlan, then we will fight alongside you. Many Aztecs are held prisoner to the north. They would join us as well."
61611     "<GREEN>Eagle Warrior: Vengeance shall be ours. We can gather our strength across the lake, but to get there we must steal a Transport from Tenochtitlan!"
61612     "<GREEN>Eagle Warrior: We can train priests at this Monastery, and use them to capture villagers from Tenochtitlan."
61613     "<GREEN>Eagle Warrior: The Spanish thought that Tenochtitlan was theirs.  But they did not count on the strength and courage of Aztec warriors!"
61614     "<GREEN>Jaguar Warrior: I must make my way back to Tenochtitlan and end the Spanish influence there. But how?"
61615     "<BLUE>Spanish Conquistador: What are you doing so close to the city? Stirring up trouble, no doubt."
61616     "<GREEN>Eagle Warrior: We have reached the Tlaxcala outpost. We do not have time to destroy every building. Let us free the prisoners and escape."
61617     "<GREEN>Eagle Warrior: I have heard tales of an island in Lake Texcoco that is covered with gold, but is sacred to Tezcatlipoca, the jaguar god."
61618     "<GREEN>Eagle Warrior: Montezuma was tricked by the Spanish. Vengeance shall be ours!"
61619     "<GREEN>Eagle Warrior: There are Transports on the beach ahead, but they are guarded. We will need several Aztec warriors to defeat them."
61620     "<GREEN>Jaguar Warrior: Out of my way, pig!"
61621     "Your scouts report: A single Aztec Jaguar Warrior leads the resistance. He must gather forces along the shores of Lake Texcoco before venturing into Tenochtitlan in the center. \n\n The Tlaxcala have gathered in force along the north shore of the lake and along the causeways. They have many Eagle Warriors and a few Monks. \n\n The Spanish occupy Tenochtitlan. Their Conquistadors, Missionaries, and Mangonels could be trouble for the Aztec infantry."
61700     "Aztecs"
61701     "Tlaxcala"
61702     "Cortz"
61703     "1. This far from Tenochtitlan you are cut off from your resources and will have to search for additional gold and stone. \n\n 2. Spanish Cannon Galleons are deadly. Do not lose your navy on Lake Texcoco or risk shore bombardment. \n\n 3. Tlaxcala Jaguar Warriors are adept at defeating Aztec infantry. A pity the Aztecs have been unable to domesticate horses."
61704     "Defeat the Tlaxcalans and Spanish."
61705     "OPTIONAL: Bringing captured Spanish units to the plaza (inside the torches) will allow you to create new units. \n\n Bringing horses will create cavalry. \n\n Bringing Trade Carts full of gunpowder will create Bombards."
61706     "<GREEN>Jaguar Warrior: The Spanish shall never again set foot in Tenochtitlan! Let none escape our blades!"
61707     "<GREEN>Aztec Warrior: We have trained a horse rider."
61708     "<GREEN>Aztec Warrior: My emperor, we have been studying Spanish horses and cannon and have found that there is no reason Aztecs could not use these weapons, provided we had the proper materials."
61709     "<GREEN>Aztec Warrior: If we capture Spanish horses, it is possible that we can train cavalry of our own. If we capture their stores of gunpowder, we could even create some cannons to use against the Spanish."
61710     "<GREEN>Aztec Warrior: In their haste to flee, the Spanish abandoned these carts filled with gunpowder."
61711     "<GREEN>Aztec Warrior: It is an old Spanish ammunition depot. These wagonloads of gunpowder might be useful."
61712     "<GREEN>Aztec Warrior: We have captured a Spanish horse. If we return it to our citadel, perhaps we can learn to ride it into battle!"
61713     "<GREEN>Aztec Warrior: We have created a Bombard Cannon."
61714     "Your scouts report: The Aztecs (green) begin on an island in Lake Texcoco in pursuit of fleeing Spanish (blue) and Tlaxcalans (red). \n\n The two enemies have a combined fortress to the north of the lake that will require a considerable army to penetrate. \n\n Additional resouces can be garnered east and west of the lake, but if you do not focus enough on a navy the Spanish will be able to level your entire town with their ships."
61800     "Aztecs"
61801     "Cortz Navy"
61802     "Cortz Army"
61803     "Tlaxcala"
61804     "1. Tenochtitlan is a vast city. However, there are multiple buildings of each type, so it should be easy to train units or research upgrades. \n\n 2. Defend the bridges into the great city from Spanish and Tlaxcalan land attacks, but also train ships to defend against Spanish warships and Transports. Spanish Cannon Galleons can be deadly."
61805     "Defeat the Tlaxcala, the Spanish Army and the Spanish Navy."
61806     "<GREEN>Aztec warrior: What are these strange weapons? A gift from the gods?"
61808     "Defeat the Tlaxcala, the Spanish Army, and the Spanish Navy. \n\n OPTIONAL: Prevent Tenochtitlan's Wonder from being destroyed in order to keep the morale of your troops high."
61809     "<GREEN>Aztec Warrior: The great pyramid has been destroyed. The gods will surely punish us for our insolence."
61810     "<GREEN>Aztec Warrior: We have done it! Tenochtitlan still stands and the armies of Cortz are defeated. The Aztec Empire has triumphed!"
61811     "<BLUE>Spanish Conquistador: We have returned for the rest of your gold. Surrender now or feel the wrath of our bombards!"
61812     "<BLUE>Spanish Conquistador: You are postponing the inevitable. The time of the Aztec Empire has passed. Look to us as your new rulers."
61813     "Your scouts report: The Aztecs (green) are back in control of the great city of Tenochtitlan but enemies are approaching from all sides. \n\n The Tlaxcalans (red) attack from the western causeway. Their city is not well-fortified and might fall to an early attack. \n\n The Spanish Navy is south of Tenochtitlan. The Spanish have many Cannon Galleons patrolling the lake and their shore is defended by Bombard Towers. It still might be possible to locate an undefended landing spot. \n\n The Spanish army is just to the north of Tenochtitlan. The Spanish have constructed gates and Castles to defend their forces. Expect to encounter Knights, Conquistadors, Missionaries, and Bombard Cannons. The Spanish will use Transports if they cannot attack from the land."
61814     "<GREEN>Aztec Warrior: We demolished the southern causeway to slow the Spanish advance."
61900     "Franks"
61901     "Berbers"
61902     "Moors"
61903     "1. The Moslems are attacking outlying Frankish farms. This will slow them down while you send for Charles Martel's army and build up your defenses. \n\n 2. The Berbers and Moors utilize inexpensive troops in combat. While Frankish Knights can defeat them, the Moslems spend fewer of their resources fielding armies. \n\n 3. You can click on signs for directions."
61904     "Prevent the Moslems from destroying any of your 3 Town Centers. \n\n Capture the 6 Trade Carts in the Moors' baggage train and bring them to the Cathedral in Tours."
61905     "Prevent the Moslems from destroying any of your 3 Town Centers."
61906     "Capture the 6 Trade Carts in the Moors' baggage train and bring them to the Cathedral in Tours."
61907     "<RED>Frankish Soldier: The Moslems have retreated from Frankish lands! We are victorious!"
61908     "<RED>Frankish Soldier: The Moslems are advancing slowly, but we will not have long before they are at the walls of Tours. Poitiers has fallen already."
61909     "<RED>Frankish Soldier: The Moslems have destroyed one of our Town Centers. The rest of the city is sure to fall!"
61910     "<RED>Frankish Soldier: We have reached Poitiers! The Moslem baggage train is protected inside. If we can capture it, they will retreat back from whence they came."
61911     "<RED>Frankish Soldier: We lost Charles Martel in battle today. The Franks may keep fighting, but their hearts are no longer in it."
61912     "North to Tours"
61913     "West to Poitiers"
61914     "Now entering Poitiers"
61915     "Poitiers West Gate. No spitting."
61916     "North - Tours; South - Poitiers"
61917     "Graveyard"
61918     "Tours, South Gate"
61919     "Sheep crossing"
61920     "Your scouts report: The Franks (red) defend the large city of Tours to the north. Charles Martel's army is to south of the city. \n\n There are two armies of Moslems; the Berbers (yellow) occupy the western edge of the map. They train Light Cavalry, swordsmen, and rams, but their town is not well-defended and could fall to an early attack. \n\n The Moors (green) have occupied the city of Poitiers to the southwest, making their army harder to defeat. They train Camels, Knights, and Scorpions, but will switch to Mamelukes given enough time."
61921     "Since part of the Moslem baggage train has been lost, you will now need to defeat the Moslems."
62000     "Erik the Red"
62001     "British"
62002     "Greenland"
62003     "Skraelings"
62004     "1. Resources in Norway will run out soon. You must colonize other lands to keep the Viking civilization prosperous. \n\n 2. Skalds tells of an ocean where worms eat away at the hulls of wooden ships. \n\n 3. The Vikings may advance only to the Castle Age."
62005     "Transport Erik the Red west across the ocean to the New World and establish a colony there."
62006     "The Vikings must build a Town Center, a Market, and 12 Houses in the New World."
62007     "Erik the Red must survive."
62008     "<RED>Viking: To build enough Longships for this journey, we'll need gold, and lots of it. There's plenty in the fishing villages of Britain for the taking."
62009     "<RED>Viking: It has been a hard winter, and the wolves are hungry. We must protect our villages from their packs."
62010     "<RED>Viking: Hear that howl? That one's the king of the wolves. He can take down an army of our Norsemen."
62011     "<RED>Viking: The British keep their gold in these Markets. Burn all you can and carry the gold back to our ships."
62012     "<RED>Viking: Legends have spoken of this place, the Sea of Worms! The waters here be alive and eager to chew through the hulls of our Longships. We should sail clear of this place, even if it means crossing Greenland by foot."
62013     "<RED>Viking: So this be the Isle of Greenland. We should be able to find food and wood here to replenish our fleet."
62014     "<RED>Viking: The New World! I claim it in the name of Erik the Red!"
62015     "<RED>Viking: Wild men live in these forests, callin' themselves the Skraelings. They don't have steel like ours, but they're fierce and they have numbers. It will be a long and bloody winter."
62016     "<RED>Viking: The name of Erik the Red will never be forgotten as the first Viking in the New World!"
62017     "<RED>Viking: To establish our settlement here, we will need to construct a Town Center, a Market, and 12 Houses."
62018     "<RED>Viking: Without Erik the Red, we will never reach the New World."
62019     "<GREEN>Viking: You wish to see the Sea of Worms? Look upon it and despair!"
62020     "Your scouts report: The Vikings under Erik the Red (red) have few buildings and only a handful of Berserks to defend themselves from ravenous wolves. Although you are safe from attack for the moment, Vikings from Greenland may raid your shores. \n\n The British (blue) have little in the way of a standing army so they are ripe for raiding. \n\n Greenland (green) is more of a mystery, though it is known that the Vikings there have many Longships. \n\n A race of wildmen (purple) are rumored to live in the New World."
62100     "Normans"
62101     "Harald Hardraade"
62102     "Saxon Navy"
62103     "Harold the Saxon"
62104     "1. While you prepare your army to invade England, be watchful of Saxon attacks into Normandy. \n\n 2. The Isle of Wight, along England's southern shore, is a safe staging ground for your invasion."
62105     "Conquer England by destroying the Castle of Harold the Saxon (orange)."
62106     "OPTIONAL: Send Transports to the north to pick up Harald Hardraade's Viking Berserks."
62107     "<AQUA>Harald Hardraade: William of Normandy, you and I have no quarrel. It's Harold the Saxon who's the enemy of us both. If you declare me an ally, I'll do likewise with thee."
62108     "<ORANGE>Harold the Saxon: You Viking scum forget how to fight this far inland!"
62109     "<AQUA>Harald Hardraade: William! Old Harold the Saxon's smashed my forces at Stamford Bridge. My Vikings will keep fighting, but you'll have to come here and transport them across yourself."
62110     "<ORANGE>Harold the Saxon: Go home, young William. This island will remain Saxon!"
62111     "<ORANGE>Harold the Saxon: Come down off those horses and see how Huskarls fight man to man!"
62112     "<BLUE>Norman Knight: The Saxons have the British Isles well fortified. We'll need to transport our Knights across the channel and use them to defend our builders. Norman Castles should hold back the Saxon tide both here and on Britain."
62113     "<BLUE>Norman Knight: Harold the Saxon has taken to the seas. We can't let his navy control the English Channel or we'll never succeed in our invasion."
62114     "<BLUE>Norman Knight: All hail William the Conqueror, King of England and Normandy!"
62115     "Your scouts report: The Normans (blue) have a large town established in France. Their lands should be free of enemy marauders, but Harold's Raiders (yellow) could attack at any moment. \n\n The Saxon Navy (red) will try to repel any Norman Transports or warships that threaten Harold's Army (orange). You can try to defeat the Saxon Navy's shipyards to the north and south before laying siege to Harold the Saxon's Castle near London. \n\n The Vikings under Harald Hardraade (cyan) are a wildcard. They are at war with Harold the Saxon, but can they be trusted?"
62116     "Harold's Raiders"
62117     "William the Conqueror must survive."
62200     "Seljuks"
62201     "Cappadocia"
62202     "Pisidia"
62203     "Galatia"
62204     "Byzantine Army"
62205     "Saracens"
62206     "1. Your Turkish army has no villagers. In order to replenish your troops, you will need to rely on tributes from conquered Byzantine Themes (towns). \n\n 2. Do not destroy many buildings of the Byzantine Themes or you will have less to use once they are conquered. \n\n 3. This battle takes place centuries before the discovery of gunpowder. \n\n 4. Garrisoned Battering Rams are useful for taking out enemy gates and towers."
62207     "Defeat the Byzantine army. \n\n Receive tributes from the Byzantine Themes (towns) by capturing their Town Centers."
62208     "Defeat the Byzantine army."
62209     "Receive tributes from the Theme of Cappadocia by capturing their Town Center."
62210     "Receive tributes from the Theme of Pisidia by capturing their Town Center."
62211     "Receive tributes from the Theme of Galatia by capturing their Town Center."
62212     "OPTIONAL: Destroy the 4 Saracen towers so that your allies can mine their gold."
62213     "<PURPLE>Seljuk Rider: Below us lie the many Themes of the Byzantines. We should capture all we can before facing the brunt of the Byzantine army."
62214     "<PURPLE>Seljuk Rider: We can capture this by destroying the towers protecting it. Then the villagers will produce gold for the Turks!"
62215     "<PURPLE>Seljuk Rider: With this gold, we can train many more horse archers."
62216     "<PURPLE>Seljuk Rider: We have captured Cappadocia. As long as their villagers are safe, we should have all the resources we need."
62217     "<PURPLE>Seljuk Rider: This town will produce gold coin for us now, as long as we can keep the Byzantines from taking it back."
62218     "<PURPLE>Seljuk Rider: Those Cataphracts pack quite a punch. Better to fire and retreat than face them toe-to-toe."
62219     "<PURPLE>Seljuk Rider: The Byzantine army is fortified atop this plateau. We must be patient until we have the troops we need to conquer it."
62220     "<PURPLE>Seljuk Rider: Pisidia is now ours."
62221     "<PURPLE>Seljuk Rider: The Theme of Galatia shall submit to Turkish rule!"
62222     "<PURPLE>Seljuk Rider: Manzikert has fallen! The Byzantines will be forced to withdraw to Constantinople, and all of Anatolia shall belong to the Turks."
62223     "<RED>Cappadocia Villager: Turks! Pouring out of the Zagros Mountains!  They'll spare no one!"
62224     "<YELLOW>Galatia Villager: We surrender! Just spare our families!"
62225     "Your scouts report: The Seljuk Turk army (purple) is far from home and does not have the resources to construct a base. You can, however, train additional units. \n\n Additional resources and buildings can be gained by conquering the three Byzantine Themes (towns) of Cappadocia, Pisidia, and Galatia and the Saracen (cyan) gold mines. However, you must defeat -- not conquer -- the Byzantine army. \n\n The Byzantine Themes rely largely on walls and towers for defenses.  The Byzantine Army is a different story. You can expect to combat Cataphracts, Monks, and the famous Roman Legions."
62226     "--Imperial Age research complete.--"
62300     "Henry V"
62301     "French Knights"
62302     "Voyeni"
62303     "Amiens"
62304     "Frevent"
62305     "Harfleur"
62306     "1. Because you are in enemy lands, cut off from supplies, you will be unable to establish a town or train new units. You must survive with your initial army. \n\n 2. Since you lack resources, converting enemy villagers will serve only to let you repair siege weapons."
62307     "King Henry V must return home to England."
62308     "OPTIONAL: Destroy the University in Voyeni (green) to recover and learn from the great texts stored there."
62309     "OPTIONAL: Destroy the Blacksmith in Amiens (cyan) to recover armor and weapons."
62310     "King Henry V must survive."
62311     "<RED>English Soldier: We'll see how these French knights stand up to English Longbows!"
62312     "<RED>English Soldier: My King, the siege of Harfleur is lost! We should withdraw before our casualties are too grave!"
62313     "<RED>English Soldier: The French will undoubtedly harry our retreat -- we must make haste to a Transport that our King Henry will once again see beloved England!"
62314     "<RED>English Soldier: It is as I feared -- this bridge has been destroyed."
62315     "<RED>English Soldier: We may just be able to slip between these cliffs and the walls of Voyeni. However, Voyeni is known for its learning -- perhaps we can recover something from the University there."
62316     "<RED>English Soldier: We have recovered Greek Fire -- let us apply it to our arrows and rain fire on the French!"
62317     "<RED>English Soldier: Those are the gates that protect Amiens. The town is known for its smithing -- we could try to recover some of their handiwork from the Blacksmith there."
62318     "<RED>English Soldier: We have recovered armor for our swordsmen, knights and archers, as well as fine blades and arrowheads!"
62319     "<RED>English Soldier: The nearby town of Frevent is quiet and peaceful; we should be able to rest here, but not for too long."
62320     "<RED>English Soldier: The Castle of Agincourt lies down this road. We will likely face many French Knights. The fighting will be fierce!"
62321     "<RED>English Soldier: Quickly now, my King, board and set sail for beloved England."
62322     "<RED>English Soldier: England! A sweet sight! King Henry is almost home!"
62323     "<RED>English Soldier: Voyeni is known for its learning -- perhaps we can recover something from the University here."
62324     "<RED>English Soldier: King Henry has fallen! We have failed our King! We shall pay with our blood!"
62325     "<RED>English Soldier: A Trebuchet! If we could capture it, the Castle of Agincourt will pose little danger!"
62326     "<RED>English Soldier: Excellent! The French will regret allowing this to fall into our hands!"
62327     "<RED>English Soldier: North along the road, men! North and then west to the Docks!"
62328     "<BLUE>French Knight: Come down here in the mud and you will see how the French knights fight!"
62329     "<RED>Henry V: If we are mark'd to die, we are enow to do our country's loss; and if to live, the fewer men, the greater share of honor."
62330     "<RED>Henry V: Today is Saint Crispian's day, and every year from now on you will be able to show your scars and say that you were here with me on Saint Crispian's day. He today who sheds his blood with me shall be my brother."
62331     "Your scouts report: The English (red) must navigate or conquer several French towns before they can return home. Harfleur (purple) is in the southwest, Amiens (cyan) is atop a cliffed plateau in the south, Voyeni (green) is in the center of the area, Frevent (yellow) is to the southeast, and French Knights (blue) roam the north. \n\n England lies to the northwest, across the English channel. You will need Transports to reach it. \n\n Bridges are out or heavily fortified down most of the length of the River Somme, but there may be an undefended crossing further southeast."
62332     "Acquire a Transport Ship in order to send Henry V home to England."
62333     "Optional: Break through the enclosure around the French Knights' trebuchet and capture it for the English."
62400     "Don Juan"
62401     "Turks"
62402     "Greek Village"
62403     "1. Do not use all of your villagers to construct the Wonder. You will need some to gather resources and to repair walls, towers, and ships. \n\n 2. It is very difficult to go offensive against the Turkish fleet. Concentrate on defenses instead. \n\n 3. Greek isles hold additional resources, if you can defend them."
62404     "Complete and then defend your Wonder from the Turkish navy for 200 years."
62405     "OPTIONAL: Tribute the Greeks (green) 800 gold so they will ally with you."
62406     "<RED>Spanish Navy: There's hundreds of Turkish ships out there. We don't have the numbers to go offensive, so we should just keep their Galleons and Transports at bay."
62407     "<RED>Spanish Navy: Turkish Transports! Don't let them land!"
62408     "<RED>Spanish Navy: The Wonder is in jeopardy! Save it if you can!"
62409     "<RED>Spanish Navy: It is dangerous to sail too far into the jaws of the Turkish fleet. We're better off patrolling our own shores."
62410     "<RED>Spanish Navy: Our Fire Ships will sink the Turkish fleet to the bottom of the Ionian Sea!"
62411     "<RED>Spanish Navy: The Wonder is complete. Now we just need to defend it."
62412     "<RED>Spanish Navy: Why did our brilliant leaders insist on building the Wonder so close to the shoreline?"
62413     "<GREEN>Greek Villager: I do not think we would fare well under Turkish rule. If you tribute to us 800 gold, we will ally with you instead."
62414     "<GREEN>Greek Villager: Ah, it is prudent for us to join forces againt the Turks. You may mine gold from our villagers or islands and we will tribute you what we can spare."
62415     "Your scouts report: Don Juan's Spanish and Italian fleet (red) has abandoned the sea to build a Wonder on the beach. \n\n They must defend it from the warships and Transports of Ottoman Turks (purple). The Turks use a variety of different ships, including Cannon Galleons, and will attempt to transport Janissaries and Bombard Cannons across the sea. However, quick counterattacks against the Turks may slow their progress. \n\n The Greek villages (green) are caught in the middle of the battle, but might join you if presented with the right opportunity."
62500     "Hideyoshi"
62501     "Osaka"
62502     "Kyoto"
62503     "Nobunaga"
62504     "Hyogo"
62505     "1. Some of your Samurai are in Kyoto with Lord Nobunaga. They will not be able to escape on their own, but they can attempt to protect Nobunaga. \n\n 2. Defeat the garrison at Osaka and establish your own town in its place. Do not wantonly destroy buildings, or you will have to rebuild much once you capture Osaka. \n\n 3. Although a direct assault on Kyoto can be succesful, sneak attacks may yield fewer casualties. \n\n 4. Rebel Monks in Kyoto are actively searching for Relics. Do not allow them such a victory!"
62506     "Your lord, Nobunaga, is trapped in Kyoto. You must rescue him to restore his honor."
62507     "Establish a base from which to attack Kyoto."
62508     "Destroy all 3 of Kyoto's Castles to punish them for the murder of Lord Nobunaga."
62509     "<YELLOW>Nobunaga's Sailor: Prepare to disembark on enemy shores."
62510     "<AQUA>Hideyoshi's Soldier: Lord Nobunaga is in Kyoto. We must rescue him to restore his honor."
62511     "<YELLOW>Nobunaga's Sailor: We will send in saboteurs to open that wall."
62512     "<AQUA>Hideyoshi's Soldier: The rebels in Kyoto have executed Lord Nobunaga! They will pay for this offense with their lives. Leave no Castle standing!"
62513     "<AQUA>Hideyoshi's Soldier: We have captured the enemy Town Center."
62514     "<AQUA>Hideyoshi's Soldier: We have captured enemy bombards."
62515     "<AQUA>Hideyoshi's Soldier: Lord Hideyoshi has cast down another enemy. Soon, all of Japan will be unified under a single leader and we can be done with these civil wars forever!"
62516     "<AQUA>Hideyoshi's Soldier: This village will be causing us no more grief."
62517     "Your scouts report: Hideyoshi's forces (cyan) begin on board Lord Nobunaga's ships. After you invade Osaka, you will need to quickly neutralize resistance and establish a base. \n\n There are three enemies in this region. Osaka (red) has walls and Castles, but has a small standing army. Hyogo (blue) is a relatively small village. An early strike can eliminate this threat, but Hyogo will eventually attack with infantry, archers and Samurai if allowed to build unchecked. \n\n Kyoto (green) is the most dangerous enemy, as the city is well-defended and there are many Spearmen, Samurai and Knights defending the Castles. Kyoto may also build a navy if given the opportunity."
62518     "Nobunaga's Castle in Kyoto"
62600     "Koreans"
62601     "Japanese Navy"
62602     "Chinese"
62603     "Admiral Yi"
62604     "Japanese Raiders"
62605     "1. Defend the Wonder if you can, but you can achieve victory without it. \n\n 2. The Japanese navy is superior to the Koreans. You will need to figure out some way to even the odds. \n\n 3. The Koreans are unable to construct Castles or train some of their most powerful units, at least initially."
62606     "Defend Korea from the Japanese. \n\n OPTIONAL: Prevent the Japanese from destroying Korea's Wonder."
62607     "Defend Korea from the Japanese."
62608     "OPTIONAL: Prevent the Japanese from destroying Korea's Wonder."
62609     "Destroy all of the Japanese Docks to end their threat to Korea."
62610     "Find Admiral Yi and learn of his secret weapon."
62611     "Use Turtle Ships to defeat the Japanese navy."
62612     "<RED>Korean Sailor: Korea is free once again!"
62613     "<RED>Korean Soldier: We cannot drive off the repeated attacks of these Japanese warships. We must seek aid from Admiral Yi Sun Shin. Rumor has it that he has been working on a secret weapon."
62614     "<RED>Korean Soldier: With these Turtle Ships, we will send every Japanese ship to the bottom of the sea! We should build as many as we can."
62615     "<RED>Korean Sailor: Our coast is now rid of Japanese marauders, but they could return in the future. We should sail to Japan and destroy all of the Japanese Docks."
62616     "<ORANGE>Chinese Chu Ko Nu: Admiral Yi, we can assist you in driving off the Japanese raiders, but you will have to transport us across the sea."
62617     "Your scouts report: Korea (red) has an extensive town, but is vulnerable to the Japanese navy, particularly its Cannon Galleons. \n\n Expect Japan (yellow) to attack with everything they have, including ships and Samurai on Transports. You will need to play defensively until you have the means to bring the battle back to the Japanese homeland. \n\n Two potential allies may be found. Admiral Yi (green) is a brilliant Korean tactician who will certainly assist, provided you can locate him. \n\n The Chinese (orange) are no friends of Korea, but they may fear the Japanese even more. Might they be of assistance?"


// **************************************************************
// ***   Strings from Game/en/language_x1_p1.dll              ***
// **************************************************************

8022      "Research Loom (+15 villager hit points; +1/+2P armor)"
8374      "Research Heated Shot (+125% tower, +4 castle attack vs. ships)"
8377      "Research Shipwright (ships cost 20% less wood; build 35% faster)."
8415      "Research Parthian Tactics (+1/+2P Cavalry Archer armor, increased attack vs. pikemen)"
8438      "Research Shinkichon (+1 range Mangonels, Onagers)"
9475      "Cannot load that old recorded game."
9764      "Turbo Random Map"
10890     "Full Random"
10902     "Blind Random"
20152     "<b>Goths<b> \nInfantry civilization \n\n Infantry cost -25% starting in Feudal Age\n Infantry +1 attack vs. buildings \n Villagers +5 attack vs. wild boar; hunters carry +15 meat \n +10 population in Imperial Age \n\n<b>Unique Unit:<b> Huskarl (infantry) \n\n<b>Unique Techs:<b> Anarchy (create Huskarls at Barracks); Perfusion (Barracks work 50% faster) \n<b>Team Bonus:<b> Barracks work 20% faster"
20154     "<b>Japanese<b> \nInfantry civilization \n\n Fishing Ships 2X hit points; +2P armor; work rate +5% Dark, +10% Feudal, +15% Castle, +20% Imperial Age \n Mill, Lumber/Mining Camps cost -50% \n Infantry attack 25% faster starting in Feudal Age \n\n<b>Unique Unit:<b> Samurai (infantry) \n\n<b>Unique Technology:<b> Kataparuto (Trebuchets fire, pack faster) \n\n<b>Team Bonus:<b> galleys +50% line of sight"
20155     "<b>Chinese<b> \nArcher civilization \n\n Start with +3 villagers but -50 wood, -200 food \n Technologies cost -10% Feudal, \n -15% Castle, -20% Imperial Age \n Town Centers support 10 population \n Demolition ships +50% hit points \n\n<b>Unique Unit:<b> Chu Ko Nu (archer) \n\n<b>Unique Technology:<b> Rocketry (+2P Chu Ko Nu attack, +4P scorpions) \n\n<b>Team Bonus:<b> Farms +45 food"
20156     "<b>Byzantines<b> \nDefensive civilization \n Buildings +10% HPs Dark, +20% Feudal, \n +30% Castle, +40% Imperial Age \n Camels, skirmishers, Pikemen, Halberdiers cost -25% \n Fire ships +20% attack \n Advance to Imperial Age costs -33% \n Town Watch free \n\n<b>Unique Unit:<b> Cataphract (cavalry) \n\n<b>Unique Tech:<b> Logistica (Cataphracts cause trample damage) \n\n<b>Team Bonus:<b> Monks +50% heal speed"
20163     "<b>Spanish<b> \nGunpowder and Monk civilization \n Builders work 30% faster \n Blacksmith upgrades don't cost gold \n Cannon Galleons benefit from Ballistics (fire faster, more accurately) \n\n <b>Unique Units:<b> Conquistador (mounted hand cannoneer), Missionary (mounted Monk) \n Hand Cannoneers and Bombard Cannons fire 15% faster \n\n <b>Unique Tech:<b> Supremacy (villagers better in combat) \n\n<b>Team Bonus:<b> Trade units generate +33% gold"
20164     "<b>Aztecs<b> \nInfantry and Monk civilization \n\n Villagers carry +5 \n Military units created 15% faster \n +5 Monk hit points for each Monastery technology \n Loom free\n\n <b>Unique Unit:<b> Jaguar Warrior (infantry) \n\n <b>Unique Technology:<b> Garland Wars (+4 infantry attack) \n\n<b>Team Bonus:<b> Relics generate +33% gold"
20167     "<b>Koreans<b> \nTower and naval civilization \n\n Villagers +3 line of sight \n Stone miners work 20% faster \n Tower upgrades free (Bombard Tower requires Chemistry)\n Tower range +1 Castle, +2 Imperial Age \n\n <b>Unique Units:<b> War Wagon (cavalry archer), Turtle Ship (war ship)\n\n <b>Unique Technology:<b> Shinkichon \n(+1 range Mangonels, Onagers) \n <b>Team Bonus:<b> Mangonels, Onagers +1 range"
26094     "Build <b> Battering Ram<b> (<cost>) \nSlow, lumbering siege weapon used to reduce enemy towns to ruins. Attack bonus vs. buildings; resistant to archer attack. Infantry and foot archers can garrison inside for protection. Garrisoned infantry and pikemen increase speed and attack vs. buildings. <i> Upgrades: attack (University); to Capped Ram 300F (Siege Workshop); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>"
26154     "Build <b> Guard Tower<b> (<cost>) \nStronger than Watch Tower, with greater fighting ability. Units can garrison inside for protection and additional attack strength. <i> Upgrades: line of sight (Town Center); attack, range (Blacksmith); hit points, armor, ship attack; to Keep 500F, 350W (University).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>"
26178     "Build <b> Watch Tower<b> (<cost>) \nBasic stone tower. Automatically attacks enemy units and buildings within range. Units can garrison inside for protection and additional attack strength. <i> Upgrades: line of sight (Town Center); attack, range (Blacksmith); hit points, armor, ship attack; to Guard Tower 100F, 250W (University).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>"
26203     "Build <b> Stone Wall<b> (<cost>) \nStronger than Palisade Wall but more expensive. Slows down your enemies so you have a chance to fend them off. <i> Upgrades: line of sight (Town Center); hit points, armor, to Fortified Wall 200F, 100W (University).<i> \n<hp> <attack> <armor> <piercearmor> <range>"
26289     "Build <b> Capped Ram<b> (<cost>) \nStronger than Battering Ram. Attack bonus vs. buildings; resistant to archer attack. Infantry and foot archers can garrison inside for protection. Garrisoned infantry and pikemen increase speed and attack vs. buildings. <i> Upgrades: attack (University); to Siege Ram 1000F (Siege Workshop); more resistant to Monks (Monastery).<i> \n<hp> <attack> <armor> <piercearmor> <range> <garrison>"
28022     "Research <b>Loom<b> (<cost>) \nMakes your villagers harder to kill by providing +15 hit points and +1 normal/+2 pierce armor."
28374     "Research <b>Heated Shot<b> (<cost>) \n Towers cause 125% more damage to ships; Castles cause 25% more damage to ships."
28377     "Research <b>Shipwright<b> (<cost>) \nShips cost 20% less wood; build 35% faster."
28415     "Research <b>Parthian Tactics<b> (<cost>) \n Cavalry Archers have +1 normal/+2 pierce armor; Cavalry Archers have +4 attack, Mangudai +2 attack vs. pikemen."
28438     "Research <b>Shinkichon<b> (<cost>) \n Mangonels, Onagers, and Siege Onagers have +1 range."
30133     "Full Random - Chooses one of the following maps: Arabia, Archipelago, Baltic, Coastal, Continental, Ghost Lake, Highland, Islands, Mediterranean, Migration, Mongolia, Oasis, Rivers, Scandinavia, Team Islands, or Yucatan."
30147     "Blind Random - Chooses one of the following maps: Arabia, Archipelago, Baltic, Black Forest, Coastal, Continental, Crater Lake, Ghost Lake, Gold Rush, Highland, Islands, Mediterranean, Migration, Mongolia, Oasis, Rivers, Salt Marsh, Scandinavia, Team Islands, or Yucatan."
30177     "Turbo Random Map - Buildings create units faster, villagers gather faster, build faster, and carry more."


// **************************************************************
// ***        Strings from Game/Language_base.txt             ***
// **************************************************************

20129							  "UNIQUE UNIT"
INVITE                            "Invite"
ERRORCODE_1                       "error 1"
ERRORCODE_27                      "Unable to initialize graphics system. Your GPU hardware may not meet the minimum system requirements."
31050                             "Select the type of match to view or create. Public matches are visible to everyone. Friend matches are visible to people on your friend's list only. Invite Only matches require an invitation to join. Skill matches are based on your player rank."
9260                              "Click to display the games you can join."
REFRESH                           "Refresh Games"
MATCH_TYPE                        "Match Type"
COMM_INIT_ERROR                   "Error initializing. Please launch Age of Empires II HD through your Steam client."
COMM_LOGIN_ERROR                  "You are not logged into Steam."
30209                             "Click to invite a friend to join this game."
31006                             "Change your player name, sound volume, hotkeys, and other game settings."
31009                             "Exit Age of Empires II: HD Edition."
PLAYER_NAME_AND_RANK              "Global Rank: %i"
PLAYER_STATS_ROLLOVER             "Ranked match victories: %i / %i"
OPTIONS_DISPLAYMODE               "Display Mode"
OPTIONS_DISPLAYMODE_ROLLOVER      "Toggle between windowed, full screen, and full desktop modes. Full desktop mode requires monitors with matching vertical height. You can also press Alt+Enter to toggle windowed mode at any time."
OPTIONS_DISPLAYMODE_WINDOWED      "Windowed"
OPTIONS_DISPLAYMODE_FULLSCREEN    "Full screen"
OPTIONS_DISPLAYMODE_DESKTOP       "Full desktop"
OPTIONS_VSYNC                     "Vertical sync"
OPTIONS_VSYNC_ROLLOVER            "Synchronizes your frame rate to your monitors refresh rate. Disabling this may increase performance but can introduce tearing artifacts."
OPTIONS_MOUSECLAMP                "Clamp mouse to window"
OPTIONS_MOUSECLAMP_ROLLOVER       "Confine the mouse to the game window. This will prevent you from accidentally clicking outside the game window when playing in windowed mode or on a multimonitor setup while the game is active."
OPTIONS_SHADOWAA                  "Antialias object shadows"
OPTIONS_SHADOWAA_ROLLOVER         "Disabling anti-aliased object shadows may improve performance or rendering compatibility on lower-end graphics hardware."
9241                              "Microsoft Age of Empires II\nHD Edition"
9245                              "Developed by Ensemble Studios, Hidden Path Entertainment,\nand SkyBox Labs for Microsoft Corp."
140                               "Ariel Narrow"
141                               "7"
142                               "B"
169500                            "Steam Workshop Manager"
169501                            "Publish New Item"
169502                            "Upload the selected file to the Steam Workshop."
169503                            "Manage Existing"
169504                            "Manage your Steam Workshop files"
169512                            "Add files"
169513                            "Remove"
169514                            "Error: You can only add files that reside within Age of Empires II HD's installation directory or a subdirectory"
169515                            "Error: Unknown error during mod packaging"
169505                            "Mod Type"
169506                            "Campaign"
169507                            "Scenario"
169508                            "Random Map Script"
169509                            "AI"
169510                            "Game Data"
169511                            "Multiplayer Replays"
169600                            "Steam Workshop Publish"
169601                            "Title"
169602                            "Author"
169603                            "Description"
169604                            "Visibility"
169605                            "Public"
169606                            "Friends"
169607                            "Private"
169608                            "Publish"
169609                            "You must enter a title for your mod"
169611                            "Error: Validate Package Move failed."
169612                            "Publishing..."
169613                            "Publish Succeeded"
169614                            "Publish Failed"
169615                            "Steam Workshop"
169616                            "Share your mods on the Steam Workshop."
169617                            "A mod with that name already exists. Would you like to overwrite it?"
169618                            "Select Image"
169619                            "Add Preview"
170000                            "Quick Match"
170001                            "Lock in your preferences and automatically join a game."
170002                            "Lobby Browser"
170003                            "Browse for lobbies using a details filter."
170004                            "Filters"
170005                            "Any"
170006                            "No games matching those parameters found"
170007                            "Game Name"
170008                            "Player Count, Ranked Type"
170009                            "Change"
170010                            "The name of your game, which is visible during matchmaking within the lobby browser"
170011                            "Match Type"
170012                            "Filter by privacy or player rank"
170013                            "Invite Only"
170014                            "Skill"
170015                            "Begin Quick Match"
170016                            "Quick Match Options"
170017                            "Players"
170018                            "Lock Resolutions"
170019                            "Select to lock resolutions to aspect ratios equal to or less than 16:10."
170020                            "Ranked matchmaking games require players to run in an aspect ratio equal to or less than 16:10."
170021                            "Computer Players"
170022                            "Select to search for games including Computer Players"
170023                            "Play"
170024                            "Workshop"
170025                            "AOE Website"
170026                            "Leaderboards"
170027                            "Achievements"
170030                            "Searching..."
170031                            "No games found. Creating a new lobby."
170032                            "You are entering the Steam Workshop which is not owned or operated by Microsoft Corporation."
170033                            "These mods from the Steam Workshop may alter how Age of Empires II HD Edition functions, and are not created or supported by Microsoft. By downloading files from the Steam Workshop, you acknowledge the risks and release Microsoft Corporationand affiliated entities from any liability related to your use of the Steam Workshop. Your use of Steam Workshop will be governed by Steams terms of use and not Microsofts End User License Agreement."
170034                            "I agree to the terms and conditions of the Steam Workshop Subscriber Agreement: http://store.steampowered.com/subscriber_agreement/"
170035                            "Agreement:"
170036                            "Accept"
170037                            "Decline"
180000                            "You must wait for handshaking to complete before hitting ready."
180001                            "handshaking"
180002                            "Performance warning: Traffic between you machine and %s is being routed through a relay network. This is most likely because you have not configured your NAT to forward Steam P2P port traffic."
180003                            "Performance warning: There is moderate latency between %s and %s. This will hinder the speed of the match."
181037                            "Create Group #0"
181048                            "Select Group #0"
COMM_LEADERBOARD_FAIL             "Failed to retrieve leaderboards. Are you logged into Steam?"
UNRANKED_GAME					  "Your ELO score has not changed. Match was not in a ranked mode."
UNRANKED_VIA_AI					  "Your ELO score has not changed. Match contained AI players."
UNRANKED_VIA_TEAMS				  "Your ELO score has not changed. Match did not have two teams."
UNRANKED_TIME				      "Your ELO score has not changed. Game ended prematurely."
ELO_DM_CHANGE					  "Deathmatch ELO rating change: %d (%+d) = %d."
ELO_RM_CHANGE					  "Random Map ELO rating change: %d (%+d) = %d."
PLAYER_RM_RANKED				  "RM ELO: %d, Rank #%d"
PLAYER_DM_RANKED				  "DM ELO: %d, Rank #%d"
PLAYER_RM_UNRANKED				  "RM Not Ranked"
PLAYER_DM_UNRANKED				  "DM Not Ranked"
PLAYER_RM_RANKED_DETAILED		  "Random Map: Won=%.1f%% (%d/%d), Completed=%.1f%% (%d/%d)"
PLAYER_DM_RANKED_DETAILED		  "Death Match: Won=%.1f%% (%d/%d), Completed=%.1f%% (%d/%d)"
PLAYER_RM_UNRANKED_DETAILED		  "Random Map: You are unranked in the RM leaderboard."
PLAYER_DM_UNRANKED_DETAILED		  "Death Match: You are unranked in the DM leaderboard."