<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:sys="clr-namespace:System;assembly=mscorlib">
  <sys:String x:Key="ml_HeadPhoneXearSurroundHeadPhone_Title">Xear Surround Headphone</sys:String>
  <sys:String x:Key="ml_HeadPhoneXearSurroundHeadPhone_EnableXearSurroundEffect">Enable Xear Surround</sys:String>
  <sys:String x:Key="ml_HeadPhoneXearSurroundHeadPhone_Headphone">Xear Surround Headphone</sys:String>
  <sys:String x:Key="ml_HeadPhoneXearSurroundHeadPhone_RoomSize">Raumgrose</sys:String>
  <sys:String x:Key="ml_HeadPhoneXearSurroundHeadPhone_RoomSizeS">Kleiner Raum</sys:String>
  <sys:String x:Key="ml_HeadPhoneXearSurroundHeadPhone_RoomSizeM">Mittelgroser Raum</sys:String>
  <sys:String x:Key="ml_HeadPhoneXearSurroundHeadPhone_RoomSizeL">Groser Raum</sys:String>
  <sys:String x:Key="ml_HeadPhoneXearSurroundHeadPhone_RoomSizeA">Reflexionsarmer Raum</sys:String>
  <sys:String x:Key="ml_HeadPhoneXearSurroundHeadPhone_ChannelRequirement">Xear Surround Effect unterstutzt nur Stereo (2 Kanale)</sys:String>
  <sys:String x:Key="ml_HeadPhoneXearSurroundHeadPhone_ChannelsSetting">Kanale einstellen</sys:String>
  <sys:String x:Key="ml_HeadPhoneXearSurroundHeadPhone_ChannelCopySF">Surround Max</sys:String>
</ResourceDictionary>
